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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
Jorma Morkkis
State War Academy
Caldari State
#3541 - 2012-09-29 15:52:21 UTC  |  Edited by: Jorma Morkkis
Noemi Nagano wrote:
I personally dont think, this is balanced. But if you want to nerf Drake, then nerf all those working other ships too, so every race will have options in every class. And no, killing a ship first and then maybe buff another one some time later is not an option for me.


Do you think they could rebalance everything for next expansion?

What if they would tweaked heavy missiles after they have finished with T3s and before that we would have "balanced" missile ships with new heavy missile stats but missiles in game would be with older stats? Would you say those ships are broken?
HELLBOUNDMAN
Aliastra
Gallente Federation
#3542 - 2012-09-29 15:53:53 UTC  |  Edited by: HELLBOUNDMAN
Bouh Revetoile wrote:
Haha ! What a joke : people who have not read the thread complain about CCP not reading ! Crazy ! But the best part is when you realize that *nothing* have been said which don't have been answered before the page 70...

100 of pages just because people haven't read... And now people are complaining about the best tool to fool a poor AI and call this balance...



I don't know if you're knocking on me or if you're knocking on CCP.

Your comment doesn't seem cohesive.

That said, CCP has not commented on anything in quite a few pages.

The comments that they have given have been along the lines of a politician.

They answer questions that are easy answers and/or are rather just giving more explanation on a topic they have already listed.

There are many questions that haven't been answered that won't get answered because.....well...I don't know...
Noemi Nagano
Perkone
Caldari State
#3543 - 2012-09-29 15:55:11 UTC  |  Edited by: Noemi Nagano
Gypsio III wrote:
Noemi Nagano wrote:

I never demanded any *Caldari* ship to be as good (OP!) as the Machariel. But I want a missile ship (pirate faction) which is doing what the Mach is doing now - zooming around, deliver close range DPS with its Torps to absurd distances. Or nerf the Machariel, whatever you like better, so it will be in line.


There is no missile pirate faction, so you can't have one. Deal with it.

Feel free to start a thread asking for the Mach to be nerfed though, I'll +1 it.


I tell you something, even if there was one, their BS would suck in comparison to the Mach, just because large AC are so OP. The Mach just shows how OP AC really are, but in PvE the Vargur is not much behind.

Btw, I am not pleased at all by your tendency to completely ignore my questions. They are not rhethorical. Do you agree on the fact there is no reason why the Caldari Marauder should be worse than the Minmatar Marauder, and since it is atm not (neither with long nor with short range weapons) there is a need to buff both the systems and the ship, or nerf the Vargur so its in line with the Golem?

And do you agree on the fact, the same applies to all Caldari missile hulls compared to their counterparts except the Drake and Tengu, and to all systems like Torp, CM, and to a degree also HAM?
HELLBOUNDMAN
Aliastra
Gallente Federation
#3544 - 2012-09-29 15:56:28 UTC
FleetAdmiralHarper wrote:


oh and a navy issue rokh plox?? with 98ms standard speed, a 125m3 drone bay. and 8 slots for missiles or rails. and ship bonuses to go either way. =)

1st forum post. i had to try =P i want a smexy rokh =P XD



Torp boat navy Rokh with resistance bonuses.

Yes please!!!!
Jorma Morkkis
State War Academy
Caldari State
#3545 - 2012-09-29 15:59:19 UTC
Noemi Nagano wrote:
I tell you something, even if there was one, their BS would suck in comparison to the Mach, just because large AC are so OP. The Mach just shows how OP AC really are, but in PvE the Vargur is not much behind.


Apoc + MPL II + Scorch = 70km optimal

Yeah, let's take away the only thing that makes short range pulse laser decent...
Noemi Nagano
Perkone
Caldari State
#3546 - 2012-09-29 16:04:02 UTC
Jorma Morkkis wrote:
Noemi Nagano wrote:
I personally dont think, this is balanced. But if you want to nerf Drake, then nerf all those working other ships too, so every race will have options in every class. And no, killing a ship first and then maybe buff another one some time later is not an option for me.


Do you think they could rebalance everything for next expansion?

