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ECM is Killing Solo PvP

Author
Commander Zatake
Doomheim
#61 - 2012-09-29 03:46:35 UTC
ECCM


owait, will that screw his fit?


LOL
Alavaria Fera
GoonWaffe
#62 - 2012-09-29 04:22:59 UTC
Andski wrote:
Doyey3731 wrote:
That's the thing. You could have FoF missiles, drones etc but you still have no point/web/tp and any other similar kind of mod.

well i was considering fitting a couple of ECCM projectors on my nyx and jumping it in to rep myself but the sabre and his dishonoure vessel alt warped off :\

Think you can only fit one of those.

But if we were allowed to fit more ECM that would be awesome !

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Cannibal Kane
Viziam
Amarr Empire
#63 - 2012-09-29 04:40:30 UTC
People that complain that solo PVP is dead expect fair fight when they undock.

No such thing as a fair fight. If you have prepared for a fair fight you have already lost the fight even before you engaged.

"Kane is the End Boss of Highsec." -Psychotic Monk

Alexa Coates
Center for Advanced Studies
Gallente Federation
#64 - 2012-09-29 05:52:21 UTC
Hi. I'm OP and I don't know what drones are.

That's a Templar, an Amarr fighter used by carriers.

Xolve
State War Academy
Caldari State
#65 - 2012-09-29 06:37:43 UTC
Cannibal Kane wrote:
People that complain that solo PVP is dead expect fair fight when they undock.

No such thing as a fair fight. If you have prepared for a fair fight you have already lost the fight even before you engaged.


Fair Fights and Honor Duels died, in 2004.

Welcome to OffGridBoosters: Online.
flakeys
Doomheim
#66 - 2012-09-29 07:33:56 UTC  |  Edited by: flakeys
Lord Ryan wrote:
ECM
HML Nerf
Cane Nerf
Off Grid Boosters
Blobs
Goons
ASB
Goons
Nano Nerf
Closed socket
Neutral Logi
Goons
Plex Price

Nothing is killing solo PVP. Those things already killed solo PVP. Good day!


Heh this tbh.ECM allways been there it is not the killer of solo pvp.However from the above list i could take a good pick of what did kill it a long long time ago .... Let's just stick with blob as it is what makes the difference in 90% of the pvp.ONly odd one out i'd say is plex as that is a totally different thing and VERRY specific to the pilot himself , one could then also call PLEX price an overall game killer with the above logic.

Xolve wrote:
Cannibal Kane wrote:
People that complain that solo PVP is dead expect fair fight when they undock.

No such thing as a fair fight. If you have prepared for a fair fight you have already lost the fight even before you engaged.


Fair Fights and Honor Duels died, in 2004.

Welcome to OffGridBoosters: Online.


Nah , if i had to place a year on it i'd more go for 2008ish when killboard jerking off became the number one rule for everyone.Hell i'd even dare say killboards IS what killed solo pvp as all the rest is a result of it in the end.

We are all born ignorant, but one must work hard to remain stupid.

Cede Forster
Deep Core Mining Inc.
Caldari State
#67 - 2012-09-29 08:16:06 UTC
i just figured out what kills solo PVP

you, the person who started this thread and people like you, you are killing solo pvp with stupid postings

each time somebody goes to GD and complains about this or that being the reason for solo pvp dieing, a player reads it and thinks "solo pvp is dead, sure not going to do it then".

if anything should be nerfed it is certainly GD. Come on ISD, these postings are clearly proposals and should be moved to the proper forum

tl:dr
all threads containing "nerf / buff something" should be removed from GD since they are proposals - problem solved
Mocam
Aliastra
Gallente Federation
#68 - 2012-09-29 09:22:41 UTC
Burseg Sardaukar wrote:
I think ECM is pretty broken as an EWAR in general. The ability to completely break locks (and thus break ALL offensive or RR modules is a tad bit crap).

I proposed an idea in F&I that got equally flamed/supported that proposed to change the ECM effect to disabling hislots of a target ship, removing the hit-or-miss drawback of ECM and also removing the absolutely crippling effect of breaking locks entirely. This way, mids (scrams, webs, etc) and lock can remain in place, but depending on how strong the jam is, you could be -8 hislots removing the ability to shoot, RR, command boost, smartbomb, bomb-bomb...

This way ECM boats can focus on taking DPS/logi/command bonuses (when they have to be there) off the field instead of taking other ECM boats off the field... and ECCM won't seem like a gamble for a mod since the chance-based system could still jam you if you are an unlucky bastard.



IMO that "crippling effect of losing targets" - essential and the same thing happens with a sensor damp hitting you at range - you lose targeting. I don't see why ECM should be gutted so badly but I do find the current operations to be a problem.

