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Avatar Resculpting - Plex?

First post First post First post
Author
Natsett Amuinn
Caldari Provisions
Caldari State
#81 - 2012-09-29 00:04:44 UTC
Ok, so you're using the what's good for the goose isn't so good for the gander arguement.


It's ok to get something you didn't have to actually earn yourself, as long as the system is already present.


I bet you argued against the introductin of the character bazaar, didn't you?
You're using the same basic excuses people used when it was announced.
Tippia
Sunshine and Lollipops
#82 - 2012-09-29 00:12:51 UTC
Natsett Amuinn wrote:
Ok, so you're using the what's good for the goose isn't so good for the gander arguement.
Nope. I'm using the “don't break fundamental mechanics that make the game far more balanced and interesting in order to solve absolutely nothing” argument.

Quote:
It's ok to get something you didn't have to actually earn yourself, as long as the system is already present.
Not quite. It's ok to get stuff that was generated using the game mechanics that balance this generation, and it's not ok to get stuff that wasn't generated using these mechanics — and paying for it doesn't make it ok. In fact, if anything, paying for the ability to skip game mechanics just makes it worse.

SP remapping solves nothing and breaks stuff. That alone means it's a horrid idea. When you realise exactly what it breaks, it quickly skips ahead from merely horrid and straight into being apocalyptically and abominably bad…
Lili Lu
#83 - 2012-09-29 00:26:15 UTC  |  Edited by: Lili Lu
iskflakes wrote:
Thank you CCP!

Now please add remaps to the NEX store. Believe it or not some of us actully like aurum. Before anybody says it, it's not "pay to win" if you can buy it with ISK, which you can.

You won't get remaps. GTFO

edit- oic this thread degenerated into sp remaps for plex. ******* idiots never give up with this crapRoll
Serena Serene
Heretic University
#84 - 2012-09-29 00:31:46 UTC  |  Edited by: Serena Serene
Natsett Amuinn wrote:

[...]

Imagine a guy who spent the last couple of years just training market and indy skills. He's reaching that point were he's kind of bored with building and selling, and he wants to try flying combat instead. He's got the point needed that he could fly a cap ship if he wanted, but the points in other places. He spends a couple of plexes, reallocates his points into the skills needed to fly a carreir or something. He can't really build or continue doing market stuff, but he can fly the carrier. He didn't spend months waiting to do it, and he's still playing.

Some people quit because they don't want to wait several months to do something they previously couldn't after playing a couple of years. This is a way to retain people.

[...]


Just something that came to my mind as I read this part.

If someone wants to go from market and industry to combat, he can already do so. Well, he has to start with the small ships in the worst case, true.
But if the only reason to change to combat pilot is to fly a specific ship type (carriers in this example), and this person becomes unable to do what they previously could do, wouldn't he just quickly get bored again with this one ship?

And if he enjoys other combat activities, too, it doesn't matter when he has to build their combat skills the normal way, since he can do useful and fun stuff early on while training for the rest.
Isn't that even, from what I've read, one of the strong points your corporation/alliance is proud of?
Making it possible for combat newbies to do something, to have fun, despite their relatively low SP.

And more likely than not he would have at least some skills useful for his new career trained already, too.
Selinate
#85 - 2012-09-29 00:44:36 UTC
Well finally this service is available. I'm not sure why it took so long but *meh*
ChuckNorris InSpace
Republic Military School
Minmatar Republic
#86 - 2012-09-29 04:00:45 UTC
terrible idea and entirely unnecessary: I'm already beautiful
Caviar Liberta
The Scope
Gallente Federation
#87 - 2012-09-29 04:22:44 UTC
Edited Version

Natsett Amuinn wrote:
Paul Oliver wrote:
]You are mistaken, I do not have access to the same resources that someone who is part of a 9,231 member alliance has, and I probably never will. Please keep this in mind next time you consider expressing a game destroying idea such as wealthy players being able to purchase SP.

You remind me of a pamper rich kid who thinks people who can't afford to buy food should just "work harder".




Do me a favor, fly to jita.

The couple of billion ISK I have, I got bulding and selling in null space, effectively every single ISK I've made. Go fly a level 4 mission in high sec and shut up.


