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Warfare & Tactics

 
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AFK Cloakers

First post
Author
LeForuma
Federal Navy Academy
Gallente Federation
#121 - 2012-10-02 10:38:03 UTC
AFK Cloaking is one of the few things that disrupt the ratting bots, unless you're a ratting bot it really shouldn't be affecting you.
March rabbit
Aliastra
Gallente Federation
#122 - 2012-10-02 11:28:06 UTC
Derath Ellecon wrote:
March rabbit wrote:

say goodbye to your drones. Or to your friend who left for bio for a minute.


OMG NOT THE DRONES. Hopefully thats like what, a couple minutes of ratting to replace them? Are you seriously going to use the argument that you might have to leave your drones behind?

lol... show me instant shop in 0.0 where you can buy anything?
The same can be said about anything you can loose.... Titans included (there are many people with wallet larger than 100 billions). Lol

Derath Ellecon wrote:

As to your friend, he's an idiot if he goes to take a bio during that time. A cloaker in system shouldn't make you have to run and hide, but you should still use some common sense.

hm.... few pages above people argued about "15 minutes afk -> disconnect" because of bio and stuff....


March rabbit wrote:
Wh -> empire:
you know: when you leave your cave the world become bigger, stranger and more danger Shocked
Everyone starts from fear or dreamed monsters.... and one day you leave home and see: there is real dangers int the world
Cool


Derath Ellecon wrote:

Huh? Is this supposed to even make sense?

because all you said is about wormholes and can't be used outside Lol

The Mittani: "the inappropriate drunked joke"

Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#123 - 2012-10-02 21:12:39 UTC
I trawled my way through this thread as many others did *cough* and I didn't really see any mention of there just being a COUNTER to cloaking. I'll take a leap and assume most things in Eve have a counter of some sort.

Ultimatey I'm pro cloaking, but it has to be said that players perceive this sometimes non-existent threat from a cloaked ship and it can't be denied that it stops people from playing. I agree this is great for the metagame but is it great in the long run for null and getting people out to null? I say NO.

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Lady Ayeipsia
BlueWaffe
#124 - 2012-10-02 21:45:40 UTC
Stigman Zuwadza wrote:
I trawled my way through this thread as many others did *cough* and I didn't really see any mention of there just being a COUNTER to cloaking. I'll take a leap and assume most things in Eve have a counter of some sort.

Ultimatey I'm pro cloaking, but it has to be said that players perceive this sometimes non-existent threat from a cloaked ship and it can't be denied that it stops people from playing. I agree this is great for the metagame but is it great in the long run for null and getting people out to null? I say NO.

Fly safe. o7


I strongly disagree with your last statement. Getting people out to nul is probably one if the greatest powers of a cloak. How many casual nul roamers would risk nul without the cloak/mwd trick or even just the cloak? This is especially true of the covert ops cloak. Cloaks encourage people to go out into nul and can provide a confidence boost to those entering nul for the first time.

As for counters, there are 2, proximity and vigilance.

No cloaker can be within 2000 meters of an object. The details of this are irrelevant to this discussion.

Vigilance though, is very relevant. One cloaky alt in system, rat with frigate support and be ready to run. More cloaky people, just run and wait them out, have a bigger support fleet, or rat else where. Because really, it's the pve ratters who worry about being disrupted by afk cloakers. In a staging system, there's too many people to threaten the cloaker if he does engage. In an empty system, who cares. Jump bridge system, if there's a lot make sure you have support or run. It really is the weakly populated ratter nul systems where the danger lies.

But it's these ratters who don't want to share the reward with a support fleet. It's these ratters who get upset that their nul sec ratting havens have a risk. But hey, they are nul sec members. They should get riskless pve just for being in nul. Oh wait, no it should have risk and part of that risk should be worrying if that afk cloaker is really afk, or a force recon 20 km off your bow, ready to drop cloak and light a cyno.

