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im looking at the gap between pve and pvp and wondering.

First post
Author
Mirima Thurander
#1 - 2012-10-01 23:44:35 UTC
I like that there making npcs smarter. But what about making them to where u need more pvp stile fits to do missions.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Fkn Arson
Aliastra
Gallente Federation
#2 - 2012-10-01 23:49:08 UTC
I believe that is the entire point behind what they are doing to the npc's. Its a gradual shift towards wanting there to be little differences between pve and pvp setups/skillsets.
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#3 - 2012-10-01 23:51:05 UTC
Fkn Arson wrote:
I believe that is the entire point behind what they are doing to the npc's. Its a gradual shift towards wanting there to be little differences between pve and pvp setups/skillsets.


Absolutely,

The gradual notching up in the NPC AI levels will mean that players are going to have to move away from 'this is sort of ok' fits, to fitting specifically and carefully.

I'm pretty sure it will be a natural change, but it's one that I'm quite looking forward to.

Thanks and fly safe.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Dinsdale Pirannha
Pirannha Corp
#4 - 2012-10-01 23:55:00 UTC
ISD Suvetar wrote:
Fkn Arson wrote:
I believe that is the entire point behind what they are doing to the npc's. Its a gradual shift towards wanting there to be little differences between pve and pvp setups/skillsets.


Absolutely,

The gradual notching up in the NPC AI levels will mean that players are going to have to move away from 'this is sort of ok' fits, to fitting specifically and carefully.

I'm pretty sure it will be a natural change, but it's one that I'm quite looking forward to.

Thanks and fly safe.


Once again, a disaster for people trying to make ISK to pay for their account.
The bottom line is fits that work for ISK generation are NOT PvP fits.

How many people fit MwD's and blasters in a mission?
Of course, this is all part of the plan to wipe out high sec entirely, but that is another thread.
Fkn Arson
Aliastra
Gallente Federation
#5 - 2012-10-02 00:05:01 UTC
Dinsdale Pirannha wrote:
ISD Suvetar wrote:
[quote=Fkn Arson]I believe that is the entire point behind what they are doing to the npc's. Its a gradual shift towards wanting there to be little differences between pve and pvp setups/skillsets.

How many people fit MwD's and blasters in a mission?


Why are they not used in missions?
Jonah Gravenstein
Machiavellian Space Bastards
#6 - 2012-10-02 00:07:42 UTC
Fkn Arson wrote:
Dinsdale Pirannha wrote:
ISD Suvetar wrote:
[quote=Fkn Arson]I believe that is the entire point behind what they are doing to the npc's. Its a gradual shift towards wanting there to be little differences between pve and pvp setups/skillsets.

How many people fit MwD's and blasters in a mission?


Why are they not used in missions?


MWDs are used in missions, upside really really fast ship, downside you have a huge sig radius so when it's active you take more damage. Dinsdale is just really really unhappy about the AI changes as can be seen by his tinfoil threads in both General Discussion and the New Player Q&A. I can't comment on blasters, I prefer autocannons.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Alavaria Fera
GoonWaffe
#7 - 2012-10-02 00:10:01 UTC
Jonah Gravenstein wrote:
Fkn Arson wrote:
Dinsdale Pirannha wrote:
ISD Suvetar wrote:
[quote=Fkn Arson]I believe that is the entire point behind what they are doing to the npc's. Its a gradual shift towards wanting there to be little differences between pve and pvp setups/skillsets.

How many people fit MwD's and blasters in a mission?

Why are they not used in missions?

MWDs are used in missions, upside really really fast ship, downside you have a huge sig radius so when it's active you take more damage. Dinsdale is just really really unhappy about the AI changes as can be seen by his tinfoil threads in both General Discussion and the New Player Q&A. I can't comment on blasters, I prefer autocannons.

Blasters can be nice, though I think usually people use afterburners for missions....

But you have the 100mn AB Loki, so ~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Paul Oliver
Doomheim
#8 - 2012-10-02 00:10:49 UTC  |  Edited by: Paul Oliver
Dinsdale Pirannha wrote:
Once again, a disaster for people trying to make ISK to pay for their account.
The bottom line is fits that work for ISK generation are NOT PvP fits.

How many people fit MwD's and blasters in a mission?
Of course, this is all part of the plan to wipe out high sec entirely, but that is another thread.

Honestly Dinsdale, you're doing it wrong. Stop playing EVE Online to make enough isk to plex EVE Online and just enjoy EVE Online.

Oh and as far as how many people fit microwarps and blasters for missions, you can count atleast one right here, I love pulsing my ship's microwarp to cover distance quickly towards a group of npcs, making sure to spiral towards the group manually to maintain optimal transversal so they can barely hit me, then when I get in range sending drones to chew away at my target while I smack them with my blasters. All the while paying attention to my armor level as my armor reps do their business, knowing just the right time to recall my drones as I'm aligning to a warp out point, having them return just when I hit three quarters impulse and warping off right before the npcs overcome my repair rate and the armor alarm goes off.

