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Crimewatch pointless on arrival

First post First post
Author
Kaildoth
Viziam
Amarr Empire
#121 - 2012-10-04 23:06:44 UTC  |  Edited by: Kaildoth
Methesda wrote:
Kaildoth wrote:


No, dont remove the suspect flag for can flips, and in my opinion it should be changed to criminal flag. These risk-less isk should end.


So instead of riskless can-flipping, we have riskless solo mining. Sorry, invalid argument for me.


At the moment with the system CCP wants to introduce, can you still take the can or not? Yes you can, but now you have a minimal risk, the suspect flag.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#122 - 2012-10-04 23:13:01 UTC
Kaildoth wrote:
Methesda wrote:
Kaildoth wrote:


No, dont remove the suspect flag for can flips, and in my opinion it should be changed to criminal flag. These risk-less isk should end.


So instead of riskless can-flipping, we have riskless solo mining. Sorry, invalid argument for me.


Forget about the criminal flag (thats my opinion). At the moment with the system CCP wants to introduce, can you still take the can or not? Yes you can, but now you have a minimal risk, the suspect flag. Adapt.

So if being flagged to the whole playerbase is now a "minimal risk," what do you call being flagged to the can owner's entire corporation, aka, the system we have now? Opinions like yours kill the game by empowering the developers to remove what's left of that "cold, harsh" aspect they like to highlight in their ads.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Minmatar Citizen160812
The LGBT Last Supper
#123 - 2012-10-04 23:15:22 UTC
CCP Greyscale wrote:
Myxx wrote:
CCP Greyscale wrote:
Ok, so explain to me under what conditions a starbase with just "attack if aggression" set would fire on a player under the current implementation of Crimewatch, and how you as a player would go about predicting its likely behavior (before we removed that option, of course).



PS For anyone concerned about whether or not we've done any design work for this, I recommend waiting for the blog to come out some time in the next week or so.

How do you respond to the accusation you specifically want to make Highsec completely safe with no risk whatsoever?


If we wanted to do that then we would've spent a month putting in code that stopped you from committing crimes in the first place, rather than a year overhauling the system that gives interesting consequences for committing crimes.



"Interesting consequences"...I have a feeling this is one dev blog you're not looking forward to.
Kaildoth
Viziam
Amarr Empire
#124 - 2012-10-04 23:17:19 UTC  |  Edited by: Kaildoth
Destiny Corrupted wrote:
Kaildoth wrote:
Methesda wrote:
Kaildoth wrote:


No, dont remove the suspect flag for can flips, and in my opinion it should be changed to criminal flag. These risk-less isk should end.


So instead of riskless can-flipping, we have riskless solo mining. Sorry, invalid argument for me.


Forget about the criminal flag (thats my opinion). At the moment with the system CCP wants to introduce, can you still take the can or not? Yes you can, but now you have a minimal risk, the suspect flag. Adapt.

So if being flagged to the whole playerbase is now a "minimal risk," what do you call being flagged to the can owner's entire corporation, aka, the system we have now? Opinions like yours kill the game by empowering the developers to remove what's left of that "cold, harsh" aspect they like to highlight in their ads.


The "cold, harsh" aspect as you say is removed if everyone can attack you, but its there when only one corp can attack you..... RollRollRoll

Anyway, new system looks fine to me. Keep it CCP.
Vol Arm'OOO
Central Co-Prosperity Union
#125 - 2012-10-04 23:23:08 UTC
ISD TYPE40 wrote:
captain foivos wrote:
Flagging someone who steals from someone else's wreck to everyone is pants-on-head stupid.

However, I expected nothing less of CCP as it was, so this change does not surprise me in the slightest.



Someone who steals is a criminal. To draw a fairly loose comparison, in real life someone who commits a crime in one state/county is still a criminal when they cross state/county lines. This is merely an adaptation of that for EVE. How is that stupid?


I'll tell you why it's stupid - it's because this is not real life but a game. This game is marketed as the leet hardcore sandbox game. In reality can flipping is not about stealing But Agro acquisition which is the point of a open world pvp game.