If you don't want that risk, go run level 4s in high sec with the rest of us.
Sjugar
Science and Trade Institute
Caldari State
#125 - 2012-10-02 22:01:38 UTC  |  Edited by: Sjugar
Lady Ayeipsia wrote:
If you don't want that risk, go run level 4s in high sec with the rest of us.
The risk should be also there for someone being cloaked in a system 23/7. Where's his risk?
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#126 - 2012-10-02 22:09:12 UTC  |  Edited by: Stigman Zuwadza
Lady Ayeipsia wrote:
Getting people out to nul is probably one if the greatest powers of a cloak.


I don't think anyone in this thread has an issue with folks travelling cloaked.

Lady Ayeipsia wrote:
As for counters, there are 2, proximity and vigilance.


I think we can agree that vigilance will never locate and decloak a cloaked ship in a safe and I find it unlikely that a proximity decloak will occur when the cloaked ship is in a safe.

Folks talk about risk, yet to a degree there is no risk to a cloaked ship in a safe, in fact it could be said that the cloaked ship is far more successful in its activities that most other activities in null and yet it carries near to no risk to undertake this task. So does the act of cloaking require some risk, more than likely ...YES, this activity needs to have it share of risk just like everything else.

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

CorInaXeraL
The Dresdeneers
#127 - 2012-10-02 22:30:26 UTC
Sjugar wrote:
Lady Ayeipsia wrote:
If you don't want that risk, go run level 4s in high sec with the rest of us.
The risk should be also there for someone being cloaked in a system 23/7. Where's his risk?


If the cloaker remains cloaked he:

Generates no value (ISK) on his/her own behalf.

Does NOTHING.

After all, when cloaked, you cannot:
Target
Shoot
Jettison
Eject
Bump
Mine
Rat
etc.


0 risk for 0 activity.

Immortis Vexx
Onyx Moon Industries
#128 - 2012-10-02 22:49:04 UTC
CorInaXeraL wrote:
Sjugar wrote:
Lady Ayeipsia wrote:
If you don't want that risk, go run level 4s in high sec with the rest of us.
The risk should be also there for someone being cloaked in a system 23/7. Where's his risk?


If the cloaker remains cloaked he:

Generates no value (ISK) on his/her own behalf.

Does NOTHING.

After all, when cloaked, you cannot:
Target
Shoot
Jettison
Eject
Bump
Mine
Rat
etc.


0 risk for 0 activity.



The mechanic should not change but your addition to this argument is terrible... A gun sitting in a room does NOTHING! It makes no money, can't hurt anyone, and is otherwise worthless. People don't base decisions off ACTUAL threat alone. One must also consider potential threat which is what people here are complaining about.

Vexx
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#129 - 2012-10-02 22:49:53 UTC
CorInaXeraL wrote:

If the cloaker remains cloaked he:

Generates no value (ISK) on his/her own behalf.

Does NOTHING.


By including ISK in brackets you concede that there is value in being cloaked, its just that its not ISK. So your statement about being cloaked doing nothing is by virtue a contradiction as the action causes a loss of ISK through disruption to game play.

I have no issue with this myself, but I still think the activity of prolonged cloaking needs its share of risk or a counter.

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Ginger Barbarella
#130 - 2012-10-02 23:12:34 UTC
Annubis Lorn wrote:
....but to park your ship in an enemy system and go AFK isn't combat, it's not gameplay, it's childish and stupid


Kinda like gate camping? Or station games?

First, you have no idea if they're AFK or not. Period. You're just pissed because they've put you off your routine. That's good gameplay.

Second, they could very well be surveilling the "enemy system", which is good gameplay.

Third, they could be watching for specific patterns of troop movements, which is good gameplay.

But the rules should NEVER let someone actually do some thinking in this game!! Oh, noes!!!

"Blow it all on Quafe and strippers." --- Sorlac

Derath Ellecon
University of Caille
Gallente Federation
#131 - 2012-10-03 00:22:53 UTC
March rabbit wrote:
lol... show me instant shop in 0.0 where you can buy anything?


Show me a shop in any WH system i've been in? It's called stocking up. You can't tell me you don't buy spares of stuff when you do Jita runs?

Lame counterpoint.