Some folks say that pve is boring, yeah it can be very boring, if you reduce pve to some mindless routine conducted for the sole purpose of making enough isk to pay for a game just so you can repeat the same routine another month. Ugh
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
Fkn Arson
Aliastra
Gallente Federation
#9 - 2012-10-02 00:11:28 UTC
Jonah Gravenstein wrote:
Fkn Arson wrote:
Dinsdale Pirannha wrote:
ISD Suvetar wrote:
[quote=Fkn Arson]I believe that is the entire point behind what they are doing to the npc's. Its a gradual shift towards wanting there to be little differences between pve and pvp setups/skillsets.

How many people fit MwD's and blasters in a mission?


Why are they not used in missions?


MWDs are used in missions, upside really really fast ship, downside you have a huge sig radius so when it's active you take more damage. Dinsdale is just really really unhappy about the AI changes as can be seen by his tinfoil threads in both General Discussion and the New Player Q&A. I can't comment on blasters, I prefer autocannons.


I generally know the reasons why they are and aren't, and I know from reading his previous threads his general disdain for any change. I just wanted to potentially get him into thinking about the reasons why.

I'm also hauling a crapton of POS fuel at the moment, not exactly fun.
Sheynan
Lighting the blight
#10 - 2012-10-02 00:11:38 UTC
the problem with this is that the carebear outcry will be massive...

...waaaah that rat is pointing meee...


...what I have to fit a warp disruptor and a web to stop Kruul from running away ? But that takes up 2 precious navy invu field spaces ...






Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#11 - 2012-10-02 00:15:00 UTC
if you want NPCs to be like players in pvp you need to significantly reduce the number or rats, have every rat have random chances of dropping modules, faction modules, officermodules, and up to 90 plex.


but seriously, hurting mission runners is the worst thing you could do for the game.
Selinate
#12 - 2012-10-02 00:18:04 UTC
Dinsdale Pirannha wrote:
.

How many people fit MwD's and blasters in a mission?
Of course, this is all part of the plan to wipe out high sec entirely, but that is another thread.


I fit pulses on a retribution and went to town on some missions earlier in my Eve experience. I think they were level 3 missions...

That was more fun than the way most people do it.
Alavaria Fera
GoonWaffe
#13 - 2012-10-02 00:20:02 UTC
Herping yourDerp wrote:
but seriously, hurting mission runners is the worst thing you could do for the game.

Nah, we should let the FW people keep on crashing the items they buy with LP, that helps move the reward out to lowesec.

Where they can use stealth bombers or incursii to make lp

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jonah Gravenstein
Machiavellian Space Bastards
#14 - 2012-10-02 00:26:22 UTC  |  Edited by: Jonah Gravenstein
Fkn Arson wrote:


I generally know the reasons why they are and aren't, and I know from reading his previous threads his general disdain for any change. I just wanted to potentially get him into thinking about the reasons why.

I'm also hauling a crapton of POS fuel at the moment, not exactly fun.


My bad Oops I thought you were looking for a serious answer Lol

MWD is handy as hell for close up in your face weapons though, sometimes an AB just doesn't cover the 100km to the next spawn/accel gate fast enough.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Alavaria Fera
GoonWaffe
#15 - 2012-10-02 00:31:25 UTC
Jonah Gravenstein wrote:
MWD is handy as hell for close up in your face weapons though, sometimes an AB just doesn't cover the 100km to the next spawn/accel gate fast enough.

I assume double prop isn't too common?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jonah Gravenstein
Machiavellian Space Bastards
#16 - 2012-10-02 00:34:33 UTC
Alavaria Fera wrote:

I assume double prop isn't too common?


Dual Prop for missions? never really tried it, I may give it a go, could be an hilarious explosion Big smile

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Rengerel en Distel
#17 - 2012-10-02 00:36:08 UTC
How about we keep the comment threads to the comment threads the devs have asked us to?

With the increase in shiptoasting, the Report timer needs to be shortened.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#18 - 2012-10-02 00:37:32 UTC
Mwd,scram,point mandatory for most mission running is where missions need to be..even chasing npc from belt to belt using D-scan until then..mush.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Smiknight
Smiknight Corporation
#19 - 2012-10-02 00:37:43 UTC
MWDs work great as long as 'natural phenomenon are interrupting your ability to use that module' doesn't come into play.
A reward devoid of risk is no reward at all, but is instead a handout.
Mirima Thurander
#20 - 2012-10-02 00:41:00 UTC
I think that less rats but them being more engaging to fight would be a good thing.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

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