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Retribution's New Bounty System

First post First post First post
Author
Poetic Stanziel
The Scope
Gallente Federation
#241 - 2012-10-03 15:00:42 UTC
Pipa Porto is the first person I stick a bounty on come December 4th 2012.
Pipa Porto
#242 - 2012-10-03 15:03:35 UTC
Poetic Stanziel wrote:
Pipa Porto wrote:
.... and with no effort invested.
It is that easy to kill you?


If game mechanics guarantee surprise, sure.

EvE: Everyone vs Everyone

-RubyPorto

MatrixSkye Mk2
Republic University
Minmatar Republic
#243 - 2012-10-03 15:03:52 UTC  |  Edited by: MatrixSkye Mk2
Pipa Porto wrote:
MatrixSkye Mk2 wrote:

Ok then. Let's make it so that before a suicide gank happens the ganker shall register his target's name and said target is automatically informed he is being hunted specifically by this ganker individual Roll. Now both parties know exactly who's hunting them. What? Don't like it?


You already can tell when someone's coming for you in a suicide gank. A half dozen destroyers showing up on d-scan isn't particularly subtle. What can a killright target d-scan for?


This is bull. I've witnessed gangs of frigs taking down mining ships. Battlehips can suicide and take down faction ships, freighters, and even jump freighters in hi sec. Battlecruisers are capable of doing the same. Why can't these victims be afforded the same 'mickey mouse' mechanic you'd like on yourself?

Or better yet, why are you asking for a silly mechanic that NO ONE else in Eve is afforded?

If you're so afraid of ships with guns hunting you down without you knowing (welcome to Eve, by the way) then stop generating killrights?

Successfully doinitwrong™ since 2006.

Pipa Porto
#244 - 2012-10-03 15:05:52 UTC
MatrixSkye Mk2 wrote:
Pipa Porto wrote:
Malcanis wrote:
At this stage the only advice I can give is that if you're such a bad PvPer that hunting you is "risk free", then you should perhaps try another profession.


Hunting someone who cannot know you're coming for them, who cannot shoot first, and whose friends cannot effectively shoot at all, when you are not constrained by a guaranteed ship loss, is risk free, no matter who your target is or how skilled they are. I mean seriously, if you can't win and profit with those conditions against anyone, you're pretty pathetic.

Do you realize that everything just just posted here applies the same to a miner as it does to the ganker?

You want the ganker/killrights victim to have a sort-of alarm system that allows them to know exactly who is after them when the ganker's victims themselves have no such thing.

Pipa, you are the posterchild of hi sec PVPers looking for risk-free PVP.


Really? How is the ganker not constrained by their guaranteed ship loss when the gank the miner?

The Gank victims have d-scan, which will give them plenty of notice of the impending gank. Where's the equivalent for blind transferable killright targets?

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#245 - 2012-10-03 15:08:53 UTC  |  Edited by: Pipa Porto
MatrixSkye Mk2 wrote:
Pipa Porto wrote:
MatrixSkye Mk2 wrote:

Ok then. Let's make it so that before a suicide gank happens the ganker shall register his target's name and said target is automatically informed he is being hunted specifically by this ganker individual Roll. Now both parties know exactly who's hunting them. What? Don't like it?


You already can tell when someone's coming for you in a suicide gank. A half dozen destroyers showing up on d-scan isn't particularly subtle. What can a killright target d-scan for?


This is bull. I've witnessed gangs of frigs taking down mining ships. Battlehips can suicide and take down faction ships, freighters, and even jump freighters in hi sec. Battlecruisers are capable of doing the same. Why can't these victims be afforded the same mickey mouse mechanic you'd like on yourself?

Or better yet, why are you asking for a silly mechanic that NO ONE else in Eve is afforded?


Yes, each gank target has different things to watch for on d-scan. So?

You mean besides the current killright mechanic? I can pop up my killrights screen and find out who's allowed to kill me without consequence. Or the current wardec mechanic? I can pop up my war screen and find out who's allowed to kill me without consequence.

Name a current mechanic where you can kill someone in HS without consequence by surprise.

EvE: Everyone vs Everyone

-RubyPorto

MatrixSkye Mk2
Republic University
Minmatar Republic
#246 - 2012-10-03 15:23:18 UTC
Pipa Porto wrote:
Really? How is the ganker not constrained by their guaranteed ship loss when the gank the miner?


The miner's friends ARE constrained. They can do nothing about it until the suicide ganker takes his 10-million-isk shot on a 100-million-isk ship. He decides when, where, and how **** is going down because he's already calculated the constants (including ship loss). The suicide gank will be on the ganker's terms.

Quote:
The Gank victims have d-scan, which will give them plenty of notice of the impending gank. Where's the equivalent for blind transferable killright targets?

I've told you already. Learn who the bounty hunters are the same way miners must learn who's hunting them. Learn the ships that will most likely go after you the same way miners must do the same. And I've already told you what ships to look for but you refuse to acknowldege that as well.

Successfully doinitwrong™ since 2006.

Shandir
EVE University
Ivy League
#247 - 2012-10-03 15:27:13 UTC
Pipa Porto wrote:
...

Your point has been made. Over and over and over. No-one seems to agree with you. Can you stop s**tting up the thread with your double, triple and quadruple posts?
MatrixSkye Mk2
Republic University
Minmatar Republic
#248 - 2012-10-03 15:27:28 UTC
Pipa Porto wrote:
Name a current mechanic where you can kill someone in HS without consequence by surprise.

Again, you are NOT being attacked by surprise. You generated a killright. EXPECT retribution.

If you're so afraid of the boogyman you could always choose NOT to generate a killright. No one is forcing you to gank in hi sec.

