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Retribution's New Bounty System

First post First post First post
Author
Gogela
Epic Ganking Time
CODE.
#61 - 2012-10-01 04:49:18 UTC
Hans Jagerblitzen wrote:
Pipa Porto wrote:
Hans Jagerblitzen wrote:
Pipa Porto wrote:
Why wouldn't they? If bounties are now about causing economic harm to the victim rather than trying to get them killed, why should you need to specify who you want hurt?

A proportional system is perfectly achievable through the forums, a 3rd party, and a killboard, but it requires some effort. Bounties on ship types is achievable through the forums, a 3rd party, and a killboard, but it requires the same effort. Why add one to a game mechanical system and not the other?


I'm not saying there's anything wrong with the idea, you're absolutely right about this being already possible. I'm simply pointing out that this isn't something that CCP has verified publicly yet, to my knowledge.


Oh, yeah. I didn't mean to imply that it was in any way confirmed.

I just meant that that's what he's worried about. Having a bounty put on his mining boat.


Oh, I'm not worried at all about that being the case. :) I'm quite resigned to the fact that I'll be one of the first people out there with a substantial bounty pool on my head. My alts too, once they are all discovered.

Like you said, Hulkageddon-style payouts already exist. CCP building a similar system into the game wouldn't change a thing.

...its almost like the CSM wants a bounty. Must be profitable P

Signatures should be used responsibly...

Pipa Porto
#62 - 2012-10-01 05:11:54 UTC  |  Edited by: Pipa Porto
Benny Ohu wrote:
Pipa Porto wrote:
Why should you be able to buy the ability to escape HS aggression mechanics?

If you're hiring a merc, pay well enough to buy a suicide gank.

If someone had kill rights, the player was a pirate and had ganked someone in empire anyway. Why are you arguing with me? This is one of the features of the new system.


So? I'm not saying that the person who has the killright shouldn't be able to freely attack their ganker, I'm asking why the person they're outsourcing revenge to should be able to perform that revenge without consequence?

And I see nothing in there about transferrable killrights.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#63 - 2012-10-01 05:16:32 UTC
Hans Jagerblitzen wrote:
Benny Ohu wrote:
Bounty/killrights and crimewatch changes could make room for tweaks on CONCORD? Allowing players more options (and motives) to take the law into their own hands might mean the magic space police won't need to be quite as powerful as they are?


This would be phenomenal. I really hope that this will one day be the case. Player justice > NPC justice and I'd love to see CONCORD eventually scaled back if, over time, a player justice model becomes robust enough to shoulder some of their responsibility.


Like what? Anyone who has a GCC can be shot by anyone else with no repercussions until their GCC timer is over. The only way to potentially increase player involvement in shooting people who go GCC would be to increase CONCORD's response time. Which I'm sure will go over well with the HS carebears CCP has been catering to recently.

CCP tried the non-omnipotent CONCORD idea. It ended with the Zombies siege of Yulai.

EvE: Everyone vs Everyone

-RubyPorto

Poetic Stanziel
The Scope
Gallente Federation
#64 - 2012-10-01 05:19:08 UTC  |  Edited by: Poetic Stanziel
Benny Ohu wrote:
Ehhh and this is just a wild guess but I'm wondering what CSM was talking to Bagehi about when they mentioned a potentially controversial feature coming in Winter.

Putting bounties on folks with positive secstatus will likely end up being controversial. Awesome ideas always puts a bug into the pants of the carebears.
DaReaper
Net 7
Cannon.Fodder
#65 - 2012-10-01 05:43:36 UTC
As an old eve player, about to hit year 9, all i can say is, if we can;t transfer kill rights, then this new system is not much of an improvement. I can see how if say an alliances hires pl and pays them, lets go with 50B to kill alliance X, pl can place 30B of that 50 as a bounty on alliance X and have there members just reek havoc. This part i like. I also have no issues with GS placing a bounty on hulks for a hulkageedon type of event. As i'm sure they do this manually anyway. However, when i first started playing eve i was an anti pirate that would help hunt down pirates in the Derelik region (a long time ago) and was very irritated that after a few kills i would have a grind back sec to get to jita to buy stuff, or would have to be sure i stayed away from gates and things so as not to die with flagged. This basically turned me completely away from bounty hunting. As there was no real incentive to go after anyone if i would either just get concorded in hs, or have to deal with sec loss, or deal with guns.