I don't play, I just fourm warrior.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#126 - 2012-10-04 23:23:47 UTC
CCP Greyscale wrote:
Real life analogies have never convinced anyone of anything ever P

The reason that stealing flags you to everyone is pretty simple: there's not an obviously better solution that doesn't add a ton of complexity. We're kicking around the idea of replacing the suspect flag with an LE in this case, but it's making my spider-sense tingle, and in any case we want to use LEs as little as we can possibly get away with because they make the situation inherently less readable than global flags. We'll have a proper look at it in a couple of weeks when we have time to do a full exploration, but there's a good chance the current plan will go ahead, because it's simple and it's good enough for most of the cases we care about.

So first you say there isn't a better solution, and then in the next sentence you give one that's exactly that? I'm not buying it, bro. It seems to me like you have plenty of options, but are choosing the one you're sticking with deliberately, and not out of necessity.

"Sorry guys, the code's too hard" is simply not an excuse. We've landed crap on mars, but you're trying to convince me that some of the best video game programmers in the world are unable to create a decent, modernized system that closely emulates one we've had for nearly a decade? You guys seriously expect us to believe that there's no possible way for you to code a new corporate flag for theft, or at least apply individual LEs to every single member of the "victim" corporation, when theft occurs?

I've put in over $5,000 into this game since I started playing. I have no interest in hearing you make excuses about how difficult your job is. Either be honest about what you're trying to accomplish here, or go hire some people who can properly do the job.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#127 - 2012-10-04 23:37:57 UTC
Kaildoth wrote:
Yea they will introduce a whole new flag just for can flippers. Thats how suspect flag works and thats what you get when you can flip. Besides why are you scared of the flag anyway? So hard to loot the can and wait at the station for it to pass?
Watch out, the whole playerbase is after you when you can flip.....Roll

Because in the case of can flipping to acquire aggro from a limited amount of targets, you will now acquire aggro from everybody. If you find a mining op, or a mission op, and steal, you would be exposed to the owning corporation. That is, the entire corporation would be able to shoot you. That's already a massive disadvantage on the thief's end. Now, because stealing will expose you to everyone, people simply won't steal, or only do so in very controlled environments where their target has no chance of winning anyway. So, right off the bat, we've eliminated an entire style of pvp. Gone are the days where a BattleBadger flips some miners, and then takes them out when they go to the station to reship, and makes a nice video out of it.

Let's see now, there's also the case of suicide-ganking for profit, which usually involves haulers at choke points. While you'll still be able to scoop the loot after you make the kill, it opens you up to immediate retaliation by everyone who is currently logged in. While this won't be enough to fully deter suicide-ganking (indeed, they'd need a veritable pvp flag to accomplish that), it will make it inaccessible to everyone without access to a massive support fleet that can RR the hauler as a contingency.

All you'd be accomplishing here is encouraging more blobs. In fact, the first case would do the exact same thing. People are still going to steal, but now they'll be forced to do so in massive groups that would actually serve to eliminate any notion of a fair fight. Instead of a variety of dynamic encounters where even a single low-SP character can go around picking fights with people by stealing their belongings, you will now only see people with half a dozen Guardians engaging in this behavior. How is this "progress?"

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Andrea Skye
Rico's Roughnecks.
#128 - 2012-10-04 23:40:34 UTC
@CCP

give pirates something, ANYTHING, something that we can get that nobody else can, all we get at the moment is disadvantages.

we are players too.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#129 - 2012-10-04 23:43:58 UTC
Andrea Skye wrote:
we are players too.

Probably not according to their internal documents.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#130 - 2012-10-04 23:45:21 UTC  |  Edited by: Vimsy Vortis
Pretty sure we are referred to as "The Bad Guys". Because if you're trying to PVP in this PVP game you obviously deserve to be at every possible disadvantage for engaging in an undesirable activity.
Quaaid
Phoenix Foundry
#131 - 2012-10-04 23:53:23 UTC
ISD TYPE40 wrote:
captain foivos wrote:
Flagging someone who steals from someone else's wreck to everyone is pants-on-head stupid.

However, I expected nothing less of CCP as it was, so this change does not surprise me in the slightest.



