These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

This game is shallow

Author
Bloodpetal
Tir Capital Management Group
#21 - 2012-09-30 18:46:55 UTC  |  Edited by: Bloodpetal
Vulix wrote:


Better pay more attention then, you don't want to be late for those fleet warps. Maybe if you get lucky you guys can bag a few cruisers today.



You're the one that's been playing this game for 2 years.

Nuff said.

/me shakes spray can

Where I am.

Zuroku Podiene
Blood Raven Syndicate
#22 - 2012-09-30 18:47:05 UTC
Was busy reading all the posts until I got to UO > Eve

Yeah, no.

I don't go up in a station and type 'dock'.

TL:DR after that.
Vulix
Doomheim
#23 - 2012-09-30 18:49:40 UTC
Zuroku Podiene wrote:
Was busy reading all the posts until I got to UO > Eve

Yeah, no.

I don't go up in a station and type 'dock'.

TL:DR after that.



Hahaha, well, to be fair, UO is a much older game. You could open your bankbox by clicking on bankers. The typing was allowed for roleplayers
Ranger 1
Ranger Corp
Vae. Victis.
#24 - 2012-09-30 18:53:54 UTC
Vulix wrote:
Malcanis wrote:
EVE gives you back exactly what you put in. People who play it in a boring, safe way will have a boring safe experience.


I have been in a null sec alliance for a year and a half on my alt now


...and?

You can be part of a Null Sec alliance and manage to find ways to make your game play safe, shallow and boring. By the same token in that same environment you can make the game extremely challenging.

The common denominator is you.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#25 - 2012-09-30 18:56:39 UTC
Bart Starr wrote:
Surfin's PlunderBunny wrote:
Bart Starr wrote:
Uh, oh - watch out. CCP doesn't want negative opinions on the front page of GD. They prefer that forum real estate is filled with mindless, contentless, yet upbeat threads like "Like and get Likes".

Negative opinions are bad for business, so expect to be locked soon.




CCP doesn't like rants from bald people


Good thing that I can fix that if I spend a PLEX.

Sorry a PLEX can't solve your problem. Big smile

Hmm. Feeling another rant, I mean, blunt criticism coming on.

You don't need to spend a PLEX to get some hair.

No amount of PLEX spent will make your rants better. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Euphoriiia
Science and Trade Institute
Caldari State
#26 - 2012-09-30 18:57:55 UTC
Shallow and pedantic...
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#27 - 2012-09-30 18:58:40 UTC
Euphoriiia wrote:
Shallow and pedantic...


I agree... shallow and pedantic

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Creedling
#28 - 2012-09-30 18:59:27 UTC
1/10
Vulix
Doomheim
#29 - 2012-09-30 18:59:58 UTC
I'm not sure why people keep nagging on my length of stay in New Eden. It's not like playing this game any longer or something would give my original post a sense of authority that magically makes it more valid. The points I raised would be there whether I was a 1 day old player, or if I've been playing since 03
Tippia
Sunshine and Lollipops
#30 - 2012-09-30 19:05:33 UTC
Vulix wrote:
I'm not sure why people keep nagging on my length of stay in New Eden.
Because you brought it up as an argument for… something. Experience, maybe?

Quote:
It's not like playing this game any longer or something would give my original post a sense of authority that magically makes it more valid.
Exactly. So why did you bring it up?

Quote:
The points I raised would be there whether I was a 1 day old player, or if I've been playing since 03
…and our counter-points is that the problem is how you choose to play it, and your expectations of what the game is supposed to provide you with. We don't feel it's shallow because we take the tools to build a deep game for ourselves. You do something else and thus find it shallow.
Mallak Azaria
Caldari Provisions
Caldari State
#31 - 2012-09-30 19:07:31 UTC
I'd ask for your stuff, but you probably have nothing.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Vulix
Doomheim
#32 - 2012-09-30 19:09:24 UTC  |  Edited by: Vulix
Tippia wrote:
…and our counter-points is that the problem is how you choose to play it, and your expectations of what the game is supposed to provide you with. We don't feel it's shallow because we take the tools to build a deep game for ourselves. You do something else and thus find it shallow.


I brought up the age thing to give some context to the type of player I am. However, people were taking that information and using it for a different purpose, i.e. discrediting my original post.

My issue with this game is there are many aspects to which a player can not immerse themselves beyond a shallow point. Many of the gameplay features seem simplistic and incomplete. Many things you can do in this game become a chore and boil down to a lot of menu clicking that's not fun at all, or grinding. But worse, the grinding isn't even of the fun type. Mining and missioning are really a pain in the ass. Grinding in other games, for example Diablo II (not 3) or UO, is actually fun
Ranger 1
Ranger Corp
Vae. Victis.
#33 - 2012-09-30 19:13:20 UTC  |  Edited by: Ranger 1
Vulix wrote:
Tippia wrote:
…and our counter-points is that the problem is how you choose to play it, and your expectations of what the game is supposed to provide you with. We don't feel it's shallow because we take the tools to build a deep game for ourselves. You do something else and thus find it shallow.


I brought up the age thing to give some context to the type of player I am. However, people were taking that information and using it for a different purpose, i.e. discrediting my original post.

My issue with this game is there are many aspects to which a player can not immerse themselves beyond a shallow point. Many of the gameplay features seem simplistic and incomplete. Many things you can do in this game become a chore and boil down to a lot of menu clicking that's not fun at all


While I agree that many of the very basic game play elements, the PVE side of things, could always stand improvement (and CCP has always agreed with this) you also need to understand that PVE has never been the focus or core game play of EVE.

You choose to stick with the simplest tasks available, and then complain that they are not challenging enough....