The point is, the only way bounty hunting will ever be a viable profession is if its treated as such. Either by allowing people to get some sort of bounty hunting license, so concord looks the other way in hs for legit Bounty kills, or the ability for me to sell my kill rights to people who will be interested in killing for profit, If you can;t hint someone anywhere, without at least no sec hit, then there is not much point.

just my two isk

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#66 - 2012-10-01 05:57:18 UTC
Pipa Porto wrote:
Benny Ohu wrote:
If someone had kill rights, the player was a pirate and had ganked someone in empire anyway. Why are you arguing with me? This is one of the features of the new system.


So? I'm not saying that the person who has the killright shouldn't be able to freely attack their ganker, I'm asking why the person they're outsourcing revenge to should be able to perform that revenge without consequence?

And I see nothing in there about transferrable killrights.

The part that says "sell or rent out kill rights" is referring to the selling or renting out of kill rights.

Killrights at the moment are a system that isn't being used. Besides, many ganks are made upon industry or low-skill alts that wouldn't be able to take advantage of the killrights anyway.

I don't understand your objection to outsourcing a bit of pewpew. What's the difference between the original character attacking a person without consequence and someone else attacking the same person without consequence? Remember that many characters being ganked aren't skilled in pvp. Besides that, a percentage-based bounty system wouldn't work in highsec unless the mercenary was able to kill the target for profit. If the target flies a battlecruiser, suicide ganking for profit just isn't possible.

A wardec allows you to pay to attack someone. Buying killrights allows you to attack someone. The difference is, with a wardec, they could be innocent, they know you're coming and they'll fly a suitable pvp ship. With transferrable killrights, they've performed a criminal action, which they knew would create a kill right (this is important), you can catch them by surprise, and you're more able to catch them in something that'll hurt their wallet when it goes 'boom'.

I think another important difference is that a wardec will likely cost more but allows you to attack that person multiple times. A killright only works once. Whether or not it will cost more to buy will depend upon the bounty or the target, I guess.
Pipa Porto
#67 - 2012-10-01 06:19:17 UTC
Benny Ohu wrote:
The part that says "sell or rent out kill rights" is referring to the selling or renting out of kill rights.

Killrights at the moment are a system that isn't being used. Besides, many ganks are made upon industry or low-skill alts that wouldn't be able to take advantage of the killrights anyway.

I don't understand your objection to outsourcing a bit of pewpew. What's the difference between the original character attacking a person without consequence and someone else attacking the same person without consequence? Remember that many characters being ganked aren't skilled in pvp. Besides that, a percentage-based bounty system wouldn't work in highsec unless the mercenary was able to kill the target for profit. If the target flies a battlecruiser, suicide ganking for profit just isn't possible.

A wardec allows you to pay to attack someone. Buying killrights allows you to attack someone. The difference is, with a wardec, they could be innocent, they know you're coming and they'll fly a suitable pvp ship. With transferrable killrights, they've performed a criminal action, which they knew would create a kill right (this is important), you can catch them by surprise, and you're more able to catch them in something that'll hurt their wallet when it goes 'boom'.

I think another important difference is that a wardec will likely cost more but allows you to attack that person multiple times. A killright only works once. Whether or not it will cost more to buy will depend upon the bounty or the target, I guess.


Somehow missed that line Oops

The difference is that it's a whole different person. A person that you have done nothing to and thus have no way of knowing is after you. If the people who have outgoing killrights are unwilling to prosecute those killrights, that's their problem. They have access to the exact same skills and rules as everyone else.

So pay your mercs enough that a suicide gank will be profitable for them.

Wardecs allow you to attack someone and allow them to attack you. If buying a killright gives the person whom that right is for some warning and allows them to attack you, I'm all for that (and I've suggested that before), but given the giant mess CCP's made out of the wardec system in the name of improving it, that's not likely to happen.

If you want to catch someone by surprise in HS, Suicide Gank them. That's what it's for.

EvE: Everyone vs Everyone

-RubyPorto

Ocih
Space Mermaids
#68 - 2012-10-01 06:21:09 UTC
The question remains if it will be used to nullify Concord.
The way I read it, there isn't really a need for motive to bounty someone so the system can and will get used as a Vendetta system to grief out anyone and everyone.

It will only be a matter of time before every ship class in EVE has bounties on it. If that happens, places like Jita become harvest grounds.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#69 - 2012-10-01 06:26:11 UTC
Pipa Porto wrote:
The difference is that it's a whole different person. A person that you have done nothing to and thus have no way of knowing is after you. If the people who have outgoing killrights are unwilling to prosecute those killrights, that's their problem. They have access to the exact same skills and rules as everyone else.

