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How to Exploit the Wardec system to remove aggressors ability to dec.

Author
Mars Theran
Foreign Interloper
#41 - 2012-09-29 03:56:59 UTC
more...

"CCP SoniClover" wrote:
Q: Mutual wars?
A: Will still be in. Haven't nailed down all changes for this yet, but one thing to note is that there will be no restrictions to leaving/joining a corporation that is (only) in mutual war(s).


"Inferno 1.1 Changes to the Wardec System" wrote:
You Can Bribe Me, But Not Too Much

There is now a cap on how much the number of members in the defender corp/alliance can affect the war declaration cost. The cap is 500 million. Note that this is not a cap on total cost of war – the multiplier for the number of wars you have declared still applies.


Okay, so not much is said about mutual besides that bit there, but it is stated in the second quote, that a single war cannot cost more than 500 million, though I'm not sure if that still stands. So it's without penalty to leave or join a Corp which is in Mutual wars only, which is something.

It also states in the previous posts quote, that a Defender Corp transfers its Wardecs to and from the joined Alliance, indicating that when it leaves the Alliance, it leaves with the Wardec and the Alliance is no longer in that War with the Corp that brought it. So unless you declare War against an Alliance.. assuming that still stands.

I'll admit, I don't know a heck of a lot about this system. I never use it.

So we're left with a relatively unresolved and apparently undecided, (except for one or two things), mutual wardec system within the wardec mechanics. I don't see why changes can't be made, if that is indeed still the case. No reason they couldn't be made anyway, but this makes it slightly more likely they'll be done sooner, rather than later.

So good we had this thread posted here.


So, I suppose I'd suggest a limit on mutual wars. I mean really, you can choose to be more selective about who you Wardec, but that's another thing. Hardly something predictable, and it could happen to anybody, and it is very easy to trap someone this way. That goes for both the would be Wardeccers, and the would be avengers of Wardecs or Highsec grief campaigns and gank squads.

Now, you can't arbitrarily say that a Corp could just Aggress, agree to mutual, (not sure they have the option), then decide they want to bail and surrender out without the Defender having the option to say no.

That leaves finding a way to legally nullify the war. Inactivity would be a good basis for legally nullifying a war. So, say if a period of 2 weeks passes without an engagement, (involving lost ships or not), taking place, the Aggressor Corp could choose to file for Nullification of a War in a legal fashion. This should require a fee, but after 24 hours passes, they should be allowed out of the War.

Can't think of anything else that would be more appropriate or fair atm.
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Mr Epeen
It's All About Me
#42 - 2012-09-29 04:11:04 UTC
Any time I've ever been war decced, I just ignored them until they got bored and ended it. Been a while though, but I'm sure it still works.

Unless you are a mining corp, a war dec is of no consequence.

Mr Epeen Cool
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#43 - 2012-09-29 05:03:46 UTC  |  Edited by: Cipher Jones
I don't know about alliances but everything you posted about corps can be circumvented.

Which would be as easy as empty your walled division for auto billing. That's all you have to do. The war ends after 7 days.

I have successfully used this strategy multiple times. I even got a surrender fee once or twice from idiots that got the whole alliance dec'd by joining and leaving. When they left they were still dec'd. Nice that they built that into the game.

Also, spending a billion ISK to circumvent a war dec is ******* pathetic.

internet spaceships

are serious business sir.

and don't forget it

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#44 - 2012-09-29 05:07:42 UTC
Mr Epeen wrote:
Any time I've ever been war decced, I just ignored them until they got bored and ended it. Been a while though, but I'm sure it still works.

Unless you are a mining corp, a war dec is of no consequence.

Mr Epeen Cool


It costs the average incursion runner half a billion to a billion ISK a day.

Just sayin.

The average mission runner a couple hundred million.

internet spaceships

are serious business sir.

and don't forget it

bufnitza calatoare
#45 - 2012-09-29 05:29:21 UTC
so what if they join dec shield. and dec shield makes it mutual.. mutual war decs are free

so what if they leave the alliance and the offending corp now has a new war dec fee... end of the week, they don't poay the fee and this happens..

CONCORD invalidates war declared by bullies. against play ground kids
From: CONCORD
Sent: 2012.09.26 12:25

CONCORD has declared this war invalid as it breaches one or more articles in the Yulai Convention. The war will be declared as being over after approximately 24 hours.

pay no fee war ends..

so whats ya damn point OP?
flakeys
Doomheim
#46 - 2012-09-29 08:47:44 UTC
Andski wrote:
Marlona Sky wrote:
I'll take the lesser of the two evils.


after all the safety of hisec will be of greater concern to you soon


STep1 : BLue half of null and blob the **** out of everyone and their mother so nullsec becomes a safe boring craphole unlike seen before in the history of eve

STep 2 : Complain how high-sec is safe



You guys are so cute.

We are all born ignorant, but one must work hard to remain stupid.

flakeys
Doomheim
#47 - 2012-09-29 08:52:36 UTC
Mr Epeen wrote:
Any time I've ever been war decced, I just ignored them until they got bored and ended it. Been a while though, but I'm sure it still works.

Unless you are a mining corp, a war dec is of no consequence.

Mr Epeen Cool


Last time they decced my own alliance 'other thoon Blink ' it ended up with me camping their freighter in and once that one logged off i gave their low-sec spot a visit wich resulted in the same thing Blink

We are all born ignorant, but one must work hard to remain stupid.

