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So, I'm getting into exploration...

Author
Nova Fox
Novafox Shipyards
#21 - 2011-10-17 02:43:39 UTC
Greatest fun I had until they change it now i find it a bit more difficult these days.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Killie
Space Buddies
#22 - 2011-10-17 03:02:32 UTC
If you don't have a lot of cash floating around, try using a cruiser fitted with all the modules you need. I live in low sec and I've used a rupture to go solo exploring for a while now and it works like a charm. Fit a regular cloak, mwd, codebreaker, analyzer salvager, probe launcher, and active armor tank in the lows and you'll be fine to do all radar/mag sites with ease. If a site says unknown, ignore it and move on to the next one, keep changing systems until you find something good, and DO learn the cloak/mwd trick if you're going to low sec. To this day I haven't been caught in my rupture on a gate camp even though I go all over the place in low sec to explore.

If you're sticking to high sec a recon might not be a good option for you. They are not a whole lot more durable than a rupture in my experience, but they are much easier to get past a camp. If you stick solely to high sec grab an arty battlecruiser or a HAC fitted with a probe launcher if you're wanting to do combat sites, and a cruiser if you want only mag/radar sites. In my experience low sec has a lot more radar/mag sites and is actually not that dangerous if you pay attention.

Get in the mindset of being nomadic, it pays to have an all in one vessel that can run the sites you want to run, but keep in mind it is difficult to get a battlecruiser past a gate camp. A battlecruiser can do the cloak/mwd trick to get by a gate camp just like a cruiser, but in case you mess up or a can uncloaks you a cruiser can align much faster, and it doesn't cost nearly as much to lose.

hope some of that rambling helps out. good luck
Vult
Aliastra
Gallente Federation
#23 - 2011-10-17 04:11:22 UTC
Unknowns are always wormholes?
Killie
Space Buddies
#24 - 2011-10-17 14:01:47 UTC  |  Edited by: Killie
no, they can be combat sites also, just generally not as profitable and sometimes not doable in a solo exploration cruiser, can be done in a battlecruiser though. Most of the time (at least for me) when i'm going for the most money/hour I just skip all the unknowns and go for radar/mag sites since they're easy and can pay out 30+ mil isk each.

edit: that's not to say the combat sites aren't worth doing, it just depends what setup you have. I prefer the rupture because it can cover alot of ground and easily do the high payout sites, but cannot do the DEDs or combat sites. a HAC would be ideal if you wanted to do the combat sites as well, but you're putting alot more out there to get ganked than i prefer.
The combats and DED sites take time to do. Many times i will do radars/mags under the nose of tons of pirates/reds in the system. That is simply because A: i'm not afraid to lose the rupture, one radar site will pay for the rupture. B: you can run a radar or mag site before someone even realizes what you're doing, much less picks you up on dscan and decides to scan you down. C: armor tanked cruisers are MUCH harder to scan down than shield tanked hacs or battlecruisers, so you have more warning and can gtfo before they arrive.

I'm NOT saying don't do unknown combat sites, but I am saying if you want to go around to a ton of different systems with the purpose of making money, a throwaway cruiser that can do the sites that make the most money with the least amount of effort is a solid choice. If you're in a safe area with little to worry about by all means do the combat sites (I do them in the space my alliance controls) but trust me it's hard to beat a ship that can range out FAR away from its comfort zone to get at the sites everyone else is too scared to go for.
Aralieus
Shadowbane Syndicate
#25 - 2011-10-17 15:02:12 UTC
Greetings Vult,

I do exploration in low-sec exclusively and I use a Pilgrim for this. I have not lost one yet and I find it would actually take me wanting to get killed to see it explode. Low-sec is mostly a barren wasteland once you get past the first few busy systems if your entering from a high-sec entrance. However if your in a cloaky Recon this should not bother you in the slightest. Exploration has its ups and downs, but there is nothing more gratifying when you score big. I suggest reading some of the guides out there and getting familiar with the mechanics of it all prior to jumping head first into it. I'm pretty versed in it but at times I even get a little stumped as what to do. Some tips I can offer now are don't give up, that big score could just be in the next system over. Wait 1 second after you drop gate cloak before activating your Cov-op cloak, there is a small delay and if you press it to soon a warning message will pop up stating there is interference from something or another and cov-op cloak cannot be activated. If your into PVP stick a PVP fit in your cargo for easy swap out. I mentioned I use a Pilgrim and here is my low sec exploration fit:


