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Dev blog: Brains! NOM NOM!

First post First post First post
Author
Ganthrithor
School of Applied Knowledge
Caldari State
#721 - 2012-09-28 12:37:50 UTC
So, I don't spend a lot of time in wormholes, but I'm told that sleeper rats like to change targets when new things enter a site.

If I'm cruising around in a PvP ship trying to gank ratters, am I now going to get lit up by the rats the second I warp into somebody's site to tackle them? Because if this is the case it's going to literally ruin ratter-hunting (and help protect bots, for that matter).
Rengerel en Distel
#722 - 2012-09-28 12:45:58 UTC
Ganthrithor wrote:
So, I don't spend a lot of time in wormholes, but I'm told that sleeper rats like to change targets when new things enter a site.

If I'm cruising around in a PvP ship trying to gank ratters, am I now going to get lit up by the rats the second I warp into somebody's site to tackle them? Because if this is the case it's going to literally ruin ratter-hunting (and help protect bots, for that matter).


Some of the rats will switch to you based on sig size. You'll probably just get hit with the scram/TD/neut rats though, so no worries :P

With the increase in shiptoasting, the Report timer needs to be shortened.

Rengerel en Distel
#723 - 2012-09-28 12:47:39 UTC
Travis Wells wrote:
Let's try this scenario, if a dude was mining in nullsec, say with a bot, so bot mining, and you warp to him in say a stealth bomber, the rats will deagress the bot and kill the bomber instead because that's "more engaging" pve. That totally makes sense, buff botting.


I believe it's emergent gameplay, and they'll just tell you to take more people on your roams.

With the increase in shiptoasting, the Report timer needs to be shortened.

Ganthrithor
School of Applied Knowledge
Caldari State
#724 - 2012-09-28 13:53:00 UTC
FWIW CCP FoxFour says they're aware of the behavior in this context and are still working internally on balancing it. Let's hope it's still possible to point ratting carriers with a bomber without promptly getting blown to smithereens.
Jenn aSide
Soul Machines
The Initiative.
#725 - 2012-09-28 14:18:12 UTC
Travis Wells wrote:
Let's try this scenario, if a dude was mining in nullsec, say with a bot, so bot mining, and you warp to him in say a stealth bomber, the rats will deagress the bot and kill the bomber instead because that's "more engaging" pve. That totally makes sense, buff botting.


Unintended Consequence #28123 identified and filed sir!
Joker Dronemaster
Aliastra
Gallente Federation
#726 - 2012-09-28 14:39:19 UTC  |  Edited by: Joker Dronemaster
Duality client updating.............YAY!

Time to go see how screwed I am!

EDIT: Day old pizza........... Breakfast of champions................ Damn it I'm out of coffee again.............. Oh well.......... Beer it is then.
See all of you on duality in an hour or so after class.


EDIT: EDIT: Not accepting connections..............Ugh
Tolmar
Aliastra
Gallente Federation
#727 - 2012-09-28 17:48:28 UTC
CCP FoxFour wrote:
ChromeStriker wrote:
CCP FoxFour wrote:
Louis deGuerre wrote:
BRAIIIIIIINNNNNS BRAIIIINNNNSSSS

This is going to be soooooo much fun. I can already taste the sea of tears Pirate


A sea of tears over this... you should have seen what else we wanted the NPC to do. Pirate


What "did" you want to them to do?


Pods. Lots and lots of pod kills. Twisted That and I heard something about NPC's with cynos when someone brings a capital on the field.


Ok you said no pods but if a rat cynos in a super carrier rat when I am doing an escalation I will shat myself :P
Tolmar
Aliastra
Gallente Federation
#728 - 2012-09-28 17:52:03 UTC
Rengerel en Distel wrote:
Travis Wells wrote:
Let's try this scenario, if a dude was mining in nullsec, say with a bot, so bot mining, and you warp to him in say a stealth bomber, the rats will deagress the bot and kill the bomber instead because that's "more engaging" pve. That totally makes sense, buff botting.


I believe it's emergent gameplay, and they'll just tell you to take more people on your roams.



As a null sec pvper, I actually like the idea of having to worry about rats killing me while I gank someone haha why should I not run this risk :)
Kyrplexa Insanitus
KarmaFleet
Goonswarm Federation
#729 - 2012-09-28 20:22:45 UTC
I say this because I read some comments on reddit. people are being negative and giving bad advice to new prospects.

For the missioner perspective... This change shouldn't really hurt you.

