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NPC combat AI to be upgraded. Your thoughts?

First post
Author
Jenn aSide
Worthless Carebears
The Initiative.
#161 - 2012-10-04 13:02:34 UTC
Chi'Nane T'Kal wrote:
Maz3r Rakum wrote:
Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking?

Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal.


Does that happen in 0.0 systems with NBSI policy? Why should the rats be more diplomatic than nullsec players?
.


Yes it does, an FC with a fleet getting DECIMATED by the enemy isn't going to shoot the new neutrals that warp in and start shooting the people that are killing them. At least till after the main threat is dead, then if the FC thinks he can take the new neutrals and get more kills, most will.

This is what we are talking about, pragmatic reality, it makes no sense for NPCs to shoot a stealth bombers that is no immediate threat to them AND helping them kill the BATTLESHIP that has already killed 25 of their own battleships lol.

Then there is reality. The reality is with this change less ratters in shiney ships will be killed. Less ratters in shiney ships being killed means a drop in the prices of the BPCs that drop from content the ratters are doing ect ect. I obvioulsy don't want to lose my Machariel, but isk making in null is already incredibly easy and their is NO justification for a null sec ratting safety buff/pvp nerf.
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#162 - 2012-10-04 13:40:13 UTC
Closing this thread.

As stated several times, all feedback welcome here: https://forums.eveonline.com/default.aspx?g=posts&t=155690

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