What if they would tweaked heavy missiles after they have finished with T3s and before that we would have "balanced" missile ships with new heavy missile stats but missiles in game would be with older stats? Would you say those ships are broken?


I think there are things which have to be done for *years*: CMs and Torps should be usable in PvP (and as a side-effect, also in PvE, but I agree on Eve should not be balanced around PvE). As long as those issues are not solved I am complete against changing anything else. Make tech 1 BS hull PvP balanced over all 4 races, bring pirate BS and tech 2 hulls in BS in line, and bring their systems in line. I am convinced it would solve the biggest part of that "Drake-issue".

So, either balance it all now, or postpone BC/HML/Drake/Cane for now and do BS instead, and their weapons. If its absolutely needed to tone down HML for because changed missile ideas would bring HML more out of line, then this should not be much issue to do, when everything else is working as intended.

To your last question: I have no idea if they will be broken then or not. I know whats broken now: Raven/CM/Torp is completely dead in PvP, be it low, high or null. Change it and you will see how Drake blobs die faster than they die now already. Bring ACs/Arty in large caliber in line with Torp/CM (and also the other 2 pairs), and adjust the hulls so its just a matter of preference which race you fly, and no longer one of winning or losing.
Noemi Nagano
Perkone
Caldari State
#3547 - 2012-09-29 16:06:12 UTC
Jorma Morkkis wrote:
Noemi Nagano wrote:
I tell you something, even if there was one, their BS would suck in comparison to the Mach, just because large AC are so OP. The Mach just shows how OP AC really are, but in PvE the Vargur is not much behind.


Apoc + MPL II + Scorch = 70km optimal

Yeah, let's take away the only thing that makes short range pulse laser decent...


What do you want to say with that statement? While I agree the Apoc has a nice range with its lasers (Pulse same as Beams/Tachys ..), I dont feel it is OP in game to a degree there is nothing which can counter it, beat it in PvE or whatever. So pls make a statement which I can understand.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#3548 - 2012-09-29 16:14:51 UTC
Noemi Nagano wrote:
Btw, I am not pleased at all by your tendency to completely ignore my questions. They are not rhethorical. Do you agree on the fact there is no reason why the Caldari Marauder should be worse than the Minmatar Marauder, and since it is atm not (neither with long nor with short range weapons) there is a need to buff both the systems and the ship, or nerf the Vargur so its in line with the Golem?

And do you agree on the fact, the same applies to all Caldari missile hulls except the Drake and Tengu, and to all systems like Torp, CM, and to a degree also HAM?


1. Some ships have to be worse than others, equality is virtually impossible. This is not justification for change unless you can demonstrate that the gap is excessive. You should either demonstrate that the Golem is excessively poor relative to the other three Marauders and therefore deserves to be boosted, or that the Vargur is excessively good and deserves to be nerfed. Or both, conceivably. You will also need to account for the missile TCs about to introduced. This is tricky because we don't know their stats. Since I don't run missions, I can comment no further, but you will probably need to post mission completion times for a representative sample of L4 missions in various factions' space.

2. Rocket platforms are fine, HAM Drake is fine, Manticore is fine. Cruise Raven is lol useless but this isn't only a problem with Cruise, but also one with instprobing and on-grid warps. Torp Raven needs something, not sure whether it should be something to do with torp damage application or the Raven itself. SML platforms are a bit niche but are getting boosted, opinion will have to wait. Likewise Caracal, although all cruisers suffer from being effectively low-tier battlecruisers.
Jorma Morkkis
State War Academy
Caldari State
#3549 - 2012-09-29 16:15:34 UTC
Noemi Nagano wrote:
What do you want to say with that statement? While I agree the Apoc has a nice range with its lasers (Pulse same as Beams/Tachys ..), I dont feel it is OP in game to a degree there is nothing which can counter it, beat it in PvE or whatever. So pls make a statement which I can understand.


"70km range for short range turret is so OP"

TDs are very effective against pulse lasers.

