These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Do assault ships need rebalancing?

Author
Tanya Powers
Doomheim
#101 - 2011-10-13 18:44:18 UTC
Sarmatiko wrote:
OP tell me is there any practical reason to train assault ship now (besides HAC prereq) if you can simply jump into dramiel and shoot people with much more better effect? Without rebalance, even with upcoming Dramiel nerf all existing asaults will still suck.


This
Mag's
Azn Empire
#102 - 2011-10-13 18:46:23 UTC
Assault frig 5 is next on my list of skills to train. Not because I think they rock, but simply because I'm cleaning up my skill sheet. Big smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ranger 1
Ranger Corp
Vae. Victis.
#103 - 2011-10-13 19:53:16 UTC  |  Edited by: Ranger 1
I think that an interesting approach would be...

Make the AF 4th bonus be aimed at giving it extremely good range with weapons and tackling gear, thus negating the need to have a speed boost or put itself in range of many of the normal anti-frigate defense weapons (neuts, web).

Electronic welfare Smile frigates could also be made more viable with larger range bonus's... putting themselves and AF;'s into the category of long range specialists.

Remove the penalty to ROF for destroyers (along with some per ship balancing) to make their main strength high DPS.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Grimpak
Aliastra
Gallente Federation
#104 - 2011-10-13 20:11:27 UTC
Ranger 1 wrote:
I think that an interesting approach would be...

Make the AF 4th bonus be aimed at giving it extremely good range with weapons and tackling gear, thus negating the need to have a speed boost or put itself in range of many of the normal anti-frigate defense weapons (neuts, web).

Electronic welfare Smile frigates could also be made more viable with larger range bonus's... putting themselves and AF;'s into the category of long range specialists.

Remove the penalty to ROF for destroyers (along with some per ship balancing) to make their main strength high DPS.



why tackling?

tbh AF's don't need to worry about tackle, we have T1 frigs and inties for that.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Minta Contha
Emergent Entity
#105 - 2011-10-13 22:27:02 UTC
Seems to me most of the discussion has centred on the Assault Frigate's role in PVP. What about PVE though?
I fly Wolf and Retribution as PVE ships and find that the Retribution can really hold its own better than the Wolf sometimes. Obviously with any assault frig in PVE you have to pick your battles, but I've found the Retribution to be less hard work in these situations.
I'm not going to say that another mid slot or a bonus buff wouldn't be nice, but just that not everyone wants or needs to fit a warp scram on their Retri.

My cooking is like my lovemaking - fast, greasy, and unsatisfying.

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#106 - 2011-10-14 03:47:45 UTC
Grimpak wrote:


it's quite meh tbh.

here's a better one:


amarr frig bonus:

10% bonus to Small Energy Turret Cap Use per level
5% bonus to Small Energy Turret Damage per level

AF bonus:
10% bonus to Small Energy Turret Optimal Range per level
5% bonus to small energy turret tracking


+ 1 turret, fittings to accomodate 5th turret, a bit of mass shaved off.


retri fixed.


You obviously haven't flown a laser ship if you think it needs tracking bonus. and tbh the 10% damage mod the other guy suggested is actually what the retri needs to solidify itself.

Amarr Militia Representative - A jar of nitro

Ghoest
#107 - 2011-10-14 04:33:31 UTC
Yes they do. But then so do E-war Frigs.

There is no reason anyone should ever chose to fly either of those classes in the current game other than for giggles.

Wherever You Went - Here You Are

Ghoest
#108 - 2011-10-14 04:37:52 UTC
What they should do is give all Assult frigs an integral nullifier as the 4th bonus.

Then they would at least have a role even if it is marginal.

Wherever You Went - Here You Are

Grimpak
Aliastra
Gallente Federation
#109 - 2011-10-14 07:53:42 UTC  |  Edited by: Grimpak
Flyinghotpocket wrote:
Grimpak wrote:


it's quite meh tbh.

here's a better one:


amarr frig bonus:

10% bonus to Small Energy Turret Cap Use per level
5% bonus to Small Energy Turret Damage per level

AF bonus:
10% bonus to Small Energy Turret Optimal Range per level
5% bonus to small energy turret tracking


+ 1 turret, fittings to accomodate 5th turret, a bit of mass shaved off.


retri fixed.


You obviously haven't flown a laser ship if you think it needs tracking bonus. and tbh the 10% damage mod the other guy suggested is actually what the retri needs to solidify itself.





