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Hauling improvements

First post
Author
Danny theDog
Sheldon's Fan Club
#1 - 2012-09-28 16:18:52 UTC
This post is just expressing concerns on how fragile hauling ships really are and how easy it is to gank them in high sec.

Yes im winging about highsec gankers who isnt thought id give it a go =)

Hauling ships designed to get stuff from point A to point B simple right? well there are various types of hauling ships which is awesome, some giving mobility and sneakyness and others giving more precious cargo space. My point is the general idea is A > B shouldnt be so riskfull if low/high/war targets are not involved, The price for frieghters and jump frieghters should give you more for what your actually paying for.

frieghters T1 and T2 should be allowed to have some modules fitted to them, without going into technical stuff (by looking at my spelling you will probably allready know im not that smart) maybe resrict cargo expanders to be fitted incase it adds way too much cargo space but just to allow some kind of tank/EHP boost. They cant be used to any tactical advantage still just an added buffer I dont think its too much to ask for considering the cost of them

I was also wondering if implants that improve cargo space could be added?

This has probably been mention in previous posts but meh thought id give it a go

Troll Shield ACTIVATE!! HAZZAR!
Corteztkiller
Trivium
#2 - 2012-09-28 18:44:08 UTC
Specifically with freighters and jump freighters I have to agree that changes need to be made. I mean EVE is a game of choice. Yet these two ships don't offer choice. I believe that CCP should consider allowing fitting to be added to these ships.

Consider this....take current cargo volume and make it so that a T1 cargo optimization rig/cargo hold expander in all the lows would make each freighter haul what htey currently can. T2 rigs (due to cost) would offer a bonus over current abilities.

Essentially this would allow what EVE is all about ...choice. You can tank the **** out of your ship severely reducing it's cargo hauling ability....or nano it for pure freighter speed..... or simply fit it up for max cargo. Either way it would provide choice so that some people could do things right and in the true EVE spirit others could completely look like morons.

P.S. who wouldn't want to fit a micro warpdrive to their freighter to speed up travel
Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2012-09-28 21:40:23 UTC
Corteztkiller wrote:
Specifically with freighters and jump freighters I have to agree that changes need to be made. I mean EVE is a game of choice. Yet these two ships don't offer choice. I believe that CCP should consider allowing fitting to be added to these ships.

Consider this....take current cargo volume and make it so that a T1 cargo optimization rig/cargo hold expander in all the lows would make each freighter haul what htey currently can. T2 rigs (due to cost) would offer a bonus over current abilities.

Essentially this would allow what EVE is all about ...choice. You can tank the **** out of your ship severely reducing it's cargo hauling ability....or nano it for pure freighter speed..... or simply fit it up for max cargo. Either way it would provide choice so that some people could do things right and in the true EVE spirit others could completely look like morons.

P.S. who wouldn't want to fit a micro warpdrive to their freighter to speed up travel


While I'm ok with most of your suggestion, I would not give freighters/JF's any highslots... (i.e. no cloaks, no cynos), and I really don't see the need for midslots either. Have you ever put an MWD on a Archon? You get an 80% to speed, not the 500% boost you are hoping for!
Nikk Narrel
Moonlit Bonsai
#4 - 2012-09-28 22:13:22 UTC
Gizznitt Malikite wrote:
Corteztkiller wrote:
Specifically with freighters and jump freighters I have to agree that changes need to be made. I mean EVE is a game of choice. Yet these two ships don't offer choice. I believe that CCP should consider allowing fitting to be added to these ships.

Consider this....take current cargo volume and make it so that a T1 cargo optimization rig/cargo hold expander in all the lows would make each freighter haul what htey currently can. T2 rigs (due to cost) would offer a bonus over current abilities.

Essentially this would allow what EVE is all about ...choice. You can tank the **** out of your ship severely reducing it's cargo hauling ability....or nano it for pure freighter speed..... or simply fit it up for max cargo. Either way it would provide choice so that some people could do things right and in the true EVE spirit others could completely look like morons.

P.S. who wouldn't want to fit a micro warpdrive to their freighter to speed up travel


While I'm ok with most of your suggestion, I would not give freighters/JF's any highslots... (i.e. no cloaks, no cynos), and I really don't see the need for midslots either. Have you ever put an MWD on a Archon? You get an 80% to speed, not the 500% boost you are hoping for!

I gotta disagree on one detail here.

For a regular freighter, I would allow a single high slot exclusively for a cloak.

I believe that change alone would make it possible to gamble on these things somewhere beyond high sec.
You would still need serious scouts to move around in, no solo play with this unless you keep stupid levels of risk.

Add to that, the cloak would have no high sec value of significance. Unless they leave high sec, it is useless outside of rare and unlikely circumstances.