Try this: do level 4 The Blockade in Amarr space using only Apocalypse (T1 or navy, doesn't matter). In Sansha version you get TD'ed to hell and BR version you will get neuted to hell. Try to do Sansha version under 30min without switching ships at any point. You can warp out and back at range if you want but it's not going to help you.
HELLBOUNDMAN
Aliastra
Gallente Federation
#3550 - 2012-09-29 16:15:45 UTC
Lili Lu wrote:

As for your whine about no adequate missile boats for pve, it is just that, a whine. Prior to the Tengu the king of pve was the raven and navy raven. The CNR is still a great missile boat. The navy scorp is as well from what I hear. The regular Raven is no worse than any of the other base battleships for missioning. I don't know where you come up with your complaints or what you put you sp into. It appears not to be into any other weapon system than heavy missiles.


First off, I have a tengu fit doing 705 dps with heavy missiles.

Second, try taking out a mackinaw and orca using an untanked caracal with heavy missiles. Both ships were loaded down with t2 hobs. It's not an easy task. I almost got popped by the drones since I didn't have a tank.


Lastly

Quote:
The navy scorp is as well from what I hear


Exactly.

From what you hear.

How about you worry about pvp and I'll continue to worry about pve like have.

You can assume that all those ships are great boats all you want, but you would be wrong.

All the ships you listed are capable of running lvl 4 missions, however, they underperform when compared to relatable turret bs's.

The Raven looks decent on paper with cruise. It has high damage with torps at the range of the Golem. However, both it and the navy raven don't have good damage application. They basically have the slot layout of the Golem only WITHOUT a tanking bonus OR a target painer bonus.

This means they can't get tank and effective dps at the same time because they're forced to compensate one or the other.

With the scorpion navy issue, it has 8 mid slots making it able to do quite well with both tank and appliable dps. HOWEVER, the scorpion navy gets no bonus to range, so is incapable of fitting torps in a lvl 4 mission.

We've already spoken of the golem.. GO back and read if you must...

So, you can continue saying that I don't know about pvp and in that same respect, you don't have any personal experience on how missile boats perform in pve.

So, let me worry about that.
Lili Lu
#3551 - 2012-09-29 16:53:17 UTC  |  Edited by: Lili Lu
HELLBOUNDMAN wrote:
some stuff

I've flown Typhoon, Nighthawk, and yes even Drake in level 4s. I know something about misiles and pve. Not going to argue that cruises couldn't use a slight buff. And that would just be a slight damage increase like they are doing with light missiles. They are not meant to hit smaller stuff. So any messing with the explosion parameters would not be warranted. If you want to reliably kill frigs basically you should be doing it with light drones or small turrets or launchers anyway (and please don't start another argument over blapping frigs at range, we've already hashed that out previously itt).

Conversely, it does not appear that you have much experience with turrets. And anyway the best missioning in my opinion is with drone boats and sentries (of course that doesn't translate to sleepers and whs). But back to the subject of this thread, the changes to HMs are only part of the picture. If they make your job a little more difficult then recognize the new necessity to adjust your fittings to compensate. And you will still be able to laugh at sansha TD-ing anyway. Or recognize the necessity to reevaluate your Raven et al options. Turret boats really are not any greater, unless you want to point to the Macharial and well it's on the list and I will dance the day it gets a chop right along with you.P

That Drakes ever were capable of running level 4s was a mistake. One that CCP apparently didn't care about. When people started fitting buffer and not regen on pvp Drakes and the Drake numbers started to explode and it persisted and kept getting worse, they finally started taking notice (after a couple years). Your Drake will still be a decent level 3 boat, like the Harby and Cane and Myrm. It will no longer have enough damage to make it through level 4s anymore. And in the future a regen tank will still be strong enough for level 3s but not for level 4s (when the general BC rebalancing comes) I would bet.

Heavy missiles are being brought back into line with other medium long range weapons. They still will have the most alpha and dps at range. But in the future if what you seek is good pvp brawler dps you will have to HAM fit them. Just as anyone presently has to ac, pulse, or blaster fit the other BCs. Welcome to the world of fitting choices. It sucks, but a game is better when everyone doesn't gravitate to particular items or skills, while others languish in the land of misfit toys.Sad
HELLBOUNDMAN
Aliastra
Gallente Federation
#3552 - 2012-09-29 17:15:34 UTC
Lili Lu wrote:
HELLBOUNDMAN wrote:
some stuff

I've flown Typhoon, Nighthawk, and yes even Drake in level 4s. I know something about misiles and pve. Not going to argue that cruises couldn't use a slight buff. And that would just be a slight damage increase like they are doing with light missiles. They are not meant to hit smaller stuff. So any messing with the explosion parameters would not be warranted. If you want to reliably kill frigs basically you should be doing it with light drones or small turrets or launchers anyway (and please don't start another argument over blapping frigs at range, we've already hashed that out previously itt).

