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CCP give us carriers in highsec plox

Author
Nestara Aldent
Citimatics
#41 - 2012-10-01 21:24:25 UTC
James Amril-Kesh wrote:
Nestara Aldent wrote:
Look above, gankers will suicide a noobship you cant just log off (15m timer) or warp off. So webbing trick doesnt work.

Uh, what? Have you actually tried this?


Again, even if that only delays log off, you cant use webbing trick when youre out of alignment - and you wont be aligned due to being bumped. I however know thats used to prevent ppl from logging off in a freighter before gank fleet is assembled.
Tarsas Phage
Sniggerdly
#42 - 2012-10-01 22:36:09 UTC
Not replying to any specific post here, but I'd like to impart an amusing sight I witnessed last night.

I was sitting on a gate last night admiring the view and a obelisk came through. Followed by about 5 logis. The obelisk dropped cloak to warp, the logis put all their RR on it, and a corpmate webbed it into warp.

Obviously, these guys were executing a decently-concieved plan to ensure their Obi's survivability in light of all the recent pipe ganking. That right there is the EVE way.

So if you're sitting here whining why you can't be assured that you'll be able to haul whatever you want anywhere with impunity, you should consider spending less time forum-whining and more time being tactically creative.
Wreckedu
Order of the Lions Mane
#43 - 2012-10-02 02:08:34 UTC  |  Edited by: Wreckedu
Ok I think alot of you are misunderstanding exactly what nestara is asking for. you all seem to think she is asking for full force and functional carriers in highsec. when she is really asking for a freighter/carrier type ship whos sole purpose is it transport unpackaged ships. At this time we are limited to an Orca which unfortunatly only holds 400k m3 in its ship bay. I would personally like to see another ship equiv to an Orca just with a 1mil or 1.5mil m3 ship bay. Mostly this issue will only apply to incursion circles or people relocating numerous ships. I can definatly sympathize with nestara on moving multiple large ships around highsec is a bit of an overly tedious process. when incursion/mission ships are in low risk of loss (usually) so will have t2/faction mods and rigs. meaning you dont exactly want to repackage the damn thing everytime you decide to move. Also on another front. I believe it would make high-sec wars a little more interesting as a corp could have one of these ships on station to reship on the fly for multiple people.

I Second nestara in the need for a ship with a large shipbay availible to high-sec but i do not agree with current carriers being allowed back into highsec.
just my .02 isk
ShahFluffers
Ice Fire Warriors
#44 - 2012-10-02 03:06:36 UTC  |  Edited by: ShahFluffers
Wreckedu wrote:
Ok I think alot of you are misunderstanding exactly what nestara is asking for. you all seem to think she is asking for full force and functional carriers in highsec. when she is really asking for a freighter/carrier type ship whos sole purpose is it transport unpackaged ships.

We got that. We're picking apart the premise of the idea though (see: the reason the OP presented the idea). It's flawed and all the OP seems to be doing is putting his/her fingers in his/her ears and saying "lalalalala" when many people offer many, many, many current counters to "the problem."

Wreckedu wrote:

At this time we are limited to an Orca which unfortunatly only holds 400k m3 in its ship bay. I would personally like to see another ship equiv to an Orca just with a 1mil or 1.5mil m3 ship bay. Mostly this issue will only apply to incursion circles or people relocating numerous ships.

There are currently grumblings that "power projection" is too easy and should be whacked hard by the nerf-bat. This idea would run counter to that by making logistics that much safer and easier.

Now don't get me wrong... I'm sure quite a few people would enjoy the idea of a battleship carrying ship for high-sec... at first. But I'm also equally certain that peoples' minds would quickly change when large entities like TEST, CFC, and "griefer alliances" begin to take advantage of and abuse those same logistical and tactical abilities.

Wreckedu wrote:
I can definatly sympathize with nestara on moving multiple large ships around highsec is a bit of an overly tedious process. when incursion/mission ships are in low risk of loss (usually) so will have t2/faction mods and rigs. meaning you dont exactly want to repackage the damn thing everytime you decide to move.

So basically... because people decide to pimp out their ships with expensive mods and rigs (making them not want to repackage their ship)... the game should change certain mechanics to make moving such large expensive things that much easier and that much safer?
Self-centered much?

Wreckedu wrote:
I believe it would make high-sec wars a little more interesting as a corp could have one of these ships on station to reship on the fly for multiple people.

