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[Winter] Combat Cruisers

First post
Author
MeBiatch
GRR GOONS
#161 - 2012-10-02 17:15:44 UTC
PEOPLE ITS STUPID COMPAIRING THE MOA TO A CYLCONE OR NH!

compare the moa to a cyclone or NH only after they ahave gone threw tieracide... otherwise its just pointless...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Random Woman
Very Professional Corporation
#162 - 2012-10-02 17:17:31 UTC
Just because you can balance something doent means you have to, Moa is a pretty sweet ship right now, but go ahead make it EFT Warrior ship that wont get used anymore because it can't apply all those insane dmg numbers when you actually fly it.

There are things spreadsheets not nessesarily reflect, you Moa numbers might have looked fine but the ship is **** now. It's either no tank or no dmg or no tackle right now, a job well done EFT warrior.

I personally dont want to change the slotlayout right now, the spare high is a good for a probe launcher. Moa needs the range in order to be able to hit something, as the tracking of the guns will **** it otherwise, and there is no mid slot to spare for a web. The dmg bonus will make it do less dmg then before.

So just leave it as it is.
Heribeck Weathers
Caldari Provisions
Caldari State
#163 - 2012-10-02 17:18:28 UTC
Grath Telkin wrote:
Heribeck Weathers wrote:


Now till you can actualy think beyond being scared of cyclones, you should probialy rethink your statements


Armor and shield tanks work differently and trying in any way to compare them is silly. Shield tanks allow more mobility, the reps are frontloaded, and the shields themselves will repair slowly over time without any effort from the player. Armor cuts mobility to almost nothing, the rep cycles dont come until the end of the cycle and the armor wont repair itself..


While shield and armor are diferant, that should be based off of mods or fitting space not slow law out Also while shield can fit for max dps and range, armor can fit mids with max Ewar, especialy now that they all sema to have 4 mids. enough TDs/damps/webs in those mids can effectivly counteract the extra dps and range the shield tankers get. so they arnt that diferant after all.

also dosent fix the fact that buffer shields dosent scale up well and active armor dosent scale up well, so asking for more mids to compensate and allow for cap boosters for armor, and more LSEs for shield till CCP fixes this isent a bad thing.

On a side note, you talk about braling Nighthawks, which CCP has even stated nighthawks suck, and active tanked drakes, almsot startign to think your trolling me.....
sten mattson
Red Sky Morning
The Amarr Militia.
#164 - 2012-10-02 17:25:35 UTC
also , omen and maller have the exact same slot layout , but the maller has 35 less cpu......

IMMA FIRING MA LAZAR!!!

Deerin
East Trading Co Ltd
#165 - 2012-10-02 17:35:19 UTC
Many things to say but I'll keep it short:

Rupture: There was honestly no need to buff up rupture even more. You robbed stabber of its role. It will be a bit bold but keep rupture 6 3 5 as it is now. Reduce speed slightly(235 base) Keep other changes. With 2 utils it will be still unique.

Vexor: Veery nice. I think no body has noticed the mass of vexor. It is %10 lower than other ships, which results in a higher mwd speed + better manouverabilty. With this change vexor will be going 1900+ with mwd without any speed mods. So we have a fast ship which can project its damage to a respectable range via drones and a good tank to boot. I love this new vex

Moa: When Fozzie stated "Poor Moa" in one of his other posts, my expectations were increased.....now I'm disappointed. PLEASE make this ship faster. Maller can get away with being slower as it can have crazy amounts of EHP and adequate damage projection. Moa does not have this luxury. Either reduce mass to 10.500.000. to make it more mobile, or give more med slots for additional tank please.

