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Eve Online - Retribution - Winter Expansion announced

Author
Scatim Helicon
State War Academy
Caldari State
#41 - 2012-09-29 22:55:41 UTC
Adriel Malakai wrote:
Definitely not, they're just trying to minimize the risk of another **** storm on the forums by saying IT'S TOO LATE SORRY! v0v

Not revealing any details until the very last minute was basically what happened with Incarna and that wasn't exactly a successful method of stopping these forums from going up in flames.

Every time you post a WiS thread, Hilmar strangles a kitten.

Selinate
#42 - 2012-09-29 22:57:45 UTC
Meh. Looks kind of interesting, I suppose.

Disclaimer: Any or all features that CCP claims will come around in this next expansion is due for change or removal upon the whims of the CCP devs.

It's happened. Things get suddenly pulled, changed, etc. Thought I would state that before people start thinking that the changes are in stone.
Grumpy Owly
Imperial Shipment
Amarr Empire
#43 - 2012-09-29 22:59:19 UTC
Ryunosuke Kusanagi
#44 - 2012-09-29 23:01:50 UTC
okay so I have a few questions regarding the upcoming expansion (note that I am going off the Massively article as there are more details at this time)


The new bounty system - Okay so I have to start by asking HOW is this different from the current bounty system except for adding alliances and Corporations to the current bounty system? As I understand it, there are no longer minimum requirements for putting bounties on people, this brings up a point. What's to say that a criminal or someone with shady motives cannot put a bounty on newer players or players that have done no wrong simply to abuse the system?

New Tool tips for alerting of nearby bounties, First off, how could this change how Locator agents are used in locating bounties and other people?

"These tooltips, according to Lander and Touberg, help CCP to give every ship a story and to move the game away from the old perception of "spreadsheets in space." - I feel some sort of betrayal here, as I am used to "spreadsheets in Space" ... I mean EVE online :)

New popup icons for aggression levels, I actually kind of like this idea as it makes it more available what actions provide what kind of response, (Unable to jump/dock, player aggression and CONCORD responses). Also along these lines are the new ship safety features, I have mixed feelings about this, one one hand, learning EVE the hard way is part of what makes EVE...well EVE. On the other hand, having these systems in place for newer players does make sense.


Andski
Science and Trade Institute
Caldari State
#45 - 2012-09-29 23:11:45 UTC
Basically this is the "put the final nail into the coffin of hisec PvP" expansion. Hopefully now that hisec will be totally risk-free they will decide that removing L4s and incursions from hisec will prevent the risk/reward aspect of the game from being completely wiped out.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Gilbaron
The Scope
Gallente Federation
#46 - 2012-09-29 23:16:43 UTC  |  Edited by: Gilbaron
the big change in the bounty system is not that it can be placed on corporations and allances, thats just a nice gimmick

the big change is that it is no longer easily exploitable by letting a friend pod you in an empty clone to collect the bounty

the new system will only pay that bounty if there is an actual loss.

lets say for example a 100 million bounty is placed on my head because i killed someones orca and he is mad at me. with the current system, i will just pod myself with an alt and collect the bounty for myself, laughing madly about how stupid that person was for placing the bounty, secretly thanking CCP for a very, very broken system

with the new system, i have to loose stuff worth at least 100 million, probably more to collect the bounty. much like the LP payout for kills in FW works. if i desperately want to get rid of the bounty, i can still kill myself, but i will LOOSE isk by doing so.
other players can actually start hunting for the ebil piwates with the HUGE bountys on their heads, because they will make some money by killing their pimped out machariel, thy will also know who they are, dont forget that there is a list of players with a high bounty somewhere ingame.

that introduces a new profession to eve, the bounty hunter. it also makes the pirate profession more viable because they will have to be careful wherever they are once they have accumulated a bounty high enough. dont forget that it gives carebears a way to actually do something (read: pay someone else to do something) against those griefers constanly disrupting their peacefull mining op.

i can't emphasise enough how much that will change eve. fantastic feature
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#47 - 2012-09-29 23:16:49 UTC
http://uk.ign.com/articles/2012/09/29/eve-online-retribution-announced-detailed

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Grumpy Owly
Imperial Shipment
Amarr Empire
#48 - 2012-09-29 23:19:24 UTC  |  Edited by: Grumpy Owly
Andski wrote:
Basically this is the "put the final nail into the coffin of hisec PvP" expansion. Hopefully now that hisec will be totally risk-free they will decide that removing L4s and incursions from hisec will prevent the risk/reward aspect of the game from being completely wiped out.