Someone who steals is a criminal. To draw a fairly loose comparison, in real life someone who commits a crime in one state/county is still a criminal when they cross state/county lines. This is merely an adaptation of that for EVE. How is that stupid?



Moderate on this account.

Opine on your real account.

I might actually care what you type that way.


Also, you point is a fallacy the only person who can take action against a thief is the person who was stolen from. Private citizens have no involvement. Unless you are playing the angle that we are all cops, which we are not.

If someone steals from me, I can press charges. If someone steals from my neighbor, I can't press charges. Keeping recourse on even ground, you make no sense.
Annubis Lorn
Ministry of War
Amarr Empire
#132 - 2012-10-04 23:56:37 UTC
Vimsy Vortis wrote:
I thought that it was fairly apparent that the purpose of all of the changes CCP has made over the last year to the mechanics affecting PVP in highsec was to disincentivize it. The inferno wardec changes were a laundry list of reasons not to start wars in highsec. There are no new conflict drivers, costs have gone up, declaring war on someone you have a legitimate grievance against is now just an invitation for someone like me to come and beat your face in at no cost and the mutual war and cost scaling system is hideously broken and full of exploits that can leave people permanently locked into wars or paying outlandish fees for no sane reason.

And here we have CCP Greyscale saying "Don't worry crimewatch will totally be good for PVP". You're going to have to forgive me for not believing a word of it because neither recent events or Greyscale's track record for game design indicate that crimewatch will be anything other than a poorly designed, bug filled mess that will serve the sole purpose of making highsec even safer.



^^^ THIS
Gogela
Epic Ganking Time
CODE.
#133 - 2012-10-04 23:57:52 UTC
Quaaid wrote:

If someone steals from me, I can press charges. If someone steals from my neighbor, I can't press charges. Keeping recourse on even ground, you make no sense.

If I had killed as many people in RL as I have in EvE I think I would be in jail. If I had been killed even once in RL I would probably have to stop playing EvE altogether. EvE makes no sense.

Signatures should be used responsibly...

Quaaid
Phoenix Foundry
#134 - 2012-10-05 00:03:12 UTC
Gogela wrote:
Quaaid wrote:

If someone steals from me, I can press charges. If someone steals from my neighbor, I can't press charges. Keeping recourse on even ground, you make no sense.

If I had killed as many people in RL as I have in EvE I think I would be in jail. If I had been killed even once in RL I would probably have to stop playing EvE altogether. EvE makes no sense.



Science, *****.


Yeah, I'm just madbro. I want to torture the carebears and now I am impeded.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#135 - 2012-10-05 00:23:51 UTC
CCP, how about you back off from turning this game into kindergarten by allowing us to keep current player/corp aggression mechanics, but in the interest of fairness make those flags last for a full day instead of fifteen minutes? That way theft victims have enough time to get revenge. Everyone is happy. You can even make a 24-hour version of kill rights (make them transferable etc) for exactly this purpose.

I'm just trying to compromise here. You have to give us something,

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

James Amril-Kesh
Viziam
Amarr Empire
#136 - 2012-10-05 00:27:27 UTC  |  Edited by: James Amril-Kesh
Players: Why would you have people stealing from cans and wrecks globally flagged so that everyone can shoot at them? Doesn't that harm some of the gameplay we celebrate being able to do in this game? Freighter pilots for one are rejoicing because nobody's going to be able to loot their suicide ganked wreck, and so nobody's going to suicide gank them even if they haul 20b worth of **** to Jita every day.

CCP: GLOBAL FLAGS ARE SIMPLER. YOU SHOULD LIKE SIMPLE.

Players: Well we certainly don't mind things being made simpler, but at what cost? You can't just make it so that theives are flagged to the victim's corporation as before? That was balanced, whereas this is not.

CCP: BUT GLOBAL FLAGS ARE SIMPLER. YOU WILL LIKE SIMPLE.

Enjoying the rain today? ;)

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#137 - 2012-10-05 00:30:48 UTC
James Amril-Kesh wrote:
CCP: GLOBAL FLAGS ARE SIMPLER. YOU SHOULD LIKE SIMPLE.