Also, ECM deals with targeting - not slots that may or may not hold targeting equipment. Sensor damps mess with range & time to acquire a target - ECM? ... Yours is an interesting idea but it has some ugly implications.

I did come up with a different approach that is ... odd. What other attributes are there to targeting? Quantity.


No chance based operation. It works reliably and predictable all the time, just like Sensor Damps and any other type of EW.

ECM and ECCM go over to a system more like points/scrams vs warp core stabs but allow/mandate stacking to use for high effects - just like most other types of EW.

Each cycle of the initial ECM would cost you all your targets - additional applications (stacking of mods/drones) would not do this though each module/drone would decrement your max target count. You can target 8 ships, a strength 3 ECM would drop that to 5 ships max you could target.

The target reduction would be based upon your skills more than the ship. So if you had Targeting + Multitasking both at 5; to block targeting, they'd need to jam that 12 max, not just the 2-10 that a ship can target to entirely prevent locking of any targets. (you could train to enable better protection - just like other EW have skills to help against them.)

If at any point a jamming ship goes out of range or loses targeting on the jammed ship, it stops - just like killing a sensor damp ship, it frees you from all effects when the signal is disrupted. (no 20s jam timer).

ECCM would provide 2 effects: 1) Potential protection from being jammed at all. 2) Added number of targets that can be potentially locked (excess targets - like having skills trained to target 12 while flying a ship only able to target 8. It would take that 12 to 14 -- zip effect unless ECM jammed.)

"jammed at all" protection - if it's protection value exceeds the jam value of the ECM ship, you won' t lose all targets each time it cycles (though it will reduce your "excessive" max target count). In other words, a multi-spectral jam with a strength of 1 hitting a ship with an ECCM strength of 2 - the target wouldn't lose targeting though it's max target count would be decremented by 1. (stacking could still gut your ability to target anything but you wouldn't lose targeting every cycle).

Modules and rigs to help ECM would change to range, cycle time, etc. vs strength to improve /rand chances. It opens up a lot of options for how meta variations can work while still retaining most of the GTFO protection - 100% target loss per cycle if they don't have ECCM? Yet you still may not get away - it only decrements the absolute max count of targets while costing the lock but only at cycle time.

Net effects:
ECM always has "some" effect when applied to a target yet that effect can be mitigated by skills and fittings vs hit or miss based upon a randomizer.

ECCM works predictably and reliably to counter ECM effects; it isn't seen as a crap-shoot solution but a predictable counter.

Targeting and Multi-tasking gain value to train farther.

You'd probably also want other types of EW along for gang ops vs just ECM ships -- get those lock times up or that "each cycle" may not be good enough - it's not 20 seconds to reacquire anymore. Immediately able to retarget.

I've used the current ECCM and it's a very crappy counter to ECM - plus ECM itself... 20 seconds is a LONG time to sit without targeting in a fire-fight yet that ability to break locking is pretty crucial to its functionality and use. Leave that in there but provide ways to counter it - and potential counters to the counter...

Like I said - an odd view of a potential fix.
Doyey3731
Tactical Feed.
Pandemic Horde
#69 - 2012-09-29 10:27:25 UTC
Mocam wrote:
Burseg Sardaukar wrote:
I think ECM is pretty broken as an EWAR in general. The ability to completely break locks (and thus break ALL offensive or RR modules is a tad bit crap).

I proposed an idea in F&I that got equally flamed/supported that proposed to change the ECM effect to disabling hislots of a target ship, removing the hit-or-miss drawback of ECM and also removing the absolutely crippling effect of breaking locks entirely. This way, mids (scrams, webs, etc) and lock can remain in place, but depending on how strong the jam is, you could be -8 hislots removing the ability to shoot, RR, command boost, smartbomb, bomb-bomb...

This way ECM boats can focus on taking DPS/logi/command bonuses (when they have to be there) off the field instead of taking other ECM boats off the field... and ECCM won't seem like a gamble for a mod since the chance-based system could still jam you if you are an unlucky bastard.



IMO that "crippling effect of losing targets" - essential and the same thing happens with a sensor damp hitting you at range - you lose targeting. I don't see why ECM should be gutted so badly but I do find the current operations to be a problem.

Also, ECM deals with targeting - not slots that may or may not hold targeting equipment. Sensor damps mess with range & time to acquire a target - ECM? ... Yours is an interesting idea but it has some ugly implications.

I did come up with a different approach that is ... odd. What other attributes are there to targeting? Quantity.


No chance based operation. It works reliably and predictable all the time, just like Sensor Damps and any other type of EW.

ECM and ECCM go over to a system more like points/scrams vs warp core stabs but allow/mandate stacking to use for high effects - just like most other types of EW.

