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Missions & Complexes

 
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NPC combat AI to be upgraded. Your thoughts?

First post
Author
Adigard
RubberDuckies
#141 - 2012-10-03 02:43:53 UTC  |  Edited by: Adigard
Nestara Aldent wrote:
This is unrelated, but I've been laughed at for having drone durability 5 ("one of those useless skills" one guy said). OFC when rats had (and still have) abysmal AI!


Drone Dura V and Gal BS V are roughly 50 days training (since you can't possibly be spec'ed for both without a remap) and is only 11% more total drone health. Gal BS V is more damage and is therefore worthwhile, but Drone Dura V remains semi-questionable. Drone Dura V, if you already had Gal BS V, is a scant 4% more health.

Katran Luftschreck wrote:
Zaraz Zaraz wrote:
Time to train up drone durability 5


And level 5 gives you a whopping +25% HP ... or you could just fit a Drone Durability Rig and get +20% HP for zero days of training.

Point being: Drone Durability skill is going to need a serious buff when these changes happen. When you get +10% for the skill of whatever boat you're flying and slap another +20% in with a cheap T1 rig, spending all the time to train to all the way to level for only +25% total HP simply doesn't balance out in the grand scheme of things. That skill is going to have to give at least +10% per level now if they don't want to break drone warfare completely.

Oh wait, they do. Well nevermind, then.



wut?

DDE's at 100 calibration don't seem very likely to make much of a splash, even with this change. But who knows, maybe they will.
Roime
Mea Culpa.
Shadow Cartel
#142 - 2012-10-03 05:08:09 UTC
What they could do is reduce the drone signature radiuses across the board. Currently mediums have larger sigs than frigates.

.

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#143 - 2012-10-03 09:13:56 UTC  |  Edited by: Capqu
CCP FoxFour wrote:

Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK.


You have accepted it as "OK"? Catching a ratter in an anom relies 100% on the ratter not to be paying attention - it takes at minimum 20 seconds after spiking local to scan down and land on grid with a ratter - and now you want to make it so even if you do get tackle in an interceptor, you're going to have to also hope the ratter killed all the frigates? Really, the odds were already skewed heavily in the null bears favor, and now you are basically deeming it OK to destroy an entire play-style.

That's without mentioning people who like soloing in stealth bombers (of which there are a lot) which you basically just said "yeah well **** you guys I like PvE more, get a friend or a bigger ship" to.

I don't know why you think its okay to do this.

The corp I'm in will basically have to recreate itself or die if this goes through, since all we do is being destroyed by the whimsical changes of a dev who doesn't care for a particular style of play.

On another note, why would Sansha start shooting at someone who was quite clearly helping them? That's stupid.
Golar Crexis
Donald Trump Real Estate
#144 - 2012-10-03 09:38:11 UTC  |  Edited by: Golar Crexis
Capqu wrote:
CCP FoxFour wrote:

Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK.


You have accepted it as "OK"? Catching a ratter in an anom relies 100% on the ratter not to be paying attention - it takes at minimum 20 seconds after spiking local to scan down and land on grid with a ratter - and now you want to make it so even if you do get tackle in an interceptor, you're going to have to also hope the ratter killed all the frigates? Really, the odds were already skewed heavily in the null bears favor, and now you are basically deeming it OK to destroy an entire play-style.

That's without mentioning people who like soloing in stealth bombers (of which there are a lot) which you basically just said "yeah well **** you guys I like PvE more, get a friend or a bigger ship" to.

I don't know why you think its okay to do this.

The corp I'm in will basically have to recreate itself or die if this goes through, since all we do is being destroyed by the whimsical changes of a dev who doesn't care for a particular style of play.

On another note, why would Sansha start shooting at someone who was quite clearly helping them? That's stupid.


I foresee a new strategy of leaving the small rats alive simply to help kill hostile tacklers.

I would like to ask about the test that was conducted. Did the raven put light drones and its launchers on the nemesis? Was the raven actually properly pve fit? With hardners?
Because based on my experience even the tanked Stealth bombers we use would find it difficult to deal with small rat aggro + raven agro.

I believe this change will make all anoms safer to run except forsaken hubs simply because the frigates will be on the ratters side.


Also funny thought but if you are tackled by the rats you can simply send out light drones after them and they swap aggro.

Edit: perhaps if this change was paired with a corresponding local nerf or tweak it might not be so bad. I would really like ccp's opinion on this simply because it seems like they have just decreased the risk across the board.
Adigard
RubberDuckies
#145 - 2012-10-03 11:13:39 UTC  |  Edited by: Adigard
Capqu wrote:
You have accepted it as "OK"? Catching a ratter in an anom relies 100% on the ratter not to be paying attention - it takes at minimum 20 seconds after spiking local to scan down and land on grid with a ratter - and now you want to make it so even if you do get tackle in an interceptor, you're going to have to also hope the ratter killed all the frigates? Really, the odds were already skewed heavily in the null bears favor, and now you are basically deeming it OK to destroy an entire play-style.

...

On another note, why would Sansha start shooting at someone who was quite clearly helping them? That's stupid.


CCP has accepted the death of this playstyle, along with a few others as okay. You heard it from the team who 'fixed' Incursions. You'll, cope, I guess? Just like the Incursion players d... oh wait.

Golar Crexis wrote:
I foresee a new strategy of leaving the small rats alive simply to help kill hostile tacklers.


The strategy will probably be the same as it is now for some player's. Kill the BS's first, while leaving the frigates and cruiser's. If a PvP pilot pops in on you, stop shooting at the rats because all the frigate's and potentially some of the cruiser's will swap to the PvP'er and you'll have your own pocket CONCORD to protect you. Even though you were just recently killing them. Fortunately for the lucky 'bear, they'll focus on killing the PvP'er until the 'bear swaps back to them.

Golar Crexis wrote:
Also funny thought but if you are tackled by the rats you can simply send out light drones after them and they swap aggro.


Do it with medium drones and you can escape faction police scrams as well... whee for unintended consequences.

Golar Crexis wrote:

Edit: perhaps if this change was paired with a corresponding local nerf or tweak it might not be so bad. I would really like ccp's opinion on this simply because it seems like they have just decreased the risk across the board.


They seem to be okay with it.
Beagle von Space
Doomheim
#146 - 2012-10-03 11:38:23 UTC
Missions are mind-numbingly simple, easy to farm, and overpowered as it is. They are a significant part of the low-risk, moderate-to-high reward lifestyle of high sec.

Yes, mistakes may be made that will need to be iterated on when these changes are implemented, but all-in-all, I think these will be for the better.

tl;dr: Your bottomless, semi-afk isk fountain getting nerfed doesn't mean CCP hates you, it means you're not supposed to have bottomless, semi-afk isk fountains.

I'm too young to be a bittervet....
Jenn aSide
Worthless Carebears
The Initiative.
#147 - 2012-10-03 12:32:41 UTC
Adigard wrote:
[quote=Capqu]If a PvP pilot pops in on you, stop shooting at the rats because all the frigate's and potentially some of the cruiser's will swap to the PvP'er and you'll have your own pocket CONCORD to protect you. Even though you were just recently killing them. Fortunately for the lucky 'bear, they'll focus on killing the PvP'er until the 'bear swaps back to them.


Seems likely, and I just think it's bizarre that ccp thinks this is "better". The NPC frigs are one thing, but the thing I plan on leaving alive in noms and plexes as my "pocket concord" or "Bear Shield" (took me all night to think up Bear Shield, where is my forum copyright button?) are the NPc DESTROYERS, 3 or 4 of whom could instapop a frigate sized ship trying to tackle me.

A warp disruptor or scram counts are EWAR right, so mister "i'm gonna kill yo shiney ship in the sanctum" just made him NPC enemy #1 by pointing me LOL.

I don't know about you Adi, but I'm book marking this thread and the other one for my victory lap/"we told you so" postings I'll do sometime after Dec 3 :) .
Nuela
WoT Misfits
#148 - 2012-10-03 12:54:28 UTC
Capqu wrote:
CCP FoxFour wrote:

Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK.


You have accepted it as "OK"? Catching a ratter in an anom relies 100% on the ratter not to be paying attention - it takes at minimum 20 seconds after spiking local to scan down and land on grid with a ratter - and now you want to make it so even if you do get tackle in an interceptor, you're going to have to also hope the ratter killed all the frigates? Really, the odds were already skewed heavily in the null bears favor, and now you are basically deeming it OK to destroy an entire play-style.

That's without mentioning people who like soloing in stealth bombers (of which there are a lot) which you basically just said "yeah well **** you guys I like PvE more, get a friend or a bigger ship" to.

I don't know why you think its okay to do this.

The corp I'm in will basically have to recreate itself or die if this goes through, since all we do is being destroyed by the whimsical changes of a dev who doesn't care for a particular style of play.

On another note, why would Sansha start shooting at someone who was quite clearly helping them? That's stupid.



