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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Sigras
Conglomo
#4181 - 2012-10-04 05:33:30 UTC
Noemi Nagano wrote:
Sigras wrote:
again, you miss the point; its not that the drake can do any one of the things the other battlecruisers you listed can do; its that the drake can do them all at once.

the DPS of heavy missiles is WAY out of line with every other weapon system.


If that would be true in game - again - we would see stuff like we do with Projectiles, ships fitting them without having a bonus on them.

Everyone is free to crosstrain to Caldari, but somehow in lowsec you still see more Canes than Drakes, and many other stuff too which is NOT using HML.

Long ranged weapons in general are not used outside of 0.0 because you cant mass tackle people with a bubble

you may not see many HMLs in low sec, but i guarantee you see more of them than medium beam lasers or railguns, and probably more than arty, though those do have the niche of alpha strike which still makes them viable in low sec.

How many HMLs do you see in low sec?
How many Medium Beam Lasers?
How many Railguns?

this is not evidence of the HML being balanced but evidence of the long range weapons not being the meta outside of 0.0

Noemi Nagano wrote:
HML&Drake are OP in null. Fix CM/Ravens and CM/Raven/Phoon fleets will **** the Drakes there. Problem solved.

So your suggestion is to leave the HML OP, and buff something else to counter it? ever hear of power creep? well im coining a new term; what you want is power leap!

Noemi Nagano wrote:
And about what I asked you and you didnt want to answer yet: I didnt ask about how it *could* be after the patch, because I wanted to stick with how it is now:

is there *RIGHT NOW* another bigger than frig missile system working in PvP at all, except HMLs on mostly Drakes in that named range window, yes or no?

Yes, HAMs work just fine right now, theyre just currently being overshadowed by HMLs which are better in every way.

nobody flies HAMs now because HMLs are totally overpowered and better than they are in every way, but if you take HMLs out of the equation and look at the weapon system objectively, HAMs are actually quite well balanced.

After the buff, HAMs will be quite a bit better.

Clearly you just like hearing yourself talk and no amount of evidence is going to convince what youve already determined to yourself in your own mind, this post is purely for the other people who may read it, so they may not be sucked into your zealotry.
Sigras
Conglomo
#4182 - 2012-10-04 05:55:15 UTC
IDGAD wrote:
This has most likely been said a million times already but......

If you take heavy missiles down to the range, and damage of other long range medium guns, they will become the worst weapon of that class hands down (even with moderate bonuses). The core problem with missiles is actually their very existence. The idea of missiles is that you got increased range, and damage for the annoyances of their difficulty in hitting smaller targets that guns could, and of course THE TIME IT TAKES TO HIT . The largest factor in the new nerfed missiles will be that they will be like the others, but have nothing but major downfalls like damage infliction delays due to travel time.

Its a good thing theyre not taking missiles down to the range and damage of any other turret then isnt it?

I posted a graph a few pages back, that shows that the drake will do 48 DPS more (15.5% more) than the next highest weapon system (beam lasers) and will be slightly out ranged by railguns, and outranged by artillery cannons if you count deep into falloff as "outranging" them.

Hellz Hitman wrote:
The HAM Performance buff is still not going to bring it on par with weapons systems of the same type. Turret based weapon systems have the option of switching ammo to increase their range and maintain dps even at extreme ranges. Missiles really don't.

you mean like javelin HAM missiles?

Hellz Hitman wrote:
I would also like to know why a Talos can hit me that hard from that much range. But it happens more often that not, he might miss one shot, or two if I'm lucky and attempting to keep transversal up. Talos and tornados are the new flavor of the month right now.

We had three drakes on a gate vs a solitary talos 68 km out. This talos was able to hit us with neutron blasters at that range for hits breaking 600 -800 dmg while our missiles barely scratched him for 100-200.

with 10 billion in implants, 4 TEs, and a strong sooth sayer booster, the talos with neutron blasters will do around 225 DPS at 65 km

this leaves me with four options of what to think about your story:
1. youre lieing to make your point - wouldnt be the first time someone has done this
2. youre exaggerating to make your point - basically the same thing as #1
3. you ran into someone with a one in a billion extremely strange fit
4. youre incompetent and dont know what youre talking about.

