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Retribution's New Bounty System

First post First post First post
Author
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#21 - 2012-10-01 01:52:07 UTC
Selinate wrote:
Poetic Stanziel wrote:
Selinate wrote:
Also, scoliosis.
No. One boob is bigger than the other, which shifts my weight.


You'll do well here.


I agree, welcome Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Pipa Porto
#22 - 2012-10-01 01:56:28 UTC  |  Edited by: ISD Dorrim Barstorlode
Hans Jagerblitzen wrote:
Pipa Porto wrote:
In Highsec, you're talking about suicide ganking


It's safe to say this is a major assumption at this point. Twisted


How is having a high bounty any more dangerous for you than having a low one, as advertised, in a proportional system? The payout's the same.

EvE: Everyone vs Everyone

-RubyPorto

None ofthe Above
#23 - 2012-10-01 02:08:34 UTC  |  Edited by: ISD Dorrim Barstorlode
Pipa Porto wrote:
Hans Jagerblitzen wrote:
Pipa Porto wrote:
In Highsec, you're talking about suicide ganking


It's safe to say this is a major assumption at this point. Twisted


How is having a high bounty any more dangerous for you than having a low one, as advertised, in a proportional system? The payout's the same.


-Don't mind me, just fixing things up a bit. -ISD Dorrim Barstorlode

Not much to talk about on topic though I suppose, since there is little to go on besides speculation.

The only end-game content in EVE Online is the crap that makes you rage quit.

Inquisitor Kitchner
The Executives
#24 - 2012-10-01 02:14:57 UTC  |  Edited by: ISD Dorrim Barstorlode
Pipa Porto wrote:
Hans Jagerblitzen wrote:
Pipa Porto wrote:
In Highsec, you're talking about suicide ganking


It's safe to say this is a major assumption at this point. Twisted


How is having a high bounty any more dangerous for you than having a low one, as advertised, in a proportional system? The payout's the same.



If you tend to sly a ship worth 100 mil and the payout is 50% of ship value, and I place a 50mil bounty, you get killed once, some guy gets the bounty and then you're left alone.

If I place a 500 mil bounty that guy can kill you ten times and get the same reward.

Interestingly you could use this as a method to "pay" your frontline troopers in sov warefare. Place a 10bil bounty on the enemy and let your soldiers get paid for what they kill.

Personally I think this is very interesting. It is less of a "I'll pay you to kill this guy" bounty and more "I want you to do X amount of fiscal damage to this person". If we stick with the 50% figure which I made up a 500mil bounty encourages people to kill 1bil worth of your ships.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Gogela
Epic Ganking Time
CODE.
#25 - 2012-10-01 02:18:02 UTC
I have great concern the past will catch up with me.

I'll say that...

Signatures should be used responsibly...

Pipa Porto
#26 - 2012-10-01 02:21:54 UTC
Inquisitor Kitchner wrote:
Pipa Porto wrote:
Hans Jagerblitzen wrote:
Pipa Porto wrote:
In Highsec, you're talking about suicide ganking


It's safe to say this is a major assumption at this point. Twisted


Aren't you clever. Why do you want to disenfranchise voters?

How is having a high bounty any more dangerous for you than having a low one, as advertised, in a proportional system? The payout's the same.



If you tend to sly a ship worth 100 mil and the payout is 50% of ship value, and I place a 50mil bounty, you get killed once, some guy gets the bounty and then you're left alone.

If I place a 500 mil bounty that guy can kill you ten times and get the same reward.

Interestingly you could use this as a method to "pay" your frontline troopers in sov warefare. Place a 10bil bounty on the enemy and let your soldiers get paid for what they kill.

Personally I think this is very interesting. It is less of a "I'll pay you to kill this guy" bounty and more "I want you to do X amount of fiscal damage to this person". If we stick with the 50% figure which I made up a 500mil bounty encourages people to kill 1bil worth of your ships.


That's length of danger, not amount. Given 2 100m ships, one with a 5b bounty and one with a 50m bounty, which do you shoot? You shoot them in the same order you would otherwise shoot them. Nobody's going to hunt down the guy with a 5b bounty any more than they hunt down the guy with the 50m bounty because the payout is the same.

EvE: Everyone vs Everyone

-RubyPorto

Liafcipe9000
Critically Preposterous
#27 - 2012-10-01 02:28:49 UTC
http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/

"There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify"

I discussed this with a friend of mine and from what I see this new bounty system can be abused. I hope I'm wrong and some actions and/or limitations will take place to prevent such abuse.
Hans Jagerblitzen
Ice Fire Warriors
#28 - 2012-10-01 02:30:28 UTC
Liafcipe9000 wrote:
http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/

"There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify"

I discussed this with a friend of mine and from what I see this new bounty system can be abused. I hope I'm wrong and some actions and/or limitations will take place to prevent such abuse.


Care to elaborate?? This is rather vague...

CPM0 Chairman / CSM7 Vice Secretary

Pipa Porto
#29 - 2012-10-01 02:42:18 UTC
Hans Jagerblitzen wrote:
Liafcipe9000 wrote:
http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/

"There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify"

I discussed this with a friend of mine and from what I see this new bounty system can be abused. I hope I'm wrong and some actions and/or limitations will take place to prevent such abuse.


Care to elaborate?? This is rather vague...


I would assume that he considers putting bounties on Hulks and such "abuse."

EvE: Everyone vs Everyone

-RubyPorto

Tinja Soikutsu
Perkone
Caldari State
#30 - 2012-10-01 02:44:10 UTC
Pipa Porto wrote:
Hans Jagerblitzen wrote:
Liafcipe9000 wrote:
http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/

"There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify"

I discussed this with a friend of mine and from what I see this new bounty system can be abused. I hope I'm wrong and some actions and/or limitations will take place to prevent such abuse.


Care to elaborate?? This is rather vague...


I would assume that he considers putting bounties on Hulks and such "abuse."


Well that's one way to possibly deal with mining bots.
Hans Jagerblitzen
Ice Fire Warriors
#31 - 2012-10-01 02:44:56 UTC
Pipa Porto wrote:
Hans Jagerblitzen wrote:
Liafcipe9000 wrote:
http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/

"There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify"

I discussed this with a friend of mine and from what I see this new bounty system can be abused. I hope I'm wrong and some actions and/or limitations will take place to prevent such abuse.


Care to elaborate?? This is rather vague...


I would assume that he considers putting bounties on Hulks and such "abuse."


Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this...

CPM0 Chairman / CSM7 Vice Secretary

Tinja Soikutsu
Perkone
Caldari State
#32 - 2012-10-01 02:46:20 UTC
Hans Jagerblitzen wrote:
Pipa Porto wrote:
Hans Jagerblitzen wrote:
Liafcipe9000 wrote:
http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/

"There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify"

I discussed this with a friend of mine and from what I see this new bounty system can be abused. I hope I'm wrong and some actions and/or limitations will take place to prevent such abuse.


Care to elaborate?? This is rather vague...


I would assume that he considers putting bounties on Hulks and such "abuse."


Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this...


No, but you could see a bot then place a bounty on it.
Poetic Stanziel
The Scope
Gallente Federation
#33 - 2012-10-01 03:26:12 UTC
Hans Jagerblitzen wrote:
Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this...
Read the OP. The "news" came from the London EVE Meet. According to the source, this is what Soundwave was saying.

Sounds like a f**king good idea to me, though.
Hans Jagerblitzen
Ice Fire Warriors
#34 - 2012-10-01 03:29:07 UTC
Poetic Stanziel wrote:
Hans Jagerblitzen wrote:
Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this...
Read the OP. The "news" came from the London EVE Meet. According to the source, this is what Soundwave was saying.

Sounds like a f**king good idea to me, though.


"On ships as well as pods" is not the same as ship types. Regardless of whether its a good idea or not, unless there's another news source confirming this, it still belongs firmly in the speculation category.

CPM0 Chairman / CSM7 Vice Secretary

Liafcipe9000
Critically Preposterous
#35 - 2012-10-01 03:31:05 UTC  |  Edited by: Liafcipe9000
Hans Jagerblitzen wrote:
Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this...