Ahhhhh. My heart bleeds for you.
CCP FoxFour
C C P
C C P Alliance
#149 - 2012-10-03 12:56:06 UTC
Guys please move the feedback to the other thread. I should have made my post there and posted a link from here to there.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

DarthNefarius
Minmatar Heavy Industries
#150 - 2012-10-03 16:45:05 UTC
CCP FoxFour wrote:
Guys please move the feedback to the other thread. I should have made my post there and posted a link from here to there.

Only way to kill this thread is to give a final link to where you want them to go & close it IMHO.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Derath Ellecon
University of Caille
Gallente Federation
#151 - 2012-10-03 16:50:40 UTC
DarthNefarius wrote:
CCP FoxFour wrote:
Guys please move the feedback to the other thread. I should have made my post there and posted a link from here to there.

Only way to kill this thread is to give a final link to where you want them to go & close it IMHO.


+1
WInter Borne
Caldari Provisions
Caldari State
#152 - 2012-10-03 17:12:53 UTC
Jenn aSide wrote:
CCP FoxFour wrote:
Hey guys!

:(


Blood Raider Naval Shipyard (BRNS) and Angel Cartel Naval Shipyard (ACNS), I really REALLY want you to go do those and see how it goes, please let us know. BRNS specifically is a crap your pants experiance, try it.

I'll make some replies to other stuff later, but this post did kind of answer one of my questions about drones, if cruisers and BS don't much care to aggro drones Ima go super slaughter Forsaken Hubs with the drones I don't get to use now lol.


Try a double sleeper escalation then get back to me.
Aimee Maken
Atasaki Holdings
#153 - 2012-10-03 17:22:32 UTC  |  Edited by: Aimee Maken
CCP FoxFour wrote:
Hey guys!




Look, at this point, it does not seem that there is an willingness of ccp to put out actual pve content, having the AI change is not something that was completely needed for pve in high or null.

Having some tiered system where people can scale up and down group size and risk (think of how wow handles 5 to 25 people content, add in scaling up to 100 or more people and call it something for eve) that is not just high end content like incursion which would be very nice. Something that scales from baby's first group content with frigates and destroyers, to 100 man shiny fleets out in null with good location choice, eyes, hot drop backup and semi pvp fit with good FC.

PvE in any other game is something I can get a group of my IRL friends to come in, does it in an hour or two, and then if they want to do something else, I can do my own thing that is harder afterwards. There is no such equivalent in eve.

It would be nice for example to have some scripted content, like say having the need for smaller ships to bait larger ships into asteroid belt or mine field. Or having ECM applied at specific times to mitigate a "big hit", think something like a charge up time for a large gun that you better have enough TD and angular velocity ready to counter it.

Then to scale those, at the start the bait ship could be done by any thing reasonably fast, and the mine field or asteroid would be easily avoidable and don't need much manual piloting. While at the highest end, you need Inty or AF to tank some incoming damage (gear check), that has lots of zones where you need to do manual piloting to avoid (skill check), and has the chaser needing some sort of ECM to get things going (coordination check).

Having solo content getting a bit of a tiercide would be nice, imagine if there is elite L1 / L2 / L3 content that needs you to fly Tier 2 / Tier 3 ships to complete that has the same Isk / Hr as L4s, and that it is just that L1 caters to frigs and destroyers, L2 caters to cruisers, and L3 to T3 / BCs, so if you have been training exclusively for x in pvp, it is going to be good in the grind when you got perfect skill for that nice wolf, instead of asking you to train into a mael to get better income to blow up those wolfs.

Eve needs some content to be consumed, it can't all just be dynamic player produced content when it is Player verses ENVIRONMENT. Having this AI change is simply going to annoy the high sec players that never reads forums or communicates other than their little bubble of people, it isn't going to draw in any more people or interest any more people than what we got now because it is simply making the tedious and boring pve content a bit more annoying to do.
Jenn aSide
Worthless Carebears
The Initiative.
#154 - 2012-10-03 17:57:41 UTC
WInter Borne wrote:
Jenn aSide wrote:
CCP FoxFour wrote:
Hey guys!

:(


Blood Raider Naval Shipyard (BRNS) and Angel Cartel Naval Shipyard (ACNS), I really REALLY want you to go do those and see how it goes, please let us know. BRNS specifically is a crap your pants experiance, try it.

I'll make some replies to other stuff later, but this post did kind of answer one of my questions about drones, if cruisers and BS don't much care to aggro drones Ima go super slaughter Forsaken Hubs with the drones I don't get to use now lol.


Try a double sleeper escalation then get back to me.


Been there, dont that (when we didn't known any better and tried to warp in TEN RR battleships........).

