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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#3801 - 2012-10-01 19:00:20 UTC
To be clear, after these changes settle a bit we very well may revisit missiles depending on how they turn out. The days of balance and forget are over.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Harvey James
The Sengoku Legacy
#3802 - 2012-10-01 19:00:21 UTC
so are the torps/cruises going to be looked at more when you do the bs?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#3803 - 2012-10-01 19:01:14 UTC
CCP Fozzie wrote:
I put together a google spreadsheet with the numbers for the changed missiles, hopefully it makes things clearer:

NUMBERS!

Yes Twisted

CEO of Lanate Industries

Citizen of Solitude

DeBingJos
Sebiestor Tribe
Minmatar Republic
#3804 - 2012-10-01 19:01:44 UTC
CCP Fozzie wrote:
To be clear, after these changes settle a bit we very well may revisit missiles depending on how they turn out. The days of balance and forget are over.


I hope there will be a point were most of the stats will be fixed. Hell I'm not buying ships anymore because I don't know how you guys are going to change them...

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

CCP Fozzie
C C P
C C P Alliance
#3805 - 2012-10-01 19:05:05 UTC
Harvey James wrote:
so are the torps/cruises going to be looked at more when you do the bs?


Very much yes.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

HELLBOUNDMAN
Aliastra
Gallente Federation
#3806 - 2012-10-01 19:07:00 UTC
DeBingJos wrote:
CCP Fozzie wrote:
To be clear, after these changes settle a bit we very well may revisit missiles depending on how they turn out. The days of balance and forget are over.


I hope there will be a point were most of the stats will be fixed. Hell I'm not buying ships anymore because I don't know how you guys are going to change them...


I'm cross training to a nightmare.(already got caldari bs to 5)

just need ALL the turret skills and ALL the amarr skills.

Well, at least javelin torps will still be usable in missions.

Now if only there were a caldari boat worth fitting them on that wasn't a bomber....hmm.

I'm really hoping torps get a range buff during bs rebalance.

I'm also really hoping that caldari missile bs's won't suck as much after that either...
OlRotGut
#3807 - 2012-10-01 19:10:25 UTC
Will you be renaming the Guided missile precision skill?
Zhephell
Viziam
Amarr Empire
#3808 - 2012-10-01 19:10:36 UTC
CCP Fozzie wrote:
I put together a google spreadsheet with the numbers for the changed missiles, hopefully it makes things clearer:

NUMBERS!


Fozzie I think you should remember the next days that the new % have as background the t1 statistics, because i see that a lot of people thinks that the 35% dps bonus of the rage and fury missiles = a 35% more dps that now, and that link is a realy nice one to remenber that.
Everyone have to know that the 35% dps bonus of fury and rage munition is now a 29%, and the 72% penalty to the explosion radius it a 71,5% now (" i think"), and it is because like i said they have as background the t1 missiles statistics those changes.
Sinigr Shadowsong
Aliastra
Gallente Federation
#3809 - 2012-10-01 19:11:36 UTC  |  Edited by: Sinigr Shadowsong
Fozzie, seing you participating in those threads makes me happy Smile
I think that even with reduction cost we won't see a lot HAM users this WInter because of too short range. And without TE/TC for missiles there probably won't be good missile platform for PvE.
While you are here, I see that CCP still want to force Cladari into kinetic damage (with new destroyer). Could you consider replacing Winmatar +Damage bonus to +Explosive Damage bonus? It will be fair trade-off for Matari pilots to get more DPS but being more predictable or doing less DPS but adapt to situation, just like with most Caldari ships.
Harvey James
The Sengoku Legacy
#3810 - 2012-10-01 19:12:12 UTC
HELLBOUNDMAN wrote:
DeBingJos wrote:
CCP Fozzie wrote:
To be clear, after these changes settle a bit we very well may revisit missiles depending on how they turn out. The days of balance and forget are over.


I hope there will be a point were most of the stats will be fixed. Hell I'm not buying ships anymore because I don't know how you guys are going to change them...


I'm cross training to a nightmare.(already got caldari bs to 5)

just need ALL the turret skills and ALL the amarr skills.

Well, at least javelin torps will still be usable in missions.

Now if only there were a caldari boat worth fitting them on that wasn't a bomber....hmm.

I'm really hoping torps get a range buff during bs rebalance.

