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Retribution's New Bounty System

First post First post First post
Author
Poetic Stanziel
The Scope
Gallente Federation
#41 - 2012-10-01 03:37:29 UTC
Hans Jagerblitzen wrote:
I'm not saying there's anything wrong with the idea, you're absolutely right about this being already possible. I'm simply pointing out that this isn't something that CCP has verified publicly yet, to my knowledge.
This is a speculation thread. *sheesh*
Benny Ohu
Royal Amarr Institute
Amarr Empire
#42 - 2012-10-01 03:38:42 UTC
Liafcipe9000 wrote:
from what I understand(and I hope I'm wrong), one who has a bounty on him will be open to attack, by anyone, anywhere, at any time.

No, this would be crazy. Kill rights will be saleable and rentable, though.
Ranger 1
Ranger Corp
Vae. Victis.
#43 - 2012-10-01 03:39:10 UTC
Having read other material available on it, the wording might lead one to believe you could chose a ship type to place a bounty on... depends on how you read it. However, even if that were the case I would think it would be killing a member (or specific person) of the group you had the bounty on IF they were flying that ship type... not just anyone flying that ship type.

I'm thinking this will likely tie into the contract system in some meaningful way to help set definitions and limitations on the bounty system.

By the way, the bad guys have every much as much right as the "good guys" to set a bounty on someone they have an axe to grind with. This is going to be the most controversial part of the whole thing I think.

But hey, if you irritate the wrong person in reality (say, breaking up with a mob bosses daughter) he can pay to have a hit put on you... or if you impede a disreputable businessman's acquisitions he might pay to have your business burned to the ground. Why would the dark and savage universe of EVE be any different in that regard?

It wouldn't make it legal for someone to shoot you in high sec, but it might (along with the loot you may drop) make it profitable to do so.

That will be the tricky part... making it so that alt bounty collection is unprofitable, but still provide incentive to go after the person with the bounty.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Poetic Stanziel
The Scope
Gallente Federation
#44 - 2012-10-01 03:39:34 UTC
Tippia wrote:
Poetic Stanziel wrote:
Hans Jagerblitzen wrote:
Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this...
Read the OP. The "news" came from the London EVE Meet. According to the source, this is what Soundwave was saying.
Weeeell… no, that's overstating the case somewhat. What you're saying is just one way of reading of it.

Another way of reading it is that bounty payout will be calculated as a percentage of ship losses, rather than requiring a pod loss. In other words, you'd still only be specifying a formal groupings of people: individual, corp, alliance — no wholesale loose categories (e.g. “anyone currently in a [ship x]” that anyone can find themselves in.
That is true too.

Like I said originally ... the source was vague. And this is speculation.

Hans needs to get his knickers unknotted and let us have some fun with this. And get the hell out of the thread, unless he has something substantial to add.

I love ya, Hans. But seriously ... eph oph. :)
Pipa Porto
#45 - 2012-10-01 03:41:16 UTC
Hans Jagerblitzen wrote:
Pipa Porto wrote:
Why wouldn't they? If bounties are now about causing economic harm to the victim rather than trying to get them killed, why should you need to specify who you want hurt?

A proportional system is perfectly achievable through the forums, a 3rd party, and a killboard, but it requires some effort. Bounties on ship types is achievable through the forums, a 3rd party, and a killboard, but it requires the same effort. Why add one to a game mechanical system and not the other?


I'm not saying there's anything wrong with the idea, you're absolutely right about this being already possible. I'm simply pointing out that this isn't something that CCP has verified publicly yet, to my knowledge.


Oh, yeah. I didn't mean to imply that it was in any way confirmed.

I just meant that that's what he's worried about. Having a bounty put on his mining boat.