10% bonus and 5 turrets would make it a wee bit too strong tbh, but I wouldn't mindP. I really just slapped the tracking bonus there because I couldn't think about any other bonus that wouldn't make a 5 turret retri unbalanced. (5 turrets + 50% bonus = 7.5 effective turrets).



edit: now that I think about it, yeah ok 10% dmg bonus.


it must get 5 turrets tho. I can't accept a retri having 4 turrets and a 5/1/5 config. if it has 1 medslot then it must have 5 turrets.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#110 - 2011-10-14 18:22:40 UTC  |  Edited by: Flyinghotpocket
Grimpak wrote:
Flyinghotpocket wrote:
Grimpak wrote:


it's quite meh tbh.

here's a better one:


amarr frig bonus:

10% bonus to Small Energy Turret Cap Use per level
5% bonus to Small Energy Turret Damage per level

AF bonus:
10% bonus to Small Energy Turret Optimal Range per level
5% bonus to small energy turret tracking


+ 1 turret, fittings to accomodate 5th turret, a bit of mass shaved off.


retri fixed.


You obviously haven't flown a laser ship if you think it needs tracking bonus. and tbh the 10% damage mod the other guy suggested is actually what the retri needs to solidify itself.





10% bonus and 5 turrets would make it a wee bit too strong tbh, but I wouldn't mindP. I really just slapped the tracking bonus there because I couldn't think about any other bonus that wouldn't make a 5 turret retri unbalanced. (5 turrets + 50% bonus = 7.5 effective turrets).



edit: now that I think about it, yeah ok 10% dmg bonus.


it must get 5 turrets tho. I can't accept a retri having 4 turrets and a 5/1/5 config. if it has 1 medslot then it must have 5 turrets.


indeed and for the 4th bonus. instead of tracking its gonna need some capacitor bonus, to keep those lasers fireing and possibly an active tank. sooo instead of trakcing like, 5% bonus to capacitor capacity per level, or 10% bonus to energy NOS range if it is stuck with only 4 turrents.

Amarr Militia Representative - A jar of nitro

Caulk H0lster
Kazakh Ministry of Wealth Redistribution
#111 - 2011-10-14 18:52:20 UTC  |  Edited by: Caulk H0lster
AFs need some balancing, but it's not so much quantity of bonuses or anything else that can be just "tacked on" that is lacking, it is the lack of a defined role in PvP.

PvP comes in many varieties, from large scale to small scale. I'm just gonna go ahead and say right now, unless CCP totally redesigns AFs, they will never have a role in large-scale PvP. They are too fragile, and really bring nothing worthwhile to the table that a well-organized fleet can't get from another ship that is probably better at the job.

Small-gang PvP is much different. I consider small-gang PvP to be gangs of any size that aren't centered around some sort of organized fleet doctrine, although a very loosely organized fleet doctrine (like "bring BCs" or "bring AFs"), can still be considered a "small gang". Anyway, AFs already do "ok" at small-gang stuff, because they can fill multiple roles, but mostly because they are "medium tacklers" and can put out respectable DPS for frigates. Even in small-gangs though, AFs suffer from being sub-par in almost all situations to faction or pirate frigates, especially in the very small gang arena.

I find it unlikely CCP will really do anything to make AFs worthwhile, but one thought might be this: turn AFs into mini-HICtors. Give them FOCUSED warp disruptors like HICs have with scripts in their Warp Disruption Field Generators. Here is why this idea is win-win-win-win:

Firstly, this would give AFs a role in every single type of fleet. They would be able to lock down supercaps and titans with their infinite points, and also be able to tackle warp core stabbed opponents. Because of their small sig raidus and speed with an AB, they would make great tacklers that might survive as long or longer than some HICs would.

Second, this would be a nightmare for supercap pilots. Suddenly they have to worry about HICs and AFs tackling them and holding them down. Supercarriers especially are going to have a very hard time even killing HICs after this expansion, killing an AF one-quarter the sig radius of a HIC would be nigh impossible unless the supercarrier had proper support (but it could still ECM burst the AF and escape, if the AF didn't have a proper fleet supporting him as well).

Third, because of reasons listed above, you would see at lest SOME more supercap deaths, if not A LOT more. This would serve to reduce the population of supers in a natural way, instead of nerfing them to the point nobody wants them anymore (again). Not saying CCP is doing that, the announced changes seem pretty balanced, but there is still an overpopulation of supers, no doubt.

Fourth, because AFs behave in a lot of ways like cruisers as far as performance (scan res, align time), it's likely that balancing of other aspects of the AF wouldn't need much alteration, if any. Don't worry, HICs would still have a role, I'll get to that later.

Fifth, HICs would not be losers, because they would still retain the versatility of being able to bubble, and of course, the brickishness to be able to light cynos and survive for a minute or two, which is really their two key roles in fleets. Of course, they would still be able to scrip their warp disruptors and infinite-point things, too.

