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Player Features and Ideas Discussion

 
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[Winter] Combat Cruisers

First post
Author
Simyaldee
Caldari Provisions
Caldari State
#61 - 2012-10-02 14:18:26 UTC
Over all the changes seem good, more in line with the Combat Close range brawlers, just a few problems.

Maller: I was hoping the Maller would be put in line with the Sacrilege, now the HAMs are getting are getting a tiny buff, a HAM Maller Brawler would have been awesome, not sure why it gets the Cargo Bay upgrade either, doesn't really need such a massive cargo bay.

Also, why no drones? it might be because the Maller isn't losing any of its ridiculous tanking, so it might be some sort of compensation to make it more vulnerable to tacklers. I have to say again, was reaaaalllyyy hoping for a Missile Maller, now it looks like the Caracal and maybe the Bellicose will be the only cruisers spamming missiles out there.

Moa: Think that that either a high or a low should be dropped for a mid, Honestly the extra dps it might get from a launcher in the spare high is minimal when compared with extra tank or tackling ability. Also, fitting a full rack of Medium Hybrid Guns is still a little difficult with the Moa, would give it a tiny percent more in the way of PG and CPU.

Vexor: Haven't flown Gallente to much, so im not sure about this, Upped its tank by a fairly substatial amount, the extra mid, will allow people to shield tank a little more effectively, kiting vexors might be a thing...the drone bay is pretty ok by me, full flight of light, full flight of medium with some room for spares.

Rupture: Still great, the removal of the extra high slot will nerf it a little bit, which it kind of needed since it was basically one of the only cruisers out there.

This is more of a question for all of the cruisers that have the sort of haphazard weapons design where you have an almost full rack of one type of weapon(in this case Turrets) and a couple of a second weapon system(in this case two launcher slots) when it only has bonuses to one weapons system. For example, have you ever seen a turret on a Caracal? it has the slots for them but everybody always fits a full rack of Launchers because its the best fit. I can't remember ever seeing a rupture with launchers in its spare highs, most people fit a neuts, this goes even more since your dropping a high slot from the ruppie, now unless your planning on fitting a Rupture with only three turrets(Why the hell would you do that when it has a double bonus to Turret Damage, your basically dropping off your dps with pretty much no other gain whatsoever) your always going to have a full rack of the bonused weapons system no matter what, and the utility highs are almost never used for

Member, Fighter and FC for The Great Harmon Institute of Technology 

Warde Guildencrantz
Caldari Provisions
Caldari State
#62 - 2012-10-02 14:20:14 UTC
Kithian Hastos wrote:


Would an ECM heavy drone with +50% increase in strength be overpowered?


yes, ridiculously

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Gorn Arming
Deep Core Mining Inc.
Caldari State
#63 - 2012-10-02 14:21:34 UTC
The Moa and Maller are still quite poor, while the new Rupture is so fast I am skeptical that any other cruiser will be worth flying.

Why does the Moa have the same powergrid as the Vexor, despite the fact that the Moa is expected to fit more guns? Why does it have only four midslots? And why is the Rupture so fast? You recognize that you've made it faster than most of the "attack" cruisers, right? Was this deliberate?
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#64 - 2012-10-02 14:23:17 UTC  |  Edited by: Gypsio III
Just echoing that it sounds absurd for the Rupture to be faster than the other races' attack cruisers.
Harvey James
The Sengoku Legacy
#65 - 2012-10-02 14:23:34 UTC  |  Edited by: Harvey James
Warde Guildencrantz wrote:
Kithian Hastos wrote:


Would an ECM heavy drone with +50% increase in strength be overpowered?


yes, ridiculously


indeed they have 12.5 ecm strength already so think mini falcons with that bonus.. lol that would bee funny to see in AT.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Jerick Ludhowe
Internet Tuff Guys
#66 - 2012-10-02 14:24:46 UTC
I'm usually hyper critical of these changes however these looks absolutely fantastic! Lol

My only two suggestion at this point which seems to follow the trend in this thread so far is for the removal of 1 low from the moa in exchange for 1 mid slot as well as a reduction to the speed of the rupture. Rupture has two damage bonuses and will be traveling at similar speeds as some of the attack cruisers. I'd advise it's speed be dropped by 20ish.
Warde Guildencrantz
Caldari Provisions
Caldari State
#67 - 2012-10-02 14:25:48 UTC
Sheynan wrote:


Utility highs are cool, it's about time we have them on something else than minmatar ships. I think the Moa might even have enough pg to fit a medium neut into that


nothing cruiser sized of caldari will ever fit a medium neut

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Pinky Denmark
The Cursed Navy
#68 - 2012-10-02 14:28:42 UTC  |  Edited by: Pinky Denmark
I am a little puzzled why the Minmatar and Gallente combat cruisers doesn't follow the line of Combat ships with a Repair bonus for the Vexor and Shield Boost bonus for the Rupture. The Vexor and Rupture looks more in line with Attack Cruisers suited up for dps and not so much staying power... In my opinion Minmatar should have a tank cruiser and Gallente should have a cruiser with a repair bonus to follow the trends and perhaps break the obsolete image of Minmatar as a buffer gank race and the image of Gallente Droneboats with 1 unused bonus.