Which then raises the bar for what corps need to be "effective" and creates a wider gap between older, more wealthy players/corps and younger, poorer players/corps. Malcanis' Law.
Joe Risalo
State War Academy
Caldari State
#45 - 2012-10-02 03:27:24 UTC
Schmata Bastanold wrote:
Nestara Aldent wrote:
Sorry I wont fill a freighter with 5b or more of rigged ships and modules. It simply makes no sense. Why the game should be a PITA just so someone can suicide gank completely helpless victiom (theres no way to prevent suicide ganking as a freighter pilot).

If you want suicide ganking to be allowed, why not, but.. those freighter pilots must have a game mechanic that allows them to avoid suicide ganking. Without it its one sided completely, and its not a matter will you be ganked, but when.


You know this game is basically all about PVP, right? And suicide ganking IS allowed, in fact it is one of those parts where emergent gameplay is visible. And freighter pilots have game mechanics to avoid getting ganked , you should do some research instead of starting IWIN threads.


bring more friends.

You can still gank a carrier, just takes more ppl...
Tippia
Sunshine and Lollipops
#46 - 2012-10-02 03:40:00 UTC  |  Edited by: Tippia
Joe Risalo wrote:
You can still gank a carrier, just takes more ppl...
Yes. More people than a node can handle.

Asuka Solo wrote:
I was actually thinking the other way around... Sub caps have no business attacking supers.... They should be effective vs capitals.... and support capitals.... vs supers they should be nigh useless even in blobs.
No, they really shouldn't. Supers should be deathly afraid of subcaps since their main goal is to be the same kind of threat to normal caps. This would require them to come with their own subcap escort to fend off that threat.

Welcome to EVE. Bigger is not better. Bigger is, in fact, just bigger and remains quite vulnerable to those smaller things.

Nestara Aldent wrote:
Again, even if that only delays log off, you cant use webbing trick when youre out of alignment - and you wont be aligned due to being bumped.
You got that part backwards. Bumping doesn't work because the webbing trick ensures that you're insta-aligned — there's no time for him to bump you. No matter how much you wish that it didn't, webbing works. All of the tactics work. That's why they have come about throughout the years. You just refuse to use them.

Quote:
Again, this has nothing to do with a freighter, theres legitimate need for carrier in highsec to make logistics easier! You cant just say "do it manually"!
No, there really isn't, and yes we can. Highsec logistics are trivial as it is, even when it comes to moving ships, and freighters are part of what makes it so. If all you want is a freighter that can move assembled ships, then realise that this will be no safer than doing so with the existing freighter are — if anything, it will mean you incur bigger losses when you get ganked (which you will be because you refuse to employ the myriad of safety tactics that are available to you).
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#47 - 2012-10-02 04:24:38 UTC  |  Edited by: Asuka Solo
Tippia wrote:

Asuka Solo wrote:
I was actually thinking the other way around... Sub caps have no business attacking supers.... They should be effective vs capitals.... and support capitals.... vs supers they should be nigh useless even in blobs.
No, they really shouldn't. Supers should be deathly afraid of subcaps since their main goal is to be the same kind of threat to normal caps. This would require them to come with their own subcap escort to fend off that threat.

Welcome to EVE. Bigger is not better. Bigger is, in fact, just bigger and remains quite vulnerable to those smaller things.


Yes, they really should. Given sub caps have 3 distinct hull sizes (not discounting guns, drone and ammo sizes, with possible e-war modules also falling vitcim to module sizes for specific hulls) and capitals and supers combined only have 2.... there are too many gaps between sub cap development and the existing capital lines to allow anything smaller than a BS to be a threat to supers tbh.

With that, I'm going to agree to disagree with you here.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Tippia
Sunshine and Lollipops
#48 - 2012-10-02 04:34:46 UTC
Asuka Solo wrote:
there are too many gaps between sub cap development and the existing capital lines to allow anything smaller than a BS to be a threat to supers tbh.
Ok. So how do you propose to make supers be no threat to battleships?
Nestara Aldent
Citimatics
#49 - 2012-10-02 05:06:43 UTC  |  Edited by: Nestara Aldent
@Tippia

Except your argument is completely invalid. I've ben told webbing will merely reduce align time, from about 45s to maybe 25-30, and not make it instant (lol) what you want us to believe, which is more than enough freighter to be bumped out of alignment. I also know a guy who tried to escape ganking like that, and failed.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#50 - 2012-10-02 05:33:53 UTC
Tippia wrote:
Asuka Solo wrote:
there are too many gaps between sub cap development and the existing capital lines to allow anything smaller than a BS to be a threat to supers tbh.
Ok. So how do you propose to make supers be no threat to battleships?