So pay your mercs enough that a suicide gank will be profitable for them.

Wardecs allow you to attack someone and allow them to attack you. If buying a killright gives the person whom that right is for some warning and allows them to attack you, I'm all for that (and I've suggested that before), but given the giant mess CCP's made out of the wardec system in the name of improving it, that's not likely to happen.
Please remember the nature of what a killright is. A killright is granted only when someone kills you illegally (no wardecs, no canflip) in Empire where you didn't agress them at all. If you shoot back after they start shooting you, the killright isn't granted. You're using lines like 'a person you have done nothing to and has no way to know you're after them'. The killright was granted in the first place because the aggressor killed a person who had done nothing to them and didn't know the aggressor was after them! Also, the fact that the victim didn't even try to fight back to get on the CONCORD mail indicates that they weren't able to fight back.

The aggressor will know a killright might be granted the moment they hit F1.
Liafcipe9000
Critically Preposterous
#70 - 2012-10-01 06:27:33 UTC
Ocih wrote:
The question remains if it will be used to nullify Concord.
The way I read it, there isn't really a need for motive to bounty someone so the system can and will get used as a Vendetta system to grief out anyone and everyone.

It will only be a matter of time before every ship class in EVE has bounties on it. If that happens, places like Jita become harvest grounds.

that is exactly what I was talking about in my post earlier on. but the way I see it, it's mostly speculation at this time and this topic needs to receive a response from at least one of the devs confirming or denying any of these rumors, and explaining just how it will work after the winter expansion is deployed.
Pipa Porto
#71 - 2012-10-01 06:45:02 UTC  |  Edited by: Pipa Porto
Benny Ohu wrote:
Please remember the nature of what a killright is. A killright is granted only when someone kills you illegally (no wardecs, no canflip) in Empire where you didn't agress them at all. If you shoot back after they start shooting you, the killright isn't granted. You're using lines like 'a person you have done nothing to and has no way to know you're after them'. The killright was granted in the first place because the aggressor killed a person who had done nothing to them and didn't know the aggressor was after them! Also, the fact that the victim didn't even try to fight back to get on the CONCORD mail indicates that they weren't able to fight back.

The aggressor will know a killright might be granted the moment they hit F1.


And? Not being able to fight back at the time means that they made a choice to fit their ship without guns (or fly a ship without them).

As for surprise, I don't know of any suicide gank that couldn't have been anticipated. Either you chose to fly a ship in a way that made it profitable to gank, or you pissed someone off enough that they're willing to spend money to hurt you, or you stumbled into an event of some sort (which are pretty easy to find out about). I don't know of any LS kill that results in a killright that couldn't have been anticipated.

If you want the element of surprise in HS, Suicide Gank them. Surprise in HS costs you your ship. If you want to avoid that cost, you'll either have to pay ISK and give up that surprise or you'll have to get your victim to afree to the fight.

EvE: Everyone vs Everyone

-RubyPorto

Benny Ohu
Royal Amarr Institute
Amarr Empire
#72 - 2012-10-01 06:58:50 UTC  |  Edited by: Benny Ohu
It takes two. One who may have been stupid enough to attract a gank, and the second who made the choice to commit a crime. Allowing transfer of kill rights isn't just there to allow free attacks. The bounty and killright systems were created to allow players to punish people who commit a crime. That is, it's always been an intended feature of EVE Online. The transfer of killrights is going to allow bounties and killrights to achieve that goal. Your insistence that people should have to wardec or suicide gank is ignoring the intent of the killrights system - that it may allow players to punish criminals and might make criminals think twice before ganking an innocent, which it is currently failing to do.

Quote:
Surprise in HS costs you your ship. If you want to avoid that cost, you'll either have to pay ISK and give up that surprise or you'll have to get your victim to afree to the fight.
Not anymore.
Tippia
Sunshine and Lollipops
#73 - 2012-10-01 07:02:31 UTC
Pipa Porto wrote:
Benny Ohu wrote:
The killright was granted in the first place because the aggressor killed a person who had done nothing to them and didn't know the aggressor was after them! Also, the fact that the victim didn't even try to fight back to get on the CONCORD mail indicates that they weren't able to fight back.
And? Not being able to fight back at the time means that they made a choice to fit their ship without guns (or fly a ship without them).
There's also the meta-gaming consideration: the fact that kill rights were granted may also mean that they made a choice not to fight back because there was too low a chance for it to have any effect and would void the kill rights — rights they might be able to use to their advantage at a later stage. They really were able to fight back and had fitted their ship for a fight, but circumstances conspired to make it a better option to use a different ship at a different time.