The only real drawback I forsee would be that AFs are fairly cheap and accessible, and you'll probably see a lot more pirates using them in lowsec camps being remote sensor boosted for infinite-point tackling. Really though, the scan res advantage over a HIC is not that much, so the only effect this might have is reducing the cost of the ship necessary to infinite-point something from 250m (or whatever a fully fit HIC costs) down to probably like 50m or 60m. Nonetheless, the other benefits this would reap would likely far outweigh this one, mostly economical, impact.
Zircon Dasher
#112 - 2011-10-14 20:38:28 UTC
Stats dont. Price does.

Cut build costs by 65% and you are golden.


*assuming dram nerf is sufficient and hybrids get meaningful buff

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Petrus Blackshell
Rifterlings
#113 - 2011-10-14 21:27:27 UTC
Ciar Meara wrote:
4 th bonus

Retribution has only one med slot, NO ship should have just one med slot.

Some general balancing for all ships has been the goal of the next expansion according to interviews with CCP.


I love the Retri and all, and think that AFs need a 4th bonus, but giving the Retri another mid would make it by far the most powerful AF out there, even without the extra bonus.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#114 - 2011-10-14 21:31:13 UTC
The armor bonus for the vengeance is on the assault ships skill instead of the amarr frigate skill. Did they forget that its a punisher hull or what?
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#115 - 2011-10-14 21:34:41 UTC
Caulk H0lster wrote:
Says stuff about Interdicting on AF's


Before you even think about giving yet another role to Frigates or AF's. maybe you should pester CCP for another dessie hull for your focused warp idea. one that this time isnt dedicated to 0.0 stuffs.

Amarr Militia Representative - A jar of nitro

Zarnak Wulf
Task Force 641
Empyrean Edict
#116 - 2011-10-15 02:03:44 UTC
I like AF for the firepower they put out as such small platforms. EFT may say the Wolf does only 300DPS but when I'm shooting at medium or large ship that firepower seems so much more then that. I can put together a Jaguar artillery platform as well - I know, not the norm - that does 2/3 of a Thrasher's alpha with the same range and alot more survivable. That paper alpha doesn't measure up though - without the rifter's tracking bonus the artillery has difficulty hitting it's full potential. And the wolf always has issues with drones. You can never get through them fast enough it seems before you're dead. For both ships a tracking bonus would make me happy. I personally would trade the T2 resists for the EAF T2 'light' version in exchange for the tracking bonus. In essence, give them alot of firepower without limitations but make them like all other T2 frigates - not so crunchy.

On the other side of the equation are those that like the AF for their tankability. They want to see how much the small ships can take. The above idea is not going to appeal to them at all. Why, therefore, not have one for each.

Jaguar:
Frigate bonus: Damage and tracking
AF bonus: T2 Shield resists and a velocity bonus similar to the vigil.

Fast and durable - great tackler for close in but damage ouput is meh.

Wolf:
Frigate Bonus: Damage and tracking
AF bonus: Falloff and damage

Limited by 2 mids but very nice damage and projection. Also have to choose tank vs. other ship functions.
Knoppaz
distress signals
#117 - 2011-10-15 07:30:19 UTC
Zarnak Wulf wrote:

good stuff



One tanky, one ganky.. I think that's the best idea I've heard about AFs in a long time, yet so simple. Nice one! Big smile

Knoppaz / distressSIGNALS http://distresssignals.tumblr.com

a capsuleer's way to insanity

Grimpak
Aliastra
Gallente Federation
#118 - 2011-10-15 07:58:44 UTC
Knoppaz wrote:
Zarnak Wulf wrote:

good stuff



One tanky, one ganky.. I think that's the best idea I've heard about AFs in a long time, yet so simple. Nice one! Big smile



hmm, what about, the frigate skill giving 10% bonus per level, and the AF skill giving 10% falloff and 10% optimal?


always thought that the wolf would be a great gunboat with the plus of being able to field either AC's or arties equally well.


that said however, wolf needs +5 base cpu either way.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Ruah Piskonit
PIE Inc.
Khimi Harar
#119 - 2011-10-17 02:55:51 UTC  |  Edited by: Ruah Piskonit
I am telling you all, and have been telling you all that the 4th retri bonus is the damage bonus - its really that simple. (since I was called 'that other guy' #sniff#)

Grim - the utility high on the retri is actually useful. . . and if you kick it up another turret, it may actually make it a little too good (good for me but hay).

but honestly, I don't think the slot layouts are in the changes, just the 4th bonus. You want to hear the rest of them for the other races? - because I actually think it could be really good (and I spend a lot of time in AFs, fighting AFs, and have come to like them. . .as weird as that is)

oh, and AFs will never be viable in 0.0. They fit ABs for the most part and ABs don't work in 0.0. Please go fly a proper interceptor or interdictor if you are in 0.0 Not everything needs to be balanced around 0.0 so there.


Also, you realize that falloff is a damage bonus for projectiles basically yah?