My guess is that the bounty will be placed on individual ships.

Hans Jagerblitzen wrote:
Care to elaborate?? This is rather vague...

Basically, you can set a bounty on anyone and anything that is not an NPC or NPC-controlled - just because. No limitations. No prerequisites.

from what I understand(and I hope I'm wrong), one who has a bounty on him will be open to attack, by anyone, anywhere, at any time. my friend told me that the mechanics will attempt to prevent players from abusing this system but I still see this being abused by those who want to dispose of others - just because they want to.
Pipa Porto
#36 - 2012-10-01 03:31:09 UTC
Hans Jagerblitzen wrote:
Pipa Porto wrote:
Hans Jagerblitzen wrote:
Liafcipe9000 wrote:
http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/

"There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify"

I discussed this with a friend of mine and from what I see this new bounty system can be abused. I hope I'm wrong and some actions and/or limitations will take place to prevent such abuse.


Care to elaborate?? This is rather vague...


I would assume that he considers putting bounties on Hulks and such "abuse."


Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this...


Why wouldn't they? If bounties are now about causing economic harm to the victim rather than trying to get them killed, why should you need to specify who you want hurt?

A proportional system is perfectly achievable through the forums, a 3rd party, and a killboard, but it requires some effort. Bounties on ship types is achievable through the forums, a 3rd party, and a killboard, but it requires the same effort. Why add one to a game mechanical system and not the other?

EvE: Everyone vs Everyone

-RubyPorto

Poetic Stanziel
The Scope
Gallente Federation
#37 - 2012-10-01 03:34:00 UTC  |  Edited by: Poetic Stanziel
Hans Jagerblitzen wrote:
"On ships as well as pods" is not the same as ship types.
Who the f**k is going to put a bounty on one specific ship? That would be stupid. Is someone going to put a bounty on one of my Thrashers? I happen to have forty of them in my hangar. Good luck killing the specific one with the bounty on it.

But putting a bounty on all Hulks ... f**king great idea.

If you're just going to hint and tease, then get out of the thread, Hans. We can wait for the devblog. You're just going to piss people off with the "I know stuff you don't know" schtick. If you have specifics to toss out, then do so. Otherwise . . . .

***

Unless you're confusing ship types (i.e., Ishkur) with ship classes (i.e. Assault Frigate).
Hans Jagerblitzen
Ice Fire Warriors
#38 - 2012-10-01 03:36:17 UTC
Pipa Porto wrote:
Why wouldn't they? If bounties are now about causing economic harm to the victim rather than trying to get them killed, why should you need to specify who you want hurt?

A proportional system is perfectly achievable through the forums, a 3rd party, and a killboard, but it requires some effort. Bounties on ship types is achievable through the forums, a 3rd party, and a killboard, but it requires the same effort. Why add one to a game mechanical system and not the other?


I'm not saying there's anything wrong with the idea, you're absolutely right about this being already possible. I'm simply pointing out that this isn't something that CCP has verified publicly yet, to my knowledge.

CPM0 Chairman / CSM7 Vice Secretary

Tippia
Sunshine and Lollipops
#39 - 2012-10-01 03:36:44 UTC
Poetic Stanziel wrote:
Hans Jagerblitzen wrote:
Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this...
Read the OP. The "news" came from the London EVE Meet. According to the source, this is what Soundwave was saying.
Weeeell… no, that's overstating the case somewhat. What you're saying is just one way of reading of it.

Another way of reading it is that bounty payout will be calculated as a percentage of ship losses, rather than requiring a pod loss. In other words, you'd still only be specifying a formal groupings of people: individual, corp, alliance — no wholesale loose categories (e.g. “anyone currently in a [ship x]” that anyone can find themselves in.

So the new parts are that corps and alliances are possible bounty-holders, rather than just individuals, and that ships trigger bounty payouts for killing those bounty-holders, rather than just pods.
Karl Hobb
Imperial Margarine
#40 - 2012-10-01 03:37:08 UTC
Poetic Stanziel wrote:
But putting a bounty on all Hulks ... f**king great idea.

Economic warfare at its finest.

A professional astro-bastard was not available so they sent me.