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Warfare & Tactics

 
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AFK Cloakers

First post
Author
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#141 - 2012-10-03 16:17:42 UTC  |  Edited by: Stigman Zuwadza
Noisrevbus wrote:
The issue is that your ilk...


..want something in our toolset that can counter a cloaker whos sole intention is to cloak up in a safe for a prolonged duration to disrupt the activities of the system they're in.

This activity is conducted risk free once the cloaker is in their safe. Folks ramble on about risk, this activity carries no risk. It needs a counter. Disrupting activities is GOOD for the meta game, I totally agree with this, however, it should not be a risk free activity.

Some say bait them out, the reality is that the cloaker is there with the intention of sitting cloaked in their safe, they are unbaitable, trapping them is not going to happen.

It would seem that any mention of being able to combat this situation is met with responses relating to the poster complaining. I don't see many people talking about why this activity should be risk free when so many talk about activities in null not being risk free.

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Sjugar
Science and Trade Institute
Caldari State
#142 - 2012-10-03 16:47:43 UTC
Stigman Zuwadza wrote:
[quote=Noisrevbus]This activity is conducted risk free once the cloaker is in their safe. Folks ramble on about risk, this activity carries no risk. It needs a counter. Disrupting activities is GOOD for the meta game, I totally agree with this, whoever, it should not be a risk free activity.
I accept cloakers as part of the game. Ofcourse you should be more carefull because someone can be just hotdropping you every second. Just let this game be an "activity" and not half of it not done in front of the screen. Yes a cloaker should make me more carefull and bring more risk to my activities, but let the cloaking also be an "activity". If someone wants to disrupt my system, let him.
But let him actively do it and not while he's at work asleep or drinking with his mates.
Tysinger
Shoulda Checked Local
Break-A-Wish Foundation
#143 - 2012-10-03 16:55:46 UTC
Hey OP...Idea


Quit Fkn crying nub
CorInaXeraL
The Dresdeneers
#144 - 2012-10-03 18:15:43 UTC
Immortis Vexx wrote:
CorInaXeraL wrote:
Sjugar wrote:
Lady Ayeipsia wrote:
If you don't want that risk, go run level 4s in high sec with the rest of us.
The risk should be also there for someone being cloaked in a system 23/7. Where's his risk?


If the cloaker remains cloaked he:

Generates no value (ISK) on his/her own behalf.

Does NOTHING.

After all, when cloaked, you cannot:
Target
Shoot
Jettison
Eject
Bump
Mine
Rat
etc.


0 risk for 0 activity.



The mechanic should not change but your addition to this argument is terrible... A gun sitting in a room does NOTHING! It makes no money, can't hurt anyone, and is otherwise worthless. People don't base decisions off ACTUAL threat alone. One must also consider potential threat which is what people here are complaining about.

Vexx


Because cloakers are guns in rooms?

You're just paranoid and too scared to take action when someone you don't know is in system and cloaked. They're hunting, you're cowering. If they are AFK, then they get to laugh at your expense, but can't do anything if you decide to poke your heads out of your hidey hole and do stuff.

If they're not AFK, you're either ready for them to bait them in, or you're not, and they get a kill.

This doesn't sound like the cloaker's fault, this just sounds like another "I'm scared!" whine thread....

What system is this, anyway? I might park my own cloaky ship out there to have fun as well!
Seraph IX Basarab
Outer Path
Seraphim Division
#145 - 2012-10-03 18:25:23 UTC
If the cloaker is AFK, he cannot harm you. If he can harm you, he is not AFK. Deal with it. HTFU
Lady Ayeipsia
BlueWaffe
#146 - 2012-10-03 18:28:15 UTC
Stigman Zuwadza wrote:
Noisrevbus wrote:
The issue is that your ilk...


..want something in our toolset that can counter a cloaker whos sole intention is to cloak up in a safe for a prolonged duration to disrupt the activities of the system they're in.

This activity is conducted risk free once the cloaker is in their safe. Folks ramble on about risk, this activity carries no risk. It needs a counter. Disrupting activities is GOOD for the meta game, I totally agree with this, however, it should not be a risk free activity.

