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Player Features and Ideas Discussion

 
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[Winter] Combat Cruisers

First post
Author
Veshta Yoshida
PIE Inc.
Khimi Harar
#21 - 2012-10-02 12:49:31 UTC
Would be less dramatic changes as they were tier3 to begin with. Liking the close range brawler theme.

O.M.G. four mid vexors and ruptures are going to be super annoying, can't be arsed to do the math but reckon cpu should/could be used to mitigate most of that Big smile

Maller Abaddonified, lovely. Not sure the cap increase is sufficient though, think it might need 100 more or so.
Harvey James
The Sengoku Legacy
#22 - 2012-10-02 12:51:01 UTC
Sheynan wrote:
War Kitten wrote:
Registering Vexor pilot approval.

The other changes look nice too. I expect some Rupture fans to start crying about the -1H slot though. :)


I gladly trade the highslot, that was difficult to fit anyway, against the midslot and another 25 cpu


+1

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#23 - 2012-10-02 12:53:44 UTC  |  Edited by: Harvey James
Also not a fan of the increased sensor strength across the board we are getting a stealth nerf to ecm.
but yes that ruppy is suspiciously similar to a cane too many ships are getting the you can shield tank too lets ignore armour .
It really shouldn't have the same drone capacity as the cane moa doesn't have the same as a ferox

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Zarnak Wulf
Task Force 641
Empyrean Edict
#24 - 2012-10-02 13:01:13 UTC
I need to crunch the Moa's grid but it doesn't look on face value to have gotten that much of a buff. I currently need the genolution implant set to squeeze a fit onto it. The grid improvement is a bit underwhelming. I like the Moa's bonus change though. I also like that the Rupture has one nuet rather then two.
Reppyk
The Black Shell
#25 - 2012-10-02 13:01:19 UTC
Attack/combat T1 cruisers, 2012 edition :mwd point 2xLSE or 2xASB all of them !

~the golden age of Nano, by Fozzie~




-1 high +1 med or -1 low +1 med for the Moa maybe.
The maller needs a pair of drones (poor cute little maller, all alone in space).
Nerf dat' ruppie drone bay.

I AM SPACE CAPTAIN REPPYK. BEWARE.

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Tatjana Braun
Black Lotus Industrial
#26 - 2012-10-02 13:01:30 UTC
looks good...
BUT!
why not one dd and one tank at the combet ships? I like it at the BC and BS size and at the most races you have it also at the frigs..
why don't put this red line thrue all ships?

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Gempei
Marvinovi pratele
#27 - 2012-10-02 13:02:46 UTC
War Kitten wrote:
I expect some Rupture fans to start crying about the -1H slot though. :)

I expect better shield rupture Lol
Warde Guildencrantz
Caldari Provisions
Caldari State
#28 - 2012-10-02 13:03:10 UTC
6th moa high->mid

(because honestly, you can't get anything useful in that 6th slot, why would you put it. Stop putting placeholder slots)

everything else is good

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Bubanni
Corus Aerospace
#29 - 2012-10-02 13:03:53 UTC
add more EHP to frigs and cruisers :D ALL OF THEM!

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Wivabel
Federal Defense Union
Gallente Federation
#30 - 2012-10-02 13:04:33 UTC
Also can the Vexor have a decent drone bay pls make it 75/150 justify the fact that it gets only 13 slots compared to 14 for the rest.






P.S.
(its not cool to give drone boats 1 less slot than other ships they already have enough drawbacks as it is)

I am not sure if I am going to log in anymore.......

Galphii
Caldari Provisions
Caldari State
#31 - 2012-10-02 13:05:10 UTC
The Maller is still a useless brick, just more... bricky. It doesn't need that big cargohold either, as a laser boat it won't use much for ammo (assuming everyone won't just keep using projectiles on it, because better damage + no cap use = WIN). The Amarr are the 2nd drone race and this thing doesn't even get a set of lights, while the Moa gets to keep its 3 drones? (The Moa's got an extra highslot for a missile launcher, it doesn't need the drones). And without that utility high and cap use bonus the Maller is going to have big power problems; how about an extra midslot to mount a cap booster instead of that extra low (toughness was never its problem, 6 lows is cute but unnecessary, and for the love of god, give it at least a couple of drones).

Moa is probably going to be better with the damage bonus, although medium hybrids are the real issue with mid-sized hybrid boats so it's hard to judge. It really doesn't need the drones though, and consider losing a low to gain a midslot for better tanking and such, the 4/4 low/mid arrangement is very un-caldari like!

Big improvement for the Vexor, I like its greater toughness and mobility a lot, the rest of its stats are fine.