We would get some crazy kill mails from this. Go for it.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2012-09-28 22:26:12 UTC
Nikk Narrel wrote:
Gizznitt Malikite wrote:
Corteztkiller wrote:
Specifically with freighters and jump freighters I have to agree that changes need to be made. I mean EVE is a game of choice. Yet these two ships don't offer choice. I believe that CCP should consider allowing fitting to be added to these ships.

Consider this....take current cargo volume and make it so that a T1 cargo optimization rig/cargo hold expander in all the lows would make each freighter haul what htey currently can. T2 rigs (due to cost) would offer a bonus over current abilities.

Essentially this would allow what EVE is all about ...choice. You can tank the **** out of your ship severely reducing it's cargo hauling ability....or nano it for pure freighter speed..... or simply fit it up for max cargo. Either way it would provide choice so that some people could do things right and in the true EVE spirit others could completely look like morons.

P.S. who wouldn't want to fit a micro warpdrive to their freighter to speed up travel


While I'm ok with most of your suggestion, I would not give freighters/JF's any highslots... (i.e. no cloaks, no cynos), and I really don't see the need for midslots either. Have you ever put an MWD on a Archon? You get an 80% to speed, not the 500% boost you are hoping for!

I gotta disagree on one detail here.

For a regular freighter, I would allow a single high slot exclusively for a cloak.

I believe that change alone would make it possible to gamble on these things somewhere beyond high sec.
You would still need serious scouts to move around in, no solo play with this unless you keep stupid levels of risk.

Add to that, the cloak would have no high sec value of significance. Unless they leave high sec, it is useless outside of rare and unlikely circumstances.

We would get some crazy kill mails from this. Go for it.


First off, if you give it a highslot, then it should be user selectable... be it a cloak, a cyno, a neut, a smartbomb, or whatever the fancy....

I personally think that giving them a cloak is too much. I've caught several freighters in nullsec that would have been much, much more difficult to catch had they bothered to fit a cloak. I think the cloak offers too much protection for these ships (and it is useable in highsec too, as if they fear a gank, they can cloak and suicide a ship to bring concord on grid. )
Corteztkiller
Trivium
#6 - 2012-10-01 18:48:37 UTC
Well I could agree that there is no good reason to give a high slot. Frankly with what freighters are a cloak isn't really helpful.

For those that are aware of aggression mechanics trust me the best choice in a freighter is always to log off as soon as a hostile shows up on scan.

Mid slot wise though you would have to give them all mid slots. Why you ask? Because two of them are at least going to require the option to shield tank as a racial trait. So you can't give two the option of a racial tank/MWD and not at least give the other two the MWD option.

Why would people want an MWD. Cycle once...then warp....see ya.

That being said if they allowed all of this I would not be against CCP making it extremly hard if not impossible fitting wise to actually fit an MWD. I just want tank/cargo expander/nano choices.
Arduemont
Rotten Legion
#7 - 2012-10-01 20:50:53 UTC
Usually I scoff at ideas like this one. But the idea of a freighter having module slots makes me a little bit excited.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Tarsas Phage
Sniggerdly
#8 - 2012-10-01 22:45:04 UTC
Corteztkiller wrote:
Specifically with freighters and jump freighters I have to agree that changes need to be made. I mean EVE is a game of choice. Yet these two ships don't offer choice. I believe that CCP should consider allowing fitting to be added to these ships.

Consider this....take current cargo volume and make it so that a T1 cargo optimization rig/cargo hold expander in all the lows would make each freighter haul what htey currently can. T2 rigs (due to cost) would offer a bonus over current abilities.

Essentially this would allow what EVE is all about ...choice. You can tank the **** out of your ship severely reducing it's cargo hauling ability....or nano it for pure freighter speed..... or simply fit it up for max cargo. Either way it would provide choice so that some people could do things right and in the true EVE spirit others could completely look like morons.

P.S. who wouldn't want to fit a micro warpdrive to their freighter to speed up travel


You already have a choice. You can fly a freighter to haul your stuff, or not. You are indeed swapping convenience for risk/exposure.
Danny theDog
Sheldon's Fan Club
#9 - 2012-10-04 16:59:12 UTC
Even if they did give them highslots restrictions are put ther for certain reasons but tbh i cant see much point in putting high slots ther seeing as you cant access the cargo outside of station/POS and cloaking? lmao now if you see that decloak after jumping you gotta be pretty bad to not decloak lol (also cyno? hmm expensive cyno , or perma cyno?)