Some say bait them out, the reality is that the cloaker is there with the intention of sitting cloaked in their safe, they are unbaitable, trapping them is not going to happen.

It would seem that any mention of being able to combat this situation is met with responses relating to the poster complaining. I don't see many people talking about why this activity should be risk free when so many talk about activities in null not being risk free.

Fly safe. o7


If their sole intention is to stay cloaked, either move to a new system yourself or don't worry about them. You can counter them by not letting them impact your game play. In your scenario, it is your own avoidance of action that grants the cloaker power.

And we have suggested ways to combat them, be vigilent and team up. You have yet to say why this isn't a counter, but rather seem to ignore thus issue.
Raiko Osburn
Advanced Resource Acquisition and Exploration
#147 - 2012-10-03 18:54:56 UTC
Lady Ayeipsia wrote:



If their sole intention is to stay cloaked, either move to a new system yourself or don't worry about them. You can counter them by not letting them impact your game play. In your scenario, it is your own avoidance of action that grants the cloaker power.

And we have suggested ways to combat them, be vigilent and team up. You have yet to say why this isn't a counter, but rather seem to ignore thus issue.


Yes, few pilots can do it. But should all system residents move just because there is one hotdropper afk and will be back in hour, two or ten?

If cloaky is in the system. You can get defense fleet ready and wait till he strikes or leave. You can plan some reaction. But if he is in the system for 10 hours, who will keep defense fleet up for so long? And who will force players to stay in fleet with pvp ships ready for 10 hours?

You have to be playing to be ready to counter afk cloaky while afk cloaky is ... well, afk. Without chance to find him or without knowing if he is afk or not, this is onesided benefit. On defenders side it is about constant risk, while on attackers side its about single moment of risk.

Forget numbers, play with ideas, look for solutions.

Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#148 - 2012-10-03 18:55:37 UTC  |  Edited by: Stigman Zuwadza
Lady Ayeipsia wrote:
...either move to a new system yourself or don't worry about them.


I'm sure folks don't want to move or let the cloaker be, they want a method to counter their presense.

Lady Ayeipsia wrote:
And we have suggested ways to combat them, be vigilent and team up. You have yet to say why this isn't a counter, but rather seem to ignore thus issue.


Please, please enlighten me as to how vigilance and teaming up will combat a cloaked ship in a safe that doesn't wish to engage in any activity other than being cloaked in a safe? Feel free to offer up an alternative method to combat this situation.

Folks are still skipping over the fact that being cloaked up in a safe carries no risk yet there is evident reward, this shows a lack of balance in the risk vs reward paradigm.

It seems easy for folks to jump on the bandwagon of saying 'cry babies' and 'do something', but the reality of this situation is no-one (most likely) can offer a solution to combating a cloaked ship in a safe, if they could these kinds of threads would not exist.

For all the resistance on this subject, still nobody wishes to discuss the fact that the activity involves no risk yet yields a reward.

If this situation had a counter it would really be of no issue to the cloaked ship in question, surely they would just move to another safe like one does when ones in a non-cloaky ship and trying to avoid being engaged. People want to be active in nabbing cloaky ships, the trouble is they just don't have the toolset to do it.

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Seraph IX Basarab
Outer Path
Seraphim Division
#149 - 2012-10-03 18:59:13 UTC
Raiko Osburn wrote:
Lady Ayeipsia wrote:



If their sole intention is to stay cloaked, either move to a new system yourself or don't worry about them. You can counter them by not letting them impact your game play. In your scenario, it is your own avoidance of action that grants the cloaker power.

And we have suggested ways to combat them, be vigilent and team up. You have yet to say why this isn't a counter, but rather seem to ignore thus issue.


Yes, few pilots can do it. But should all system residents move just because there is one hotdropper afk and will be back in hour, two or ten?

If cloaky is in the system. You can get defense fleet ready and wait till he strikes or leave. You can plan some reaction. But if he is in the system for 10 hours, who will keep defense fleet up for so long? And who will force players to stay in fleet with pvp ships ready for 10 hours?