For the Noobs, The changes to cruisers basically fully negate these changes, and will make level IV's possible for low skilled accounts, whereas, they would be able to hop in logi cruisers and act as a platform allowing the higher skilled people to fit dps.

These changes seem to be put into play because of the re-work to cruisers. IMO. no one should complain, because it is ccp thinking ahead of themselves... hopefully. Without these changes, people could run trial accounts in T1 logi cruisers, blitzing sites and so on. (Granted, one could triple box and theorhettically do the same.)

I hope this increases the prices from low/null sites to compare to WH delving to a degree.
Joker Dronemaster
Aliastra
Gallente Federation
#730 - 2012-09-28 21:56:38 UTC
Put duality online DAMN IT!

Pretty please.............
Adigard
RubberDuckies
#731 - 2012-09-28 22:45:17 UTC  |  Edited by: Adigard
Joker Dronemaster wrote:
Put duality online DAMN IT!

Pretty please.............


Yah... I'm guessing it's going to be DoA until sometime next week. And it's nearly midnight in Iceland now, so I can't imagine any Dev's waking up in the middle of the night / middle of the weekend to get the test server up for us.

Travis Wells wrote:
Let's try this scenario, if a dude was mining in nullsec, say with a bot, so bot mining, and you warp to him in say a stealth bomber, the rats will deagress the bot and kill the bomber instead because that's "more engaging" pve. That totally makes sense, buff botting.


Not all the rats will aggress the SB, but every single rat that swaps to the SB will continue killing the SB until he warps out.

Tolmar wrote:
As a null sec pvper, I actually like the idea of having to worry about rats killing me while I gank someone haha why should I not run this risk :)


It's an excellent policy to have, and the tears from PvP'ers who get popped by 'bears when most of the PLEX turns it's guns on them, and continues to kill them while ignoring the missioner... will be grand ^_^

Kyrplexa Insanitus wrote:
For the Noobs, The changes to cruisers basically fully negate these changes, and will make level IV's possible for low skilled accounts, whereas, they would be able to hop in logi cruisers and act as a platform allowing the higher skilled people to fit dps.


Running L4's in a T1 Cruiser? Huh. Should be fascinating to see, wonder if it'll go over any better than running L4's in a T3 BC.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#732 - 2012-09-28 23:38:21 UTC  |  Edited by: Tyberius Franklin
Adigard wrote:

Running L4's in a T1 Cruiser? Huh. Should be fascinating to see, wonder if it'll go over any better than running L4's in a T3 BC.

That confused me too, but then he mentioned logis, so maybe referring to taking a few new players in T1 logi cruisers with you in place of more tank? Dunno, but that is what it seems.
Adigard
RubberDuckies
#733 - 2012-09-28 23:45:02 UTC  |  Edited by: Adigard
Tyberius Franklin wrote:
Adigard wrote:

Running L4's in a T1 Cruiser? Huh. Should be fascinating to see, wonder if it'll go over any better than running L4's in a T3 BC.

That confused me too, but then he mentioned logis, so maybe referring to taking a few new players in T1 logi cruisers with you in place of more tank? Dunno, but that is what it seems.


Yah, read that as well... but T1 cruiser's won't have T2 cruiser tanks... and will end up tanking / holding aggro off everything because they've tuned repping aggro to be the amongst the highest. Except for RR drones... which apparently don't have aggro (according to CCP), is boggled...

Kyrplexa Insanitus wrote:
Without these changes, people could run trial accounts in T1 logi cruisers, blitzing sites and so on.


Was confused... people can currently solo L4's in a BS and take as many trial account friends as they want, for an ever-decreasing pool of pretty terrible mission rewards (INB4 someone points out that high-sec accounts for the most ISK earned, with roughly 85% of the server population living there).

Kyrplexa Insanitus wrote:

I hope this increases the prices from low/null sites to compare to WH delving to a degree.


Was... more confused. not sure why fewer drone boats would impact low-sec prices... but it may eventually increase the prices for Cap / SCap fittings with the difficulty in tanking the DED 10/10 sites.
Crickity
FEAR.GRU
#734 - 2012-09-29 04:10:08 UTC
I just have a simple question here. I have two accounts.
I use two command ships.
One setup for max tank to get aggro, and the other fit for mostly dps and minimal tank in case of a ship or three switching aggro.

Is the target switching now going to go after each ship equally? If so, that breaks my whole reason of running two accounts.