March rabbit wrote:
hm.... few pages above people argued about "15 minutes afk -> disconnect" because of bio and stuff....


Yea they argued that for cloakers...

Regardless of whether the system is empty or not, what idiot leaves a ship just floating in space in 0.0 (not cloaked). Even if the system is empty a roaming gang could pass thru during your bio.


March rabbit wrote:
because all you said is about wormholes and can't be used outside Lol



Nicely done missing the point. That point being you have cloakers in WH space all the time. And you can't ever even tell since there is no local. Yet people manage to get things done.

Borisk Zeltsh
Alcohlics Anonymous
#132 - 2012-10-03 02:13:08 UTC
Sjugar wrote:
Lady Ayeipsia wrote:
If you don't want that risk, go run level 4s in high sec with the rest of us.
The risk should be also there for someone being cloaked in a system 23/7. Where's his risk?



The risk for the cloaker

1st getting into destination system bubble camps and sucker bubble camps with decloaking wrecks

2nd when cloaker decloaks to agress how does cloaker know you dont have your own cloaky alt/m8 cloaked off you

this is just another case of cry cry cry

try working together bait the cloaky into makeing a mistake ow wait that would require some thought nvm carry on crying
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#133 - 2012-10-03 02:29:42 UTC
Borisk Zeltsh wrote:
The risk for the cloaker

1st getting into destination system bubble camps and sucker bubble camps with decloaking wrecks


This is encountered by all and any that fly in null so this risk is equal to all except maybe nullified ships.

Borisk Zeltsh wrote:
2nd when cloaker decloaks to agress how does cloaker know you dont have your own cloaky alt/m8 cloaked off you


The thread is about AFK cloakers, I'll assume this cloaker decloaking is not AFK and thus actively playing which no-one has a problem with. Also, if there was a counter to cloaking the cloaker could use it to locate other cloaked cloakers cloaking in a cloak. Big smile

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Borisk Zeltsh
Alcohlics Anonymous
#134 - 2012-10-03 02:53:59 UTC
Stigman Zuwadza wrote:
Borisk Zeltsh wrote:
The risk for the cloaker

1st getting into destination system bubble camps and sucker bubble camps with decloaking wrecks


This is encountered by all and any that fly in null so this risk is equal to all except maybe nullified ships.

Borisk Zeltsh wrote:
2nd when cloaker decloaks to agress how does cloaker know you dont have your own cloaky alt/m8 cloaked off you


The thread is about AFK cloakers, I'll assume this cloaker decloaking is not AFK and thus actively playing which no-one has a problem with. Also, if there was a counter to cloaking the cloaker could use it to locate other cloaked cloakers cloaking in a cloak. Big smile

Fly safe. o7




1st Just becouse camps bubbles are same risk to everyone els doesnt take the fact it a risk to the cloaky

2nd if thet dont decloak whats the problem? Ow i get it its your system how dare they be there??
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#135 - 2012-10-03 03:08:02 UTC  |  Edited by: Stigman Zuwadza
Borisk Zeltsh wrote:
1st Just becouse camps bubbles are same risk to everyone els doesnt take the fact it a risk to the cloaky


Travelling carries the same risk for all, I'm not really sure where you're going with this, nobody is going to debate something thats equal to all. ...in fact a cloaky faces less risk than any other ship travelling. What?

Borisk Zeltsh wrote:
2nd if thet dont decloak whats the problem? Ow i get it its your system how dare they be there??


If you read back more than 1 post you would of seen that I mention I'm pro cloaking and all that comes with it. I also think cloaking needs a counter and that AFK cloaking bears little to no risk when undertaking the activity, hence maybe the need for risk ..or maybe a counter (which is my preference).