Ill give you the benefit of the doubt and go with #3 but just know that if you sunk that much ISK into implants and boosters, you could get your HAMs to do that too.
Noemi Nagano
Perkone
Caldari State
#4183 - 2012-10-04 07:15:53 UTC  |  Edited by: Noemi Nagano
Sigras wrote:


you may not see many HMLs in low sec, but i guarantee you see more of them than medium beam lasers or railguns, and probably more than arty, though those do have the niche of alpha strike which still makes them viable in low sec.

How many HMLs do you see in low sec?
How many Medium Beam Lasers?
How many Railguns?

this is not evidence of the HML being balanced but evidence of the long range weapons not being the meta outside of 0.0
.


No, its proof for my point: outside nullsec blobs Drakes are a non-issue in terms of being OP. They are balanced, outside nullsec blobs. So if you tone them down, they will be not balanced anymore outside nullsec blobs, they will be broken. Apart from that, I see Artillery being used in low sec, and also Beams and Rails, but mostly large. Then again - how many Cruise Missiles and Torps do you see *anywhere* in Eve?

About the nullsec blobs: The Drake in nullsec will also not exist anymore. You simply kill the ship with those changes, at least for those who want to do efficient PvP. Simple as that.

Sigras wrote:

So your suggestion is to leave the HML OP, and buff something else to counter it? ever hear of power creep? well im coining a new term; what you want is power leap!


No. Power creep is something completely different :) If I would boost all med size long range weapons to be on par with the Drake where it is good NOW (medium-long engagement ranges) and not also give the others the weaknesses the Drake has, then this would be power creep. If I boost a currently completely broken system of *another size* like Raven/CM (which are a complete NO GO for PvP atm! Because they suck so hard) so it will be actually work AND have a role, then this is not power creep but balance. PvP Ravens should be the natural counter for PvP Drakes on long ranges (and on short too, Torp Ravens should be able to own HAM Drakes, while having issues with smaller signature BCs ofc) because the Drake has a huge sig and should be countered easily by its big brother. You will see when you finally do it (and no one here except you seems to object) how CM would crush those Drake blobs into non-existence, while still the Drake would keep its balance in every other game.

CM/Raven/Phoon blobs would kill Drakes, but still could be countered with other tech 1 hull BS.

Sigras wrote:

Yes, HAMs work just fine right now, theyre just currently being overshadowed by HMLs which are better in every way.

nobody flies HAMs now because HMLs are totally overpowered and better than they are in every way, but if you take HMLs out of the equation and look at the weapon system objectively, HAMs are actually quite well balanced.


You are wrong here, and your lack of knowledge may be there because you actually never used HAMs. In fact I dont see you used any Caldari ships recently, is that possible?


Sigras wrote:

After the buff, HAMs will be quite a bit better.

Clearly you just like hearing yourself talk and no amount of evidence is going to convince what youve already determined to yourself in your own mind, this post is purely for the other people who may read it, so they may not be sucked into your zealotry.


If or if not HAMs will be better after the patch in a way they are giving the Drake a chance to be on par with the rest (which they dont do now!) we will see. What I see is this: atm the Drake is worst in HAM/close range of all tier 2 BC. 4th of 4. With HML it can compete with the best (tied 1st with the Cane) in all but nullsec. If you break HML and fail to fix HAM with the patch Caldari will not have a single viable and working missile pvp hull left above frig. This is what drives me, and if you call that zealotry, go on. I call it call for justice and balance.

As long as others have their OP systems and ships still going around I dont see a reason to nerf the only working caldari tech 1 hull/weapon system combination, especially when getting rid of the MAIN ISSUE (Nullsec blobs) is so ridiculously easy (buff CM/Raven, which should be done anyway!). And I dont see the reason esp. because the DRAKE IS NOT OP anywhere else but in nullsec blobs. You just stated that yourself, how meta game which favours the Drake is just not an issue in any other space than nullsec.
Noemi Nagano
Perkone
Caldari State
#4184 - 2012-10-04 07:31:14 UTC
Sigras wrote:

with 10 billion in implants, 4 TEs, and a strong sooth sayer booster, the talos with neutron blasters will do around 225 DPS at 65 km

this leaves me with four options of what to think about your story:
1. youre lieing to make your point - wouldnt be the first time someone has done this
2. youre exaggerating to make your point - basically the same thing as #1
3. you ran into someone with a one in a billion extremely strange fit
4. youre incompetent and dont know what youre talking about.

