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Player Features and Ideas Discussion

 
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I like the dust 514 skill method better than eve's

Author
Acac Sunflyier
The Ascended Academy
#1 - 2012-10-02 22:06:05 UTC
Can Eve Online have skill points be dumped into a pool in Eve so that we can apply them to skills that we want? It totally solves issues for when players are deployed to other countries or get sick and cannot log in. The implants can still change the spr per hr just as the attributes can do the same.
Dcna
Nehe Umbrella
#2 - 2012-10-02 22:11:41 UTC  |  Edited by: Dcna
Acac Sunflyier wrote:
Can Eve Online have skill points be dumped into a pool in Eve so that we can apply them to skills that we want? It totally solves issues for when players are deployed to other countries or get sick and cannot log in. The implants can still change the spr per hr just as the attributes can do the same.


The only question I would have. How much SP for implants? Right now you have 2 implants that affect a skill (primary and secondary attribute). Having a pool of SP would not have a primary and secondary. For those who pvp, they may use +3's in just the 2 attributes, but now will need +3's to get the same amount as before? Or will having a full set give you more SP than before?

I do like this idea, but I would like to see "learning" implants removed (like learning skills) or changed.

edit: made a little more clear.
Luc Chastot
#3 - 2012-10-02 23:54:59 UTC
Well, CARBON API is coming out with Retribution, and that will most likely bring out of game skill queueing down the road.

Make it idiot-proof and someone will make a better idiot.

Acac Sunflyier
The Ascended Academy
#4 - 2012-10-03 02:14:22 UTC
Dcna wrote:
Acac Sunflyier wrote:
Can Eve Online have skill points be dumped into a pool in Eve so that we can apply them to skills that we want? It totally solves issues for when players are deployed to other countries or get sick and cannot log in. The implants can still change the spr per hr just as the attributes can do the same.


The only question I would have. How much SP for implants? Right now you have 2 implants that affect a skill (primary and secondary attribute). Having a pool of SP would not have a primary and secondary. For those who pvp, they may use +3's in just the 2 attributes, but now will need +3's to get the same amount as before? Or will having a full set give you more SP than before?

I do like this idea, but I would like to see "learning" implants removed (like learning skills) or changed.

edit: made a little more clear.


Ideally, the skills will keep the attributes and so when you've got high attributes it'd reduce the skill points needed to level it up based on how much attributes you have. The skill point reduction would be such that the skill take you as long to accumulate skill points for the skill as it would in the old system. Meaning it'd still take as long to train titan 5, but the points just dump into apool/As for the SP/hr It'd be the default sp/hr as it is now. So if the base is 1sp/hr you'd still get 1 sp/hr.

Since the skill has a reduced total based on the sp needed to train it up, the default low sp/hr we get now (without implants or attributes) will be fine as giving the optimal 2250/hr or what ever we have no AND reducing the skill point requirements to level up would break the system.
Obsidiana
Atrament Inc.
#5 - 2012-10-03 22:10:16 UTC
If the SP was "mark" as Int/Mem, Per/Wil, Char/?, etc. with an "exchange rate" for otherwise attributed skills, then I would be ok with it. The problem with that: it's over complicated.

Having been through the pre-skill-queue years (where we all wanted a skill queue and were told no), I'm pretty happy with the current system. I just would like a 48 hour skill queue so that you could fit some of those 12 hour skills in or be able to take days off more easily. Remote access thin-client/internet to skill queues will make things easier, but 48 hours is the magic number IMHO.