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Borisk Zeltsh
Alcohlics Anonymous
#136 - 2012-10-03 03:20:03 UTC
Iv read all the thread seen your post i dont realy care what you think tbh you dont design the game

all i was doing was answaring the question about what risk the cloaker takes
Lady Ayeipsia
BlueWaffe
#137 - 2012-10-03 13:07:14 UTC
Yes, traveling in nul causes risk. However, the risk is only present when moving between systems. Those who complain about afk cloaking are generally living in the system. They don't complain about the afk cluaker 2 jumps over. It's the cloaker in their system where they dock up and also rat. If the complainer actually traveled, they coukd move to.a system where there is no cloaky afk person. So really, no travel is not a risk faced by all. In fact, the ratter rarely travels so never faces that risk. They cynoed in once, them never leave system.
Noisrevbus
#138 - 2012-10-03 13:09:25 UTC  |  Edited by: Noisrevbus
Sjugar wrote:
Lady Ayeipsia wrote:
If you don't want that risk, go run level 4s in high sec with the rest of us.
The risk should be also there for someone being cloaked in a system 23/7. Where's his risk?


The same place risk for whoever is docked in stations or sit behind POS shields 23/7 is.

AFK still remain the same regardless of what tool you utilize to enable it.

The issue here is still that people with POS and stations want to remove that ability from people without them.

They want to make their homes safer, while their homes are already too safe (that is one of the sweeping ideological issues with post-Apocrypha/Dominion EVE), and not enough people come to visit them. People should visit them.

It is the same arguments you see from people in Empire when they want to restrict ganks or other activities that impose on their safety, which they consider their "right". It's not meant to be a "right", it's meant to be apart of a balanced experience. You can debate the balance but you should examine your own perspective and be careful not to slip over into an established "right" (ie., it's my home, i should be safe) because that is incorrect and contrary to the core principles of this game. Empire is not safer because of it's "right" to be so, it's a question of balance concerns and player introduction.

Most of the people who complain about the perils of empire are the ones who have overextended their stay. Same as those of you who complain about the perils of nullsec.

Stigman wrote:
The thread is about AFK cloakers, I'll assume this cloaker decloaking is not AFK and thus actively playing which no-one has a problem with. Also, if there was a counter to cloaking the cloaker could use it to locate other cloaked cloakers cloaking in a cloak


The issue is that your ilk are making a Schroedinger's case to motivate their fear.

If a person is truely AFK then the cloaker have no impact what so ever beyond whoever is docked, behind shields or logged off. If they are not AFK the docked person can undock, the player behind shields can warp off and whoever is logged off can log on.

You can't have the cake and eat it. Either we deal with someone who is AFK or he isn't AFK.

The counter to the Schroedinger argument is the "vigilance" Lady A mentioned. If you are uncertain about someone's activity, take proactive measures: form traps, reserve escorts etc. Create redundancy!

The primary gameplay issue here is that we are voiding the game more and more from redudancy. Roles, ships, balance and safety are all getting more and more simplistic and onedimensional.

Having a redundancy in your operations will intergrate PvE and PvP players, it will involve people in actively using their space and not just using it as a safe cornfield reserve while they wage single-front, large-scale wars abroad.

We currently have too much of that in EVE, cloaking is but one tiny detail - but it rests on the same balance.
Raiko Osburn
Advanced Resource Acquisition and Exploration
#139 - 2012-10-03 13:28:19 UTC  |  Edited by: Raiko Osburn
Noisrevbus wrote:
Sjugar wrote:
Lady Ayeipsia wrote:
If you don't want that risk, go run level 4s in high sec with the rest of us.
The risk should be also there for someone being cloaked in a system 23/7. Where's his risk?


The same place risk for whoever is docked in stations or sit behind POS shields 23/7 is.

AFK still remain the same regardless of what tool you utilize to enable it.

The issue here is still that people with POS and stations want to remove that ability from people without them.

They want to make their homes safer, while their homes are already too safe (that is one of the sweeping ideological issues with post-Apocrypha/Dominion EVE).

It is the same arguments you see from people in Empire when they want to restrict ganks or other activities that impose on their safety, which they consider their "right". It's not meant to be a "right", it's meant to be apart of a balanced experience. You can debate the balance but you should examine your own perspective and be careful not to slip over into an established "right" (ie., it's my home, i should be safe) because that is incorrect and contrary to the core principles of this game. Empire is not safer because of it's "right" to be so, it's a question of balance concerns and player introduction.

