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Crimewatch pointless on arrival

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Author
Jace Errata
Caldari Provisions
Caldari State
#61 - 2012-10-04 19:14:59 UTC
I'm rather worried by the change to can-related aggression. It means that if I so much as pick up a wreck from someone else's ill-advised attempt to kill a battleship with an Ibis, every single player in EVE, all of them, gets the ability to shoot me with no consequences, for 15 minutes.

And people will take advantage of that.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Tippia
Sunshine and Lollipops
#62 - 2012-10-04 19:19:27 UTC
Dirty Wizard wrote:
@ CCP

I'm curious. With the new changes coming, will it still be possible to eject from my T3 ship if I know I'm going to die? The blog mentioned that changing ships will not be allowed when PvP flagged, so I was wondering if that would apply to ejecting too. I'd like to keep my T3 skills.
As it is right now, you're going to lose your SP, period.

There are ways to keep that SP-saving tactic and still get rid of ship-swapping, but we'll see if they buy it… P
Tysinger
Shoulda Checked Local
Break-A-Wish Foundation
#63 - 2012-10-04 19:21:31 UTC
CCP Greyscale....


Your mission is almost done, you have just about wiped out HS encounters and made it a safe place for all your mining buddies.

It is amazing to me how you still have a job, but grats on seeing your vision through.
Gogela
Epic Ganking Time
CODE.
#64 - 2012-10-04 19:26:10 UTC
Vol Arm'OOO wrote:
*snip*

In order for Crimewatch to have purpose there must first be actual crimes for it to impact. What are these crimes? Well in highsec it would be can flipping and ninja salvaging/wreck flipping. CCP, however, has largely eliminated both of these activities from the game. Specifically, the Noctis basically rendered ninja salvaging/wreck flipping obsolete, while the recent barge changes have put can flippers out of business due to the large ore holds of the retriever and mack. So the question becomes, at this point why implement crimewatch at all? Its not needed in low sec where everyone can shot everyone else anyway. While in highsec, CCP has eliminated most points of Player to Player conflicts on a ship to ship basis. Sure there is still suiciding - but concord already takes care of that, and war decing -but that is outside of crimewatch, but every other point of conflict is gone or rendered so marginal as to be effectively the same thing. In fact, IMO the only place where you see the opportunity for crimewatch to have an impact is outside of hubs like jita where there are cans strewn left and right. But these cans are left around solely for the purpose of either gaining consensual fights or ganking newbes who dont know to leave them alone. Hence the implementation of crimewatch will have counter-intuitive effects - it will not add consequences to crime since crime has largely been eliminated through ship design but it will suppress consensual pvp (unless of course ccp adds a flagging system making this even more wow like Shocked) while hurting new players who touch cans and suddenly find themselves aggro to everyone outside of jita.

Of course if crimewatch is to have meaning, ccp could make can mining and ninja salvaging viable again by nerfing ore holds and making it possible to tractor other people wrecks, but these changes would probably cause too much whining so its probably better if CCP simply scraps crimewatch before it causes a decrease in whatever little pvp highsec has left.


Ninja looting is still viable, so I don't know wtf you are talking about. Oh... wait... you think "ninja" means lazily dragging a huge hull like a noctis through some poor nubs level 2 mission sight in empire is ninja looting. There's no ninja in noctis. You are doing it wrong. In fact, you are doing everything wrong. What conflict are you complaining about being gone? Weird one-sided specialty attacks on nubs in empire? You should try actually going into lowsec sometime.

Post w/ your main.

Signatures should be used responsibly...

Quaaid
Phoenix Foundry
#65 - 2012-10-04 19:36:08 UTC
Tsubutai wrote:
Quaaid wrote:
Sugar coating Crimewatch is not going to change the fact that you are quite intentionally changing mechanics to reduce piracy and mayhem in high/low sec space

The new system may decrease the scope for highsec pvp, but it greatly increases the scope for lowsec pvp by effectively removing GCC as long as you don't pod people.



That's fair. I am arguing from a High Sec POV. Thanks for the correction.
Roll Sizzle Beef
Space Mutiny
#66 - 2012-10-04 19:46:47 UTC
Jace Errata wrote:
I'm rather worried by the change to can-related aggression. It means that if I so much as pick up a wreck from someone else's ill-advised attempt to kill a battleship with an Ibis, every single player in EVE, all of them, gets the ability to shoot me with no consequences, for 15 minutes.

And people will take advantage of that.


Yeah, unless they thought about for two seconds and said.. yeah, I don't need a civilian blaster.
If it did have anything of worth, perhaps they will double check their surroundings.
Darth Gustav
Sith Interstellar Tech Harvesting
#67 - 2012-10-04 19:56:14 UTC
Roll Sizzle Beef wrote:
Jace Errata wrote:
I'm rather worried by the change to can-related aggression. It means that if I so much as pick up a wreck from someone else's ill-advised attempt to kill a battleship with an Ibis, every single player in EVE, all of them, gets the ability to shoot me with no consequences, for 15 minutes.