Ill give you the benefit of the doubt and go with #3 but just know that if you sunk that much ISK into implants and boosters, you could get your HAMs to do that too.


How so?

[Drake, Max HAM]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

10MN MicroWarpdrive II
Large F-S9 Regolith Shield Induction
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Heavy Assault Missile Launcher II, Scourge Javelin Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Assault Missile
[empty high slot]

Medium Rocket Fuel Cache Partition II
Medium Hydraulic Bay Thrusters II
Medium Hydraulic Bay Thrusters I


using 2 6% implants, 1 for range, 1 for RoF we will end up with:

458 DPS on 52.4 in EFT. Which is about 5km more than it will fly in game. There is no room for real tank and much else, there is no room for more implants for DPS or Range (HAM Damage AND Flight Time AND Missile Velo all sit in one slot, so I chose Missile Velo). You could fit a PG imp (which you need, and I did that), but then you would fast be in CPU Grid trouble too. No tackle.

Seriously Sigras, I advise you to not post in missile questions anymore as you clearly have no idea.
Signal11th
#4185 - 2012-10-04 07:40:02 UTC  |  Edited by: Signal11th
Sigras wrote:
again, you miss the point; its not that the drake can do any one of the things the other battlecruisers you listed can do; its that the drake can do them all at once.

the DPS of heavy missiles is WAY out of line with every other weapon system.



Which is why the first ship I take out of my hangar for PVP is the Drake....lol, I think the drake is around 4th on my list.
Again all these argument show and have shown is that the problem is with the ships not the missles.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Jorma Morkkis
State War Academy
Caldari State
#4186 - 2012-10-04 08:03:37 UTC
Noemi Nagano wrote:
How so?


Let me fix that fit for you.

Stats compared to shield Harby:
EHP: 58,4k (+21,8k)
DPS: 432 (-47)
Range: 50,1km (+8,7km)

Oh, and don't forget to add Strong Crash Booster.

[Drake, Max HAM]

Internal Force Field Array I
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Limited Adaptive Invulnerability Field I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
[Empty High slot]

Medium Rocket Fuel Cache Partition II
Medium Hydraulic Bay Thrusters II
Medium Hydraulic Bay Thrusters I


Inherent Implants 'Squire' Engineering EG-603
Zainou 'Deadeye' Missile Projection MP-706
Zainou 'Deadeye' Target Navigation Prediction TN-906
Zainou 'Deadeye' Rapid Launch RL-1006
Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#4187 - 2012-10-04 08:07:20 UTC  |  Edited by: Kai'rae Saarkus
Deleted
Onictus
Federal Navy Academy
Gallente Federation
#4188 - 2012-10-04 08:25:17 UTC
Hellz Hitman wrote:
Tyberius Franklin wrote:
Hellz Hitman wrote:
Right now, in a 1v1 fight drakes lose to just about any other BC. And HAM drakes are pitiful. Short range weapon system drake = 700 dps MAX. Short range weapon system cane = 856, Brutix = over 1k with rigs ect. Properly fit Myrm even can stretch 800. So please do on telling me how OP the weapons system is. Tell me how OP my 556 dps HML drake is, against a field of pvpers that Nano everything.
Either your issue is HAM performance, which is getting buffed, or you are comparing HML's to short range weapons again, which is flawed. Possibly both.
Hellz Hitman wrote:

I see people saying the range changes wont be that bad because you can use missile range rigs, any missile rig that increases range effects it for appx 50% of the equivalent turret rig. Due to Missiles drawing their range from 2 stats and Turrets grabbing optimals from 1 and falloff from 1. Missiles are supposed to have a higher range to compensate for the fact that Missiles do not have fall off. And I'm sorry to all you hopefully naive people out there who believe that the missile rigs will compensate for it. It really wont.

This is untrue. Missile range augmentation by one stat does more than turret range augmentation by just falloff or optimal. A missile flight speed OR flight time increase does for missiles what a pair of bonuses of the same factor, one to optimal AND a second to falloff, does for turrets. TC/TE changes would have helped give even more options.
Hellz Hitman wrote:
You want to talk about op? Talk about how a Talos with Void loaded can reach out and touch my drake for full damage at max range (65-75km), while even with his MWD on I'm still not hitting for full damage.
I'd like to know how that would work. At 65-75km you are deep into falloff and loosing damage. The ship can be a threat no doubt, but how it would be doing full damage is something I'm not aware of.