Each cycle of the initial ECM would cost you all your targets - additional applications (stacking of mods/drones) would not do this though each module/drone would decrement your max target count. You can target 8 ships, a strength 3 ECM would drop that to 5 ships max you could target.

The target reduction would be based upon your skills more than the ship. So if you had Targeting + Multitasking both at 5; to block targeting, they'd need to jam that 12 max, not just the 2-10 that a ship can target to entirely prevent locking of any targets. (you could train to enable better protection - just like other EW have skills to help against them.)

If at any point a jamming ship goes out of range or loses targeting on the jammed ship, it stops - just like killing a sensor damp ship, it frees you from all effects when the signal is disrupted. (no 20s jam timer).

ECCM would provide 2 effects: 1) Potential protection from being jammed at all. 2) Added number of targets that can be potentially locked (excess targets - like having skills trained to target 12 while flying a ship only able to target 8. It would take that 12 to 14 -- zip effect unless ECM jammed.)

"jammed at all" protection - if it's protection value exceeds the jam value of the ECM ship, you won' t lose all targets each time it cycles (though it will reduce your "excessive" max target count). In other words, a multi-spectral jam with a strength of 1 hitting a ship with an ECCM strength of 2 - the target wouldn't lose targeting though it's max target count would be decremented by 1. (stacking could still gut your ability to target anything but you wouldn't lose targeting every cycle).

Modules and rigs to help ECM would change to range, cycle time, etc. vs strength to improve /rand chances. It opens up a lot of options for how meta variations can work while still retaining most of the GTFO protection - 100% target loss per cycle if they don't have ECCM? Yet you still may not get away - it only decrements the absolute max count of targets while costing the lock but only at cycle time.

Net effects:
ECM always has "some" effect when applied to a target yet that effect can be mitigated by skills and fittings vs hit or miss based upon a randomizer.

ECCM works predictably and reliably to counter ECM effects; it isn't seen as a crap-shoot solution but a predictable counter.

Targeting and Multi-tasking gain value to train farther.

You'd probably also want other types of EW along for gang ops vs just ECM ships -- get those lock times up or that "each cycle" may not be good enough - it's not 20 seconds to reacquire anymore. Immediately able to retarget.

I've used the current ECCM and it's a very crappy counter to ECM - plus ECM itself... 20 seconds is a LONG time to sit without targeting in a fire-fight yet that ability to break locking is pretty crucial to its functionality and use. Leave that in there but provide ways to counter it - and potential counters to the counter...

Like I said - an odd view of a potential fix.


Good post. Also a stacked, almost unofficial penalty of being ECM'd in a battleship is the time it takes to lock a target again. So I get jammed for 20 seconds (assuming it's only one cycle) then it takes me 15 seconds to lock the person ECMing me. So the ECM pilot has around 5 seconds of a failed jam he needs to worry about. Unless I instapop him, he's got nothing to worry about even if his jam fails. Yeah we can fit sebo's and improve the time it takes, but again that doesn't really do you many favours in a shield ship.

The goon who apparently chased me. I only remember getting "chased" by one frig while I was out which I didn't fight. That was in tribute on Thursday night, was that you? If so then I was going to bed and didn't want agro so I could log off. And of course I had ECM drones that night, did you not read my first post?
Cede Forster
Deep Core Mining Inc.
Caldari State
#70 - 2012-09-29 10:56:50 UTC  |  Edited by: Cede Forster
the point of ecm is that it is not predictable - making it predictable would be like putting wheels on a boat and calling it a car

it is not supposed to work like "the other ewar" because the idea is that all 4 ewar are substantial different, not just marginal


if its to strong, make it weaker - lower chance, change lockout time, adjust sensor strength of ships, adjust ship bonus
baltec1
Bat Country
Pandemic Horde
#71 - 2012-09-29 15:51:56 UTC  |  Edited by: baltec1
Marlona Sky wrote:
SmilingVagrant wrote:
Stop being bad and learn to pick your targets.

What is a good target to engage while jammed?


Creepers. They always come and undo an hours hard workEvil
Bubanni
Corus Aerospace
#72 - 2012-09-29 16:11:17 UTC
Buff ECCM to reduce the duration by some % for each fitted of the jammed time...

Let's say you fit a t2 ECCM that would result in jams only lasting 12.5 to 15 sec unlike the 20 sec we have now, that would make the eccm argument valid (we can talk about how much each eccm should reduce the jam, But the concept is still valid)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Eugene Kerner
TunDraGon
Goonswarm Federation
#73 - 2012-09-29 16:12:36 UTC
Idiots that engage gangs alone and then wonder about being killed destroy solo pvp.
/discuss

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Idris Helion
Doomheim
#74 - 2012-09-29 16:15:38 UTC
Doyey3731 wrote:
Paul Oliver wrote:
Small gang pvp better not be dead, I'm Gallente combat specializing. Straight


Small gang is good too, but I like going it alone at times. Solo PvP is the best ... when you can actually get it.