Conversely, it does not appear that you have much experience with turrets. And anyway the best missioning in my opinion is with drone boats and sentries (of course that doesn't translate to sleepers and whs). But back to the subject of this thread, the changes to HMs are only part of the picture. If they make your job a little more difficult then recognize the new necessity to adjust your fittings to compensate. And you will still be able to laugh at sansha TD-ing anyway. Or recognize the necessity to reevaluate your Raven et al options. Turret boats really are not any greater, unless you want to point to the Macharial and well it's on the list and I will dance the day it gets a chop right along with you.P

That Drakes ever were capable of running level 4s was a mistake. One that CCP apparently didn't care about. When people started fitting buffer and not regen on pvp Drakes and the Drake numbers started to explode and it persisted and kept getting worse, they finally started taking notice (after a couple years). Your Drake will still be a decent level 3 boat, like the Harby and Cane and Myrm. It will no longer have enough damage to make it through level 4s anymore. And in the future a regen tank will still be strong enough for level 3s but not for level 4s (when the general BC rebalancing comes) I would bet.

Heavy missiles are being brought back into line with other medium long range weapons. They still will have the most alpha and dps at range. But in the future if what you seek is good pvp brawler dps you will have to HAM fit them. Just as anyone presently has to ac, pulse, or blaster fit the other BCs. Welcome to the world of fitting choices. It sucks, but a game is better when everyone doesn't gravitate to particular items or skills, while others languish in the land of misfit toys.Sad


I agree with most of what you said...

I am in agreement that both the tengu and drake need nerfing.

However, every other missile boat needs buffing.

I dont' care that they perform these nerfs.

I would just like them to hold off until they rebalance battleships and just do it all at once.
If not, then until they do balance bs's i'm stuck with no missile boats with the efficiency of a tengu, and expecially not the efficiency of some turret boats.

This is what I keep getting at.

It's not that I won't have a missile boat to use in pve, it's that all that ISK and time that I've spent on the tengu will amount to nothing while at the same time I will have nothing to replace it with, without cross training to a totally different type of weapons systems an race of ships.

Like I said with the Golem. It has the potential to be a great mission boat. It looks awesome on paper.
However, once you actually get it into the mission it underperforms.

One thing I'd like to say though is that the reason that I trained for the tengu is being taken away. So, I didn't waist SP, but rather CCP is going to be making my SP useless at least for what I trained it for.

So, can I get a refund? I could use that SP towards ships and weapons that I can actually use in pve.
Eckyy
United Caldari Navy
United Caldari Space Command.
#3553 - 2012-09-29 17:38:44 UTC
HELLBOUNDMAN wrote:
I agree with most of what you said...

I am in agreement that both the tengu and drake need nerfing.

However, every other missile boat needs buffing.

I dont' care that they perform these nerfs.

I would just like them to hold off until they rebalance battleships and just do it all at once.
If not, then until they do balance bs's i'm stuck with no missile boats with the efficiency of a tengu, and expecially not the efficiency of some turret boats.

This is what I keep getting at.

It's not that I won't have a missile boat to use in pve, it's that all that ISK and time that I've spent on the tengu will amount to nothing while at the same time I will have nothing to replace it with, without cross training to a totally different type of weapons systems an race of ships.

Like I said with the Golem. It has the potential to be a great mission boat. It looks awesome on paper.
However, once you actually get it into the mission it underperforms.

One thing I'd like to say though is that the reason that I trained for the tengu is being taken away. So, I didn't waist SP, but rather CCP is going to be making my SP useless at least for what I trained it for.

So, can I get a refund? I could use that SP towards ships and weapons that I can actually use in pve.


Every other missile boat may need buffing, but that's not even what this thread is about. This thread is about the reduction of the range and DPS of heavy missiles. They're giving a buff in PvE to EVERY missile ship in the form of TE's and TC's, and giving missile ships a buff in PvP as well at the cost of being vulnerable to tracking disruptors.