Sure I have the skills to run my marauder perfectly and I could solo the whole thing, but it's more fun to have tank/dps ships. If there is going to be target switching on the same level ships that breaks your marketing of having a second account. Now I need a second monitor as alt tabbing between characters will become too time consuming and risky. Are you going to buy me that monitor? NO. I have lost a few friends because of things like this. I lost over a dozen when you made shader model 2 cards obsolete. These guys were severely hurt, and most of them are gone for good. Just because you were forcing them to purchase new hardware. I don't mind coming up with new strategy for running missions, but not when I have to micro manage my accounts.

"Having that extra pilot at your disposal can often turn the tides on a difficult mission or shift a taxing task into a more efficient venture. A second account also means more places you can be at once, which makes monitoring the markets easier, gathering intel faster, and mining ops more productive"

I really really hope I'm worried for nothing and this will not affect me. If it does, goodbye one toon. lol.
Nevyn Auscent
Broke Sauce
#735 - 2012-09-29 04:30:56 UTC
Note for Drone Boats. Look under the New Destroyers in Features & Ideas.
CCP are proposing a damage buff for your Drone Aug units.

Quote:
* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16%
* Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%


Just so you don't all miss it and rage that your not getting any kind of compensations.
Martin0
Brave Empire Inc.
Brave United
#736 - 2012-09-29 11:19:27 UTC
Nevyn Auscent wrote:
Note for Drone Boats. Look under the New Destroyers in Features & Ideas.
CCP are proposing a damage buff for your Drone Aug units.

Quote:
* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16%
* Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%


Just so you don't all miss it and rage that your not getting any kind of compensations.


Unfortunately dead drones deliver exactly 0 damage.
Adigard
RubberDuckies
#737 - 2012-09-29 12:25:58 UTC  |  Edited by: Adigard
Nevyn Auscent wrote:
Note for Drone Boats. Look under the New Destroyers in Features & Ideas.
CCP are proposing a damage buff for your Drone Aug units.

Quote:
* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16%
* Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%


Just so you don't all miss it and rage that your not getting any kind of compensations.


Which would be welcome because drones do rather apathetic damage as is... except, since your drones will be out less often and you'll be micro-managing everything more... it's probably a barely break even feature.

Also, I think most people are more concerned with the terrible terrible Drone Interface... less the fact that their drones do bad DPS. I mean, we're used to terribad drone DPS, and used to simply ignoring our drones for most missions that don't include triggers the drones will throw themselves at first... the idea of ripping our drones back every 30 seconds or so is just poor management for something that should be vaguely artistically intelligent.

Martin0 wrote:
Unfortunately dead drones deliver exactly 0 damage.


Actually, more importantly and more likely to happen MUCH more often with this change... drones returning to your drone bays deal 0 damage as well.
Alayna Le'line
#738 - 2012-09-29 18:05:55 UTC
Adigard wrote:
Also, I think most people are more concerned with the terrible terrible Drone Interface... less the fact that their drones do bad DPS


QFT

If drone management weren't such a huge pain having to pull them back or doing something else to them when they get aggro probably wouldn't be such a big deal. If the issue is AFK missioning just remove the auto attack option from drones and be done with it for all I care, the change as it appears to be proposed right now does nothing to discourage AFK missioning and does everything to annoy people that run their mission ATK.
Mund Richard
#739 - 2012-09-29 22:51:27 UTC  |  Edited by: Mund Richard
Let's see if I can keep from ranting

CCP FoxFour wrote:
Drone users:
I flew a Dominix into Angel Extravaganza, I began with taking aggro, then I launched light drones to kill off the frigates. While my light drones were out the frigates switched their fire to them, but I dispatched them quickly enough that it was of no concern. Then I switched to heavies and moved on. .

Please try a mission that is not so easy, again rats that are not the most... easy?
1) They spawn in neat small waves, each wave is easy-as-hell (and the bonus room is predictable, but let's ignore it)
2) They don't use debiliating EWAR

How to ramp up the challenge rating?
Try a room like World's collide, both side on Gurista/Serpentis (they have a few more interesting ones, like The Attack Serpentis - once in a while you get full room aggro in it even though you didn't shoot nor with guns or drones the ones that should give it), the results may or may not be different than with angel's.

For added testing bonus, pretend you have been successfully Jammed twice (up to 40 seconds?) or Dampened down to to 9km targeting range and 40 sec lock time.
It will happen for some unlucky folks every once in a while, so should be tested for what happens then, right?