And people will take advantage of that.


Yeah, unless they thought about for two seconds and said.. yeah, I don't need a civilian blaster.
If it did have anything of worth, perhaps they will double check their surroundings.

You can't loot the wreck that you just suicide ganked now without being flagged.

Suicide ganking = dead. Your haulers can't scoop the loot from freighters (or Macks) anymore w/o aggression.

To answer CCP Greyscale's horrible rhetorical:

CCP Greyscale wrote:
If we wanted to do that then we would've spent a month putting in code that stopped you from committing crimes in the first place, rather than a year overhauling the system that gives interesting consequences for committing crimes.


The reason you didn't just spend months removing PVP engagements entirely from high-sec instead of this sham we're getting is that you'd have been even less popular after that brief endeavor than you are currently for the results of your year's hard labor. That explanation is intuitively obvious to the informed forum reader. The results are almost exactly the same. You surely must be able to see this! That you would beg this response is...frustrating...to say the very least.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Methesda
Sebiestor Tribe
Minmatar Republic
#68 - 2012-10-04 20:00:31 UTC
CCP Greyscale wrote:
Myxx wrote:
CCP Greyscale wrote:
Ok, so explain to me under what conditions a starbase with just "attack if aggression" set would fire on a player under the current implementation of Crimewatch, and how you as a player would go about predicting its likely behavior (before we removed that option, of course).



PS For anyone concerned about whether or not we've done any design work for this, I recommend waiting for the blog to come out some time in the next week or so.

How do you respond to the accusation you specifically want to make Highsec completely safe with no risk whatsoever?


If we wanted to do that then we would've spent a month putting in code that stopped you from committing crimes in the first place, rather than a year overhauling the system that gives interesting consequences for committing crimes.


WHAT THE HELL WHERE THE BARGE CHANGES THEN?

Eve is about the journey.  If you are so focused on making money, that you insist on having the tools to make it be made as autonomous and easy as possible, then you are never going to have as much fun as I will.

Holy One
Privat Party
#69 - 2012-10-04 20:02:04 UTC
If you paid attention at last fanfest you'd know that crimewatch is a necessary refactoring of horrible nasty filthy ****** code from 40BC. The fact they're tossing it on the list of 'features' is kinda opportunism more than shinnies. Just be grateful they're bothering re-doing the back end stuff at all, as it shows they believe eve is worth investing in still. Even if it doesn't seem so!

:)

Roll Sizzle Beef
Space Mutiny
#70 - 2012-10-04 20:03:24 UTC
Darth Gustav wrote:

Suicide ganking = dead. Your haulers can't scoop the loot from freighters (or Macks) anymore w/o aggression.


Then don't suicide gank groups that are being white knighted by combat ships. Or bring in some real combat ships to pick up the load. Suicide ganking = dead : if you are a lazy shmuck. Use some combat logi if you fear real retaliation.
Which wont really happen much at all.
Darth Gustav
Sith Interstellar Tech Harvesting
#71 - 2012-10-04 20:10:05 UTC  |  Edited by: Darth Gustav
Roll Sizzle Beef wrote:
Darth Gustav wrote:

Suicide ganking = dead. Your haulers can't scoop the loot from freighters (or Macks) anymore w/o aggression.


Then don't suicide gank groups that are being white knighted by combat ships. Or bring in some real combat ships to pick up the load. Suicide ganking = dead : if you are a lazy shmuck. Use some combat logi if you fear real retaliation.
Which wont really happen much at all.

I guess my post was pretty good. You only had a rebuttal to one snippet this time! P

No but really, if you're implying that between the barge buffs and this crap that high-sec conflicts are not about to see record lows, then I'd like some of what you're smoking please. Roll

EDIT: Yeah combat shps can definitely carry the droppings from freighters. Those freight containers are puny! Blink

Genius post is genius.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Vol Arm'OOO
Central Co-Prosperity Union
#72 - 2012-10-04 20:10:25 UTC
Darth Gustav wrote:
Roll Sizzle Beef wrote:
Jace Errata wrote:
I'm rather worried by the change to can-related aggression. It means that if I so much as pick up a wreck from someone else's ill-advised attempt to kill a battleship with an Ibis, every single player in EVE, all of them, gets the ability to shoot me with no consequences, for 15 minutes.

And people will take advantage of that.


Yeah, unless they thought about for two seconds and said.. yeah, I don't need a civilian blaster.
If it did have anything of worth, perhaps they will double check their surroundings.

You can't loot the wreck that you just suicide ganked now without being flagged.

Suicide ganking = dead. Your haulers can't scoop the loot from freighters (or Macks) anymore w/o aggression.

To answer CCP Greyscale's horrible rhetorical:

CCP Greyscale wrote:
If we wanted to do that then we would've spent a month putting in code that stopped you from committing crimes in the first place, rather than a year overhauling the system that gives interesting consequences for committing crimes.


The reason you didn't just spend months removing PVP engagements entirely from high-sec instead of this sham we're getting is that you'd have been even less popular after that brief endeavor than you are currently for the results of your year's hard labor. That explanation is intuitively obvious to the informed forum reader. The results are almost exactly the same. You surely must be able to see this! That you would beg this response is...frustrating...to say the very least.


Ah good catch - I didnt realize that suiciding is done. So with this implementation we get: can flipping RIP, Ninja Salvaging RIP, and now Suiciding (for profit) RIP. So empire is finally safe. With eve having one large safe zone and consensual battle zones how is it different from wow?

I don't play, I just fourm warrior.

Darth Gustav
Sith Interstellar Tech Harvesting
#73 - 2012-10-04 20:32:55 UTC
It doesn't just hurt looting ganked wrecks, either.

Assuming high-sec war mechanics actually worked (LOL, unlike Greyscale's example of a removed feature "POS Attacks on Aggression"), under the proposed implementation you could clear the field in a high-sec war and then get mauled by lookie-lous as you try to clean up the wrecks.

That doesn't sound like Eve to me, to be quite frank. In fact it sounds pretty stupid.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

captain foivos
State War Academy
Caldari State
#74 - 2012-10-04 20:34:30 UTC  |  Edited by: captain foivos
Ugh, necroing threads every day.
Tippia
Sunshine and Lollipops
#75 - 2012-10-04 20:38:14 UTC  |  Edited by: Tippia
Vol Arm'OOO wrote:
Ah good catch - I didnt realize that suiciding is done. So with this implementation we get: can flipping RIP, Ninja Salvaging RIP, and now Suiciding (for profit) RIP. So empire is finally safe. With eve having one large safe zone and consensual battle zones how is it different from wow?
…except that ninja salvaging still isn't being touched; that canflipping is still just as possible (and, in fact, could even see a boost if you're sly enough); and that ganking for profit under these rules was solved back in April.

Darth Gustav wrote:
Assuming high-sec war mechanics actually worked (LOL, unlike Greyscale's example of a removed feature "POS Attacks on Aggression"), under the proposed implementation you could clear the field in a high-sec war and then get mauled by lookie-lous as you try to clean up the wrecks.
Incorrect. Legal target = legal to loot = no-one can shoot you for taking the spoils of war.
Roll Sizzle Beef
Space Mutiny
#76 - 2012-10-04 20:40:46 UTC
captain foivos wrote:
Hurry up with that dev blog, Greyscale, because we're relying on past experience on which to judge these changes--and our past experiences have been pretty bad.

Crimwatch blog has been up for several hours now.
Darth Gustav
Sith Interstellar Tech Harvesting
#77 - 2012-10-04 20:41:07 UTC
Tippia wrote:
Vol Arm'OOO wrote:
Ah good catch - I didnt realize that suiciding is done. So with this implementation we get: can flipping RIP, Ninja Salvaging RIP, and now Suiciding (for profit) RIP. So empire is finally safe. With eve having one large safe zone and consensual battle zones how is it different from wow?
…except that ninja salvaging still isn't being touched; that canflipping is still just as possible (and, in fact, could even see a boost if you're sly enough); and that ganking for profit under these rules was solved back in April.

Let's see Tippia, I think I agree with you about Ninja Salvaging and that can flipping are still "possible."

But what about looting wrecks from a war field flagging you to lookie-lous? What about freighter ganks being impossible to loot due to the ineffectiveness of a hauler fitted for cargo in surviving the same lookie-lous?

So no, I'm not so sure about the rest of that. But I'm interested in what you have to say about it just the same.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Nissui
Native Freshfood
Minmatar Republic
#78 - 2012-10-04 20:41:30 UTC
Please forgive my ignorance, but if I understand this correctly, we will still have the same 'amount' of risk in High Sec, these changes simply shift 100% of that risk to the aggressor.
Tippia
Sunshine and Lollipops
#79 - 2012-10-04 20:42:01 UTC
Darth Gustav wrote:
But what about looting wrecks from a war field flagging you to lookie-lous? What about freighter ganks being impossible to loot due to the ineffectiveness of a hauler fitted for cargo in surviving the same lookie-lous?
See above: looting war tagets (or indeed any legal targets) is no longer a crime.
Darth Gustav
Sith Interstellar Tech Harvesting
#80 - 2012-10-04 20:42:13 UTC  |  Edited by: Darth Gustav
Nissui wrote:
Please forgive my ignorance, but if I understand this correctly, we will still have the same 'amount' of risk in High Sec, these changes simply shift 100% of that risk to the aggressor.

No.

There is less risk.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom