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Player Features and Ideas Discussion

 
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Bigger ships with bigger crews

First post
Author
Kortanil
Virtual Space Exploration
#1 - 2012-10-03 06:11:21 UTC  |  Edited by: Kortanil
I find it absurd that big ships can be operated by one pilot only. I know its about game balance. But this is not how it should be. By allowing bigger ship to have bigger crews and have more functionality, aka being able to fit more mods, the balance would be preserved.

As a starter BS should have a crew of 2, Dreadnoughts and Carriers - 3, Super-carriers - 4, and Titans - 5.

Each crew member will have a different interface depending on what part of the ship they are going to control. For example for BS, there will be an interface for the pilot, which will allow control over the propulsion and ship's flight control, ship's own and other ships integrity - armor, shields; engineering; while the co-pilot will be responsible for damage control including drones, and anything that involves targeting, ECM, etc. Basically a BS will have the functionality of two ships, since it would be flown by two crew members. Such ship will have say 12-14 high slots, of which 6-8 would be able to fit large turrets, some medium and some small.

The roles for the ships with bigger crews will be split even further as they will have even bigger number of modules to fit and therefore to control.

If a player gets disconnected or logs off for some reason, another player should be able to replace them even mid-fight. The commander of the ship should be the one who bought the ship and they should be.

All these ideas are just the rough "restaurant napkin" sketch.

I know a lot of people will say it is stupid because they are so used to flying their big ships with limited capabilities on their own, but hey have an open mind. If this gets implemented no other game that I know of will have such feature, and will make this one that even more interesting to play.

Tao Dolcino wrote:
I've played a game like that about WWII planes, where you needed many players to operate a bomber (like lancaster or b-17), i think it was IL-2 Sturmovik, not sure anymore.
Anyway, it was quite boring, for if you're not the one piloting, you spend most of your time waiting and waiting and waiting, for what, maybe one minut of action if you are lucky. I don't say that your idea is bad, just wanted to feedback the experience i've had with such system.


The flying in EVE doesn't take that long - mere seconds to warp in to location. If the ship needs to do a 20 gate jump you would love it if you are not the pilot, plus EVE has this thing called the Market which if the co-pilot has trained the proper skills, can be operated from distance, so you could do that while waiting for combat.

That in case we have two different people operating the ship. But since I suggested pilots that means that one player can operate one ship but they will need to use two accounts in order to do so. There are many players that have two accounts, myself included. Some of them either have two comps or can run two coppies on the same comp. They could still fly two small ships at the same time or a big one if they choose to.

Asuka Solo wrote:
I'm not sharing my ships with an actual player to satisfy some role playing junkie who has nothing to worry about but lore. kthanx.

But NPC crews, like exotic dancers.... no problem there.


So you call what I suggested a "role playing junk" (even that I had no idea about the lore and I was just suggesting that from the "the biggest ships must do more stuff" point of view) but have no problem with dancers, which is not only "role playing junk" but has nothing to do with flying of a space ship. Such a hypocrite you are.

The new toys are going to be for those who
- don't have problem trusting other people, maybe they belong to the same family, or maybe they are just best friends
- those who make enough real life money to afford paying for few accounts
- those who make enough ISK in game to afford buying PLEX for few accounts
Obviously you are neither so I guess you have to settle with flying the old junk.

If what I suggested was that "junk", CCP Gargant wouldn't bother placing it on the proper forum, instead he could have just left it where i had posted originally and let it get buried by the rest of the threads. You are just mad that it was me not you who came up with such idea first, so you had to do some trash talk to make yourself feel smart. Good job. Here's a turd medal.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#2 - 2012-10-03 06:19:23 UTC
I've played a game like that about WWII planes, where you needed many players to operate a bomber (like lancaster or b-17), i think it was IL-2 Sturmovik, not sure anymore.
Anyway, it was quite boring, for if you're not the one piloting, you spend most of your time waiting and waiting and waiting, for what, maybe one minut of action if you are lucky. I don't say that your idea is bad, just wanted to feedback the experience i've had with such system.
Kortanil
Virtual Space Exploration
#3 - 2012-10-03 06:34:34 UTC
Tao Dolcino wrote:
I've played a game like that about WWII planes, where you needed many players to operate a bomber (like lancaster or b-17), i think it was IL-2 Sturmovik, not sure anymore.
Anyway, it was quite boring, for if you're not the one piloting, you spend most of your time waiting and waiting and waiting, for what, maybe one minut of action if you are lucky. I don't say that your idea is bad, just wanted to feedback the experience i've had with such system.


The flying in EVE doesn't take that long - mere seconds to warp in to location. If the ship needs to do a 20 gate jump you would love it if you are not the pilot, plus EVE has this thing called the Market which if the co-pilot has trained the proper skills, can be operated from distance, so you could do that while waiting for combat.

That in case we have two different people operating the ship. But since I suggested pilots that means that one player can operate one ship but they will need to use two accounts in order to do so. There are many players that have two accounts, myself included. Some of them either have two comps or can run two coppies on the same comp. They could still fly two small ships at the same time or a big one if they choose to.
Dracan02
I N E X T R E M I S
Tactical Narcotics Team
#4 - 2012-10-03 07:01:26 UTC
no.
Martin0
Dorky Unicorns
#5 - 2012-10-03 07:21:51 UTC
The lore says that only frigates are operated by the capsuleer alone
All other ships have crews.
TheSkeptic
Federal Navy Academy
Gallente Federation
#6 - 2012-10-03 07:50:09 UTC
Martin0 wrote:
The lore says that only frigates are operated by the capsuleer alone
All other ships have crews.


Don't all ships already have crews? What?... and one capsuleer as the pilot/captain?