Lin-Young Borovskova
Doomheim
#48 - 2012-09-29 15:05:52 UTC
Andski wrote:
Marlona Sky wrote:
Totally would not be exploited to hell and back right? Roll


Just like CONCORD mechanics aren't currently exploited?

Oh wait, they're exploited to "protect yourself" so that's fine right



This is what bothers me , Concord mechanics actually make high sec safer for everything else than regular high sec carebear and faction police is simply a joke.
Where's the so harsh & cold universe for game mechanics exploiters? -there isn't, it's just grieffing paradise land.

brb

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#49 - 2012-09-29 15:19:18 UTC
Don't worry guys CCP keeps telling me that they are going to "Iterate" on war dec mechanics and don't forget that we have crimewatch 2.0 to look forward to.

I can't possibly imagine that they'll leave loads of gaping flaws in the mechanics or make game design descisions that hugely disincentiveize PVP in highsec or anything.
Andski
Science and Trade Institute
Caldari State
#50 - 2012-09-29 15:30:51 UTC
flakeys wrote:
Andski wrote:
Marlona Sky wrote:
I'll take the lesser of the two evils.


after all the safety of hisec will be of greater concern to you soon


STep1 : BLue half of null and blob the **** out of everyone and their mother so nullsec becomes a safe boring craphole unlike seen before in the history of eve

STep 2 : Complain how high-sec is safe



You guys are so cute.


maybe you should move to nullsec since it's so safe and that's what you're after

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Elinarien
Doomheim
#51 - 2012-09-29 15:40:58 UTC
Andski wrote:
the solution is to remove wardecs and CONCORD while increasing the effectiveness (not the mechanics, however) of faction police


Not often I find something said by the goons that's worth +1 'ing but the whole wardecs system needs retiring and instead empire space needs to learn a thing or two from nullsec. Namely:

1. FW is mandatory for everyone in empire. All corps / alliances have to declare allegiance to an Empire faction.

2. No Concord. Factions police their own zones. High sec is still safe to those of that faction (i.e. a gank will result in the same outcome) or their allies but taxes are high in return for that level of safety.

3. What constitutes safe high sec is reduced to +7 and above.

4. +6 and below becomes has ever-decreasing levels of security. However factions will still police those areas.

5. Members of the opposing factions can be targeted at will.

6. Neutrals can also be targeted at will. If it ain't blue it can be shot at.

7. Any aggression in high sec that results in -5 sec status will result in being expelled from the empire faction.

SHould put some fun into the game.
flakeys
Doomheim
#52 - 2012-09-29 18:20:30 UTC
Andski wrote:
flakeys wrote:
Andski wrote:
Marlona Sky wrote:
I'll take the lesser of the two evils.


after all the safety of hisec will be of greater concern to you soon


STep1 : BLue half of null and blob the **** out of everyone and their mother so nullsec becomes a safe boring craphole unlike seen before in the history of eve

STep 2 : Complain how high-sec is safe



You guys are so cute.


maybe you should move to nullsec since it's so safe and that's what you're after



I am in nullsec , duh

We are all born ignorant, but one must work hard to remain stupid.

ISVRaDa
Iberians
#53 - 2012-10-04 15:44:13 UTC
Great post, thanks to make this public.

Hope to see a fix asap.

[b][i]Immortality is only a word. All that exists can die. Every living thing has a weapon against which it has no defense. Time. Disease. Iron. Guilt.

¿ What can change the nature of a man ?[/i][/b]

TheGunslinger42
All Web Investigations
#54 - 2012-10-04 15:52:12 UTC  |  Edited by: TheGunslinger42
It's fun to watch how utterly useless the war mechanics are.

Edit: nevermind I misunderstood stuff. It would seem to me that just saying screw it and making mutual wars not count in any way what-so-ever in relationship to non-mutual war mechanics would sort it.

There has to be some risk to aggressors though, so I don't particularly mind the getting-trapped-in-a-mutual-war thing. Maybe some fine tuning of that so it's not completely permanent.

I also think the surrendering mechanics need to be scrapped or redone entirely. Has anyone EVER surrendered in a war rather than just hopping in dec shield, dropping corp, or living with and not being bothered by mutual forever-wars?
Vincent Athena
Photosynth
#55 - 2012-10-04 20:03:45 UTC
Soryn Kael wrote:
Cannibal Kane wrote:
Soryn Kael wrote:
Ranger 1 wrote:
If I'm not mistaken mutual war dec's have no cost associated with them, and either side can end the war at any time by surrendering.



Only if the other side accepts the surrender, so essentially you're trapped and the mutual effect is to prevent you from being able to leave the mechanic to spread the more expensive wardecs.


No.... when a war is mutual it does not increase the cost to war dec another corp.

So if i dec somebody and they join and leave decshield. I sit in a mutual agaist dec shield, but I still get my week dec agaist the corp. I can continue that war for as long as i want just by paying the bill for that corp.


However EVERY SINGLE CORPORATION THAT LEAVES THE ALLIANCE COUNTS AS AN EXTRA DEC FOR COST PURPOSES. So, join with 40 1 man alt corps.. leave.. leave with your corp.. 2 billion isk to continue the dec..

Cannot the aggressor corp not extend the war with those 40 1 man corps, just extend it with my corp, thus keeping costs down?

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