Maller: These will be nasty in combination with new t1 logistics. Getting rid of utility slot will stop the SpiderMaller fleets, which is ok I think.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#166 - 2012-10-02 17:39:30 UTC
Deerin wrote:
project its damage to a respectable range via drones



stop that
Vladimir Norkoff
Income Redistribution Service
#167 - 2012-10-02 17:42:59 UTC
Grath Telkin wrote:
But I am, they've said they intend it to be a brawler, and they've laid its slots out like the other active tanked brawlers.
You keep insisting that the Moa is "supposed" to be an active-tank ship. Why? It's like saying the new Vexor or Ruppie or Thorax are "supposed" to be armor ships. Clearly they have options now. Adding a 5th mid to the Moa would give it more options. Or do you think that one of the slowest cruisers, with the shortest range weapon system, and a single damage bonus is going to somehow be overpowered with 5 midslots? Obviously it must be. Cuz the Eagle is a 5 midslot Moa with extra resistances and EVERYBODY uses it.
Aglais
Ice-Storm
#168 - 2012-10-02 17:44:09 UTC
Grath Telkin wrote:

bluh bluh active tanking brawlers ftw active tank everything close range ever forever because it is best


I'm sorry but I still don't understand why you're comparing a T1 cruiser, to a T1 battlecruiser, and a T2 battlecruiser that uses a fundamentally different kind of weapon system (and up to this point, to my knowledge, primarily has used LONG RANGE weapons, heavy missile launchers, to boot, unless you've apparently been using HAM spewing active tanked nighthawks in PvP or something; the argument is purely about brawlers). The general slot layout and stats of cruisers and battlecruisers are different enough that who cares if the Ferox (Or cyclone, if you insist) and Moa have the same amount of medslots? The Ferox (or Cyclone) fields more guns, has more base HP, is slower (though maybe not in the case of the Cyclone), whereas cruisers deal less DPS due to less turrets, less drones, somewhat less EHP but more manueverability. The Moa can have the same amount of medslots as other ships and still perform the combat role uniquely compared to a battlecruiser. There'd be a fundamental difference between a cruiser and a battlecruiser. Without need to have vastly differing slot layouts. The differences between ship classes like Cruiser and Battlecruiser to me seems like it should be more in base stats and bonuses than slot layout, which it sounds to me like you're adhering to.

Having five med slots will still benefit both active and passive shield tanking, too, so people will still be able to fit good active tanking brawling Moas or whatever.

So what about the fact that the Hawk has the same number of medium slots as the Sleipnir? Unacceptable, because it's a frigate, which active tanks, which means it should have only three, maximum four slots? :\ This makes about as much sense to me as your argument.

Not to mention, that battlecruisers haven't been touched by the rebalancing efforts yet and probably won't be until may or so next year. Which has also been pointed out.
PinkKnife
The Cuddlefish
Ethereal Dawn
#169 - 2012-10-02 17:44:40 UTC
For the Vexor,

I like, but it WILL be a shield kite fit, armor tanking is so counter productive to Gallente that it makes no sense to do so.

Higher structure makes nanofibers less painful.
Mid slots acceptable for shield tanking, and MWD.
fill the lows with damage modifiers and shitfit the highs with some rails and there ya go.

Shield tanking is just straight out better for ships with the smallest range, mobility is TOO important. I understand where they want to put this ship, but it just isn't going to happen until armor tanking is fixed.

For those wanting the 3 turrets and more bandwidth, that ship exists already, it's called the ishtar, and it isn't that good in PVP.

Droneboats in general need a LOT more CPU to work with. A t2 drone link augmenter uses 55 CPU alone. A t1, 50cpu. The drone rigs decrease cpu by 10%, on ships that already have sever cpu limitations, their drone based damage mods are ridiculously hard to fit. The ishtar suffers from this problem immensely.
Grath Telkin
Amok.
Goonswarm Federation
#170 - 2012-10-02 17:52:05 UTC
Vladimir Norkoff wrote:
Obviously it must be. Cuz the Eagle is a 5 midslot Moa with extra resistances and EVERYBODY uses it.



I believe they said that the cruiser bonuses will be transfered to the t2 ships right? So say you got your wish and the Moa got its 5th mid, whats the difference between it and the eagle that likely wont see its revamp until mid summer next year?

Also WITH the bonus transfer you now have a REASON to chose the eagle over the Moa.


The extra slot plus the added bonus of the Eagle currently will show progression and a reason to move from the cruiser to the Hac.

CCP has flatly stated that they dislike the buffer shield tank trend happening in EVE and the lot of you ignore that and continue to cry out for the ability to do it on all shield tanked ships.

The Moa will be an active tanked brawler, the Eagle will likely now be a better version of that.

Its ok that you dont like it but you should try to at least understand it.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Nikuno
Atomic Heroes
#171 - 2012-10-02 17:54:15 UTC
I love the changes, probably the best set of changes to date.

I was worried about the vexor/thorax switch when I saw the thorax previously, and still think the thorax is lacking the ability to be a rail kite, but this vexor fills the hole left by the thorax as a brawler very nicely. The only thing I'd say is that as the vexor loses a slot because of the drones, and has a split damage bonus across the highs/drones, then it really could do with a larger drone bay. 125-150m3 would be right for this ship now. Whilst it has the potential to field heavies it's unlikely to in most of it's encounters, so ideally it'll carry mediums and lights and only use 25-50 bandwidth. Carrying heavies would leave it choked for most combat it might be involved in as it'd eat up all the drone bay with no spares/flexibility so it's unlikely to ever see the paper dps that 75 bandwidth could offer. Allowing for 1 flight plus 1 spare set of mediums and lights it'd need 150m3. For the slot loss this wouldn't seem overly generous.

I love the Moa now and will definitely be giving one of those a run-out. It's become what the thorax was, but now it's tanky too !!

The maller will be a beast with scorch.

The rupture just got better. No utility high is a bit of a loss, but this was more than made up for with the rest of the balancing to the ship.

Can't think of one of these I wouldn't fly without a huge grin on my face !
Doddy
Excidium.
#172 - 2012-10-02 17:55:17 UTC
Ruptures drone bay needs nerfed, maller needs a little drone bay added other than that it looks fine. make them both 15m3 and we are just about there.
Aaron Greil
Royal Amarr Institute
Amarr Empire
#173 - 2012-10-02 17:59:14 UTC  |  Edited by: Aaron Greil
These seemed to miss the mark:

Maller- it still severely under dps's other ships in its class. I like the slot layout, but I think 20 bandwidth/bay would make it a proper ship, also it needs more capacitor, and a little cpu would be a big help.

Moa- Lol, what? I guess you guys were thinking to make it a proper passive shield tank, with lots of lows, but this won't work here. The Moa should lose a high and gain a mid. It is also pretty sluggish, so there is little likelihood it will be used. If you want us to rail fit it with a tank, it seriously needs more pg. Also, rails are still a lol weapon. Basically, give it a bit more speed, switch the high for a mid, give it 50-100 more pg.

Vexor- I like it, but it seems bordering on OP. I'd also like to see this in line with the tank bonuses of the other ships. I'd say lose the 5% to hybrid damage for 10% to armor rep, and it would be perfect.

Rupture- Please no. Its too fast, has too many drones, and does ridiculous dps. Give it 5 turrets, and a shield boost and ROF bonus. Slow it down such that (at very least) the thorax is faster. Get rid of half that drone bay. It will still have enough, but not stupid amounts of drones, like (at this point) every other minmatar cruiser.


You guys should remember to balance ships with respect to other ships of their class, not just other ships of their ship line.
Suitonia
Order of the Red Kestrel
#174 - 2012-10-02 18:00:53 UTC  |  Edited by: Suitonia
Rupture could use a slight tone down on speed a bit. It's currently faster than every other racial attack cruiser (aside from the Stabber). Vexor also has the least mass out of every cruiser in the game (aside from Cynabal) so its get a pretty big propulsion boost despite it's lower m/s. It could maybe use a small tweak downwards to the 18xxm/s range.

Moa needs more base speed, it has a huge mass and as such, by my calculations will only go around 1511.25 m/s with MWD on.

New Cruiser Speeds MWD ON-ALL V wrote:

Thorax = 1985.75
Stabber = 2390.4
Caracal = 1746.56
Omen = 1867.5
---
Vexor = 1916
Rupture = 1986
Moa = 1511.25
Maller = 1706

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Harvey James
The Sengoku Legacy
#175 - 2012-10-02 18:03:33 UTC
Suitonia wrote:
Rupture could use a slight tone down on speed a bit. It's currently faster than every other racial attack cruiser (aside from the Stabber).


perhaps also the attack cruisers could use more speed

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Soon Shin
Scarlet Weather Rhapsody
#176 - 2012-10-02 18:04:14 UTC  |  Edited by: Soon Shin
You can't be serious the rupture was the best and only usable tech 1 cruiser and now youre making them faster than most attack cruisers?

The maller is terrible you took its utility high gave it no additional slots and it has no drones!

Why does the maller have
the same capacitor recharge as the rupture whose guns use no cap?

You did the same thing to the punisher this is sloppy work you do not give same capacitor recharge to all races.

Make minmatar have weakest cap including recharge amount and make amarr the strongest!
Antoine Jordan
Federal Navy Academy
Gallente Federation
#177 - 2012-10-02 18:08:21 UTC
From these changes I think it's fair to say the Rupture is on a level above all the other t1 cruisers (both combat and attack). The rest of the changes are nice, although the vexor's drone bandwidth/bay is pretty awkward. Heavy drones could use some looking at for PvP.
Heribeck Weathers
Caldari Provisions
Caldari State
#178 - 2012-10-02 18:09:22 UTC
Grath Telkin wrote:


I believe they said that the cruiser bonuses will be transfered to the t2 ships right? So say you got your wish and the Moa got its 5th mid, whats the difference between it and the eagle that likely wont see its revamp until mid summer next year?


*rubs temples* The same could be said about the new T1 logis or any of the buffed ships that the T2 havent been buffed yet almost EVERY one will make the T2 less apealign till the T2 is fixed, not just the Moa. also the eagle will get better resists and range, thats something.

Grath Telkin wrote:

CCP has flatly stated that they dislike the buffer shield tank trend happening in EVE and the lot of you ignore that and continue to cry out for the ability to do it on all shield tanked ships.


yeah they so dont like buffer shield tanks, thats why all armor cruisers are getting a shiny new mid and more speed so that armor tankign looks even sillyer in comparison to their new buffer shield tank.

tho CCP Fozzie has stated they are workign on fixign armor tanking buffer and active all together, tho no ETA, yay!

Grath Telkin wrote:

The Moa will be an active tanked brawler, the Eagle will likely now be a better version of that.

Its ok that you dont like it but you should try to at least understand it.



Moa wont be able to hit the broad side of a barn without a web, only way to fit a web is with a single ASB, but there is a good chance ASBS even single ones will be nerfed, good luck with your brawling.
Kaikka Carel
Ziea
#179 - 2012-10-02 18:09:52 UTC
Aw droneboat still has the least amount of slots total. I just can't understand why you keep cuting this one slot down. Is there a reason beside:

- Drones are a destructible source of damage/debuff
- Drones have travel time
- Utility drones don't work(except for jamming ones)
- Drones are user unfriendly
- Drones deal only EM and Exp damage types

... to handicap the ships so much?

Please. CCP Forzie, tell me that an in-built damage amplifier takes up that slot or maybe a drone bay leaves no internal hull space.
Zarnak Wulf
Task Force 641
Empyrean Edict
#180 - 2012-10-02 18:10:35 UTC
Most of these threads are all over the place but there seems to be general consensus on most points here:

Moa - needs another mid. More PG.
Rupture - too much
Maller - underwhelming.