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My idea for a bounty system (incase theyre still not 100% sure what theyre gonna do yet) [Edited]

Author
Garibaldi Sinatra
Viziam
Amarr Empire
#1 - 2012-10-02 11:36:23 UTC  |  Edited by: Garibaldi Sinatra
Ill keep it short and simple, like myself.


So pirate X has annoyed you in some way and youve chosen to get some measure of revenge by setting a bounty on him.
So i decide too set 100million isk bounty on his head. Currently all he needs to do is get his alt and kill himself.

What i would propose is too change the system slightly

Here is what i propose:
When the pirate with a bounty kills someone the person who lost a ship or pod receives a portion of the bounty upto the value of the ship they just lost (or pod including implants if its a pod) - minus an insurance cover)

Simmilarly if a Bounty Hunter Decides he wants too take a portion of that bounty, he would kill the pirate with a bounty on him and receive the value of the ship the pirate lost from the pirates bounty.


Example 1

I am in a Covetor (currently worth about 32 million) I insure my Covetor for maximum value which costs me 8 million and will net me 28 million should i die; for a total over all loss of about 12 million after receiving my insurance payout, which i have paid for.(This ofc doesnt inclue any further losses incurred from fittings.)

Now Pirate X comes along and decides he would like to gank me and have his alt take any loots which i happen too drop. Pirate X also happens to have a bounty set apon his head. This bounty was set by my CEO a few days eariler after he himself was ganked by the same Mr Pirate X. The Bounty is in total worth 200 million isk.

So Pirate X has his way with me and ganks my ship but my pod manages to escape (lucky Me). My Covetor happens to be unfitted as i have only just purchased it. So in total i stand to loose 12 million isk.

As Pirate X has a bounty on his head i receive 12 million isk worth of his bounty; from the nice guys over at the bountys office.

This means that although i have suffered a traumatic experience and collected a loss on my characters killboard stats. My Wallet remains intact. Lucky for me that i bought insurance and the pirate had a bounty set on him by my thoughtfull CEO.

Example 2

Pirate X still has 80 million isk worth of a bounty set on him by my CEO

Bounty Hunter 1 decides he wants too take some of Pirate X's Bounty. He manages too find pirate X flying a vagabond with fittings worth around 180 million isk in total.

Bounty hunter 1 manages too kill Pirate X but sadly his pod excapes. So Bounty Hunter 1 receives 80million isk from Pirate X's Bounty.




Hopefully these Example's makes my idea clear.


Discuss.

**Conquering Eve Online One Pint at a time. **(Excuse my bad spelling and or grammar ive never really valued such things especially when everyone knows what im saying regardless)

Melia Dryus
The Scope
Gallente Federation
#2 - 2012-10-02 11:43:21 UTC
This is a horrible idea and quite frankly, do you even know what the word "bounty" means in this context?

Placing a bounty on someone shouldn't make them a flying isk-spewer, that's just beyond any measure of logic.
Bubanni
Corus Aerospace
#3 - 2012-10-02 11:44:54 UTC
I am happy as long as CCP makes sure the person with bounty on his head never has a chance to profit from it himself... That insurance is taken into account, and items value ignored.... rookie ships ignored and pods not giving anything either...

Isk payout for killing a pirat with a 1bil bounty on his head when he is in a battleship worth... lets say 300mil, with an insurance paying out 80mil, should only be able to pay out 200-220mil at maximum! = 0 profit or a few mil loss if the pirat attempts to cash out himself

Items value should be ignored completly

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Garibaldi Sinatra
Viziam
Amarr Empire
#4 - 2012-10-02 11:48:17 UTC
Please Note i have edited my OP slightly too take into consideration the Bounty hunter profession.

**Conquering Eve Online One Pint at a time. **(Excuse my bad spelling and or grammar ive never really valued such things especially when everyone knows what im saying regardless)

Garibaldi Sinatra
Viziam
Amarr Empire
#5 - 2012-10-02 11:49:00 UTC
Melia Dryus wrote:
This is a horrible idea and quite frankly, do you even know what the word "bounty" means in this context?

Placing a bounty on someone shouldn't make them a flying isk-spewer, that's just beyond any measure of logic.



Please note i have edited the op slightly too take into consideration the Bounty Hunter profession - sorry i didnt complete the post before posting it :P

**Conquering Eve Online One Pint at a time. **(Excuse my bad spelling and or grammar ive never really valued such things especially when everyone knows what im saying regardless)

ACESsiggy
Pandemic Horde Inc.
#6 - 2012-10-02 11:49:27 UTC  |  Edited by: ACESsiggy
Stopped reading after " player x has annoyed you" part.

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

Garibaldi Sinatra
Viziam
Amarr Empire
#7 - 2012-10-02 11:54:36 UTC
Bubanni wrote:
I am happy as long as CCP makes sure the person with bounty on his head never has a chance to profit from it himself... That insurance is taken into account, and items value ignored.... rookie ships ignored and pods not giving anything either...

Isk payout for killing a pirat with a 1bil bounty on his head when he is in a battleship worth... lets say 300mil, with an insurance paying out 80mil, should only be able to pay out 200-220mil at maximum! = 0 profit or a few mil loss if the pirat attempts to cash out himself

Items value should be ignored completly



I agree The payout either for victims or for Bounty hunters should be limited to the ships value. If a miner happens too have fitted an expensive sheild mod and he looses it - then so beit. But at least he gets some further measure of recompense from the bounty system.