Jokes aside no i dont think high slots should be given but some low and med slots to be opened to fit some kind of tank buff / EHP boost

Considering the price for both type of freighters i cant see any problem by giving those fitting slots providing cargo expanders/rigs are dealt with so they cant fit a titan in Shocked

If a freighter gets tackled wether it be in war or lowsec/null its gonna pretty much die even if it has fitting slots available, but those fitting slots stop or atleast make it incredibly difficult for gankers and give it atleast a chance to be saved by rage typing in corp/allaince or others chats lol (depending on how many have grabbed it Roll)

Esker Sheep
The Black Sheep Inc
#10 - 2012-10-04 17:25:35 UTC
I'd support a sort of mini-freighter, somewhere between the largest T1 industrial and a freighter. Say with 100k m3 hold space and low, mid-slots, and rigs. I don't think there should be any changes to regular freighters.

Here are the recent proposals and why I'm opposed:

Slots

Low-slots would be used to boost cargo hold size, giving the potential to be able to carry a fitted capital. Nope, not a good idea.

Mid-slots could be used to add tank. A freighter with an XL ASB, or two, and a hold full of charges? It would be almost impossible to kill without a large fleet or caps.

High-slot would be used for a cloak. It would be of little use, the freighter would get de-cloaked eventually as it wouldn't be able to move. So not a lot of point in it to be honest.

Rigs

Same as low-slots. They would be used to boost hold size.

Extra HP

This is to try and prevent suicide ganking. It would encourage more AFK play and impact the ability to kill freighters where they can be legitimately shot without retaliation. You shouldn't need a cap fleet to pop a single freighter.

So, let's leave Freighters alone, they are balanced and not as vulnerable as people think as long as you take adequate precautions. If you want to propose a smaller Freighter/higher capacity T2 industrial that might be worth looking at.
Corteztkiller
Trivium
#11 - 2012-10-04 18:35:09 UTC
Esker Sheep wrote:
I'd support a sort of mini-freighter, somewhere between the largest T1 industrial and a freighter. Say with 100k m3 hold space and low, mid-slots, and rigs. I don't think there should be any changes to regular freighters.

Here are the recent proposals and why I'm opposed:

Slots

Low-slots would be used to boost cargo hold size, giving the potential to be able to carry a fitted capital. Nope, not a good idea.

Mid-slots could be used to add tank. A freighter with an XL ASB, or two, and a hold full of charges? It would be almost impossible to kill without a large fleet or caps.

High-slot would be used for a cloak. It would be of little use, the freighter would get de-cloaked eventually as it wouldn't be able to move. So not a lot of point in it to be honest.

Rigs

Same as low-slots. They would be used to boost hold size.

Extra HP

This is to try and prevent suicide ganking. It would encourage more AFK play and impact the ability to kill freighters where they can be legitimately shot without retaliation. You shouldn't need a cap fleet to pop a single freighter.

So, let's leave Freighters alone, they are balanced and not as vulnerable as people think as long as you take adequate precautions. If you want to propose a smaller Freighter/higher capacity T2 industrial that might be worth looking at.


You missed my post about the slots completely. What I said was they would need to adjust base hauling capacity so that a full low slot of cargo expanders plus t1 rigs would get the exact same hauling capacity as the current freighter. This gives the player choice to withdraw hauling capacity for either tank or speed.

For mid slots, you don't have to worry about mega tanks. Why? because like all haulers fitting room will be extremely limited i'm sure.

So back to my point. Why not give people choice instead of having a ship that is what it is. Every other ship in the game has choice.
Tarn Kugisa
Kugisa Dynamics
#12 - 2012-10-04 19:02:02 UTC
Freighters are basically containers with warp drives
+1

You'd have to make SURE they can't fit 1,000,000 M3 into the cargo hold at max skills and with T2 rigs+expanders
I think it'd be pretty hilarious to have a WCS'd freighter

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

sYnc Vir
Wolfsbrigade
Ghost Legion.
#13 - 2012-10-07 01:50:21 UTC
I would welcome fitting slots on a freighter but only if there base levels are nerfed first or a nix on cargo expander's and rigs is placed.

Otherwise high sec would once again be awash with caps. Station games in high sec is already bad, add Triage and dread.... o god.

Personally if I got 1 mid 1 low, then I would be happy. DCII and MWD II. Yah for cycle time warps.

Don't ask about Italics, just tilt your head.

Danny theDog
Sheldon's Fan Club
#14 - 2012-10-08 10:57:42 UTC
sYnc Vir wrote:
I would welcome fitting slots on a freighter but only if there base levels are nerfed first or a nix on cargo expander's and rigs is placed.

Otherwise high sec would once again be awash with caps. Station games in high sec is already bad, add Triage and dread.... o god.

Personally if I got 1 mid 1 low, then I would be happy. DCII and MWD II. Yah for cycle time warps.


lol or even static resists from a DCII would be enough especially for the price of them Smile
Dori Tos
Doomheim
#15 - 2012-10-08 23:10:22 UTC
Why not just make it impossible to get a lock on any non-war target within 10 km of a high sec gate?