Successfully doinitwrong™ since 2006.

CCP Punkturis
C C P
C C P Alliance
#249 - 2012-10-03 19:38:46 UTC
did you see the team photo?

don't these faces say "trust us!"?

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#250 - 2012-10-03 19:44:53 UTC
Yes but maybe after these last 3 player meets we can actualy get some devblogs publishedWhat?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Masterplan
C C P
C C P Alliance
#251 - 2012-10-03 19:45:05 UTC
CCP Punkturis wrote:
did you see the team photo?

don't these faces say "trust us!"?

So that's what was going on when I walked past the room. I think Five-0 is going to have to one-up this

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

CCP Punkturis
C C P
C C P Alliance
#252 - 2012-10-03 19:51:35 UTC
CCP Masterplan wrote:
CCP Punkturis wrote:
did you see the team photo?

don't these faces say "trust us!"?

So that's what was going on when I walked past the room. I think Five-0 is going to have to one-up this


aww maybe not one-up it but you can match it Big smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

James Amril-Kesh
Viziam
Amarr Empire
#253 - 2012-10-03 19:56:46 UTC  |  Edited by: James Amril-Kesh
Oh look, another serious thread where every dev post is fluff.

Enjoying the rain today? ;)

Valari Nala Zena
Perkone
Caldari State
#254 - 2012-10-03 20:03:14 UTC
Why pay out the bounty in one kill, why not just get payed depending on the ship your target was flying (minus a percentage).
The pilot with bounty should in no way be able to make money out of it, blowing himself up with alt + insurance & bounty.

For example:
Pilot A has a bounty of 500 mil.
Pilot B kills pilot A who was flying a Tengu.

Pilot B gets payed ~100 mil.
The bounty of Pilot A is now 400 mil.
CCP Punkturis
C C P
C C P Alliance
#255 - 2012-10-03 20:05:56 UTC
James Amril-Kesh wrote:
Oh look, another serious thread where every dev post is fluff.


wait, I'm not allowed to post unless it's serious? Sad

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

James Amril-Kesh
Viziam
Amarr Empire
#256 - 2012-10-03 20:08:10 UTC
CCP Punkturis wrote:
James Amril-Kesh wrote:
Oh look, another serious thread where every dev post is fluff.


wait, I'm not allowed to post unless it's serious? Sad

I'm mainly just grumbling, but generally if there's a thread discussing upcoming content and there are dev posts in the thread, I'm hoping that the dev posts are actively discussing the content changes, answering questions, that sort of thing.

But I'm just impatient, I guess. You're all people too. Maybe.

Enjoying the rain today? ;)

CCP Punkturis
C C P
C C P Alliance
#257 - 2012-10-03 20:10:23 UTC
James Amril-Kesh wrote:
CCP Punkturis wrote:
James Amril-Kesh wrote:
Oh look, another serious thread where every dev post is fluff.


wait, I'm not allowed to post unless it's serious? Sad

I'm mainly just grumbling, but generally if there's a thread discussing upcoming content and there are dev posts in the thread, I'm hoping that the dev posts are actively discussing the content changes, answering questions, that sort of thing.

But I'm just impatient, I guess. You're all people too. Maybe.


we're kind of just waiting to get the dev blog out, but I still wanted to take part in the discussion and "show" that I'm lurking.. or well not really lurking anymore

I'll be answering questions about the UI part of the bounty system as soon as we get some update on a test server. it's a promise!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

baltec1
Bat Country
Pandemic Horde
#258 - 2012-10-03 20:11:36 UTC
CCP Punkturis wrote:
James Amril-Kesh wrote:
Oh look, another serious thread where every dev post is fluff.


wait, I'm not allowed to post unless it's serious? Sad


Never stop posting fluff.
James Amril-Kesh
Viziam
Amarr Empire
#259 - 2012-10-03 20:15:18 UTC
CCP Punkturis wrote:
James Amril-Kesh wrote:
CCP Punkturis wrote:
James Amril-Kesh wrote:
Oh look, another serious thread where every dev post is fluff.


wait, I'm not allowed to post unless it's serious? Sad

I'm mainly just grumbling, but generally if there's a thread discussing upcoming content and there are dev posts in the thread, I'm hoping that the dev posts are actively discussing the content changes, answering questions, that sort of thing.

But I'm just impatient, I guess. You're all people too. Maybe.


we're kind of just waiting to get the dev blog out, but I still wanted to take part in the discussion and "show" that I'm lurking.. or well not really lurking anymore

I'll be answering questions about the UI part of the bounty system as soon as we get some update on a test server. it's a promise!

Fair enough. You're still my favorite dev. :P

Enjoying the rain today? ;)

CCP Punkturis
C C P
C C P Alliance
#260 - 2012-10-03 20:46:08 UTC
James Amril-Kesh wrote:
CCP Punkturis wrote:
James Amril-Kesh wrote:
CCP Punkturis wrote:
James Amril-Kesh wrote:
Oh look, another serious thread where every dev post is fluff.


wait, I'm not allowed to post unless it's serious? Sad

I'm mainly just grumbling, but generally if there's a thread discussing upcoming content and there are dev posts in the thread, I'm hoping that the dev posts are actively discussing the content changes, answering questions, that sort of thing.

But I'm just impatient, I guess. You're all people too. Maybe.


we're kind of just waiting to get the dev blog out, but I still wanted to take part in the discussion and "show" that I'm lurking.. or well not really lurking anymore

I'll be answering questions about the UI part of the bounty system as soon as we get some update on a test server. it's a promise!

Fair enough. You're still my favorite dev. :P


yessssssssssssssssssss:3

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis