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Crimewatch pointless on arrival

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Author
Vol Arm'OOO
Central Co-Prosperity Union
#41 - 2012-10-04 16:58:08 UTC  |  Edited by: Vol Arm'OOO
Roll Sizzle Beef wrote:
Crimewatch isn't just highsec. It controls all aggression flags. That red blob in nul? It's red to you because the system tells you so. You're carrier smartbombs enemy drones and hits from friendlies? Crimewatch tells you they are still friendlies and tells your friends your still on their side due to checks in the system. Crimewatch isn't just for highsec dickery. Yet the system was becoming so bloated it is effecting large scale fights.
With better aggression chains in the system, it runs smoother and it should be a step closer to logi showing up on killmails so they wont ***** kills with drones.



Well maybe they should be all for truth in advertising - instead of calling it crime watch, just call it aggro flagging, cause it hasnt really impacted "crime" in either high or low sec, which is what we were promised it would do.

As for blot - well i dont know if this is going to be easier to run from a lag perspective, but I do know that if you have to read two large charts with the help of a magnifying glass to even beginning to understand what they are doing, then they have failed on their goal of reducing complexity for the players.

I don't play, I just fourm warrior.

Jonah Gravenstein
Machiavellian Space Bastards
#42 - 2012-10-04 17:02:14 UTC  |  Edited by: Jonah Gravenstein
It's not about impacting crime, it's about providing consequences for crime.

In the beginning there was nothing, which exploded.

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Vol Arm'OOO
Central Co-Prosperity Union
#43 - 2012-10-04 17:07:50 UTC
Jonah Gravenstein wrote:
It's not about impacting crime it's about consequences for crime.


Which is exactly the point - why worry about the consequences when there are no more crimes to worry about? High sec is a safe zone for the kiddies.

I don't play, I just fourm warrior.

Eugene Kerner
TunDraGon
Goonswarm Federation
#44 - 2012-10-04 17:20:09 UTC
low sec:
can not board another ship in space....you will not have an income by stealing abadoned ships at gates after the fight.(happens a lot btw). Not everyone has 21 Accounts...many do not even have 2...do the math
can not eject current ship...without words
can not board another ship from corp hangar...you can not adapt and change your fleet setup during a fight in your home system anymore


just a few points
really great work...you are making a lot of friends with that

now I probably have to revise some of my posts in "low sec is broken" threads...you seem to be on a good way to get there

Ah yeah and Thanks to our CSM guys for the headsup...

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Tau Cabalander
Retirement Retreat
Working Stiffs
#45 - 2012-10-04 17:30:48 UTC  |  Edited by: Tau Cabalander
Vol Arm'OOO wrote:
Jonah Gravenstein wrote:
It's not about impacting crime it's about consequences for crime.


Which is exactly the point - why worry about the consequences when there are no more crimes to worry about? High sec is a safe zone for the kiddies.

There are still neutral reppers, which hopefully will be gone once and for all with Retribution.

Orca / carrier tricks gone too (some of those were already addressed).
Tippia
Sunshine and Lollipops
#46 - 2012-10-04 17:35:52 UTC  |  Edited by: Tippia
Vol Arm'OOO wrote:
Which is exactly the point - why worry about the consequences when there are no more crimes to worry about?
No crime is being removed. In fact, some is being added.

Quote:
Well maybe they should be all for truth in advertising - instead of calling it crime watch, just call it aggro flagging, cause it hasnt really impacted "crime" in either high or low sec, which is what we were promised it would do.
It's called CrimeWatch because that's what it does: it tracks illegal acts and ensure that everyone gets the flags they deserve so other people can do horrible things to them.
Sarah Schneider
Native Freshfood
Minmatar Republic
#47 - 2012-10-04 17:37:32 UTC  |  Edited by: Sarah Schneider
CCP Greyscale wrote:
Myxx wrote:
How do you respond to the accusation you specifically want to make Highsec completely safe with no risk whatsoever?


If we wanted to do that then we would've spent a month putting in code that stopped you from committing crimes in the first place, rather than a year overhauling the system that gives interesting consequences for committing crimes.

With no disrespect towards the huge amount of work you guys have done and still going to do (hopefully) and probably slightly unrelated to the crimewatch development. No matter how you spin in it, CCP are, moving towards that direction, all these buffs, nerfs, changes, modifications or whatever during the past few months (even years) proves that, or at least to an extent that a lot of players feel that way.

Again, I have a huge respect towards the devs, you guys are probably the best devs in terms of devs-player interaction I've seen during more than a decade of playing MMOs, so, there's that. But suffice it to say, we don't know what were the decisions made internally in CCP during the past few, we don't know whether the CCP executives made the decision to change from a pure and harsh sandbox to a more themepark styled MMO which caters a bigger market share. All we see are the impacts, what you guys did and where we think the game is moving, in which it's very clear. No matter what you, soundwave, or what other devs says.

Just my 2 isk. Please take no offense.

Vol Arm'OOO wrote:
Jonah Gravenstein wrote:
It's not about impacting crime it's about consequences for crime.


Which is exactly the point - why worry about the consequences when there are no more crimes to worry about? High sec is a safe zone for the kiddies.

Basically this. Thank you.