You have to be playing to be ready to counter afk cloaky while afk cloaky is ... well, afk. Without chance to find him or without knowing if he is afk or not, this is onesided benefit. On defenders side it is about constant risk, while on attackers side its about single moment of risk.



Do you realize how sad this crap sounds? Ever hear of asymmetric warfare? There are advantages and disadvantages to it.
Lady Ayeipsia
BlueWaffe
#150 - 2012-10-03 19:07:11 UTC  |  Edited by: Lady Ayeipsia
The afk cloakers actions generate no reward. Your reaction to him, your decision to let him alter your game play is what reduces your reward. It's like someone calling you names. Laugh it off, ignore the problem, and the name calling stops. Give in, cry, show the namecaller that they did effect you, the name calling will continue.

In other words, if they have no desire other than to stay cloaked, what threat are they? You counter them by going about your business. They waste their time, and you don't have to worry at all.

So really, since this a meta game action on the part of the AFK cloaker, the solution is a meta game action of not playing their game. Ignore them, they are no threat. if you show them that their action causes no impact, you've won. They can sit afk cloaked as long as they want, it won't matter.

Oh and a simple solution to afk cloakers, remove local. Treat local like in a wormhole, you won't even notice the afk cloaker so they won't impact your game play.
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#151 - 2012-10-03 19:36:51 UTC
Lady Ayeipsia wrote:
The afk cloakers actions generate no reward.


Truth be told, even you must find it hard to believe there is no reward to this activity.

Lady Ayeipsia wrote:
Your reaction to him, your decision to let him alter your game play is what reduces your reward. It's like someone calling you names. Laugh it off, ignore the problem, and the name calling stops. Give in, cry, show the namecaller that they did effect you, the name calling will continue.


This is not really a risk free activity for the name caller as the individual being called names can confront said name caller and may even bring friends to combat the name caller.

Lady Ayeipsia wrote:
In other words, if they have no desire other than to stay cloaked, what threat are they? You counter them by going about your business. They waste their time, and you don't have to worry at all.


I think folks want an active way to counter such situations.

Lady Ayeipsia wrote:
So really, since this a meta game action on the part of the AFK cloaker, the solution is a meta game action of not playing their game. Ignore them, they are no threat. if you show them that their action causes no impact, you've won. They can sit afk cloaked as long as they want, it won't matter.


Or maybe the act of continuing to discuss this topic is also a meta game action to try to higlight the lack of risk in this activity when there are evident rewards. This is a sensitive topic for most and I'd like to think we're able to have a sensible discussion without it disseminating into a 'stop being scared' thread. I see no pro counter responses from those that undertake this activity, surely they'd enjoy a little risk with their cloaking. Lol

Even with all this to and froing still nobody covers the subject of the lack of risk in this activity, there are merely posts attempting to deflect from this fact instead. Maybe I'm missing something and there is a risk ...but probably not.

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Seraph IX Basarab
Outer Path
Seraphim Division
#152 - 2012-10-03 19:46:49 UTC
I think the major issue, that our RZR friend here has brought to my attention, is the difference in mindset between people here. Within RZR you have a very 'orthodox' concept of warfare based on standard fit ships that stand there and trade blows with an enemy fleet. This is specifically how a major player in the 0.0 game holds and maintains territory. You cannot win a war alone through irregular tactics. The same can be said about the OP who is a member of Legio, a southern coalition member. Their idea of warfare is one where you see the enemy, and he sees you, and you trade shots. Sort of a "ok we meet on the battlefield for set piece battles and have it out."

Along with this mindset, you have the more pve oriented members who just want to make their isk as risk free as possible.

Myself and a few others in Eve, like the option to be able to carry out and maintain clandestine operations and insurgent type tactics. We won't attack you on the battlefield, we'll hit you when you try to get there or come home. Because we are small, we have to use wit and mobility to cause damage. We don't have the luxury of having the major fleets, or the saftey of our local pos to run and hide to.