Most of the people who complain about the perils of empire are the ones who have overextended their stay. Same as those of you who complain about the perils of nullsec.


You are missing one very important point and thats requirements that has to be fulfilled before you can sit afk in statio or POS. And to do so it takes a lot of time and effort like:

  • you have to have sov space or be blue to someone who has SOV space

  • Someone has to build the station or set up a POS

  • Someone has to refuel POS and Station


It is the final price to be able to dock in station and be safe. And yes, EVE is multiplayer game, when many has to cooperate to acomplish this.

Now how much effort do AFK cloakers have to make to have (as you said) same rights as docked players?

Forget numbers, play with ideas, look for solutions.

Noisrevbus
#140 - 2012-10-03 13:43:48 UTC  |  Edited by: Noisrevbus
Raiko Osburn wrote:

You are missing one very important point and thats requirements that has to be fulfilled before you can sit afk in statio or POS. And to do so it takes a lot of time and effort like:

  • you have to have sov space or be blue to someone who has SOV space

  • Someone has to build the station or set up a POS

  • Someone has to refuel POS and Station


It is the final price to be able to dock in station and be safe. And yes, EVE is multiplayer game, when many has to cooperate to acomplish this.

Now how much effort do AFK cloakers have to make to have (as you said) same rights as docked players?


No, you are not getting it my whimpering friend.

They don't have the same "rights": They will never have the stations or POS.

I think it would help you to understand the balance by looking at PvE and PvP separately. I sort of hinted about it in my last post to you before you limped off. Compare the PvE of a visitor in your home to your PvE as the resident owner of it.

The ownership of structures have it's own, inherent, advantages.


He doesn't have the same options you do: you have the cloak in common, but you have more options.

You don't have to PvE with a cloak, travel with it or in any way restrict your choice of ships and setup around it. That is your reward for holding the system (owning the structures and the advantages they bring). What you want to do is remove the few options he have, so he is removed from that space and have no options left.

Likewise if we discuss PvP, a visitor do not have access to stockpiles of replacement ships (or extra drones if you have to warp and leave them behind, heh) in stations or POS. A hostile gang have no local exit options at an imminent loss (beyond cloaks, if the gang is cloaky). That's the advantage your structures provide you with.

It has the same effect on PvP, if you choke out the options a visiting group of players have, they will simply stop comming to visit. That is why roaming PvP is growing scarce and why we have to have emergency defilibrators like the "Bring solo back" initiative sending off the occasional shocks to get life beating again.

It's ideas like the ones you support that keep these things in an artificial state, as it aim to remove the natural appeal.

The natural appeal of comming to visit because there are PvP targets, or PvE because there are riches (to compete over).


You argue that as a "right": it is your system, so no one else should be able to PvE there.

Yet as EVE is meant to work, he is not supposed to be removed and control of a system should not only be defined by the structures you erect. Once again, the problem with EVE at the moment (post-Dominion) is that the game is too much about structures and the alienation of people from space (as different people in space lead to emergent interaction).


Look at the bigger picture: (you sort of bring this up when you mention blues and what sov imply).

Structures are bad because they have a very exclusive impact on the community: they force people out instead of bring them in to interact with each other. We have Wormholes simply because of this reason. They are a band-aid to deal with that problem: the balance of interactivity. Likewise, we have trouble getting sovereign people out of Empire for the same reason. We realised this already in 2006 when the pre-Dominion Sovsystem's conserving effects came under criticism (ie., the POS grind). The community expressed wishes for control to be determined by use, yet the Dominion-system was the complete opposite. It enabled people like you who belive you should be able to exclusively use space and not interact with other (hostile-) players. It's an empire-mentality transplanted to nullsec.

The more abstract discussion of Sov and blues is much more complicated and philosophical, so i'm leaving it out for now. Just bare in mind that it's implied in the name: sovereign space assumes sovereignty, not feudal fealty.

There's an interesting corrolation there to this topic: true sovereign groups usually don't have a problem with AFK cloakers. It tends to be the lament of their serfs.