One would think the advent of Bounty Hunting would increase PvP, not reduce it?

Besides it wasnt a long time ago you were suggesting BH would never prevent skilled criminals from their activities?

I still don't see it as a remedy from criminal activity, but if anything I'm hoping it might actually make High sec a more entertaining place for PvP. It at last means there might be more sensible responce to the ganker who has had it easy up to now with their easy capabilities of avoiding a fight where the target might actually shoot back at them.

At the very least it might at last give credance to a career path that has been invalid for years in EvE and expand gameplay as a result, I see it as a great announcement for EvE and a victory for players also. +1 CCP.

But I guess if you're conceding defeat to the law concerned individuals of High sec Andski I will understand. *smiles*
Gilbaron
The Scope
Gallente Federation
#49 - 2012-09-29 23:20:47 UTC  |  Edited by: Gilbaron
Andski wrote:
Basically this is the "put the final nail into the coffin of hisec PvP" expansion. Hopefully now that hisec will be totally risk-free they will decide that removing L4s and incursions from hisec will prevent the risk/reward aspect of the game from being completely wiped out.


tell me more how nerfing neutral reps (new crimewatch), fixing awkward and broken mechanics (new crimewatch) and introducing an "ebil piwate, everybody shoot him (new crimewatch) flag nerfs highsec pvp ? there was also talk about transferable kill rights.

a fixed bounty system is also a different kind of highsec pvp, it does not involve direct pewpew, but it gives the victims a way to fight back by letting others do the dirty work

lots of buffs to highsec pvp in my eyes
Andski
Science and Trade Institute
Caldari State
#50 - 2012-09-29 23:26:32 UTC
Gilbaron wrote:
tell me more how nerfing neutral reps (new crimewatch), fixing awkward and broken mechanics (new crimewatch) and introducing a ebil piwate, everybody shoot him flag nerfs highsec pvp ? there was also talk about transferable kill rights.

a fixed bounty system is also a different kind of highsec pvp, it does not involve direct pewpew, but it gives the victims a way to fight back (let others fight back)


Anyone can shoot anyone -5 and below including pods. Crimewatch just makes it a whole lot safer to move a 10b ISK pinata around on autopilot. The bounty system needed work but shifting "everyone in the target corp can shoot you" to "literally everyone in the game can shoot you while using neutral reps with impunity while nobody else can fight on your side" is just goddamn stupid.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Il Feytid
State War Academy
Caldari State
#51 - 2012-09-29 23:31:34 UTC
Gilbaron wrote:
Andski wrote:
Basically this is the "put the final nail into the coffin of hisec PvP" expansion. Hopefully now that hisec will be totally risk-free they will decide that removing L4s and incursions from hisec will prevent the risk/reward aspect of the game from being completely wiped out.


tell me more how nerfing neutral reps (new crimewatch), fixing awkward and broken mechanics (new crimewatch) and introducing an "ebil piwate, everybody shoot him (new crimewatch) flag nerfs highsec pvp ? there was also talk about transferable kill rights.

a fixed bounty system is also a different kind of highsec pvp, it does not involve direct pewpew, but it gives the victims a way to fight back by letting others do the dirty work

lots of buffs to highsec pvp in my eyes

You just have to ignore Andski. He thinks suicide ganking is all high sec PvP should be and if anything in the game changes or does not cater to his play style, he deems it broken and or worthless. Put him on block and never regret it.
Andski
Science and Trade Institute
Caldari State
#52 - 2012-09-29 23:36:13 UTC
Marlona Sky wrote:
You just have to ignore Andski. He thinks suicide ganking is all high sec PvP should be and if anything in the game changes or does not cater to his play style, he deems it broken and or worthless. Put him on block and never regret it.


Suicide ganking is literally the only PvP left in hisec other than RvB "no-pod-honoure-fights" and the apparent solution to this is to do literally everything possible short of disabling aggression in hisec outright to minimize suicide ganking and painting it as "more PvP opportunities."

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#53 - 2012-09-29 23:41:54 UTC  |  Edited by: Panhead4411
I can't wait till we can get more details than a pretty picture...on their "info" page too... *facepalm

Also anxious to hear if CCP are still going 100% toward their new criminal flagging system...seems like they really hate can flipping pirates...mining buff essentially erased any need to jet-can...ever. Now flipping/stealing anything will result in a 15 minute GCC? Better flip those few jet-cans that are still being done while you still can...