PS: All of my rambling was not directed towards the new flagging system, I quite like those.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Roll Sizzle Beef
Space Mutiny
#48 - 2012-10-04 17:43:18 UTC  |  Edited by: Roll Sizzle Beef
Here is the new Crimewatch blog

http://community.eveonline.com/devblog.asp?a=blog&nbid=73443


And for those too dense to figure out how to ninja salvage with the Noctis on grid, try this simple idea. Destroyer with all salvagers. Hover over Noctis player, loot and salvage before he can as he has fewer salvagers. He tractors wrecks to your face. Click windows faster than them. Noctis makes it easier for people to be jerks.
baltec1
Bat Country
Pandemic Horde
#49 - 2012-10-04 18:04:17 UTC
I like everything about this change.
Vol Arm'OOO
Central Co-Prosperity Union
#50 - 2012-10-04 18:10:20 UTC  |  Edited by: Vol Arm'OOO
Tippia wrote:
[quote=Vol Arm'OOO]Which is exactly the point - why worry about the consequences when there are no more crimes to worry about?

Edit: this part below is a quote from Tippia - somehow i broke the quoting system
No crime is being removed. In fact, some is being added.

***
This part is my reply:
Unless im reading it wrong there is only two ways to get a suspect flag in high sec - flip a can or rep a suspect/criminal. Which means the likelihood of us seeing suspects is already extremely limited and can no way be viewed as an addition of crimes.

I don't play, I just fourm warrior.

baltec1
Bat Country
Pandemic Horde
#51 - 2012-10-04 18:14:59 UTC
Vol Arm'OOO wrote:

Unless im reading it wrong there is only two ways to get a suspect flag in high sec - flip a can or rep a suspect/criminal. Which means the likelihood of us seeing suspects is already extremely limited and can no way be viewed as an addition of crimes.


This opens up so much more pvp for my battle hauler. I am positivly giddy with excitement!
Quaaid
Phoenix Foundry
#52 - 2012-10-04 18:26:12 UTC
I do not support this lopsided, anti-pvp approach to aggression mechanics.


Sugar coating Crimewatch is not going to change the fact that you are quite intentionally changing mechanics to reduce piracy and mayhem in high/low sec space. Crimewatch is advertised as making Space easier, it's consequence is making Space safer through massively increased risk and lack of recourse to your common high sec pvp bro.

For shame.
Vol Arm'OOO
Central Co-Prosperity Union
#53 - 2012-10-04 18:27:34 UTC
Quaaid wrote:
I do not support this lopsided, anti-pvp approach to aggression mechanics.


Sugar coating Crimewatch is not going to change the fact that you are quite intentionally changing mechanics to reduce piracy and mayhem in high/low sec space. Crimewatch is advertised as making Space easier, it's consequence is making Space safer through massively increased risk and lack of recourse to your common high sec pvp bro.

For shame.


This.

I don't play, I just fourm warrior.

La Nariz
Aliastra
Gallente Federation
#54 - 2012-10-04 18:28:15 UTC
CCP Greyscale wrote:
~crimewatch stuff~


How will Crimewatch affect looting of ganked ships? It seems that this suspect flag change will make ganking harder which decreases risk in highsec, will there be a proportional decrease in highsec reward to compensate for this?

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Karrl Tian
Doomheim
#55 - 2012-10-04 18:36:26 UTC
Welp, that's the end of can dueling (for better or worse).
MinefieldS
1 Sick Duck Standss on something
#56 - 2012-10-04 18:46:59 UTC
Hopefully with crimewatch I won't have to loot 20+ cans, each from a different carebear, to get someone to shoot me. One time I looted a can from 3 BS, 2 BC, a Nemesis and a Cerberus all from the same corp and then I bumped them for 15 minutes and nothing happened. So how is crimewatch going to change this?
Undeniable Chuck
LowKey Ops
Snuffed Out
#57 - 2012-10-04 18:52:04 UTC
The end of station games. Good riddance.
Tippia
Sunshine and Lollipops
#58 - 2012-10-04 19:00:49 UTC
Vol Arm'OOO wrote:
Unless im reading it wrong there is only two ways to get a suspect flag in high sec - flip a can or rep a suspect/criminal. Which means the likelihood of us seeing suspects is already extremely limited and can no way be viewed as an addition of crimes.
You're reading it wrong. The same ways as now exist — theft, illegal aggression, aiding criminals — and top of that, they're adding a fourth crime that is interfering with a legal fight.

The likelihood of seeing suspects is the same as now, and possibly even increased.
Tsubutai
Perkone
Caldari State
#59 - 2012-10-04 19:08:37 UTC
Quaaid wrote:
Sugar coating Crimewatch is not going to change the fact that you are quite intentionally changing mechanics to reduce piracy and mayhem in high/low sec space

The new system may decrease the scope for highsec pvp, but it greatly increases the scope for lowsec pvp by effectively removing GCC as long as you don't pod people.
Dirty Wizard
Doomheim
#60 - 2012-10-04 19:14:31 UTC  |  Edited by: Dirty Wizard
@ CCP

I'm curious. With the new changes coming, will it still be possible to eject from my T3 ship if I know I'm going to die? The blog mentioned that changing ships will not be allowed when PvP flagged, so I was wondering if that would apply to ejecting too. I'd like to keep my T3 skills.

In any case, after the crimewatch changes go live I'm not going to undock for a few days. At least until I'm sure all the major bugs are worked out. Wouldn't want to shoot a rat and have the wrath of Concord beat me down by mistake.
Lol

(signature removed due to stupid)