[Pilgrim, Chaos]

Sisters Core Probe Launcher, Sisters Core Scanner Probe
Medium Nosferatu II
Covert Ops Cloaking Device II
Salvager I

Stasis Webifier II
10MN Afterburner II
Large Capacitor Battery II
Analyzer I
Codebreaker I

Damage Control II
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Medium Armor Repairer II

Medium Gravity Capacitor Upgrade II
Medium Auxiliary Nano Pump I


Hammerhead II x5
Infiltrator II x5
Acolyte II x5
Hobgoblin II x5


Best of luck to you and join channel "Exploration" there is some good peeps in there 0/

Oderint Dum Metuant

Rhaegor Stormborn
Sebiestor Tribe
Minmatar Republic
#26 - 2011-10-17 16:03:18 UTC
The one thing about exploration I would like to see changed would be that womholes would come up as their own catagory and not unknown. Nothing worse than spending 5 or 10 minutes scanning an unknown to only find out it is a wormhole.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#27 - 2011-10-17 17:21:02 UTC
Rhaegor Stormborn wrote:
The one thing about exploration I would like to see changed would be that womholes would come up as their own catagory and not unknown. Nothing worse than spending 5 or 10 minutes scanning an unknown to only find out it is a wormhole.


I'd agree that having their own category would be good, but I want to also say 5-10 minutes? surely you jest! 2-3 minutes top per sig, or you need to practice more (I spent months in a pilgrim doing explo, so I'm not talking about using a dedicated scanner)
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
DeMichael Crimson
Republic University
Minmatar Republic
#28 - 2011-10-18 07:03:49 UTC  |  Edited by: DeMichael Crimson
Vult wrote:
This is exactly the help I was looking for.

I also don't have a problem with traveling, I'm based near Rens and I tend to hit the 0.5's through 0.7's around it that are station-less but I've still been finding a bunch of WH's and "A Demonstration" that nearly wipes my Zealot since 20 rats aggro me at once.

I'll jump around tonight and see what I can find. I still need a little more cash for my Recon ship for the fittings but I'll see what I can come up with. Thanks again.


"A Demonstration" is a site for the 1st mission of the Minmatar Level 4 Epic Arc.

As someone else said, be nomadic. I've found sites in 1.0 and lower. Doesn't matter if the system has a station or not. Just check the Star map stats for traffic, population, npc kills, etc.. As a high security explorer, you want to be able to find and complete the sites asap due to competition.

Radar, Ladar, Magnetometric and Gravimetric sites all show type at 25% signal strength. 'Unknown' sites will show type (W-hole or Combat) at 75% signal strength. This can be used to quickly find specific types of sites, like Radar. After gaining 25% signal strength, just ignore the signature if it isn't the type or class you're looking for.

When I was in the Force Recon Cruiser, I would carry 3 small secure containers filled with munitions and the extra various mods needed for refit. This way the ship was very mobile. I mainly went for everything I could do. I would ignore the w-holes and bookmark everything else. The Grav and Ladar bookmarks I'd contract to another player with Orca and Hulk team. The only bookmark I wouldn't use most of the time was the 'Vigil' site. It's a little too tough for the Force Recon Cruiser but a Command ship, T3 Cruiser or a couple of great fitted Battlecruiser's can complete the 'Vigil' site easily enough.

In each area or route I had 1 system set up as 'Base of Operations' (centrally located) where everything is stored. This includes a fitted Frigate for running the 'Hideout' combat sites. To maximize time and isk, this was the 'Order of Operation' for each system.. After scanning down the system, I'd jump on the Radar sites first, then the Mag sites. Next it was DED 3/10 and 4/10 sites followed by the 'Lookout' and 'Watch' combat sites. I'd then switch into a Frigate and complete the 'Hideout' combat site and run some anomalies if available, mainly just the 'Burrow' and 'Hideaway' anomalies. If any expeditions were gained, I'd refit the Force Recon Cruiser and complete the expedition. After that I would go back and continue scanning the rest of the route. After completing the route, I'd pack up the 3 small secure containers and go to another route.

Hope this is helpful, good luck to you and welcome to exploration.
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