So join RvB and get all the solo PVP you want, whenever you want.

EVE's combat system is geared to fleets, like it or not. "Solo PVP" happens by accident or by ambush, rarely by design. In EVE, you don't get into duels -- you get into multi-ship engagements where balance and tactics mean more than raw firepower. It's just the way the game is designed.
Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#75 - 2012-09-29 16:33:42 UTC
Among the greatness that is EVE there are a lot of bad game mechanics. But ECM takes the cake for worse game mechanic ever put into any game, ever! Locking a player out from the game completely and make them sit there and slowly watch themselves die does not make for a fun and engaging game, it makes for a frustrating and unfun game.

I do find it funny that all the people telling the OP to adapt or say 'working as intended' are all people part of massive blob-y alliances. That's all easy stuff to say when you have never been in a fleet with less than 100 blues. You have never seen the devastating and unbalanced effect of ECM on solo and small gang warfare. Locking people out of a fight, so they cannot even participate is a bad mechanic, period. ECM is supposedly chance base, I guess that's true if we consider 99.9% a chance. A single griffin can perma-lock multiple ships without even being in the fight. Oh and I saw a couple people mention drones, well you can't change your drones target if you are permajammed. That's the biggest problem with ECM it is just so easy to permajam. Last night I got in a fight against 5 frigs in a BC. Right away a griffin landed and started jamming me from 70km away. It took them over 9mintues to kill me, in that 9 min I was permajammed the entire time. Not only was I not able to lock someone in almost 10min, I was not even able to start locking someone. A single griffin should not be able to perma jam a BC for 10mintues, how is that a fun, engaging or balanced mechanic?

One or more of the following really needs to happen, a complete rework on what ECM is, what it does, and how it works; A massive nerf on the range of ECM so any jamming ship has to be in point/scram range of their target (jamming from 70km+ is too powerful); or a massive buff to ECCM.

ECCM totally gimps your ship, and it doesn't even work well enough to justify the gimp fit. I have equipped ECCM to test it (on a minmatar ship admittedly) and was still able to get permajammed by a single griffin. So why equip it if you still get permajammed. IMO ECCM should be guaranteed, if you have ECCM equipped you should be totally and 100% immune to ECM. I was also thinking they should either combine ECCM with another mod (like SeBos or something) or give ECCM a passive boost to something. Make ECCM not a total waste of a slot when going up against non ECM boats. All other counters to EW are still useful when not going up against that EW. For example tracking enhancers help counter tracking disruptors, but if you are not fighting someone with a TD your tracking enhancers are still useful. ECCM needs a use when not fighting ECM boats.
Shaalira D'arc
Aliastra
Gallente Federation
#76 - 2012-09-29 16:42:43 UTC  |  Edited by: Shaalira D'arc
So much trolling, alt posting, and e-peen in this thread.

Short story is that the devs know ECM is imbalanced. Fozzy, who seems to be the lead guy in the rebalance effort, has said e-war will get looked at in the Winter expansion. Details TBD.

In the meantime, buck up, fly things that can GTFO if need be, and accept that losing ships to lame situations is part of the price of soloing.

Edit PS: Don't listen to all the haters. Solo PvP has its place, and is one of the most satisfying activities in EVE.
Idris Helion
Doomheim
#77 - 2012-09-29 16:43:56 UTC
Lucy Ferrr wrote:
ECCM totally gimps your ship, and it doesn't even work well enough to justify the gimp fit.


That's why you fight in fleets. No ship in EVE is a "do it all" solution for PVP.

If players want solo fights, do PVE. (And even in PVE, EWAR is a pain, especially with the Guristas rats.)

I really don't understand why players think they should be able to PVP well while flying alone. Yes, you can use ambush or gank tactics, but in straight up fights, solo combat makes no sense at all -- as you're finding, you're going to get beat by players who bring more stuff. (That's true in real life warfare as well.) So the answer is: bring more stuff too.

CCP has made it clear that in EVE, PVP combat is intended to be a team-oriented affair.
Hauling Hal
The Scope
Gallente Federation
#78 - 2012-09-29 16:49:08 UTC
ECM should reduce RoF, not prevent target lock: Discuss
Mildew Wolf
#79 - 2012-09-29 16:57:14 UTC
aint you heard? solo has always been dead. except among the people soloing ofc
Ioci
Bad Girl Posse
#80 - 2012-09-29 17:13:39 UTC
They can't balance ECM.
I've been reading rage posts about it for 8 years.

Translation: CCP have no clue how to fix it.
Bring moar blob.

R.I.P. Vile Rat