Pipa Porto
#74 - 2012-10-01 07:07:17 UTC  |  Edited by: Pipa Porto
Benny Ohu wrote:
It takes two. One who may have been stupid enough to attract a gank, and the second who made the choice to commit a crime. Allowing transfer of kill rights isn't just there to allow free attacks. The bounty and killright systems were created to allow players to punish people who commit a crime. That is, it's always been an intended feature of EVE Online. The transfer of killrights is going to allow bounties and killrights to achieve that goal. Your insistence that people should have to wardec or suicide gank is ignoring the intent of the killrights system - that it may allow players to punish criminals and might make criminals think twice before ganking an innocent, which it is currently failing to do.


Sure it is. Why else would you need the kill right? If you want to hurt the guy who hurt you and you want it to be a surprise, you can do that, it's just going to cost you the ship you use to suicide gank them.

The killrights system is there to allow people to get revenge on people who wronged them. Not to avenge other people's losses. If you want to avenge other people's losses, it's going to cost you, because you're butting into someone else's business.

Quote:
Quote:
Surprise in HS costs you your ship. If you want to avoid that cost, you'll either have to pay ISK and give up that surprise or you'll have to get your victim to afree to the fight.
Not anymore.


And that's a problem and a terrible idea.

EvE: Everyone vs Everyone

-RubyPorto

Benny Ohu
Royal Amarr Institute
Amarr Empire
#75 - 2012-10-01 07:24:20 UTC
Pipa Porto wrote:
Sure it is. Why else would you need the kill right? If you want to hurt the guy who hurt you and you want it to be a surprise, you can do that, it's just going to cost you the ship you use to suicide gank them.

The killrights system is there to allow people to get revenge on people who wronged them. Not to avenge other people's losses. If you want to avenge other people's losses, it's going to cost you, because you're butting into someone else's business.

No. Due the whole 'alternate character' business the killrights system is useless. The intent was to allow to player to take action against the person who wronged them without risking CONCORD or gateguns. Mining alts are unable to do that.

The bounty system is also there to allow people to get someone else to get revenge for them. The bounty system is flawed, however, and we both know why - it's too easy to exit the ship and pod yourself with your alt to claim the bounty. This is why the bounty system is being changed to a percentage of ship cost. As I said, this makes suicide ganking for bounty unprofitable and not worthwhile, because you're only getting a proportion of the target's shipcost as bounty.

This is where transferrable killrights comes in. You can transfer the killrights to your PvP character to get your deserved retribution. Bounty hunters won't have to make an unprofitable suicide gank to claim the bounty. They can buy or rent the killrights (yes, this would probably cost money because there are only so few killrights to go around for a large bounty target) to attack the target, who no-one can argue was undeserving of being shot by the fact that they had killrights on them in the first place.

The transfer of killrights is neccessary to fulfil the original intent of the killrights system in the current EVE game and also neccessary to facilitate the new bounty system.
Bagrat Skalski
Koinuun Kotei
#76 - 2012-10-01 07:33:50 UTC
Quote:
The killrights system is there to allow people to get revenge on people who wronged them.


Bounty system is to allow those industrialists, freighter pilots and generally pilots with ISK to get revenge by the hands of competent pilots. It's BOUNTY system, for BOUNTY hunters. And it should have a revenge factor by the kill rights manipulation.
Pipa Porto
#77 - 2012-10-01 08:06:13 UTC
Benny Ohu wrote:
No. Due the whole 'alternate character' business the killrights system is useless. The intent was to allow to player to take action against the person who wronged them without risking CONCORD or gateguns. Mining alts are unable to do that.

The bounty system is also there to allow people to get someone else to get revenge for them. The bounty system is flawed, however, and we both know why - it's too easy to exit the ship and pod yourself with your alt to claim the bounty. This is why the bounty system is being changed to a percentage of ship cost. As I said, this makes suicide ganking for bounty unprofitable and not worthwhile, because you're only getting a proportion of the target's shipcost as bounty.

This is where transferrable killrights comes in. You can transfer the killrights to your PvP character to get your deserved retribution. Bounty hunters won't have to make an unprofitable suicide gank to claim the bounty. They can buy or rent the killrights (yes, this would probably cost money because there are only so few killrights to go around for a large bounty target) to attack the target, who no-one can argue was undeserving of being shot by the fact that they had killrights on them in the first place.