What is the argumentation behind these lay-outs?

Moa:
Giving the Moa only 4 medslots in return for a near useless 6th hi-slot is one of the few things I expected a balancing team to fix and not pass on the eternally haunt the Moa.

The Moa as a Shield tanking gunboat desperately needs more medslots than a missile ship (e.g. Caracal) to properly function in combat. With both blasters and railguns being an option the Moa need at least:
  • Propulsion
  • Tank mod (Shield Extender / Shield Booster)
  • At least 1 resist module
  • Tackle (Blasters need at least web + scrambler or Point + Tracking Computer for Railguns)
  • Cap Booster, 2nd resist module, Shield Boost Amplifier, Tracking Computer, ECCM etc etc


Rupture:
With a dual dps bonus and a base velocity 35 m/s higher than any other combat cruiser I think it the base velocity should be closer to 205-210 m/s. Also I'd recommend dropping 5m3 drone bay as it is pointless for 99% of the pilots (just guessing).
In regards to fitting it seems the Rupture has a bit too plenty powergrid but I'll need to look closer to the whole picture...

Vexor:
I know drone people would like versatility and hate to lose drones, but I can't help feel 75 drone bandwith is a little heavy as long it still has enough drone bay for a spare flight of light drones. I'd rather the Vexor actually had enough fitting to fit medium sized guns while having a decent tank instead devastating drone swarms and a unused bonus...
Dr Sheng-Ji Yang
Doomheim
#69 - 2012-10-02 14:29:50 UTC
This is all.... Bah.

Simply compare the NEW Rupture to the new Omen.
Rupture with additional medium will have more tank is a LOT faster and has similar maybe even more firepower plus a neut.
Super job guys (caution: sarkasm is on)

Maller is still a completely joke. If I fit Blasters on it it will be a nice Brawler. Moa is a completely joke. And you now it.
Vexor.... well it is the pve boat as always.

So what do you propose us?
A big BUFF to the already almighty Rupture and laughable buffs to the other cruisers.
Are there so many Minmatar players you fear if they loose their winmatar status?

Why should I fly a new caracal, new omen or even a new kitey rail Thorax when Rupture is a LOT faster, has more tank with this new mid slot and same or even more firepower????
Yeah you will say use a maller then. LOL. Very funny. The lasers on the Maller will still s... and with Blasters it will get kited by the rupture. Hahaha.
Rupture vs Rail Moa? You know the outcome: Rupture under Moas guns= Moa dead. Blaster Moa? Gets kited by Rupture to hell.
And Vexor? Well Gallente would REALLY need some love. It is still the PVE boat as always.

And why do minmatar medium turrets kill frigs better than any other medium weapon which is considered to kill cruisers?
You will never get a frig Shot with Medium pulse lasers if it is under your guns. Trying this with a medium AC fitted ship= you die.
That is overkill.
Burseg Sardaukar
Free State Project
#70 - 2012-10-02 14:31:47 UTC
War Kitten wrote:
Registering Vexor pilot approval.

The other changes look nice too. I expect some Rupture fans to start crying about the -1H slot though. :)


Actually I'm crying about the -1 on the Vexor, myself.

My Alliance used the crap out of slot as a medium RR, with 6+ people in little gangs, each with an RR, we've pissed off many a war target when our T1 cruisers wouldn't die as easily as they thought.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Bienator II
madmen of the skies
#71 - 2012-10-02 14:37:25 UTC
a maller without neut, dronebay, range or tracking bonus is still the weakest cruiser of the four. Sure i would like to test it first before commenting but it still looks like the old brick to me - just a little bit easier to fitt.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Major Killz
inglorious bastards.
#72 - 2012-10-02 14:38:15 UTC  |  Edited by: Major Killz
First of all. The dudes complaining about the Rupture getting a boost are p deluded. The ship got 1 mid slot and lost a utility slot. Every other combat cruiser received a significant boost. Either a damage bonus or extra slots. The Vexor is the worse offender and probably, along with other Gallente ships should be near overpowered given Gallente ships lack of versatility.

Only those who understand meta combat aspects of Eve will see the usefulness of a forth mid slot. Most will just think about having an extra shield extender.

In anycase, if the Rupture didn't get a forth mid slot many attack cruisers would overshadow a Rupture close or long range and according to CCP that's not suppose to happen.

So only 3 of the 4 cruisers on that list got boosted. The Rupture is the same ship and all of the combat cruisers got a increase in velocity.