In this case the question becomes, which sort of game do we want Eve to be? One where only one of these play styles is possible, or one where we have the option to do both? I think once we all look at this matter objectivly and know that we all want MORE options of how to play this game, not less, we can all agree that said OP and those who follow his mindset, need to get over it and just deal with it. Things are going to happen to you in Eve which you will not like. Play to your strengths, as I play to my own. You can't do everything, just do what you can do well.

I'll continue to be the haiduc in the mountains, the chetnik in the forest, the VC in the tunnels, the U boat under your ship. Those who don't adapt, and realize that more options for the game is good even if it threatens them, can play "EvE Online: Forums" and be a "winner" there.
Lady Ayeipsia
BlueWaffe
#153 - 2012-10-03 19:49:45 UTC
I still contest that there is no reward for the afk cloaker. You may claim I should see it, but that claim does not make a reward appear. The reward you claimed is brought on not by the afk cloaker, but your own (or obvious the system resident, I have no clue how you personally respond to an afk cloaker) reaction to the cloaker.

So convince me that there is a reward to the afk cloaker. Show me exactly how they gain a reward based on their actions alone. Nor based on you reacting to their presence, but what reward do they get simply sitting there cloaked.
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#154 - 2012-10-03 20:15:40 UTC  |  Edited by: Stigman Zuwadza
Quote:
So convince me that there is a reward to the afk cloaker.


I don't think I need to convince you or anyone else there is a reward, its a fact that there is a reward at the Corp, Alliance or Coalition level. The activity has a social (demoralizing) and economic impact, lets say any isk making activities which in turn are used to fund players pvp ships ...so less ships to fly, maybe we can throw in some further demoralization. Personally I find it hard to believe folks think there is no strategic reward.

So, we have the reward but wheres the risk? If this activity yielded no reward it would not be undertaken but alas it is and its a very risk aversed activity.

Quote:
I'll continue to be the haiduc in the mountains, the chetnik in the forest, the VC in the tunnels, the U boat under your ship.


I don't think anyones looking to affect your choice of game play, maybe because you are actively taking part and what you do has risk.

Fly safe. o7

PS. If I could find the damn cloakers I would and I'd die trying. Big smile

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Piugattuk
Litla Sundlaugin
#155 - 2012-10-03 20:21:26 UTC
Without the childness of trolling a cloak is ment for a way to hide, be it 1 min or 23.5 hours of an eve day, the moment CCP nerfs cloak is the moment I want hi sec griefers gone too, they are griefers, 0.0 has them, hi sec has them, their the equivalent of RL cockroaches nobody wants em but we all have to just deal with it.
Pi Zolo
End of Cycle
#156 - 2012-10-03 20:21:37 UTC
Dear players of known space...


I see the magnitude of your sorrow...


...and after a carefull evaluation of the problem you seem to have with afk cloakers...


...I would like to invite you to try the life in unknown-space....


We don't have that problem


Best regards
HY RWO
Viziam
Amarr Empire
#157 - 2012-10-03 20:38:29 UTC
Pi Zolo wrote:
Dear players of known space...


I see the magnitude of your sorrow...


...and after a carefull evaluation of the problem you seem to have with afk cloakers...


...I would like to invite you to try the life in unknown-space....


We don't have that problem


Best regards

Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#158 - 2012-10-03 20:57:32 UTC
Pi Zolo wrote:
I would like to invite you to try the life in unknown-space.


Which of course is very different from null, as is null very different from lowsec and lowsec different from hisec. Each carry a level of risk living in these environments. I don't think any of the zones can be directly compared to each other. But I'd agree nullers would do well to adopt some of the attitudes of WH'ers about cloakers.

It has to be said though that the strategic window for a cloaker is a lot shorter being that WH entrances only last for 72 hours and as such the issue is probably less commonplace in a WH, thats not to say it doesn't exist thought.

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Noisrevbus
#159 - 2012-10-03 21:35:35 UTC  |  Edited by: Noisrevbus
Stigman Zuwadza wrote:

..want something in our toolset that can counter a cloaker whos sole intention is to cloak up in a safe for a prolonged duration to disrupt the activities of the system they're in.