Let me finish writing up my thoughts and I'll link you to the idea once its posted.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Tippia
Sunshine and Lollipops
#51 - 2012-10-02 05:35:05 UTC
Nestara Aldent wrote:
Except your argument is completely invalid correct. I've ben told…
…aaand that's the problem right there. You should try it instead. You should learn the mechanics and do the maths. Depending on how many webs you apply you an easily get it down to 3 seconds. It's as close to instant as it gets and you're now competing with frigates for getting into warp. Your bumping frigate will need close to 5 seconds to get up to 75% speed with his MWD on (easily shown in EFT since that's what the “align time” tells us) — he only has 3 seconds to play with and will be lucky to have accelerated to more than 1kps by that time. While the acceleration curve isn't linear, it'll be off by a bit if we use the standard d=vt/2, but 3s to reach 1kps gives us a total range covered of just under 2km. Unless the bumper is very very lucky, he won't even cover a tenth of the distance needed. Consider yourself educated.

Webbing works. That's why people are using it. It's why people are suggesting it. Your argument is uninformed, hearsay, untested, and so invalid that you really really need to STFU and learn how the game works before you even begin to think about piping up about stuff you are so ridiculously clueless about as this.
ShahFluffers
Ice Fire Warriors
#52 - 2012-10-02 05:39:04 UTC
Nestara Aldent wrote:
I've ben told webbing will merely reduce align time, from about 45s to maybe 25-30, and not make it instant (lol)

You've been told wrong then. If done correctly it can be more or less instant (under 5 seconds).

Let me brush you up on the mechanics.
When you start warp from a dead stop you have no "front" or "back" to you ship. The server merely sees the ship as a "sphere."
Once you initiate warp, your ship's trajectory is "in line" with whatever you wish to warp to (any "turning" you see your ship doing is simply graphics)... all your ship needs to do it reach 75% max velocity.

Here's where the magic happens... when you web a ship you merely reduce the max velocity but not the velocity the ship has gained.
In other words... you are literally "pushing" the max velocity down to where it is within 25% of the gained velocity. Presto! Instawarp to the next gate/station/celestial.

Nestara Aldent wrote:
what you want us to believe, which is more than enough freighter to be bumped out of alignment. I also know a guy who tried to escape ganking like that, and failed.

I tested this with a friend's freighter. A frigate fitted with a MWD barely did anything and only prolonged a regular warp by a few seconds.
Now... if you're talking about a cruiser or a battlecruiser doing the bumping... unless it is already almost on top of the freighter it won't have enough time to stop the "web-instawarp" trick.
Nestara Aldent
Citimatics
#53 - 2012-10-02 05:47:43 UTC
ShahFluffers wrote:
Nestara Aldent wrote:
I've ben told webbing will merely reduce align time, from about 45s to maybe 25-30, and not make it instant (lol)

You've been told wrong then. If done correctly it can be more or less instant (under 5 seconds).

Let me brush you up on the mechanics.
When you start warp from a dead stop you have no "front" or "back" to you ship. The server merely sees the ship as a "sphere."
Once you initiate warp, your ship's trajectory is "in line" with whatever you wish to warp to (any "turning" you see your ship doing is simply graphics)... all your ship needs to do it reach 75% max velocity.

Here's where the magic happens... when you web a ship you merely reduce the max velocity but not the velocity the ship has gained.
In other words... you are literally "pushing" the max velocity down to where it is within 25% of the gained velocity. Presto! Instawarp to the next gate/station/celestial.

Nestara Aldent wrote:
what you want us to believe, which is more than enough freighter to be bumped out of alignment. I also know a guy who tried to escape ganking like that, and failed.

I tested this with a friend's freighter. A frigate fitted with a MWD barely did anything and only prolonged a regular warp by a few seconds.
Now... if you're talking about a cruiser or a battlecruiser doing the bumping... unless it is already almost on top of the freighter it won't have enough time to stop the "web-instawarp" trick.