EDIT: Also, to the r3t@rds. The Omen will and does do significantly more damage @ 17km than a shield-Rupture. The new Caracal and Bellicose will also out damage a Rupture @ those ranges with more tank. Infact the shield-Rupture will have as much damage and tnak as a shield-thorax @ 20km.

[u]Ich bin ein Pirat ![/u]

DarthNefarius
Minmatar Heavy Industries
#73 - 2012-10-02 14:38:45 UTC
+1 for the amount of posts CCP Fozzie, after the Summer of Silence its nice to see some activity for Eve. Dunno TBH how much I'll personally use these crusers though I pretty much skipped them when I first started Eve 2 years ago.
Are they meant now to be level 1-3 mission boats? TBH I doubt they'/ll see much action in NULL fleet doctorines when HACs, T3's & BS's are so much more powerfull. Its good newbies get some buffs though.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Frothgar
State War Academy
Caldari State
#74 - 2012-10-02 14:39:49 UTC  |  Edited by: Frothgar
What sort of fitting goals do you have for the Moa? EG 200 or 250 rails on a kiting fit? I would really like to see people being able to paly with fits like Heavy Beams, 720s, 250s with a small tank (1LSE, or 800 plate) with no more than 1 RCU or 2 Rigs.
Iris Bravemount
Golden Grinding Gears
#75 - 2012-10-02 14:40:22 UTC  |  Edited by: Iris Bravemount
Great!

Thanks for not giving the vexor an active repper bonus, those always feel wasted.

Mad props for making the moa useful! I hope the Ferox will get the same treatment!

However, why did you remove utility high slots on the maller and the vexor? No love for NOS modules?

Can't really tell what to think about the ruppy, I don't know that ship at all.

My suggestion: replace all active tank boni (as in on all ships in the game) with either damage, range or passive resist boni. The latter apply to both active and passive tanking. Do I think about a +dmg +falloff brutix? Do I? :)

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Satracz
Caldari Provisions
Caldari State
#76 - 2012-10-02 14:41:21 UTC
Deez Icho wrote:
Why Moa have only 4 medium slots? As brawler he need tank and good tackle options, we put scrambler, web and MWD and only 1 medium slot left for tank. Better remove 1 hight slot and give additional 1 medium, trade for 1 low slot will be good too.

Slowest ship of this type, so a lot of low sots only can have at dealing damage. This ship have bonus for shield not for armor.



100'% agree
If you dont want too add an Extra Mid - 1 Lowslot pls....
otherwise Moa is a real bad Cruiser :/
Mizhir
Devara Biotech
#77 - 2012-10-02 14:42:17 UTC
Wouldn't the rupture steal the spotlight from the Stabber with its 4 mids? I would love to see both ships viable and different.

Pinky Denmark wrote:
I am a little puzzled why the Minmatar and Gallente combat cruisers doesn't follow the line of Combat ships with a Repair bonus for the Vexor and Shield Boost bonus for the Rupture. The Vexor and Rupture looks more in line with Attack Cruisers suited up for dps and not so much staying power... In my opinion Minmatar should have a tank cruiser and Gallente should have a cruiser with a repair bonus to follow the trends and perhaps break the obsolete image of Minmatar as a buffer gank race and the image of Gallente Droneboats with 1 unused bonus.



I would rather see the Rupture being open to both shield and armor tanking rather than being shoehorned to an active shield tanked ship. Bonus for active tanking should be a niche role and I would prefer it to be an option for all ships rather than having a shiplineup which is perfectly matched for that type of tanking.

Also, Minmatar tank with speed and guns :)

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MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
#78 - 2012-10-02 14:52:39 UTC
Great start,

Moa suggestions for me would be -1 high +1 mid. Then it will be a clear path forward from the Merlin. Maybe a tad more speed and grid as well.

Going to agree with above posts that the Maller needs at least 3 light drones or it will be useless for pve and subpar on dps.

Vexor and Ruppie look good (my minnie toon is smiling from ear to ear with the speed + mid slot buff, makes the cane nerf a little easier to take)

Looking at the changes overall to missiles, destroyers, attack / ewar / logistics cruisers you can see the direction CCP is going for enhanced group play with more synergy between ships and even cross race groupings. All my missile boats will want a pocket Bellicose! Glad you have the marbles to make some change to shake up the status quo CCP
Bienator II
madmen of the skies
#79 - 2012-10-02 14:52:59 UTC
btw when is all this stuff on a test server? i think the guy from pyfa requires a running server to grab all the specs for a new build

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Tsubutai
Perkone
Caldari State
#80 - 2012-10-02 14:54:19 UTC
Mizhir wrote:
Wouldn't the rupture steal the spotlight from the Stabber with its 4 mids? I would love to see both ships viable and different.

This, pretty much. I'm playing around with them in evehq and I can't come up with anything I can do with a stabber that the rupture doesn't do better.