I'm also really hoping that caldari missile bs's won't suck as much after that either...


torps dont need more range if anything it needs less as does HAMs which strangely now has same range as torps unusual when its normally the bs that has much more range than the cruisers.
it also begs the question what about stealth bombers?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

HELLBOUNDMAN
Aliastra
Gallente Federation
#3811 - 2012-10-01 19:12:27 UTC
CCP Fozzie wrote:
Harvey James wrote:
so are the torps/cruises going to be looked at more when you do the bs?


Very much yes.


Though I am a missile boat pilot and I'm hurting myself by saying this, but I think that faction guided missiles need a slight range nerf to put t1 ammo as the long range.

Basically, as you go down hill you either get more damage or more effectiveness.

So, like I stated.

guided missiles

t1 - longest range, mod damage, mod application

Faction - long range, high damage, mod application (varying based on faction, perhaps guristas would be long range, mod damage, high application?)

Fury - short range, highest damage, low application

precision - short range, low damage, highest application

just a thought...
CCP Fozzie
C C P
C C P Alliance
#3812 - 2012-10-01 19:14:01 UTC
OlRotGut wrote:
Will you be renaming the Guided missile precision skill?


We'll be changing the descriptions of the missiles formerly known as unguided.

They were already obviously guided, so it clears up an area of confusion as well.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#3813 - 2012-10-01 19:15:19 UTC
Sinigr Shadowsong wrote:
Fozzie, seing you participating in those threads makes me happy Smile
I think that even with reduction cost we won't see a lot HAM users this WInter because of too short range. And without TE/TC for missiles there probably won't be good missile platform for PvE.
While you are here, I see that CCP still want to force Cladari into kinetic damage (with new destroyer). Could you consider replacing Winmatar +Damage bonus to +Explosive Damage bonus? It will be fair trade-off for Matari pilots to get more DPS but being more predictable or doing less DPS but adapt to situation, just like with most Caldari ships.


Take a close look at the new Minmatar destroyer.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

HELLBOUNDMAN
Aliastra
Gallente Federation
#3814 - 2012-10-01 19:15:33 UTC
Harvey James wrote:
HELLBOUNDMAN wrote:
DeBingJos wrote:
CCP Fozzie wrote:
To be clear, after these changes settle a bit we very well may revisit missiles depending on how they turn out. The days of balance and forget are over.


I hope there will be a point were most of the stats will be fixed. Hell I'm not buying ships anymore because I don't know how you guys are going to change them...


I'm cross training to a nightmare.(already got caldari bs to 5)

just need ALL the turret skills and ALL the amarr skills.

Well, at least javelin torps will still be usable in missions.

Now if only there were a caldari boat worth fitting them on that wasn't a bomber....hmm.

I'm really hoping torps get a range buff during bs rebalance.

I'm also really hoping that caldari missile bs's won't suck as much after that either...


torps dont need more range if anything it needs less as does HAMs which strangely now has same range as torps unusual when its normally the bs that has much more range than the cruisers.
it also begs the question what about stealth bombers?


torps is pretty much all stealth bombers have going for them.
well... and a bomb, but once that bomb is launched they've pretty much worn out their welcome and everyone expects them to die anyway.

(they were almost not used this alliance tournament where as last year they were everywhere)
Sinigr Shadowsong
Aliastra
Gallente Federation
#3815 - 2012-10-01 19:16:59 UTC
CCP Fozzie wrote:

Take a close look at the new Minmatar destroyer.

Oh, missed that one, nice. I was talking about turrets though.
Ruareve
Caldari Provisions
Caldari State
#3816 - 2012-10-01 19:18:31 UTC
So if I understand the numbers correctly, which doesn't always happen since me and numbers don't get along, then I've got the following impression.

T1/Faction missiles are supposed to be used on ships for the appropriate size weapon system. IE, HML/HAM is for cruiser/BC sized ships.

Precision/Javelin missiles are used for the hull class a level below.

Rage/Fury are for ships a size up.


Which gives missiles a unique flare.


My problem with what I saw is the missiles don't seem to scale the same way as turrets. Why are cruiser sized missiles and BS sized missiles traveling the same distance?

Torps need to have their range boosted in the same progression other weapons follow.



Finally, I think all of the different missile types might be a bit much.