EvE: Everyone vs Everyone

-RubyPorto

Poetic Stanziel
The Scope
Gallente Federation
#46 - 2012-10-01 03:41:25 UTC
Ranger 1 wrote:
By the way, the bad guys have every much as much right as the "good guys" to set a bounty on someone they have an axe to grind with. This is going to be the most controversial part of the whole thing I think.
Like a 1B ISK bounty on a certain organization that likes to pretend it is full of newbros.
Pipa Porto
#47 - 2012-10-01 03:42:52 UTC
Benny Ohu wrote:
Liafcipe9000 wrote:
from what I understand(and I hope I'm wrong), one who has a bounty on him will be open to attack, by anyone, anywhere, at any time.

No, this would be crazy. Kill rights will be saleable and rentable, though.


Why should they be? You want someone killed, hire a merc.

EvE: Everyone vs Everyone

-RubyPorto

Bienator II
madmen of the skies
#48 - 2012-10-01 03:43:47 UTC
I hope they make it like FW LP payout for kills. Contracts are nice but i see them rather as an optional addition but not as a replacement for bounties

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Hans Jagerblitzen
Ice Fire Warriors
#49 - 2012-10-01 03:45:33 UTC
Pipa Porto wrote:
Hans Jagerblitzen wrote:
Pipa Porto wrote:
Why wouldn't they? If bounties are now about causing economic harm to the victim rather than trying to get them killed, why should you need to specify who you want hurt?

A proportional system is perfectly achievable through the forums, a 3rd party, and a killboard, but it requires some effort. Bounties on ship types is achievable through the forums, a 3rd party, and a killboard, but it requires the same effort. Why add one to a game mechanical system and not the other?


I'm not saying there's anything wrong with the idea, you're absolutely right about this being already possible. I'm simply pointing out that this isn't something that CCP has verified publicly yet, to my knowledge.


Oh, yeah. I didn't mean to imply that it was in any way confirmed.

I just meant that that's what he's worried about. Having a bounty put on his mining boat.


Oh, I'm not worried at all about that being the case. :) I'm quite resigned to the fact that I'll be one of the first people out there with a substantial bounty pool on my head. My alts too, once they are all discovered.

Like you said, Hulkageddon-style payouts already exist. CCP building a similar system into the game wouldn't change a thing.

CPM0 Chairman / CSM7 Vice Secretary

Benny Ohu
Royal Amarr Institute
Amarr Empire
#50 - 2012-10-01 03:47:27 UTC
Pipa Porto wrote:
Benny Ohu wrote:
No, this would be crazy. Kill rights will be saleable and rentable, though.


Why should they be? You want someone killed, hire a merc.

I don't understand your post. If the merc wants to kill the guy without making a wardec (highsec), they hire the killright from someone.
Karl Hobb
Imperial Margarine
#51 - 2012-10-01 03:52:45 UTC
Poetic Stanziel wrote:
Like a 1B ISK bounty on a certain organization that likes to pretend it is full of newbros.

I thought you FW folks would less stingy.

A professional astro-bastard was not available so they sent me.

Liafcipe9000
Critically Preposterous
#52 - 2012-10-01 03:53:35 UTC
Why not just have a subforum for people to post in and ask that others kill a specific person, or a list of people, and have that as the bounty system? Twisted
Poetic Stanziel
The Scope
Gallente Federation
#53 - 2012-10-01 03:56:28 UTC
Karl Hobb wrote:
Poetic Stanziel wrote:
Like a 1B ISK bounty on a certain organization that likes to pretend it is full of newbros.

I thought you FW folks would less stingy.
I only have 20B ISK. I lose a lot of ships. Shocked
Pipa Porto
#54 - 2012-10-01 03:58:36 UTC
Hans Jagerblitzen wrote:
Pipa Porto wrote:
Hans Jagerblitzen wrote:
Pipa Porto wrote:
Why wouldn't they? If bounties are now about causing economic harm to the victim rather than trying to get them killed, why should you need to specify who you want hurt?

A proportional system is perfectly achievable through the forums, a 3rd party, and a killboard, but it requires some effort. Bounties on ship types is achievable through the forums, a 3rd party, and a killboard, but it requires the same effort. Why add one to a game mechanical system and not the other?


