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Rebalanced mining - hulk vs mack - tweaks needed?

First post
Author
Frostys Virpio
State War Academy
Caldari State
#121 - 2012-10-03 17:46:48 UTC
Jorma Morkkis wrote:
Lord Zim wrote:
It doesn't matter if it's one person rocking 3 mackinaws or 3 people running 3 mackinaws, they're still going to outperform 2 hulks and 1 orca, and it'll certainly be less work for more or less the same return in minerals.


Do you know that those Mack pilots have to stop their strip miners when they warp to station?
Have you calculated how much those Mack pilots lose when they have to warp around?
Do you know that those Mack pilots don't have 20km range on their strip miners?


It was calculated witha 3 minute warp and it was just a bit over 2 hulk + orca.

The range is borderline useless as you can slowboat while your strip are active. The only time it might be a problem is if you are really picky on the rocks you want. If you do full belt cleaning, it does not amtter at all as you can go from rock to rock at will.
DarthNefarius
Minmatar Heavy Industries
#122 - 2012-10-03 17:54:11 UTC
Grey Stormshadow wrote:
Originally posted by: Bart Starr
Description: Not a rant, but original post contained fair amount caps. They are now removed. Other parts still as they were.

Bart Starr wrote:

If ccp's 'barge buff' goal was to kill off hulkageddon? Congrats, mission accomplished.

If ccp's goal was to balance the exhumer/barge classes? Bigtime miserable failure.
(snip)
Miners only care about three things: cargo, yield, ehp. And not equally.
After scanning thousands of hulks/macks over the years, I found:

-Cargo fits (about 60% of the time)
-yield fits (about 30% of the time)
-ehp fits (about 10% of the time)

Clearly, cargo is the most 'desirable trait'.



My personal comments to the subject:
I believe that this post has some very valid facts and the suggested swap could be something worth thinking about. At least it is definitely something worth discussing *snip*


EDIT: Just leave out the discussion of moderation please - ISD Type40.


But the discussion of moderation part is most fun Blink

OK Cargo fits are king... why? AFKersAttention If you are not AK the HULK is themost desirable. the fix isnot with theships but the natureomining itself dueto it beingsuch a bore. I say leave it as it is my retriever isdoing greatjob slowely mining scrodite as I speak(post)
AFKers yeilding less & non AFK HULKSTERS are making better ISK WORKING AS INTENDED
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Jorma Morkkis
State War Academy
Caldari State
#123 - 2012-10-03 18:00:00 UTC
Frostys Virpio wrote:
It was calculated witha 3 minute warp and it was just a bit over 2 hulk + orca.

The range is borderline useless as you can slowboat while your strip are active. The only time it might be a problem is if you are really picky on the rocks you want. If you do full belt cleaning, it does not amtter at all as you can go from rock to rock at will.


Difference between 3 Macks and 2 Hulks + Orca is 1838,5 m3/cycle

Mack/Hulk pilots:
- max skills
- no implants

Orca:
- max skills
- no mindlink

- ~39 sec shorter cycle for Hulks
- No downtime for Hulk pilots (yield only drops a bit when Orca pilot warps to station)
Bart Starr
Aggressive Structural Steel Expediting Services
#124 - 2012-10-04 02:38:48 UTC
baltec1 wrote:
Jorma Morkkis wrote:
baltec1 wrote:
Gankers cannot make a profit on macks. No more ganks.


Why should you profit from ganking a ship with "worthless" cargo?


Because its not the cargo we are after.


True, but it would be nice if CCP actually fixed their goddamn code and made 'special' cargo bays drop loot like every other cargo bay.

I always liked collecting blocks of Ice from dead exhumers. Collecting 35 blocks of ice from a Mack would be nice.