You can in fact fit a TE on a Golem. It might even bet worth fitting 2 if the bonuses are good enough. Tracking mods on turret ships are in many circumstances more valuable than damage mods. Depending on how the numbers work out, you may be able to forgo the Flare rigs, freeing up two rig slots for something useful like cap, tanking, damage or range rigs. The same goes for the CNR.

If after the TE change people still haven't worked out a fit on the CNR or Golem that's competitive with the Kronos and Paladin, CCP can revisit torps or the ships themselves and give them a slight buff. Notice I didn't say the Vargur - I think it's out of line. If anything, we could use a slight reduction in the amount of falloff that TE's and TC's add, like from 30% to 25% or 20% - that would almost certainly bring them in line.
HELLBOUNDMAN
Aliastra
Gallente Federation
#3554 - 2012-09-29 17:50:16 UTC
Eckyy wrote:
HELLBOUNDMAN wrote:
I agree with most of what you said...

I am in agreement that both the tengu and drake need nerfing.

However, every other missile boat needs buffing.

I dont' care that they perform these nerfs.

I would just like them to hold off until they rebalance battleships and just do it all at once.
If not, then until they do balance bs's i'm stuck with no missile boats with the efficiency of a tengu, and expecially not the efficiency of some turret boats.

This is what I keep getting at.

It's not that I won't have a missile boat to use in pve, it's that all that ISK and time that I've spent on the tengu will amount to nothing while at the same time I will have nothing to replace it with, without cross training to a totally different type of weapons systems an race of ships.

Like I said with the Golem. It has the potential to be a great mission boat. It looks awesome on paper.
However, once you actually get it into the mission it underperforms.

One thing I'd like to say though is that the reason that I trained for the tengu is being taken away. So, I didn't waist SP, but rather CCP is going to be making my SP useless at least for what I trained it for.

So, can I get a refund? I could use that SP towards ships and weapons that I can actually use in pve.


Every other missile boat may need buffing, but that's not even what this thread is about. This thread is about the reduction of the range and DPS of heavy missiles. They're giving a buff in PvE to EVERY missile ship in the form of TE's and TC's, and giving missile ships a buff in PvP as well at the cost of being vulnerable to tracking disruptors.

You can in fact fit a TE on a Golem. It might even bet worth fitting 2 if the bonuses are good enough. Tracking mods on turret ships are in many circumstances more valuable than damage mods. Depending on how the numbers work out, you may be able to forgo the Flare rigs, freeing up two rig slots for something useful like cap, tanking, damage or range rigs. The same goes for the CNR.

If after the TE change people still haven't worked out a fit on the CNR or Golem that's competitive with the Kronos and Paladin, CCP can revisit torps or the ships themselves and give them a slight buff. Notice I didn't say the Vargur - I think it's out of line. If anything, we could use a slight reduction in the amount of falloff that TE's and TC's add, like from 30% to 25% or 20% - that would almost certainly bring them in line.



If the CNR and raven don't have room for target painters, then how are they supposed to have room for a TC or TE.

I almost feel that this change to TC and TE is a bit redundant.
People assume this is a buff to missile boats but at the same time, what are we supposed to lose on our fits in order to use these modules.
Eckyy
United Caldari Navy
United Caldari Space Command.
#3555 - 2012-09-29 17:59:34 UTC  |  Edited by: Eckyy
HELLBOUNDMAN wrote:
If the CNR and raven don't have room for target painters, then how are they supposed to have room for a TC or TE.

I almost feel that this change to TC and TE is a bit redundant.
People assume this is a buff to missile boats but at the same time, what are we supposed to lose on our fits in order to use these modules.


TE offer a lowslot alternative to flare/rigor rigs, and will likely have a more powerful total effect than a midslot mod or rig. If (for instance) you can change a cap relay to a TE, and then change a rigor rig to a cap rig, the total effect would be a win-win - you have the range improving effects and explosion radius reduction from the TE in addition to the explosion velocity improvement that the rig gave, and you would also be able to get rid of the shield boost penalty from a cap relay.