Original Version
Paul Oliver wrote:
You are mistaken, I do not have access to the same resources that someone who is part of a 9,231 member alliance has, and I probably never will. Please keep this in mind next time you consider expressing a game destroying idea such as wealthy players being able to purchase SP four times a year.


I could really careless about this option and will never use it.
Mr Epeen
It's All About Me
#88 - 2012-09-29 04:25:07 UTC
A comment on the remap for plex thing.

With high SP characters a dime a dozen in the bazaar there is no need for it. Now if CCP did what they should have from the beginning and lock characters to the acct that created them, there might be some reason to argue for it. But I wouldn't. I like the whole ' consequences for actions' concept. Sadly, that concept went out the window and was replaced with 'cash for characters'.

But more on topic. What I would like to see is the ability to simply delete skills I don't want. My older characters started with 800k SP in skills that I had no choice over and just because I'm anal enough to like a clean character sheet, I'd like to delete some of them. I'd pay a PLEX to do that. And it's in no way an advantage or a game breaker. It's just tidying up a skill sheet.

Mr Epeen Cool
Natsett Amuinn
Caldari Provisions
Caldari State
#89 - 2012-09-29 04:34:39 UTC
Caviar Liberta wrote:
You are mistaken, I do not have access to the same resources that someone who is part of a 9,231 member alliance has, and I probably never will. Please keep this in mind next time you consider expressing a game destroying idea such as wealthy players being able to purchase SP four times a year.


I could really careless about this option and will never use it.[/quote]

Yes, I expressed I wrote it poorly a few posts ago. I did not intend to mean plex to buy SP.
I was refering the REMAP idea.


NO, I do not get access to anything that gives me an advantage over you, when it comes to making ISK.

Do you have to go to VFK to buy stuff? Because I have to go to Jita. How much do you pay in importing again?

If you can't make more ISK than me in high sec, you're a bad.


Mistah Ewedynao
Ice Axe Psycho Killers
#90 - 2012-09-29 04:41:22 UTC
Saede Riordan wrote:
haha, I got my rescuplt petion through before this came out!



That's you're resculpt?

What were you before, an Amarr Slave Dog?

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Jonah Gravenstein
Machiavellian Space Bastards
#91 - 2012-09-29 04:43:55 UTC  |  Edited by: Jonah Gravenstein
Natsett Amuinn wrote:


Yes, I expressed I wrote it poorly a few posts ago. I did not intend to mean plex to buy SP.
I was refering the REMAP idea.


NO, I do not get access to anything that gives me an advantage over you, when it comes to making ISK.

Do you have to go to VFK to buy stuff? Because I have to go to Jita. How much do you pay in importing again?

If you can't make more ISK than me in high sec, you're a bad.


[tinfoil]But.. but you're in Goonswarm, everybody knows that when you're not kicking arse and chewing gum you're rolling around in steaming great piles of ISK and tech accrued by nefarious EULA breaking ways[/tinfoil]

we seriously need a tinfoil smily btw CCP

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Natsett Amuinn
Caldari Provisions
Caldari State
#92 - 2012-09-29 05:00:19 UTC  |  Edited by: Natsett Amuinn
Serena Serene wrote:
Natsett Amuinn wrote:

[...]

Imagine a guy who spent the last couple of years just training market and indy skills. He's reaching that point were he's kind of bored with building and selling, and he wants to try flying combat instead. He's got the point needed that he could fly a cap ship if he wanted, but the points in other places. He spends a couple of plexes, reallocates his points into the skills needed to fly a carreir or something. He can't really build or continue doing market stuff, but he can fly the carrier. He didn't spend months waiting to do it, and he's still playing.

Some people quit because they don't want to wait several months to do something they previously couldn't after playing a couple of years. This is a way to retain people.

[...]


Just something that came to my mind as I read this part.

If someone wants to go from market and industry to combat, he can already do so. Well, he has to start with the small ships in the worst case, true.
But if the only reason to change to combat pilot is to fly a specific ship type (carriers in this example), and this person becomes unable to do what they previously could do, wouldn't he just quickly get bored again with this one ship?