The HAM Performance buff is still not going to bring it on par with weapons systems of the same type. Turret based weapon systems have the option of switching ammo to increase their range and maintain dps even at extreme ranges. Missiles really don't.

The HAM worthlessness, is a main reason why people use HML's as short range weapons systems. So I personally believe its worth a comparison, especially in the light of the nerfs which will be changing HMLs into a short to mid range weapon. Well that is if you want to do any dps at all.

I would also like to know why a Talos can hit me that hard from that much range. But it happens more often that not, he might miss one shot, or two if I'm lucky and attempting to keep transversal up. Talos and tornados are the new flavor of the month right now.

We had three drakes on a gate vs a solitary talos 68 km out. This talos was able to hit us with neutron blasters at that range for hits breaking 600 -800 dmg while our missiles barely scratched him for 100-200.




Yeah, with null and couple TCs you may be able lucky shot at 2.5 falloff.... You also understand those guns volley for over 3k in optimal with faction ammo right.

It's a BS turret and a bullshit build, and I'm not convinced its possible even then.
Nathan Irythia
The Scope
Gallente Federation
#4189 - 2012-10-04 08:47:09 UTC  |  Edited by: Nathan Irythia
I have only played EVE for a little over 2 months, so i might not have much to say about this. I only know what others have told me, what i´ve read and what i have experienced myself.

The 2.0 changes to this proposal looks alot better than the previous ones. A big discussion here is the range of the HML:s, and i agree they need some nerfing. although, i want to make sure you take into account that if i fly a hml drake, and my range is 80km. the ACTUAL range is alot less than that. these numbers arent well calculated, but all the enemy has to do is move away from me, and the range will be DRASTICLY reduced. all from 4km to 20km or more, depending on how fast the enemy moves. (and me moving towards him will not mean anything, as the missiles have nothing to do with my ship after they are launched).

with this said, when saying hml:s range is 80km for example, this is far from true, so make sure you take what i´ve said into account before nerfing the range too much.

again, i agree with the nerf. although make sure it is not too much. i am pretty sure you have already taken this into account but considering the very long travel time, the fact that my damage will come much later than the enemys, and the fact that the enemy may have already been destroyed after i´ve shot a volley, the hml deserve to be a little better/reliable than the rest. (i still agree with a nerf, i just want to make sure you dont nerf too much) i dont really know much about the other weapon systems downsides. i know turrets for example have falloff, but i´m am not very familiar with exactly how it works except beyond a certain range you start to miss.

hml:s should be very long range with mediocre damage, but reliable. (remember all the downsides i mentioned, travel time for one) while turrets have high damage, but with more risk. (missing at longer distances and such) meaning hml:s will be much better at long ranges (1v1 for example) but turrets will shred the missileboat at closer ranges.

again, i am just a newb, so dont rage at me too much if i´m wrong :D
Noemi Nagano
Perkone
Caldari State
#4190 - 2012-10-04 08:50:45 UTC
Jorma Morkkis wrote:
Noemi Nagano wrote:
How so?


Let me fix that fit for you.

Stats compared to shield Harby:
EHP: 58,4k (+21,8k)
DPS: 432 (-47)
Range: 50,1km (+8,7km)

Oh, and don't forget to add Strong Crash Booster.

[Drake, Max HAM]

Internal Force Field Array I
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Limited Adaptive Invulnerability Field I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
[Empty High slot]

Medium Rocket Fuel Cache Partition II
Medium Hydraulic Bay Thrusters II
Medium Hydraulic Bay Thrusters I


Inherent Implants 'Squire' Engineering EG-603
Zainou 'Deadeye' Missile Projection MP-706
Zainou 'Deadeye' Target Navigation Prediction TN-906
Zainou 'Deadeye' Rapid Launch RL-1006