Players: Well we certainly don't mind things being made simpler, but at what cost? You can't just make it so that theives are flagged to the victim's corporation as before? That was balanced, whereas this is not.

CCP: BUT GLOBAL FLAGS ARE SIMPLER. YOU WILL LIKE SIMPLE.

It's simple misdirection. They're fully aware of what kind of press shitstorm they'd create if they flat out admitted to their true agenda, so instead they're trying to make us buy their "sorry guys but this is the only way we can go because the code is so tough :(:(:(" angle.

Politicians have been doing this for millennia.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tippia
Sunshine and Lollipops
#138 - 2012-10-05 00:31:18 UTC
Destiny Corrupted wrote:
CCP, how about you back off from turning this game into kindergarten by allowing us to keep current player/corp aggression mechanics, but in the interest of fairness make those flags last for a full day instead of fifteen minutes?
Sure, if you can explain how to do that while at the same time removing the horrid spaghetti of player-to-player flagging and the many many many obscure cases and opaque conditions that characterise CW1.0

Quote:
I'm just trying to compromise here. You have to give us something,
They're giving us a far better rule set.
James Amril-Kesh
Viziam
Amarr Empire
#139 - 2012-10-05 00:32:48 UTC
Tippia wrote:
Destiny Corrupted wrote:
CCP, how about you back off from turning this game into kindergarten by allowing us to keep current player/corp aggression mechanics, but in the interest of fairness make those flags last for a full day instead of fifteen minutes?
Sure, if you can explain how to do that while at the same time removing the horrid spaghetti of player-to-player flagging and the many many many obscure cases and opaque conditions that characterise CW1.0

Quote:
I'm just trying to compromise here. You have to give us something,
They're giving us a far better rule set.

Simpler is not better.

Enjoying the rain today? ;)

Sheynan
Lighting the blight
#140 - 2012-10-05 00:35:05 UTC
Oh, come on EVE community HTFU.

Is this really it ? The end of the universe ? The end of EVE ? Because tricking a highsec-noob that didn't understand that EVE mechanics actually work way different as you would intuitively think into an almost effortless kill of his ship got marginally more difficult ? Seriously what do you think is going to happen ?

Scenario 1:
You steal from a can in a belt, there are several miners in the belt, and an Orca. Most of them don't care about you. If any of them do, you smile, warp to your Orca, get your Tornado out and blast them away. Can baiting miners just got way easier. Of course on the other hand it requires a direct decision from the miner to attack you and not some game mechanics trick. And that is sensible emergent gameplay and it's working perfectly fine.

Scenario 2:
You steal stuff in a mission, you get your suspect flag and everyone can shoot you, the mission runner shoots you and the old dance starts. But who do you think is in that deadspace pocket to make use of the new flag except for you and the mission runner ? Exactely, no one. If he gets people to help him, then most likely from his corp (so no change on this part). However you might expect him to scream in local like "wahhhhh I'm getting killed in my mission, join my fleet and help me wahhhhh", thus making things more interesting.
In most cases he will be dead by the time any support arrives, if you want you can pick off the brave saviors, one by one as they come in in their ridiculous highsec-pvp-failfits. You can even improve your meatgrinder by bringing one two friends in logis into the mission, or remote tracking, or whatever.
Who do you think is going to be more organized in the end, the gank squad, or the highsec wannabe-police ? (Remember, if you were out solo, you could still GTFO after you munched the initial target).
And after a few massacres, they will learn that it is not a good idea to come running when someone screams in local, so everything is back to normal.
We subsume: You might still get lots of PVP, however again you get it from enemies who make the conscious decision to attack you, they want to defend their highsec, they pay the consequences. Better emergent game, and no odd mechanic tricks.



I really like the new system, I think it makes things easier, but they are still myriads of ways in which this can unfold into dynamic encounters of all sorts.
And really it's nowhere near the end of the universe and CCPs downright reversal of all that cold harsh and holy in EVE to a Carebear-happy-fun-wunderland.



PS: And Is it that impossible to align a hauler to a safe and then to hit "loot all" and "warp" in quick succesion ?