BRNS is worse the 1st time, easy after you knew how to tank it. But it's an example of an insane complex created with the old mechanics in mind that will not work with the new AI, and not even because of the torp.
Lithorn
State War Academy
Caldari State
#155 - 2012-10-03 20:41:28 UTC
"
This is why were are highlighting the potential problems, such as the unintended effect of giving null sec "ratters" more protection from pvp due to the possibility of npc pirates switching target to[i] the guy (ganker) who is incidentally trying to save said npc pirates lol. "

That logic doesn't work, that would be like whining about a ganker appearing on grid in an active WH site, said griefer dies and says the "sleepers were protecting him from pvp!!"
That is just silly, don't go in the kitchen if you can't tank the heat.
Maz3r Rakum
The Scope
Gallente Federation
#156 - 2012-10-03 22:21:27 UTC
Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking?

Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal.
Adigard
RubberDuckies
#157 - 2012-10-03 23:04:12 UTC
Lithorn wrote:
"
This is why were are highlighting the potential problems, such as the unintended effect of giving null sec "ratters" more protection from pvp due to the possibility of npc pirates switching target to[i] the guy (ganker) who is incidentally trying to save said npc pirates lol. "

That logic doesn't work, that would be like whining about a ganker appearing on grid in an active WH site, said griefer dies and says the "sleepers were protecting him from pvp!!"
That is just silly, don't go in the kitchen if you can't tank the heat.


Fortunately for everyone that doesn't hunt carebears in their missions and PLEX's, the griefer will pretty much die because the mission rats will protect the carebear from unexpected PvP. Depending on how smart the carebear is (doesn't have to be very), the rats will turn into CONCORD and focus fire on the PvP interloper until he dies... and only then will they focus attention back on the carebear.

CCP is okay with this, btw... just in case that was a follow-up question.

Beagle von Space wrote:
tl;dr: Your bottomless, semi-afk isk fountain getting nerfed doesn't mean CCP hates you, it means you're not supposed to have bottomless, semi-afk isk fountains.

I'm too young to be a bittervet....


Read some of the threads, then get back to us :)

If you still imagine this change is going to do a single thing to stop totally AFK drone usage, then you may want to re-read, slower.
Chi'Nane T'Kal
Interminatus
#158 - 2012-10-04 09:28:42 UTC  |  Edited by: Chi'Nane T'Kal
Maz3r Rakum wrote:
Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking?

Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal.


Does that happen in 0.0 systems with NBSI policy? Why should the rats be more diplomatic than nullsec players?

Oh and btw. the link FoxFour forgot to post:
https://forums.eveonline.com/default.aspx?g=posts&t=155690

Could a mod close this thread please, so we can discuss in ONE thread? Thanks.
CCP FoxFour
C C P
C C P Alliance
#159 - 2012-10-04 10:30:58 UTC
Chi'Nane T'Kal wrote:
Maz3r Rakum wrote:
Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking?

Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal.


Does that happen in 0.0 systems with NBSI policy? Why should the rats be more diplomatic than nullsec players?

Oh and btw. the link FoxFour forgot to post:
https://forums.eveonline.com/default.aspx?g=posts&t=155690

Could a mod close this thread please, so we can discuss in ONE thread? Thanks.


Yea, that was my fault I included a link in my big post but should have added it again.

Please try and keep the feedback over in this thread: https://forums.eveonline.com/default.aspx?g=posts&t=155690

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Bubanni
Center for Advanced Studies
Gallente Federation
#160 - 2012-10-04 12:54:01 UTC
CCP FoxFour wrote:
Chi'Nane T'Kal wrote:
Maz3r Rakum wrote:
Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking?

Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal.


Does that happen in 0.0 systems with NBSI policy? Why should the rats be more diplomatic than nullsec players?

Oh and btw. the link FoxFour forgot to post:
https://forums.eveonline.com/default.aspx?g=posts&t=155690

Could a mod close this thread please, so we can discuss in ONE thread? Thanks.


Yea, that was my fault I included a link in my big post but should have added it again.

Please try and keep the feedback over in this thread: https://forums.eveonline.com/default.aspx?g=posts&t=155690


I think the NPC should ignore the guy attacking their own target... unless that target is also remote repping or assisting him... or attacking the rats... or at least have him as low priority... what is your opinion FoxFour if you havn't answered this somewhere else... (what if I caught a battleship with my frig, and it was taking long time to kill him... but he couldn't damage me at all, and then suddenly the NPC changed target to me... that would basicly have turned the NPC into his friends and nerfed pvp to some degree)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934