While you are correct about the EHP and the DPS (before reload, Harbinger does not need to count in reload time at all ..) you are IMO not correct about the range (in game less than 50) and using the strong crash booster will kill your range even more (to below 40/EFT 36/ingame). Anyhow its not doing what Sigras said it would. Btw, your fitting is flatout better than the one I provided, but I wanted to purposely use 4 BCS to show absolute theory max damage. Ofc there is no good reason to not fit a DC to anything which will get damage in BC-PvP.
Noemi Nagano
Perkone
Caldari State
#4191 - 2012-10-04 08:55:30 UTC
Nathan Irythia wrote:


again, i am just a newb, so dont rage at me too much if i´m wrong :D


While you may be a new player, you still seem to understand those issues with balancing a lot better than many so called vets ... exactly thats what has to be considered, not only one number which looks high but the whole ship and environment where its working. And mitigation of missile damage is not a non-issue, its happening a lot. Esp. outside web/scram range, where one cant control the speed of the enemy like in closer ranged battles.

So a thumbs up to you and thanks for your posting.
Onictus
Federal Navy Academy
Gallente Federation
#4192 - 2012-10-04 09:36:08 UTC  |  Edited by: Onictus
Noemi Nagano wrote:
Nathan Irythia wrote:


again, i am just a newb, so dont rage at me too much if i´m wrong :D


While you may be a new player, you still seem to understand those issues with balancing a lot better than many so called vets ... exactly thats what has to be considered, not only one number which looks high but the whole ship and environment where its working. And mitigation of missile damage is not a non-issue, its happening a lot. Esp. outside web/scram range, where one cant control the speed of the enemy like in closer ranged battles.

So a thumbs up to you and thanks for your posting.


Conhrats, you just figured out why no one uses medium long range turrets.
Morrigan LeSante
Perkone
Caldari State
#4193 - 2012-10-04 11:31:46 UTC
Sigras wrote:
nobody flies HAMs now because HMLs are totally overpowered and better than they are in every way, but if you take HMLs out of the equation and look at the weapon system objectively, HAMs are actually quite well balanced.


Actually I'd be inclined to suggest that (today) it is more to do with the really, really harsh fitting requirements for HAMS compared to HML. You need stupidlyreally high skills to realistically fit HAMS (assuming no stupid money poured into meta items)
Onictus
Federal Navy Academy
Gallente Federation
#4194 - 2012-10-04 11:41:48 UTC  |  Edited by: Onictus
Morrigan LeSante wrote:
Sigras wrote:
nobody flies HAMs now because HMLs are totally overpowered and better than they are in every way, but if you take HMLs out of the equation and look at the weapon system objectively, HAMs are actually quite well balanced.


Actually I'd be inclined to suggest that (today) it is more to do with the really, really harsh fitting requirements for HAMS compared to HML. You need stupidlyreally high skills to realistically fit HAMS (assuming no stupid money poured into meta items)


I posted a fit that was 1.9% over grid, 7 launchers, 3BCS +nano and web. only meta was a Experimental MWD, the rest was T2.


If you think that is bad, let me introduce you to a Vagabound, you pretty much have to use a PG implant on that ship, or run 30% less tank.
Hellz Hitman
No-Mercy
Shadow Ultimatum
#4195 - 2012-10-04 11:43:29 UTC
I don't see how you can say that HML's are the problem with HAMs. DPS wise a HAM drake does less dps then any shorter range then other short range variants, absent the Ferox with neutron blasters. And I'm not pulling out strictly Eve hq numbers, I'm refering to my own skills. I'm basing off a NORMAL ship, not some bogus thing you cooked up with Eve HQ or EFT using T2 rigs (Most ships simply aren't t2 rigged) or expensive implants.

Every post defending the viability of HAMS has had Jav loaded with t2 rigs. How is that a defense? "You need t2 rigs to make HAMs viable." Not exactly the best defense for a weapons system. HAMS dps and range even with Jav loaded, which Jav also takes 10 seconds to load, is poor at best. Simply put. Stick it on a ship and try it out.

You guys can post all these numbers about how they are fine, but find me one ship that can get the DPS of a Harby or Brutix, or even a cane, using HML's and good luck.
Morrigan LeSante
Perkone
Caldari State
#4196 - 2012-10-04 11:46:10 UTC  |  Edited by: Morrigan LeSante
Onictus wrote:
Morrigan LeSante wrote:
Sigras wrote:
nobody flies HAMs now because HMLs are totally overpowered and better than they are in every way, but if you take HMLs out of the equation and look at the weapon system objectively, HAMs are actually quite well balanced.