...

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#7 - 2012-10-03 08:20:11 UTC
CCP Gargant
C C P
C C P Alliance
#8 - 2012-10-03 09:43:38 UTC
Thread moved from Ships & Modules.

CCP Gargant | EVE Universe esports Coordinator

kerradeph
Aliastra
Gallente Federation
#9 - 2012-10-03 10:03:53 UTC
if a fighter jet can be piloted by a single person (I know there are more often 2 people) using manual controls, I'd imagine that a biologically modified human using a direct mental connection would be able to pilot all but the supers with ease, and even the supers would be a matter of being able to focus on all the input that would really be difficult.
Omnathious Deninard
University of Caille
Gallente Federation
#10 - 2012-10-03 10:43:20 UTC
There is technical issues with multiple active pods in one hull. Causes the universe to implode or something like that. Search for threads regarding docking inside of titans/super carriers.

If you don't follow the rules, neither will I.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#11 - 2012-10-03 12:53:02 UTC
I'm not sharing my ships with an actual player to satisfy some role playing junkie who has nothing to worry about but lore. kthanx.

But NPC crews, like exotic dancers.... no problem there.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Nikk Narrel
Moonlit Bonsai
#12 - 2012-10-03 13:29:31 UTC
Asuka Solo wrote:
like exotic dancers.... no problem there.

Dances for Asuka...
Kusum Fawn
Perkone
Caldari State
#13 - 2012-10-03 21:05:40 UTC
I suppose that that's one thing that you could do to bump your subscription rates. but it sounds so very, very terrible to do.
Requiring advancement in the game to be on the kindness of other players. In a game not known for its kindness.
I dont now that would want a game that requires me to have alts, I mean i do, but not because i have to. and thats an important distinction.

Also you dont believe that after hundreds of years dealing with automation that someone has figured out a way to macro parts of their ships functions? I mean we are currently learning about autonomous cars and dynamic industrial automation. In the future they dont have something like that as well?

Think about it this way. your computer that you are reading this on thinks faster then you do. It populates the starmap better then you could. now think about integrating that into your head. or rather integrate your head into it. The eve ship can handle the ballistics calculation faster then you can, (or parts of it at least, people make some pretty quick calculations that they cant explain) but basically, In eve ships there is a level of automation and there are npc crew, making me have an alt that sits there is bad gameplay.

PS a B-17 could and can be flown by one person. Its the weapon systems that need additional people to operate. I dont know anything about the game that you describe.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Kortanil
Virtual Space Exploration
#14 - 2012-10-04 07:05:54 UTC
Kusum Fawn wrote:
I suppose that that's one thing that you could do to bump your subscription rates. but it sounds so very, very terrible to do.
Requiring advancement in the game to be on the kindness of other players. In a game not known for its kindness.
I dont now that would want a game that requires me to have alts, I mean i do, but not because i have to. and thats an important distinction.

Also you dont believe that after hundreds of years dealing with automation that someone has figured out a way to macro parts of their ships functions? I mean we are currently learning about autonomous cars and dynamic industrial automation. In the future they dont have something like that as well?

Think about it this way. your computer that you are reading this on thinks faster then you do. It populates the starmap better then you could. now think about integrating that into your head. or rather integrate your head into it. The eve ship can handle the ballistics calculation faster then you can, (or parts of it at least, people make some pretty quick calculations that they cant explain) but basically, In eve ships there is a level of automation and there are npc crew, making me have an alt that sits there is bad gameplay.

PS a B-17 could and can be flown by one person. Its the weapon systems that need additional people to operate. I dont know anything about the game that you describe.


Here is some fiber to help you flush up the constipation that is clogging up your mind.

Your alt is not just gonna sit there, you have to control twice as many modules. I'm sure CCP will add restrictions on what content can be run with such ship, certainly not of the type where you agro the room, park the ship, let the drones out, turn the shield boosters/ armor repers on, then go to do the laundry, and 15 mins later come back to collect the loot. They will make sure the ship's computer and power grid is not too powerful so you don't load passive modules only, then after forcing you to put some active modules they will make sure the capacitor isn't stable so you have to watch what you turn on and off, in what order and for how long. They can build up on that and make it challenging so you don't just sit there on your alt, or that other player doesn't pass out form boredom.

mine mi
Garoun Investment Bank
Gallente Federation
#15 - 2012-10-04 21:51:30 UTC
that would solve the super blob.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#16 - 2012-10-04 22:16:31 UTC
There isn't a crew.

The capsuler is the omnipotent master of his vessel.

BYDI recruitment closed-ish

ShahFluffers
Ice Fire Warriors
Infinite Pew
#17 - 2012-10-04 22:24:33 UTC
I'm just going to pop in here and give my disapproval of this idea.

If you want my reasons... run a search.
Zan Shiro
Alternative Enterprises
#18 - 2012-10-05 03:28:45 UTC  |  Edited by: Zan Shiro
Kortanil wrote:
IBasically a BS will have the functionality of two ships, since it would be flown by two crew members. Such ship will have say 12-14 high slots, of which 6-8 would be able to fit large turrets, some medium and some small.



this in game already. See those 2nd player controlled small guns....would be on a frig/dessie. Flown by of all things that 2nd player in his own ship. 3rd player could control medium guns even....from his bc/cruiser.



Wanted the bs, deal with its limitations. Or fleet up to cover for its shorcomings.
Astroniomix
School of Applied Knowledge
Caldari State
#19 - 2012-10-05 03:37:23 UTC
Ships have crews, the capsule is merely the command and control system.
Aglais
Ice-Storm
#20 - 2012-10-05 06:07:50 UTC
Dracan02 wrote:
no.

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