The transfer of killrights is neccessary to fulfil the original intent of the killrights system in the current EVE game and also neccessary to facilitate the new bounty system.


If you don't train your mining alt up to avenge its own losses, that's your choice. You choose not to train it to be able to avenge itself. Before you say "there's no reason to do so," making use of your killrights is a reason. If you don't value that, that's your choice.

How does a percentage bounty not make ganking worthwhile? Especially with regards to T2 ships. If the percentage you set isn't high enough to make it worth ganking a certain ship, up the percentage. 75% will make it worth ganking just about any ship. But wait, that would cost you something.

Transferable killrights are simply you being too cheap to hire a proper hit, and too cowardly/lazy to do it yourself, so you want somebody else to pay you for their shot at a free gank. Where's the risk for the person buying the killright?

It is in no way necessary. Killrights are there to allow your character to get revenge on another character.
It's also not in any way necessary to allow a bounty system to work. As I said, if the payout isn't enough to make the gank profitable, up your offering.

EvE: Everyone vs Everyone

-RubyPorto

Benny Ohu
Royal Amarr Institute
Amarr Empire
#78 - 2012-10-01 08:37:28 UTC  |  Edited by: Benny Ohu
Pipa Porto wrote:
If you don't train your mining alt up to avenge its own losses, that's your choice. You choose not to train it to be able to avenge itself. Before you say "there's no reason to do so," making use of your killrights is a reason. If you don't value that, that's your choice.

How does a percentage bounty not make ganking worthwhile? Especially with regards to T2 ships. If the percentage you set isn't high enough to make it worth ganking a certain ship, up the percentage. 75% will make it worth ganking just about any ship. But wait, that would cost you something.

Transferable killrights are simply you being too cheap to hire a proper hit, and too cowardly/lazy to do it yourself, so you want somebody else to pay you for their shot at a free gank. Where's the risk for the person buying the killright?

It is in no way necessary. Killrights are there to allow your character to get revenge on another character.
It's also not in any way necessary to allow a bounty system to work. As I said, if the payout isn't enough to make the gank profitable, up your offering.

The percentage bounty means that the amount of bounty paid out is somewhere under the value of the ship, like the faction war LP system. It's not set by players. This means that getting a large enough bounty paid out to be worth your time means you need to attack a high-value ship. High-value ships just happen to be ships that require a large investment to gank. It has been made that to gank a ship you generally need to spend as much or more than the value of the ship to destroy it, especially with the no-insurance nerf to suicide ganking. For this reason suicide ganking ships for profit in the new bounty system is unlikely to be worthwhile. In the current system, suicide ganks for bounty profit are made using smartbomb battleships and this is only possible because the whole bounty is paid out at the same time.

One intention for transferrable killrights is to allow people to purchase the right in anticipation of attacking someone to claim the bounty, because the cost of wardecs may just be too high for the amount of bounty you can expect to claim.

You ask about risk for the person buying the killright. Please remember that while risk/reward is an important ratio in this game, risk isn't the only thing that nets you reward. The merc is investing isk into buying a killright that they may never get to use. And what about the risk for the ganker themselves? After making that gank they face almost zero risk of the victim using the killright. No-one even considers it, really - miners choose to aggress the ganker with their hobgoblins to get on the CONCORD mail rather than take the killrights.

Yes. Killrights allow your character to take revenge on another character. Which is why they are currently all but useless.

Also your suggestion of training pvp skills on a mining alt is stupid. People don't do that, which is why the game is changing.

e: ships that are profitable to gank, by the way, are usually gits hauling more cargo than the cost to gank their ship is worth. because they'd have been ganked anyway, they can be discounted when it comes to discussing players attacking ships for bounty.
Tamonash en Welle
Federal Defense Union
Gallente Federation
#79 - 2012-10-01 09:04:42 UTC
Hopefully people are not forgetting about ship insurance.

If insurance payout + bounty > insurance cost + ship cost, the system will not work for anything but pods.
Poetic Stanziel
The Scope
Gallente Federation
#80 - 2012-10-01 09:15:54 UTC
Tamonash en Welle wrote:
Hopefully people are not forgetting about ship insurance.

If insurance payout + bounty > insurance cost + ship cost, the system will not work for anything but pods.
I'm sure CCP has not forgotten about insurance.