True but ppl use MWD Machariels for that, their mass is big and theyre very agile.
Tippia
Sunshine and Lollipops
#54 - 2012-10-02 06:51:22 UTC
Nestara Aldent wrote:
True but ppl use MWD Machariels for that, their mass is big and theyre very agile.
…and they will have even less chance to reach the freighter in time if it's being web-warped.

Nestara Aldent
Citimatics
#55 - 2012-10-02 06:58:32 UTC
Tippia wrote:
Nestara Aldent wrote:
True but ppl use MWD Machariels for that, their mass is big and theyre very agile.
…and they will have even less chance to reach the freighter in time if it's being web-warped.



Wrong. with 6 nanos and 100MN MWD and max skill, Mach will have 7s align time. Thats less than plated MWD thorax - or even thorax w/o plate. Cane with 1 nano and MWD is at 9.7s align time, with 2 nanos, 8.4s.


Tippia
Sunshine and Lollipops
#56 - 2012-10-02 07:02:28 UTC  |  Edited by: Tippia
Nestara Aldent wrote:
Wrong Correct. with 6 nanos and 100MN MWD and max skill, Mach will have 7s align time.
…which is 4 seconds more than it has at its disposal to reach the target. It will have travelled less than 2km before the freighter is out of there. Hell, even if you only employ two webs, the Mach has a massive bump reach of… drumroll …3.5km.
Nestara Aldent
Citimatics
#57 - 2012-10-02 07:06:41 UTC
I might rly log on Sisi just to test whether webbing will help.
Tippia
Sunshine and Lollipops
#58 - 2012-10-02 07:16:15 UTC  |  Edited by: Tippia
Just for your reference, trying to bump an Obelisk (the worst of the lot) with your dream Machariel yields this:

With no webs, the Obelisk needs to reach 73.13m/s, which takes 44.05s. In that time, the Mach can travel 76km from a standstill.
With one web, the Obelisk needs to reach 29.25m/s, which takes 11.33s. In that time, the Mach can travel 13km from a standstill.
With two webs, the Obelisk needs to reach 14.00m/s, which takes 4.92s. In that time, the Mach can travel 3.5km from a standstill.
With three webs, the Obelisk needs to reach 9.21m/s, which takes 3.15s. In that time, the Mach can travel 1.6km from a standstill.
With four webs, the Obelisk needs to reach 7.64m/s, which takes 2.59s. In that time, the Mach can travel 1.1km from a standstill.
With five webs, the Obelisk needs to reach 7.16m/s, which takes 2.42s. In that time, the Mach can travel 0.97km from a standstill.


…oh, and bumping doesn't help against the target logging off. You need to aggress him (before he logs) for that — something you won't do in a Mach — at which point the whole bumping business becomes pretty irrelevant.
Nestara Aldent
Citimatics
#59 - 2012-10-02 07:27:20 UTC
Tippia wrote:
Just for your reference, trying to bump an Obelisk (the worst of the lot) with your dream Machariel yields this:

With no webs, the Obelisk needs to reach 73.13m/s, which takes 44.05s. In that time, the Mach can travel 76km from a standstill.
With one web, the Obelisk needs to reach 29.25m/s, which takes 11.33s. In that time, the Mach can travel 13km from a standstill.
With two webs, the Obelisk needs to reach 14.00m/s, which takes 4.92s. In that time, the Mach can travel 3.5km from a standstill.
With three webs, the Obelisk needs to reach 9.21m/s, which takes 3.15s. In that time, the Mach can travel 1.6km from a standstill.
With four webs, the Obelisk needs to reach 7.64m/s, which takes 2.59s. In that time, the Mach can travel 1.1km from a standstill.
With five webs, the Obelisk needs to reach 7.16m/s, which takes 2.42s. In that time, the Mach can travel 0.97km from a standstill.


…oh, and bumping doesn't help against the target logging off. You need to aggress him (before he logs) for that — something you won't do in a Mach — at which point the whole bumping business becomes pretty irrelevant.


Indeed but gankers used a noob ship in that particular case of ganking I witnessed - they agressed the freighter in a noob ship and bumped it in a machariel. BTW its np for me to test this, and I appreciate the data.
Luc Chastot
#60 - 2012-10-02 09:00:02 UTC
I would go back to high just to afk lvl 4s in a Thanny.

Make it idiot-proof and someone will make a better idiot.