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Gilbaron
The Scope
Gallente Federation
#54 - 2012-09-29 23:46:48 UTC
Andski wrote:
Gilbaron wrote:
tell me more how nerfing neutral reps (new crimewatch), fixing awkward and broken mechanics (new crimewatch) and introducing a ebil piwate, everybody shoot him flag nerfs highsec pvp ? there was also talk about transferable kill rights.

a fixed bounty system is also a different kind of highsec pvp, it does not involve direct pewpew, but it gives the victims a way to fight back (let others fight back)


Anyone can shoot anyone -5 and below including pods. Crimewatch just makes it a whole lot safer to move a 10b ISK pinata around on autopilot. The bounty system needed work but shifting "everyone in the target corp can shoot you" to "literally everyone in the game can shoot you while using neutral reps with impunity while nobody else can fight on your side" is just goddamn stupid.



-5 means criminal. why should they be safe in police country ? btw: there is going to be a way to buy your way back to a better sec status (-4.9) by handing in dog-tags.

and about neutral reps: from what i remember from fanfest: as soon as someone starts shooting a suspect (yellow flag) a limited engagement (read: mini-war) between the two starts. everyone who also gets involved in that engagement on either side, will get flagged for that engagement. correct me if you have more information than i do, what i remember is a few months old
Andski
Science and Trade Institute
Caldari State
#55 - 2012-09-29 23:47:11 UTC
Grumpy Owly wrote:
One would think the advent of Bounty Hunting would increase PvP, not reduce it?

Besides it wasnt a long time ago you were suggesting BH would never prevent skilled criminals from their activities?

I still don't see it as a remedy from criminal activity, but if anything I'm hoping it might actually make High sec a more entertaining place for PvP. It at last means there might be more sensible responce to the ganker who has had it easy up to now with their easy capabilities of avoiding a fight where the target might actually shoot back at them.

At the very least it might at last give credance to a career path that has been invalid for years in EvE and expand gameplay as a result, I see it as a great announcement for EvE and a victory for players also. +1 CCP.

But I guess if you're conceding defeat to the law concerned individuals of High sec Andski I will understand. *smiles*


You're right, bounty hunting has been a joke since ever but my gripe is with Crimewatch, not bounty hunting.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#56 - 2012-09-29 23:49:24 UTC
Gilbaron wrote:
-5 means criminal. why should they be safe in police country ?


As I said, -5 and below are shootable on Tranquility right now. Not until Retribution/NGE is released, now.

Gilbaron wrote:
btw: there is going to be a way to buy your way back to a better sec status (-4.9) by handing in dog-tags.


They have not discussed that since Fanfest.

Gilbaron wrote:
and about neutral reps: from what i remember from fanfest: as soon as someone starts shooting a suspect (yellow flag) a limited engagement (read: mini-war) between the two starts. everyone who also gets involved in that engagement on either side, will get flagged for that engagement. correct me if you have more information than i do, what i remember is a few months old


So can somebody get involved on the 'red' side of that equation?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Gilbaron
The Scope
Gallente Federation
#57 - 2012-09-30 00:01:42 UTC
Andski wrote:

So can somebody get involved on the 'red' side of that equation?




by assisting the flagged guy you become flagged aswell (as a suspect if you were not before, and as a part of the limited engagement). player police forces than decide whether to agress you or not. as long as they dont agress you you can only assist the criminal, as soon as they do, you can start shooting them.

the question remains how exactly these engagements are defined. but i see a LOT of potential for smallscale pvp
Lyron-Baktos
The Scope
Gallente Federation
#58 - 2012-09-30 00:24:14 UTC
They should have like a 1 week vacation from the game for some bounty hunter victimes
Eternal Error
Doomheim
#59 - 2012-09-30 00:26:11 UTC
CCP better have ditched the majority of Greyscale's crimewatch ideas by release time.
Idris Helion
Doomheim
#60 - 2012-09-30 00:32:42 UTC
Andski wrote:
Marlona Sky wrote:
You just have to ignore Andski. He thinks suicide ganking is all high sec PvP should be and if anything in the game changes or does not cater to his play style, he deems it broken and or worthless. Put him on block and never regret it.


Suicide ganking is literally the only PvP left in hisec other than RvB "no-pod-honoure-fights" and the apparent solution to this is to do literally everything possible short of disabling aggression in hisec outright to minimize suicide ganking and painting it as "more PvP opportunities."


So why aren't you in lowsec or null, if you're so desperate for PVP? Or does it bother you when your targets can fight back?

If there's anything I hate more than a pirate, it's a whiny pirate. HTFU.