**Conquering Eve Online One Pint at a time. **(Excuse my bad spelling and or grammar ive never really valued such things especially when everyone knows what im saying regardless)

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#8 - 2012-10-02 12:38:12 UTC
God there are a lot of people that need to look further than their own game.


From what I've gleamed they're going for the best option which is something along the lines of

Ship cost - insurance payout - drop value * % = bounty pay out for killing their ship

Clone cost + implant cost * % = bounty for killing clone

% is a random amount that CCP will choose but it's going to be < 100%, call it 75% to be nice

So, if a pirate was flying a 100mil ship with 50mil of mods and the insurance pays out 50mil but he had a 6bil bounty on him that's

150mil - 50mil - 20mil drop * 75% = 60mil + the 20mil drop payout for killing a 150mil ship.

That would then be split by the people who killed him.

That's just guesswork\tinfoilhat\notbeingasretardedasyou thinking.

Correct me if I'm wrong but I think that's a reasonably exploit free system?
Darth Bri
Maniaci Dello Spazio
#9 - 2012-10-02 12:50:23 UTC  |  Edited by: Darth Bri
To
Too
Two


The obvious answer to this problem is that you shouldhave to HIRE a bounty hunter yourself, for a set price, and pay that person once you are handed the person you would like dead's corpse!

They shouldn't know they're bountied
Tres Farmer
Gallente Federation Intelligence Service
#10 - 2012-10-02 14:56:19 UTC
I'm pretty sure you're at least 2 months late with any idea that would have had a chance to make it - however bad or good it might be P
Bloodpetal
Tir Capital Management Group
#11 - 2012-10-02 15:00:49 UTC


Let me tell you what is going to happen.


They're going to let anyone set a bounty on anyone.

So, what you're going to have to worry about now, isn't the bounty set on the Pirates head, but the bounty set on your head.

Have a nice day. Pirate

Where I am.

Bloodpetal
Tir Capital Management Group
#12 - 2012-10-02 15:02:14 UTC
TheBlueMonkey wrote:
God there are a lot of people that need to look further than their own game.
From what I've gleamed they're going for the best option which is something along the lines of

...

That would then be split by the people who killed him.

That's just guesswork\tinfoilhat\notbeingasretardedasyou thinking.

Correct me if I'm wrong but I think that's a reasonably exploit free system?




They should just let the person set how they want the bounty to be paid out. 25m ISK per death, % of ship loss, etc.

Where I am.

lanyaie
Nocturnal Romance
Cynosural Field Theory.
#13 - 2012-10-02 15:22:26 UTC
Do you know how easy it would be for eve players to exploit this?
I'll let you figure it out.


Hint: How do you know the value of a ship?

Answer that and keep thinking and then think of a way to exploit it.

Spaceprincess

People who put passwords on char bazaar Eveboards are the worst.

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#14 - 2012-10-03 07:29:40 UTC  |  Edited by: TheBlueMonkey
Bloodpetal wrote:
TheBlueMonkey wrote:
God there are a lot of people that need to look further than their own game.
From what I've gleamed they're going for the best option which is something along the lines of

...

That would then be split by the people who killed him.

That's just guesswork\tinfoilhat\notbeingasretardedasyou thinking.

Correct me if I'm wrong but I think that's a reasonably exploit free system?




They should just let the person set how they want the bounty to be paid out. 25m ISK per death, % of ship loss, etc.



Person setting bounty "I want it paid out in 25mil chunks"

Pirate "ill use an alt to kill me in an ibis"


Free ISI to pirate \o/
iownuall123
Caldari Provisions
Caldari State
#15 - 2012-10-03 08:03:47 UTC
They should make bounties skill-based, that way only people who want to be a bounty hunter as a profession will bother training for it. Have a small set of skills, one that make it so you can track your target (similar to a locator agent, but speed to find depending on level, with a cooldown), one that makes it so you receive more bounty payout (without it trained you get 50% of the bounty, each level raising it by 10%), and one that allows you to claim a bounty (at lvl 5 of the skill, should take about a week or so to train up, to discourage alt podding.). There should also be an option at the bounty office to pay off your bounty, so if you don't want people to track you down, you can stop them for a price. These ideas could change bounty hunting into a profession, like it was meant to be. It might not be as well thought out as it could be, but I'm just giving out ideas here.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#16 - 2012-10-03 11:21:20 UTC  |  Edited by: TheBlueMonkey
iownuall123 wrote:
They should make bounties skill-based, that way only people who want to be a bounty hunter as a profession will bother training for it. Have a small set of skills, one that make it so you can track your target (similar to a locator agent, but speed to find depending on level, with a cooldown), one that makes it so you receive more bounty payout (without it trained you get 50% of the bounty, each level raising it by 10%), and one that allows you to claim a bounty (at lvl 5 of the skill, should take about a week or so to train up, to discourage alt podding.). There should also be an option at the bounty office to pay off your bounty, so if you don't want people to track you down, you can stop them for a price. These ideas could change bounty hunting into a profession, like it was meant to be. It might not be as well thought out as it could be, but I'm just giving out ideas here.



A week to train a level 5 skill so I can get free isk? I'd train that and not think twice about it.

the rest of the idea though, yeah, make it a proper profession and what nots but payout can't be more than cost of ship + mods after insurance payout