This activity is conducted risk free once the cloaker is in their safe. Folks ramble on about risk, this activity carries no risk. It needs a counter. Disrupting activities is GOOD for the meta game, I totally agree with this, however, it should not be a risk free activity.

Some say bait them out, the reality is that the cloaker is there with the intention of sitting cloaked in their safe, they are unbaitable, trapping them is not going to happen.

It would seem that any mention of being able to combat this situation is met with responses relating to the poster complaining. I don't see many people talking about why this activity should be risk free when so many talk about activities in null not being risk free.

Fly safe. o7


Stigman, it's just an endless repetition of the argument you don't engage in.

A. The player is AFK, him being cloaked is no different than you being cloaked or AFK in POS or station.

B. The player only appear to be AFK, you bait or trap him when he strikes. When he strikes, there's risk.


Those are the two situations, the Schroedinger defense is an attempt at eating and keeping the cake.



C. If you are paralyzed by the fear of risk: setup a redundancy to deal with your fear. Get escorts.

A PvP player on an offensive roam also deal with these realities. They have to employ tricks to catch people.

Hence, if you want to remove the AFK/anti-AFK cloak - suggest alternatives: how should they deal with appearant AFK?
(ie., the act of going to dock when hostiles enter local and appear to be AFK).

You can't take just take their tricks away and keep your own. Then you endorse a malbalance.

If they can't cloak while you can still dock, you will always dock upon their entry and then stay AFK appearant until you can amass a fleet so large they can't interact with it, for the sole reason of them not interacting with you. If they can't cloak, their only option will be logoffskies. As a member of the CFC you should already know that such strategies exist, that type of fleet even have a specific name. It is a common practise and cloaks are one of the very few things it's not effective against. That's why you complain. Then you never have any risk. That's what you seemingly want to achieve.

For all intents and purposes, (AFK-) cloaking is what have replaced strategic roams (roams have turned into jousting).

If you want better alternatives, come out and suggest them.

I've repeated that since my first post: suggest alternatives to offensive PvP and counteract defensive appearant AFK.

I think everyone would prefer active roams being effective. Trying to nerf cloaks in any way will not achieve that though.
Raiko Osburn
Advanced Resource Acquisition and Exploration
#160 - 2012-10-03 22:11:05 UTC  |  Edited by: Raiko Osburn
Noisrevbus wrote:

[A. The player is AFK, him being cloaked is no different than you being cloaked or AFK in POS or station.


Yes it is different. As a cloaker, all you need to hide and be afk is a cloak. Few million worth investment. As a station AFKer you need sov space, station, docking right etc. Lot of ISK and politics to be able to do that. So no, I don't see any reason why you as an enemy in enemy territory should have this ability for free.

And as Stigman said. You can camp station entrance. You cant camp cloaked ship.

Noisrevbus wrote:

B. The player only appear to be AFK, you bait or trap him when he strikes. Until he strikes his impact is none.[/b]


Again wrong. He can strike anytime. So it doesnt matter if he is afk 5 minutes or 10 hours. You have to be prepade all the time. Otherwise its just easy kill for cloaky as he can pick targets. How else you want players to defend against enemy you can't find.

Noisrevbus wrote:

C. If you are paralyzed by the fear of their presence: setup a redundancy to deal with your fear. Get escorts.

Works well unless cloaky is cyno pilot ready to gang you in no time. Or by escort you mean whole fleet of pilots ready to deal with cov-ops? Hot drops are still more and more popular. But in most cases I agree, escort is enough to fight cloaky players. But escort will not change the fact, that you and your friends have to be prepared all the time for the attack.

Noisrevbus wrote:

A PvP player on an offensive roam also deal with these realities. They have to employ tricks to catch people.


Bulll ****. It is not the same. They are in game and it cost them a lot of time to use those tricks.

Noisrevbus wrote:

If they can't cloak while you can still dock, you will always dock upon their entry and then stay AFK.


Ofc he would do that. System with station is not about solo pvp and most of those null sec players know it.. Sov warfare always was and will be about group pvp. I have a feeling that all you want is easy kill and you will use any idea to justify it.

Forget numbers, play with ideas, look for solutions.