I mean lets face it,the current system is broken anyway.EVE is said to be a game where the choices you make have an impact on your character,how other people perceive you. and on what options become either available or unavailable as you progress through the game,much like real life in some way.

The problem though,and where the current system is broken,is that in EVE you can have multiple characters while in life you have.. just 1 life.You see if everyone could have only ONE character in the game, sure some people would make at some point the decision of ganking other players in High sec but then they would be tagged criminals and this activity would become unavailable to them,thus making this practice MUCH LESS popular,but since you can have multiple characters there is basically no repercussions for being a criminal,and it then becomes a verry popular and lucrative activity.. born out of a broken system.

this activity goes the opposite direction of what CCP wants their game to be... they always publicize it as a "live with your choices" game.. yet at some point when you play it you get blown up by a bunch hi sec clowns and realize that they don't have to live with their choices at all.

I'm delicious.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#16 - 2012-10-08 23:29:16 UTC
Dori Tos wrote:
Why not just make it impossible to get a lock on any non-war target within 10 km of a high sec gate?

I mean lets face it,the current system is broken anyway.EVE is said to be a game where the choices you make have an impact on your character,how other people perceive you. and on what options become either available or unavailable as you progress through the game,much like real life in some way.

The problem though,and where the current system is broken,is that in EVE you can have multiple characters while in life you have.. just 1 life.You see if everyone could have only ONE character in the game, sure some people would make at some point the decision of ganking other players in High sec but then they would be tagged criminals and this activity would become unavailable to them,thus making this practice MUCH LESS popular,but since you can have multiple characters there is basically no repercussions for being a criminal,and it then becomes a verry popular and lucrative activity.. born out of a broken system.

this activity goes the opposite direction of what CCP wants their game to be... they always publicize it as a "live with your choices" game.. yet at some point when you play it you get blown up by a bunch hi sec clowns and realize that they don't have to live with their choices at all.


What are you rambling on about???

1.) Your suggestion of no-locking non-war targets within 10 km's is very un-eve-like... why?? absolutely not... It will be abused way too much!!! Especially by neutral Logistics that just skirt in and out of the 10 km gate bubble!!!

2.) There are penalties to criminal actions in highsec... Concord destroys their ships, they don't get insurance, they lose sec status, and if they lose enough sec status they get attacked every time they enter highsec. You also get killrights on them, so you can hunt them down and gank them when they aren't expecting it!

3.) You have to live with your choices too... if you chose to fly an easy-to-destroy ship full of expensive items, then you are making yourself a profitable target.
Dori Tos
Doomheim
#17 - 2012-10-08 23:44:34 UTC
Quote:
1.) Your suggestion of no-locking non-war targets within 10 km's is very un-eve-like... why?? absolutely not... It will be abused way too much!!! Especially by neutral Logistics that just skirt in and out of the 10 km gate bubble!!!


Absolutely true, though I'm sure we could find some ways to fix that issue.

Quote:
2.) There are penalties to criminal actions in highsec... Concord destroys their ships, they don't get insurance, they lose sec status, and if they lose enough sec status they get attacked every time they enter highsec. You also get killrights on them, so you can hunt them down and gank them when they aren't expecting it!


Yeah right, then you make another gank alt and voila! good sec status and no kill rights ! and I hope you are kidding when you say losing their ship is a penalty, they make much more than they lose...

Quote:
You have to live with your choices too... if you chose to fly an easy-to-destroy ship full of expensive items, then you are making yourself a profitable target.


Again,very true.So a hauler as to live with his choices but a high sec pirate don't ?

I'm delicious.

Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2012-10-09 02:09:30 UTC
Dori Tos wrote:


Why not just make it impossible to get a lock on any non-war target within 10 km of a high sec gate?



bumps dude.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Corteztkiller
Trivium
#19 - 2012-10-09 12:33:24 UTC
Ewwww Dori Tos your really trying to take this off of the original topic posted. Please don't, your idea is terrible and it takes away from what is a much more interesting fix to freighters.

I'm not anti pvp or anti gank, in fact I'm for both of those. I believe gankers are important to this game. If you act like an idiot you should be ganked. I simply think freighters are broken because they don't provide pilots with any fitting trade-offs.

Safe highsec is not how you fix this game. Giving people reasonable choices, is the way to fix it.
Danny theDog
Sheldon's Fan Club
#20 - 2012-10-09 13:06:56 UTC
A person with a new idea is a crank until the idea succeeds.

My post is easily argued against but for the cost of the ships they should offer more EHP to survive these gankers I know most of you will agree, Im no developer or game designer im only 'trying' to think of possible solutions to an 'old' problem because CCP certainly isnt trying very hard if an idiot like myself can come up with a small idea like this vOv
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