Why not simplify things with standard missiles with a balance of range and damage, velocity missiles with more range and less damage, then warhead missiles with more damage and less range.

Then add in a script for BCS which increases explosion velocity/decreases explosion radius at the cost of reduced damage, and a script which decreases velocity/increases radius at the cost of reduced range. This would allow someone to really customize their target selection with added penalties.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

HELLBOUNDMAN
Aliastra
Gallente Federation
#3817 - 2012-10-01 19:18:33 UTC  |  Edited by: HELLBOUNDMAN
CCP Fozzie wrote:
Sinigr Shadowsong wrote:
Fozzie, seing you participating in those threads makes me happy Smile
I think that even with reduction cost we won't see a lot HAM users this WInter because of too short range. And without TE/TC for missiles there probably won't be good missile platform for PvE.
While you are here, I see that CCP still want to force Cladari into kinetic damage (with new destroyer). Could you consider replacing Winmatar +Damage bonus to +Explosive Damage bonus? It will be fair trade-off for Matari pilots to get more DPS but being more predictable or doing less DPS but adapt to situation, just like with most Caldari ships.


Take a close look at the new Minmatar destroyer.



Oh, the changes that you're making to what was formerly known as guided missiles

(i.e. fury/precision being same range and t1/faction being long range)

Will this be happening with what was formerly known as unguided missiles?

If so, will t1 and faction be getting range buffs to compensate?

I ask because I find it to be a good balancing design for all missiles, just with some compensation here and there...
CCP Fozzie
C C P
C C P Alliance
#3818 - 2012-10-01 19:21:06 UTC
HELLBOUNDMAN wrote:
CCP Fozzie wrote:
Sinigr Shadowsong wrote:
Fozzie, seing you participating in those threads makes me happy Smile
I think that even with reduction cost we won't see a lot HAM users this WInter because of too short range. And without TE/TC for missiles there probably won't be good missile platform for PvE.
While you are here, I see that CCP still want to force Cladari into kinetic damage (with new destroyer). Could you consider replacing Winmatar +Damage bonus to +Explosive Damage bonus? It will be fair trade-off for Matari pilots to get more DPS but being more predictable or doing less DPS but adapt to situation, just like with most Caldari ships.


Take a close look at the new Minmatar destroyer.



Oh, the changes that you're making to what was formerly known as guided missiles

(i.e. fury/precision being same range and t1/faction being long range)

Will this be happening with what was formerly known as unguided missiles?

If so, will t1 and faction be getting range buffs to compensate?

I ask because I find it to be a good balancing design for all missiles, just with some compensation here and there...


The bonuses of T2 missiles for longrange launchers and T2 missiles for shortrange launchers are different. They can be seen in the OP or on the spreadsheet.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

HELLBOUNDMAN
Aliastra
Gallente Federation
#3819 - 2012-10-01 19:23:51 UTC
CCP Fozzie wrote:
HELLBOUNDMAN wrote:
CCP Fozzie wrote:
Sinigr Shadowsong wrote:
Fozzie, seing you participating in those threads makes me happy Smile
I think that even with reduction cost we won't see a lot HAM users this WInter because of too short range. And without TE/TC for missiles there probably won't be good missile platform for PvE.
While you are here, I see that CCP still want to force Cladari into kinetic damage (with new destroyer). Could you consider replacing Winmatar +Damage bonus to +Explosive Damage bonus? It will be fair trade-off for Matari pilots to get more DPS but being more predictable or doing less DPS but adapt to situation, just like with most Caldari ships.


Take a close look at the new Minmatar destroyer.



Oh, the changes that you're making to what was formerly known as guided missiles

(i.e. fury/precision being same range and t1/faction being long range)

Will this be happening with what was formerly known as unguided missiles?

If so, will t1 and faction be getting range buffs to compensate?

I ask because I find it to be a good balancing design for all missiles, just with some compensation here and there...


The bonuses of T2 missiles for longrange launchers and T2 missiles for shortrange launchers are different. They can be seen in the OP or on the spreadsheet.



Well, i'm not too happy about the changes, but i'm less annoyed than I was with version 1, so keeps up the work
Sigras
Conglomo
#3820 - 2012-10-01 19:24:56 UTC
is it confirmed that guided missile precision is now going to affect all missiles?