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gun vs missile skills, 4.608.000sp more for missiles?

Author
Zan Shiro
Doomheim
#21 - 2012-10-03 15:50:51 UTC
Ryshca wrote:
Thats the point, missiles are a minor weapon system and yet they still need more than major weapon systems.




only some are minor. up to the player to decide which ones to cut off and can save mad time. HML vs HAM for example. Several pvp corps I was in, hml drake. PVE, HML based drake/tengu. I did not actually train HAMs till 2.5 years into the game and only because I said screw it ...lets be OCD (and I will find reasons not to hit cap trains as I really don't have a strong interest them really lol). this saved me the 18ish days to HAM 5 and like waht 10 days to spec 4 in the early years.

Cruise missiles, same thing. Only t2'd them cause bored. Only ship I ran cruise on for pvp was a scorpion. It was there to jam and and ran remote reps since I had the high slots. Arbelest CL ran CN ammo (your standard fleet ammo) jsut fine. I wasn't there to dps with max rof. Was there to jam the crap out of people lol. PVE, an arbelest fit raven made me billions in 0.0.



You also have to look at what is needed and wanted for missile skill levels. Many of my missile support skills I have left at 4. My gun skills, some pita lv 5 trains there. I need more range on say a raven or tengu like I need another hole in the head. So all them skills that go to range, 4'd it as the old rule has been worth trainiing, worth training to 4.

My guns however I can easily justify squeezing out those 5's for more range, falloff, tracking, etc.
Ryshca
Viziam
Amarr Empire
#22 - 2012-10-04 10:08:45 UTC  |  Edited by: Ryshca
Archon Rhade wrote:

First of all Capital projectiles arent really useful unless your in a Rag as the nag still needs to have missiles skills as well.


And?
That makes it good then?

Archon Rhade wrote:

Second, Missile skills are used in every race. Turrets are race specific for the most part.


Missiles are no main weapon still need more sp. Caldari is the only race which really needs missiles, all of them, since over the half of their ships need Missiles. Amarr, Gallente, Minmatar got how many missile ships, about 3 each out of how many?
No statement to this argument, not that i didnt mention it already.
Goldensaver
Maraque Enterprises
Just let it happen
#23 - 2012-10-04 14:35:37 UTC
My only complaint about missiles is that they're my primary weapon skills, but I can't just train up a new weapon system, I need to train up a completely different set of support skills just to use other weapons. I wouldn't mind if they'd just homogenize things further (seems like all they're doing now anyways), and just remove missile skills and combine them with turret skills.

Then I'm not penalized by my decision, and have just as much choice to train up another weapon tree as anybody who started turrets.
Robert Caldera
Caldera Trading and Investment
#24 - 2012-10-04 15:01:25 UTC
Goldensaver wrote:
My only complaint about missiles is that they're my primary weapon skills, but I can't just train up a new weapon system, I need to train up a completely different set of support skills just to use other weapons. I wouldn't mind if they'd just homogenize things further (seems like all they're doing now anyways), and just remove missile skills and combine them with turret skills.

Then I'm not penalized by my decision, and have just as much choice to train up another weapon tree as anybody who started turrets.


"make things more teh same. eve is too difficult"
Goldensaver
Maraque Enterprises
Just let it happen
#25 - 2012-10-04 15:24:27 UTC
Robert Caldera wrote:
Goldensaver wrote:
My only complaint about missiles is that they're my primary weapon skills, but I can't just train up a new weapon system, I need to train up a completely different set of support skills just to use other weapons. I wouldn't mind if they'd just homogenize things further (seems like all they're doing now anyways), and just remove missile skills and combine them with turret skills.

Then I'm not penalized by my decision, and have just as much choice to train up another weapon tree as anybody who started turrets.


"make things more teh same. eve is too difficult"


Naw, I was just making a commentary on how everything's getting homogenized these days. Everything's blending into the same damn thing. TE/TC/TD changes (I know they changed their mind on those, but it took 100-150 pages of *****ing and whining to make them stop) to make the VERY SAME THINGS affect missiles would have furthured the homogenization, and at that point, they might as well make missiles hit instantly, and suffer tracking penalties.

I really don't care, I have alts with guns. I just wanted to point out all these changes making everything the same. Soon armour and shield penalties probably won't even exist because of all the complaining about speed and agility (not unwarranted, just pointing it out), and we'll have ASB's and AAR's that do the exact same thing. Then we'll have resistance changes, and EANM's for shields, and Invulns for armour, etc.

I guess it was kinda heavily cloaked, my comment did seem a lot like *****ing.
Furry Commander
Furry Armada
#26 - 2012-10-05 02:14:36 UTC
i don't think there is an imbalance here. galente are the only race that don't have at least some reasonable number of missilecentric ships. caldari can get away with not training turret skills at all if they are willing to forgo a few ships. minmatar ships frequently require both guns and missiles to be able to perform adequately and certain amarr ships specialize in them as well. missiles are a primary weapon system and their performance justifies the skill investment.
Nnezu
Artificial Memories
#27 - 2012-10-07 10:11:44 UTC
so you need ~2 mil SP sunk into small and med laser turrets even though you just wanted scorch/aurora on your oracle. I wish I could skip all those.It takes around 2 month to properly field T2 torps, yet it takes me way longer to just get the first T2 large turret.

And know what, no one cares. You will have the skills eventually, no need to mind those pretty differences.
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