And if he enjoys other combat activities, too, it doesn't matter when he has to build their combat skills the normal way, since he can do useful and fun stuff early on while training for the rest.
Isn't that even, from what I've read, one of the strong points your corporation/alliance is proud of?
Making it possible for combat newbies to do something, to have fun, despite their relatively low SP.

And more likely than not he would have at least some skills useful for his new career trained already, too.

Do you think that being able to spend 2.5 billion ISK worth of plex to move 5 million SP around would break the game?


You can buy a 10m SP character on the bazaar fior 7 billion ISK.

Does moving 10m SP for 5b ISK in plex give you an advantage over someone who simply buys the character?
I am of the opinion it is not. What adverse effects to GAMEPLAY would it cause?

How does, you didn't train that specific skill even though you did spend the time to train A skill, effect the actual gameplay?

Someone wants to tell me that it's crap because of lore, from an RP perspective, I would totally understand that.

However, I think moving 10m SP is very trivial. You can ignore it's existance, just like you can ignore the bazaar.

Quote:
Isn't that even, from what I've read, one of the strong points your corporation/alliance is proud of?

Pretend shitting on the goon name isn't pase. How about everyone else?
Tippia
Sunshine and Lollipops
#93 - 2012-09-29 05:07:32 UTC
Natsett Amuinn wrote:
Do you think that being able to spend 2.5 billion ISK worth of plex to move 5 million SP around would break the game?
Yes. Paying to bypass core game mechanics does indeed break the game.

Quote:
You can buy a 10m SP character on the bazaar fior 7 billion ISK.
…but doing so does not bypass any mechanics.

Quote:
Does moving 10m SP for 5b ISK in plex give you an advantage over someone who simply buys the character?
Yes. The guy who buys the character gets a bunch of skills in a given pattern; the one who moves SP have no such constraints and can adapt to anything and everything s/he encounters.

Quote:
What adverse effects to GAMEPLAY would it cause?
As mentioned: It removes the point of having skills to begin with. It removes the point of having attributes. It removes attribute implants from the game. It removes variety and instead encourages FOTM and cookie-cutter setups. It removes the uniqueness, history and "character" of your character. It removes planning and choice and consequences. It removes goal-setting, progression and any achievement in those areas. It kills character trading. It massively boosts older characters over new ones. It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

All of that, and in exchange, it solves nothing so there is exactly zero reason to implement it to begin with even if it didn't have all those negative effects as well.
Natsett Amuinn
Caldari Provisions
Caldari State
#94 - 2012-09-29 05:20:18 UTC
Natsett Amuinn wrote:


How does, you didn't train that specific skill even though you did spend the time to train A skill, effect the actual gameplay?


You skiped one.
Pipa Porto
#95 - 2012-09-29 05:24:13 UTC
Natsett Amuinn wrote:
Natsett Amuinn wrote:


How does, you didn't train that specific skill even though you did spend the time to train A skill, effect the actual gameplay?


You skiped one.


Training a specific skill takes time. Training another specific skill takes additional time. If I want to start flying Carriers on Ruby, I have to start training and wait. If I could remap skills, I wouldn't have to wait at all. See the difference?

Currently, training a new skill takes time.

If you can remap SP, training a new skill no longer takes time unless you're too new to have enough SP to shuffle or too poor to afford the remap.

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#96 - 2012-09-29 05:26:04 UTC
Natsett Amuinn wrote:
Natsett Amuinn wrote:
How does, you didn't train that specific skill even though you did spend the time to train A skill, effect the actual gameplay?
You skiped one.
Addressing the general case takes care of the specific case. The answer remains the same: it removes the point of having attributes. It removes attribute implants from the game. It removes variety and instead encourages FOTM and cookie-cutter setups. It removes the uniqueness, history and "character" of your character. It removes planning and choice and consequences. It removes goal-setting, progression and any achievement in those areas. It kills character trading. It massively boosts older characters over new ones. It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

So no, it was covered in full.
Mr Epeen
It's All About Me
#97 - 2012-09-29 05:55:03 UTC
Pipa Porto wrote:
Natsett Amuinn wrote:
Natsett Amuinn wrote:


How does, you didn't train that specific skill even though you did spend the time to train A skill, effect the actual gameplay?