You may want to start by taking care of the frigate rats so you can warp out in case of an emergency. But you cannot command which target to hit, they may be 15km away, and tripple-webbed(do I remember right rat EWAR has no stacking penalty) +scram on your drones if they are unlucky. Game mechanics on sig size and hostility (you did nothing, targeted nothing) makes it more part of design, and not luck...
Anyways, any drone targeted in such fashion will NOT make it back. Once they jump onto the next, it will be just as dead as the previous one. And you loose half a mill every time, without a chance to interact.

Sentries are fair enough, the one that gets shot at you recall, and then continue with a release. Ofc with each drone agressed, you loose 20% of your dps for a while, but it aint so bad, a tracking disruptor would be just as bad for your guns.

Heavy Drones: Let's say one flies a ship 175/125 dronespace, and uses heavies (lack of skill, not wanting to sit still). With the sig bloom the heavies get moving back, attacking a rat that shoots from 50km, if they also get their friend's attention, it will be pretty unlikely that they make it back in one piece.


Keeping drones alive with repairs and "heal agro":
Repair range is limited, cruiser-sized opponents may orbit up to 30km while medium reppers have a range of 6km. Large ones go up to 55km, repair range is under 10km on T2s. Should they make it back so far, they are "as good as inside" the drone bay anyways, so it's irrelevant.
Sentries can be repped just fine, that is if you are willing to use less guns and drone range controls, takes up targeting slots Assuming no Jam/Damp when you release them back..


Travel time of drones will be much more of a factor in dps / mission completition time.
Every time I recall the little guys that were out at 25-50km, the round trip time will be dps loss (for the sake of showing realistic scenarios, let's say I fly a Myrm in a L3, or heavies in an Armageddon while moving towars gates in The Score).
It's like a reloading for guns. Except that my "guns" may be broken, the proces may take longer, or be more frequently needed, and recalling one might just get agro on two others.


Constantly juggling the ones that have agro sounds... not like my idea of fun.
Also a huge loss of dps and concentration
And increase in drone travel speed, health, and an immunity to EWAR (which solve SOME of the problems) would screw up the PvP side of things. Or can they be made rat EWAR-immune?


Someone before mentioned that the destroyer-hull frigate rats can take light drones out with two salvoes, so even if they don't get EWARed, it's quite possible to instantly loose a drone if 3 of those agress it at the same time, before one has time to react?
That would be just plain bad. Ugh

CCP FoxFour wrote:
Jason Edwards wrote:
so all this work to just get people to stop using drones.
The expectation is not that people stop using drones.
Because anyone who is not a drone fanatic like myself has long since stopped using them, and fanatics are unreasonable anyways? Roll...I for one think I'll be using the time till the winter expansion to train up something like T2 ACs and use a Mach/Vargur from now on. About twice the damage than my sentry drones with two amps, and no annoying micro-management. Cry
Until those get nerfed as well, then time to train something new!


Not (just) droneship-minded closing lines
Mid-slot EWAR as "tanking":

So let me get this straight... I'm going to fit a module that has "Taunt" written over it, so the "dps" little guys can go nuts (drones or newbs in smaller/undertanked ships)?
Except that there is no "taunt meter", and they may or may not still shoot at my drones/friends? Who are possibly outside rep range (or forcing them in tight patterns, possibly outside their gun's optimal), so hostile EWAR is my only choice?
And as far as game lore goes, why would I fit a module that slightly reduces the capabilities of only ONE hostile ship, when there are a dozen others just like him coming bearing down on me? Would make a lot more sense to boost my own ship, so vastly outnumbered.

Saying that one should fit modules for dealing with agro on unintended friendlies when without the AI acting the way it does wouldn't make that much sense, doesn't sounds like a nice gameplay mechanic to me. Sad

Hope the change will be done along with a player-approvedly improved drone interface.


It will be interesting to hear how bounty payouts per tick and total a day will change for a particular setup (Dominix), and not just for the player masses in overall.
Got such detailed statistics as well?

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Tsukinosuke
Id Est
RAZOR Alliance
#740 - 2012-09-29 23:20:10 UTC
Jenn aSide wrote:
Tsukinosuke wrote:

as i said before, i do NOT like hitting neither a training dummy(like most of wower) or low-level AI ratz(like most of afk pve-er).. if this change made it better, it would be called "succesful" by me.


Ok, explain to me how this particular change does that? Explain the differance I will see while using my mach/tengu combination in a mission.


firstly, thank you for your time. the real problem here is not changes, but our fears. the AI is used already on sleepers and also its full featured, its ok, for example a drake pilot can solo class-3 w-space. some pilots can run lv4 missions with a battlecruiser(e.g. myrm), i have experienced it myself too..

anti-antagonist "not a friend of enemy of antagonist"