Actually I'd be inclined to suggest that (today) it is more to do with the really, really harsh fitting requirements for HAMS compared to HML. You need stupidlyreally high skills to realistically fit HAMS (assuming no stupid money poured into meta items)


I posted a fit that was 1.9% over grid, 7 launchers, 3BCS +nano and web. only meta was a Experimental MWD, the rest was T2.


If you think that is bad, let me introduce you to a Vagabound, you pretty much have to use a PG implant on that ship, or run 30% less tank.


But at what skills? All level V isn't much use to new(er) players. Even middle aged players to be realistic, there's a lot more worthwhile for a great many pilots than AWU-V

The simple fact is (unless my skill time estimation fails me) you're able to hop into a HML drake months earlier than a HAM drake and realistically most players won't drive 100% focused for being able to fit a HAM drake.

Then you get into a war or whatever and you fly the best you can plug yourself into for a scrap - for most that'll be a HML boat LONG before its a HAM boat.

Obviously this changes with the winter changes, not sure how much though, I don't EFT on unconfirmed fittings. Not enough time Smile
Onictus
Federal Navy Academy
Gallente Federation
#4197 - 2012-10-04 11:47:17 UTC
Hellz Hitman wrote:
I don't see how you can say that HML's are the problem with HAMs. DPS wise a HAM drake does less dps then any shorter range then other short range variants,.



Oh yeah for how far?

At the edge or web range you have caught medium blasterss, and at long point ranges it out DPS's everything short of a tier 3....Harby is likely close, drake has more tank then everything but a Cyclone or Myrm with sheilds....buy a significant margin.

....inb4 HG SLAVES
Onictus
Federal Navy Academy
Gallente Federation
#4198 - 2012-10-04 11:55:08 UTC
Morrigan LeSante.[/quote wrote:


But at what skills? All level V isn't much use to new(er) players. Even middle aged players to be realistic, there's a lot more worthwhile for a great many pilots than AWU-V


TQ fittings with my current skills, I also started as Gallente....if you think HAMS are hard to fit, you never tried to mission in a Vexor or run a neutron Brutix.


Morrigan LeSante.[/quote wrote:

The simple fact is (unless my skill time estimation fails me) you're able to hop into a HML drake months earlier than a HAM drake and realistically most players won't drive 100% focused for being able to fit a HAM drake.


So Caldari have to train up like everyone else? Sorry, that isn't really something I'm going to cry about.

Morrigan LeSante.[/quote wrote:

Then you get into a war or whatever and you fly the best you can plug yourself into for a scrap - for most that'll be a HML boat LONG before its a HAM boat.

Obviously this changes with the winter changes, not sure how much though, I don't EFT on unconfirmed fittings. Not enough time Smile


Damn, sounds like ....balance.
Morrigan LeSante
Perkone
Caldari State
#4199 - 2012-10-04 12:02:02 UTC  |  Edited by: Morrigan LeSante
Onictus wrote:

So Caldari have to train up like everyone else? Sorry, that isn't really something I'm going to cry about.

Damn, sounds like ....balance.


?

I wasn't complaining, I'm simply saying that fitting requirements today are much more likely to be a contributing factor to relative HAM boat rareness as opposed to current HML/HAM differences. The original post I quoted suggested it was the weapon power differences when in reality it's probably a lot more to do with fitting for most.
Onictus
Federal Navy Academy
Gallente Federation
#4200 - 2012-10-04 12:06:52 UTC
Morrigan LeSante wrote:


?

I wasn't complaining, I'm simply saying that fitting requirements today are much more likely to be a contributing factor to relative HAM boat rareness as opposed to current HML/HAM differences. The original post I quoted suggested it was the weapon power differences when in reality it's probably a lot more to do with fitting for most.



That I will go with.

Doesn't require T2 weapons to compete with near max skilled ships in its class. Is it optimal, of course not, but it DOES work.

Once you skill into it, its another beast, and if the people complaining that they need local points can't find tacklers, that isn't the issue. The fact that a long range fit with next to no damage bonus competes with EVERY other ship in its class, favorably, should be telling.

HAMS are getting buffed, and the fittings eased.

Sounds pretty good to me.