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#34 - 2012-09-30 19:15:50 UTC
Vulix wrote:
I brought up the age thing to give some context to the type of player I am. However, people were taking that information and using it for a different purpose, i.e. discrediting my original post.
Yes, well… as someone who's been around for two years, you'd be expected to know how exploration works (especially if you're going to complain about it) and how the market differs from what pretty much all other games offer (especially if you're going to claim that it's same-old same-old).

Quote:
My issue with this game is there are many aspects to which a player can not immerse themselves beyond a shallow point.
…and this is because you choose not to immerse yourself in them. Plenty of other people have chosen to do so and don't treat it as a chore to be ground to tears. Again, the game is what you make it. You choose to make it a grind, a chore, and to not delve deep. The game can't fix your choices.
Idris Helion
Doomheim
#35 - 2012-09-30 19:19:04 UTC
To a greater degree than any other game (online or otherwise) I can think of, EVE requires you to "make your own game".

Yes, gameplay is unpolished in a lot of areas. Missioning in particular is so flawed as to be broken in my view; I keep hoping that CCP will dedicate a release to nothing but bringing the missioning system up to par, but no luck so far. CCP is great about keeping game mechanics updated and adding new content, but iterating on old content? Not so much. (See: incursions, FW, etc. All are completely broken to some degree or other.)

Yet EVE is still the only game that really draws me in after all these years. It's the game economy more than anything that pulls me in -- almost everything in the game is created by and driven by other players. If you like to set your own goals and work towards achieving them, there's no better game out there to do that than EVE IMO. But if you like a guided, channeled, well-drawn experience...the game is not for you.

That being said, though, I do wish CCP would invest some more time and creative talent in actual storytelling in EVE (through the missioning system, FW, and Incursions, and maybe special events). The lore of New Eden is very deep and interesting, but CCP -- for some reason that escapes me completely -- chooses not to tell the story of EVE inside the game. You have to go to the website or to the books to learn that story. Otherwise, to most players, the factions and politics in the game are just fancy wallpaper. I think CCP is feeling a little burned after the "Incarna" fiasco, frankly.

EVE draws an older, more engaged player-base. Many of the players have been in the game for years -- some since it first launched nearly 10 years ago. The game is molded to cater to the vets rather than the noobs (though CCP has been trying to make the game more noob-friendly), and the gameplay reflects that. I think it's a mistake for CCP to defer to the bittervets so much, but that's water long since gone under the bridge.

tl;dr: Ultimately, EVE is what you make of it. It's not a novel; it's a pile of blank pages and a pen.
Idris Helion
Doomheim
#36 - 2012-09-30 19:21:45 UTC
Ranger 1 wrote:
While I agree that many of the very basic game play elements, the PVE side of things, could always stand improvement (and CCP has always agreed with this) you also need to understand that PVE has never been the focus or core game play of EVE.


I'm going to push back on this. Missioning is the main way PVP'ers make a living in EVE -- PVP doesn't pay the bills. It's the main mechanism whereby players make ISK, and gain standings. It's a vital and very central mechanic to the game...and it really stinks as currently implemented. It desperately needs to be modernized.
Mallak Azaria
Caldari Provisions
Caldari State
#37 - 2012-09-30 19:24:00 UTC
Idris Helion wrote:
Ranger 1 wrote:
While I agree that many of the very basic game play elements, the PVE side of things, could always stand improvement (and CCP has always agreed with this) you also need to understand that PVE has never been the focus or core game play of EVE.


I'm going to push back on this. Missioning is the main way PVP'ers make a living in EVE -- PVP doesn't pay the bills.


Depends on who you blow up.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#38 - 2012-09-30 19:24:53 UTC
Oh Pisssha!... EVE is NOT shallow... OMG you look ravashing my dear... kiss kiss... oh I must be off to do my hair!... Tah!!!! Shocked
Ranger 1
Ranger Corp
Vae. Victis.
#39 - 2012-09-30 19:36:28 UTC
Mallak Azaria wrote:
Idris Helion wrote:
Ranger 1 wrote:
While I agree that many of the very basic game play elements, the PVE side of things, could always stand improvement (and CCP has always agreed with this) you also need to understand that PVE has never been the focus or core game play of EVE.


I'm going to push back on this. Missioning is the main way PVP'ers make a living in EVE -- PVP doesn't pay the bills.


Depends on who you blow up.

Indeed.

I would also point out that making missions more challenging is one of the core elements of the next expansion... smarter NPC AI. Although I will also acknowledge that this is only a baby step in the right direction.

FW is another currently existing way for PVP to pay the bills, although that needs some serious fixes as well. Again, improvements inbound in the next expansion.

And finally, the new bounty system... which is probably the poster child for "lets help make PVP pay the bills" by introducing a viable bounty hunter class.

Yes, for many people level 4 missions pay their PVP bills currently... and this needs to change. However, keep in mind that part of the reason for this is that they are currently relatively simply to do, and very predictable income.

One thing that CCP has to keep in mind that some people WANT something relatively mindless to do on occasion to earn their daily bread... so instead of sweeping changes they seem to be focusing on small improvements to this very basic game play, and developing more challenging alternative forms of that style of game play to coexist with them.

Look at ratting, missions, Incursions, and WH's... all variations on the same theme but of varying levels of complexity (with more to come I am sure). The options for belt and comet mining that keeps resurfacing as a discussion for more challenging content for miners is another example that has not yet reached fruition.

Still, with all that being said, missions are not and were never intended to be the main draw or core game play of EVE. It is simply a means to an end, that end being the more challenging and unpredictable content created through player interaction.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Skydell
Bad Girl Posse
#40 - 2012-09-30 19:40:43 UTC
People confuse complex with convoluted. It's not so much EVE though. It's the limitations of binary code. EVE is as complex as any game can be.