I'm not saying there's anything wrong with the idea, you're absolutely right about this being already possible. I'm simply pointing out that this isn't something that CCP has verified publicly yet, to my knowledge.


Oh, yeah. I didn't mean to imply that it was in any way confirmed.

I just meant that that's what he's worried about. Having a bounty put on his mining boat.


Oh, I'm not worried at all about that being the case. :) I'm quite resigned to the fact that I'll be one of the first people out there with a substantial bounty pool on my head. My alts too, once they are all discovered.

Like you said, Hulkageddon-style payouts already exist. CCP building a similar system into the game wouldn't change a thing.


Actually my point is that proportional KM value bounties can also already exist. So why would CCP building a similar system change anything?

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#55 - 2012-10-01 03:59:55 UTC
Benny Ohu wrote:
Pipa Porto wrote:
Benny Ohu wrote:
No, this would be crazy. Kill rights will be saleable and rentable, though.


Why should they be? You want someone killed, hire a merc.

I don't understand your post. If the merc wants to kill the guy without making a wardec (highsec), they hire the killright from someone.


Why should you be able to buy the ability to escape HS aggression mechanics?

If you're hiring a merc, pay well enough to buy a suicide gank.

EvE: Everyone vs Everyone

-RubyPorto

Benny Ohu
Royal Amarr Institute
Amarr Empire
#56 - 2012-10-01 04:06:40 UTC
Pipa Porto wrote:
Why should you be able to buy the ability to escape HS aggression mechanics?

If you're hiring a merc, pay well enough to buy a suicide gank.

If someone had kill rights, the player was a pirate and had ganked someone in empire anyway. Why are you arguing with me? This is one of the features of the new system.
Liafcipe9000
Critically Preposterous
#57 - 2012-10-01 04:13:46 UTC  |  Edited by: Liafcipe9000
Pipa Porto wrote:
Benny Ohu wrote:
Pipa Porto wrote:
Benny Ohu wrote:
No, this would be crazy. Kill rights will be saleable and rentable, though.


Why should they be? You want someone killed, hire a merc.

I don't understand your post. If the merc wants to kill the guy without making a wardec (highsec), they hire the killright from someone.


Why should you be able to buy the ability to escape HS aggression mechanics?

If you're hiring a merc, pay well enough to buy a suicide gank.

+1

suicide gankers can grind their sec back. it only takes time.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#58 - 2012-10-01 04:21:50 UTC
Ehhh and this is just a wild guess but I'm wondering what CSM was talking to Bagehi about when they mentioned a potentially controversial feature coming in Winter.

Bounty/killrights and crimewatch changes could make room for tweaks on CONCORD? Allowing players more options (and motives) to take the law into their own hands might mean the magic space police won't need to be quite as powerful as they are?

(PS career suicide gankers don't need to grind their sec back)
Hans Jagerblitzen
Ice Fire Warriors
#59 - 2012-10-01 04:30:14 UTC
Benny Ohu wrote:
Bounty/killrights and crimewatch changes could make room for tweaks on CONCORD? Allowing players more options (and motives) to take the law into their own hands might mean the magic space police won't need to be quite as powerful as they are?


This would be phenomenal. I really hope that this will one day be the case. Player justice > NPC justice and I'd love to see CONCORD eventually scaled back if, over time, a player justice model becomes robust enough to shoulder some of their responsibility.

CPM0 Chairman / CSM7 Vice Secretary

Karl Hobb
Imperial Margarine
#60 - 2012-10-01 04:31:37 UTC
Benny Ohu wrote:
Bounty/killrights and crimewatch changes could make room for tweaks on CONCORD? Allowing players more options (and motives) to take the law into their own hands might mean the magic space police won't need to be quite as powerful as they are?

I can see it now: Alt places bounty on miner, you collect your money back a few times with reduced consequences/response because "someone" thought he was a bad guy.

Reduced CONCORD response will never happen. Look at how fast CCP killed the boomerang gank.

A professional astro-bastard was not available so they sent me.