You skiped one.


Training a specific skill takes time. Training another specific skill takes additional time. If I want to start flying Carriers on Ruby, I have to start training and wait. If I could remap skills, I wouldn't have to wait at all. See the difference?

Currently, training a new skill takes time.

If you can remap SP, training a new skill no longer takes time unless you're too new to have enough SP to shuffle or too poor to afford the remap.


I agree with the little bee.

You can buy any character right now in any configuration you want. The only thing you won't have is the same name. You want to be in a specific carrier this week? No problem. There are a dozen to choose from in the bazaar. Get bored with it? Selll or trade.

If CCP is going to allow this and allow RMT to buy them with, then they may as well take the next step and just sell SP. Or at least sell remapping of what you already have.

Niggle over the details all you like, it doesn't change the fact that for all intents and purposes you end up with the same thing. A character you didn't need to put two years into training yourself. The fact that at this point someone else did the training is completely irrelevant. For the person who buys it, it's cash for character. No fuss. No pain. No grind.

Mr Epeen Cool
Tippia
Sunshine and Lollipops
#98 - 2012-09-29 06:10:09 UTC  |  Edited by: Tippia
Mr Epeen wrote:
You can buy any character right now in any configuration you want.
Close, but not quite. You can buy a character in any configuration the seller wants. You have no input. You also add no abilities to your character in doing so. If you want new abilities, you still have to spend time getting them and no amount of character trading will overcome this.

Quote:
Niggle over the details all you like, it doesn't change the fact ignorant and ultimately incorrect fiction that for all intents and purposes you end up with the same thing.
It's not a detail. It's a vast yawning chasm of difference with completely separate outcomes.

In one case, time (and money) has been spent to build a character, which is a completely separate entity that does not alter what your existing character can and cannot do, nor does your existing character alter what the new one can and cannot do.
In the other, no time would be spent (and quite likely no money either) to alter an existing character.

In particular, the “detail” as you call it is what ensures that new players and vets are on the same playing field and which ensures that SP is a completely pointless stat (beyond determining your clone cost). This lack of meaning is a good thing that needs to be left alone.

Ignore the actual details all you like, it doesn't change the fact that SP remapping would introduce a time skip mechanic that removes crucial core parts of the game.

Quote:
For the person who buys it, it's cash for character.
Yes: cash for a character, not for SP (be they new or repurposed). That is a very important difference right there, because it's what separates a case of using the existing mechanics to generate abilities and skipping the existing mechanics.
Natsett Amuinn
Caldari Provisions
Caldari State
#99 - 2012-09-29 06:16:26 UTC  |  Edited by: Natsett Amuinn
Pipa Porto wrote:
Natsett Amuinn wrote:
Natsett Amuinn wrote:


How does, you didn't train that specific skill even though you did spend the time to train A skill, effect the actual gameplay?


You skiped one.


Training a specific skill takes time. Training another specific skill takes additional time. If I want to start flying Carriers on Ruby, I have to start training and wait. If I could remap skills, I wouldn't have to wait at all. See the difference?

Currently, training a new skill takes time.

If you can remap SP, training a new skill no longer takes time unless you're too new to have enough SP to shuffle or too poor to afford the remap.

Unless you buy a character.



Tippia, you wouldn't be adding any skillpoints to your character with a remap, it's misleading to keep saying "adding" in reference to it.
Tippia
Sunshine and Lollipops
#100 - 2012-09-29 06:21:36 UTC
Natsett Amuinn wrote:
Pipa Porto wrote:
Training a specific skill takes time. Training another specific skill takes additional time. If I want to start flying Carriers on Ruby, I have to start training and wait. If I could remap skills, I wouldn't have to wait at all. See the difference?

Currently, training a new skill takes time.

If you can remap SP, training a new skill no longer takes time unless you're too new to have enough SP to shuffle or too poor to afford the remap.
Unless you buy a character.
No. Buying a character doesn't let Ruby fly a carrier. S/He has to wait for it or fly with a completely different character (which did indeed need time to get that ability) which most likely will lack some of the skills that Ruby has.

Also, that separate ability you buy with a second character had to be grown over time rather than instantly conjured into existence.