I had hoped to see the end of the Minmatar armour tanking ships - the Ruppy, Hurricane and Typhoon (and Nidhoggur). Everything else they have is shield and speed, so it's weird that just these 3 that require a completely different skill set. Please give some thought to 5 mids and 4 lows for the Rupture (and more shields, less armour) to bring it into line with just about the entirety of the rest of the Matari fleet. The Ruppy doesn't need so many drones either; it's already the best T1 cruiser and that isn't going to change based on what I've seen here, so consider taking it down to 10 or 15m3.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Deez Icho
Perkone
Caldari State
#32 - 2012-10-02 13:05:56 UTC
Moa increase PG by 50, cant fit full rack of blasters or rails + MWD, while other ship can make it + some tank. Just don't forget that with patch beams and arty have less 10% pg on fit.
Harvey James
The Sengoku Legacy
#33 - 2012-10-02 13:06:02 UTC
Zarnak Wulf wrote:
I need to crunch the Moa's grid but it doesn't look on face value to have gotten that much of a buff. I currently need the genolution implant set to squeeze a fit onto it. The grid improvement is a bit underwhelming. I like the Moa's bonus change though. I also like that the Rupture has one nuet rather then two.


mm.. mini shield neuty nano cane thats sounds like a good idea :P

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Warde Guildencrantz
Caldari Provisions
Caldari State
#34 - 2012-10-02 13:07:06 UTC
Galphii wrote:


Moa is probably going to be better with the damage bonus, although medium hybrids are the real issue with mid-sized hybrid boats so it's hard to judge. It really doesn't need the drones though, and consider losing a low to gain a midslot for better tanking and such, the 4/4 low/mid arrangement is very un-caldari like!



medium rails is what i think you meant to say, medium blasters are fine

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Hoarr
Caldari Provisions
Caldari State
#35 - 2012-10-02 13:15:51 UTC
I'm fairly happy with all of these changes, but the rupture is a bit OP (coming from someone who loves them). Extra 50 m/s base and 4 mids? Holy crap this thing is going to be awesome.
Harvey James
The Sengoku Legacy
#36 - 2012-10-02 13:18:17 UTC
Hoarr wrote:
I'm fairly happy with all of these changes, but the rupture is a bit OP (coming from someone who loves them). Extra 50 m/s base and 4 mids? Holy crap this thing is going to be awesome.


I wouldnt even call it a combat cruiser its clearly a attack cruiser its bloody faster than a thorax why?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Mizhir
Devara Biotech
#37 - 2012-10-02 13:19:52 UTC
Awesome changes, but there are a few things that makes me wonder.

Why doesn't the maller have any drones? even the Moa got 3 and the Stabber 1. The Maller still needs a helping hand so it could use a few drones.

4 Mids for the Moa doesn't seem to work well. You have given it bonus for a brawler ship but it will be unable to fit a good tackle and tank. And why the drones? Isn't it a better idea to replace them with higher PG and cpu?

4 Mids for Vexor and Rupture will greatly improve them against frigs. Be careful to not make them too powerful. The extra mid also means that these ships will be even more useful as shield tankers. So unless you improve armor tanking I expect that even more people will shieldtank their cruisers. Both these and the attack cruisers are likely to be shield tanked.

Personally I love the Rupture changes. Trading a neut for a web is a good trade for a shield rupture. However I would like to see more support for armor ruptures. Remember that Minmatar are armor tankers too.

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Sheynan
Lighting the blight
#38 - 2012-10-02 13:21:59 UTC
After a few EFT tests with the new Moa I think it could really use an additional 50pg , making it 850 pg (which would still be less than the Rupture has)

There is not much use for that spare high if you can't fit a med neut or for the shield resist bonus if you can't fit a sufficient amount of LSEs.
Vladimir Norkoff
Income Redistribution Service
#39 - 2012-10-02 13:22:51 UTC
Well I only fly the Vexor and Moa with any regularity, so I'll just comment about them...
CCP Fozzie wrote:
Moa:
Cruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
5% bonus to shield resistances

Slot layout: 6 H, 4 M, 4 L, 5 turrets, 2 launchers
Fittings: 800 PWG (+20), 375 CPU (+15)
Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24)
Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2)
Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s
Drones (bandwidth / bay): 15 / 15
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7
Sensor strength: 17 Gravimetric (+1)
Signature radius: 135
Cargo capacity: 450 (+200)


Vexor:
Cruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
10% bonus to drone hitpoints, damage and mining yield

Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets
Fittings: 800 PWG (+125), 300 CPU (+30)
Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515)
Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2)
Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3)
Drones (bandwidth / bay): 75 / 100
Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1)
Sensor strength: 16 Magnetometric (+2)
Signature radius: 145 (-5)
Cargo capacity: 480

So the Moa is now a giant Merlin. Tbh wouldn't mind seeing a low or high slot moved to the mid. 4 mids doesn't leave alot for a shield tanking brick brawler. Cuz let's face it, that's what it is. It's slower than most other new cruisers, and it's gonna end up using blasters (rails still suck). So it has to survive long enough to catch it's target (somehow) and then hold it there (point + web), to apply it's rather short-range high-dps damage. And 4 mids ain't enough to do that.

Vexor is.... wow. More grid. More CPU. More slots. More speed. More tank. It's kinda frightening. I am a huge fan of the Vexor. I have more kills with it than any other ship. But I do think that 4th midslot is a bad idea. It makes shield glass-cannon fits very viable. Too much so. We're looking at 850+dps and 25K ehp with scram.... That's just a bit... yeah.
Major Killz
inglorious bastards.
#40 - 2012-10-02 13:29:14 UTC
4 mids on the RUPTURE \0/ WE STILL IN BIZNEZZ BABY!

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