It opens up lots of fitting options.
HELLBOUNDMAN
Aliastra
Gallente Federation
#3556 - 2012-09-29 18:04:24 UTC
Eckyy wrote:
HELLBOUNDMAN wrote:
If the CNR and raven don't have room for target painters, then how are they supposed to have room for a TC or TE.

I almost feel that this change to TC and TE is a bit redundant.
People assume this is a buff to missile boats but at the same time, what are we supposed to lose on our fits in order to use these modules.


TE offer a lowslot alternative to flare/rigor rigs, and will likely have a more powerful total effect than a midslot mod or rig. If (for instance) you can change a cap relay to a TE, and then change a rigor rig to a cap rig, the total effect would be a win-win - you have the range improving effects and explosion radius reduction from the TE in addition to the explosion velocity improvement that the rig gave, and you would also be able to get rid of the shield boost penalty from a cap relay.

It opens up lots of fitting options.



Well, I'd imagine that having the TEs would help, but I don't think the TCs would help.

The reason why is because with the TCS you get eiter range or effectiveness.
When it comes to cruise the effectiveness is nice, but with torps you need both the range and effectiveness.
Eckyy
United Caldari Navy
United Caldari Space Command.
#3557 - 2012-09-29 18:07:52 UTC
HELLBOUNDMAN wrote:



Well, I'd imagine that having the TEs would help, but I don't think the TCs would help.

The reason why is because with the TCS you get eiter range or effectiveness.
When it comes to cruise the effectiveness is nice, but with torps you need both the range and effectiveness.


Very true, this is why you really don't see TCs on turret ships either.

I'm also in favor of boosting the effectiveness of tracking computers, or perhaps even better, swapping the bonuses of TCs and TE's, making the midslot module more powerful. Shield tanking is often favored over armor tanking these days because all of the most powerful modules go in your lowslots, on top of the general superiority of shield tanking.
Noemi Nagano
Perkone
Caldari State
#3558 - 2012-09-29 18:16:33 UTC
Eckyy wrote:
HELLBOUNDMAN wrote:



Well, I'd imagine that having the TEs would help, but I don't think the TCs would help.

The reason why is because with the TCS you get eiter range or effectiveness.
When it comes to cruise the effectiveness is nice, but with torps you need both the range and effectiveness.


Very true, this is why you really don't see TCs on turret ships either.

I'm also in favor of boosting the effectiveness of tracking computers, or perhaps even better, swapping the bonuses of TCs and TE's, making the midslot module more powerful. Shield tanking is often favored over armor tanking these days because all of the most powerful modules go in your lowslots, on top of the general superiority of shield tanking.


You mean the general superiority like HG Slaves?
HELLBOUNDMAN
Aliastra
Gallente Federation
#3559 - 2012-09-29 18:19:35 UTC
Eckyy wrote:
HELLBOUNDMAN wrote:



Well, I'd imagine that having the TEs would help, but I don't think the TCs would help.

The reason why is because with the TCS you get eiter range or effectiveness.
When it comes to cruise the effectiveness is nice, but with torps you need both the range and effectiveness.


Very true, this is why you really don't see TCs on turret ships either.

I'm also in favor of boosting the effectiveness of tracking computers, or perhaps even better, swapping the bonuses of TCs and TE's, making the midslot module more powerful. Shield tanking is often favored over armor tanking these days because all of the most powerful modules go in your lowslots, on top of the general superiority of shield tanking.


Well, I don't know about the superiority of shield tanking.

So far it seems that shield boats do have more capability of fitting more dps modules, and with TEs they'll get more effective dps and range.

However, from all the playing around that I've done with eft and from general discussions with other players, it also appears that armor tanks are capable of fitting more durable tanks.

The way I was thinking, maybe just remove tracking computers and make TEs omni slot, so they could go in either the mid or low slots.

I've felt this way about cap rechargers and shield rechargers. Shield boats rarely get to use them and what is available is low slots is less effective than mid slot cap and shield recharge.
Lili Lu
#3560 - 2012-09-29 18:25:39 UTC
Noemi Nagano wrote:
You mean the general superiority like HG Slaves?

Why are you bringing these up? As if everyone that armor tanks is running around with slave implant sets What?