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Wasted space

Author
Lord Zim
Gallente Federation
#341 - 2012-09-28 07:37:17 UTC
Brooks Puuntai wrote:
Lord Zim wrote:
Touval Lysander wrote:
And what? Show me a list of the last 0.0 alliance you set up and ran? Yeah sure. Join the winning team and claim descendency and an encyclopeadic, untouchable knowledge about all the things. gtfo.

I joined GSF right before the sov welp, I've helped fight for the space I'm inhabiting. I didn't "join the winning team", I helped make it "the winning team". I've dealt with the sov systems almost since before you were born.
.


To be fair you where given the place you currently reside when TCF disbanded.

I was there when the VFK headshot took place; I've fought for these systems.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

flakeys
Doomheim
#342 - 2012-09-28 15:39:35 UTC
Touval Lysander wrote:
Tell me chaps, is that how the entire CFC empire is being run? Empty. Underutilised. Nobody?

Is that how 0.0 in general is now?




It's typical for null for a long time now.You mention CFC space but if you go north east south or west is all the same these days.A few pockets with decent traffic and a load of empty space.I'd say the only place to have 'some' decent overall activity is in npc null , well if you don't count great wildlands as that's just as dead as the other null.

We are all born ignorant, but one must work hard to remain stupid.

Marlona Sky
State War Academy
Caldari State
#343 - 2012-09-28 19:23:53 UTC
What needs to happen is power blocks not control space they deem 'worthless' and give the opportunity for non-blocks to take it. With mechanics like local and structure mails, this will never happen.
Lord Zim
Gallente Federation
#344 - 2012-09-28 19:26:53 UTC
Marlona Sky wrote:
What needs to happen is power blocks not control space they deem 'worthless' and give the opportunity for non-blocks to take it. With mechanics like local and structure mails, this will never happen.

This is incorrect.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Natsett Amuinn
Caldari Provisions
Caldari State
#345 - 2012-09-28 19:27:41 UTC
Marlona Sky wrote:
What needs to happen is power blocks not control space they deem 'worthless' and give the opportunity for non-blocks to take it. With mechanics like local and structure mails, this will never happen.

There's a difference between "deemed' worthless, and being worthless.

So tell me, how many systems did NC give away because they were empty and they wanted someone to put them to use?
Oh wait....
Marlona Sky
State War Academy
Caldari State
#346 - 2012-09-28 19:49:45 UTC
Lord Zim wrote:
Marlona Sky wrote:
What needs to happen is power blocks not control space they deem 'worthless' and give the opportunity for non-blocks to take it. With mechanics like local and structure mails, this will never happen.

This is incorrect.

This is a lie.
Marlona Sky
State War Academy
Caldari State
#347 - 2012-09-28 19:50:20 UTC
Natsett Amuinn wrote:
Marlona Sky wrote:
What needs to happen is power blocks not control space they deem 'worthless' and give the opportunity for non-blocks to take it. With mechanics like local and structure mails, this will never happen.

There's a difference between "deemed' worthless, and being worthless.

So tell me, how many systems did NC give away because they were empty and they wanted someone to put them to use?
Oh wait....

Grasp more.
Lord Zim
Gallente Federation
#348 - 2012-09-28 19:53:24 UTC
Marlona Sky wrote:
Lord Zim wrote:
Marlona Sky wrote:
What needs to happen is power blocks not control space they deem 'worthless' and give the opportunity for non-blocks to take it. With mechanics like local and structure mails, this will never happen.

This is incorrect.

This is a lie.

Tell us more about how local and structure mails affect power blocs, then.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Natsett Amuinn
Caldari Provisions
Caldari State
#349 - 2012-09-28 19:54:45 UTC
Marlona Sky wrote:
Natsett Amuinn wrote:
Marlona Sky wrote:
What needs to happen is power blocks not control space they deem 'worthless' and give the opportunity for non-blocks to take it. With mechanics like local and structure mails, this will never happen.

There's a difference between "deemed' worthless, and being worthless.

So tell me, how many systems did NC give away because they were empty and they wanted someone to put them to use?
Oh wait....

Grasp more.

Don't need to.

NC. has recently given some systems away so that they can be put to better use; moons as well. Everyone knows this.
La Nariz
Aliastra
Gallente Federation
#350 - 2012-09-28 20:08:07 UTC
Marlona Sky wrote:
Natsett Amuinn wrote:
Marlona Sky wrote:
What needs to happen is power blocks not control space they deem 'worthless' and give the opportunity for non-blocks to take it. With mechanics like local and structure mails, this will never happen.

There's a difference between "deemed' worthless, and being worthless.

So tell me, how many systems did NC give away because they were empty and they wanted someone to put them to use?
Oh wait....

Grasp more.


You are the biggest whiner in NC.

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Nicolo da'Vicenza
Viziam
Amarr Empire
#351 - 2012-09-28 20:09:03 UTC
Marlona Sky wrote:
What needs to happen is power blocks not control space they deem 'worthless' and give the opportunity for non-blocks to take it. With mechanics like local and structure mails, this will never happen.

What additional 'opportunity' is needed for non-bloc holders to take this unused, unclaimed, unoccupied space? Nobody is living in it, nobody is defending it. What's stopping them right now from putting up a cheap tower and mining and belt ratting to their heart's content exactly? A power bloc cramming a bunch of cloaky gankers into a non-bloc's tiny foothold without local doesn't help it either.
Touval Lysander
Zero Wine
#352 - 2012-09-28 21:15:36 UTC
Nicolo da'Vicenza wrote:
Marlona Sky wrote:
What needs to happen is power blocks not control space they deem 'worthless' and give the opportunity for non-blocks to take it. With mechanics like local and structure mails, this will never happen.

What additional 'opportunity' is needed for non-bloc holders to take this unused, unclaimed, unoccupied space? Nobody is living in it, nobody is defending it. What's stopping them right now from putting up a cheap tower and mining and belt ratting to their heart's content exactly? A power bloc cramming a bunch of cloaky gankers into a non-bloc's tiny foothold without local doesn't help it either.

I know, I know!!

Make towers absolutely indestructible. Shocked

Oh wait....

[sorry, just wanted to start my day on a good note]

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Touval Lysander
Zero Wine
#353 - 2012-09-28 21:36:05 UTC
Nicolo da'Vicenza wrote:
Marlona Sky wrote:
What needs to happen is power blocks not control space they deem 'worthless' and give the opportunity for non-blocks to take it. With mechanics like local and structure mails, this will never happen.

What additional 'opportunity' is needed for non-bloc holders to take this unused, unclaimed, unoccupied space? Nobody is living in it, nobody is defending it. What's stopping them right now from putting up a cheap tower and mining and belt ratting to their heart's content exactly? A power bloc cramming a bunch of cloaky gankers into a non-bloc's tiny foothold without local doesn't help it either.

You're quite right here.

I once dropped a tower into some lowsec bloc space (yep, they do exist) and by using a rorq and JF was able to mine and rat for months before it got smashed.

The bit that irked me, they didn''t want the moon it was on and I only mined and ratted and kept a low profile. To stay, I was given the opportunity to pay 50m per char per month to blue up but you know, extortion bothers me so I told ém no.

I'll repeat that. Extortion bothers me. Unused space. I want to use. I gotta pay. Or die.

This ain't bitchin'. Just my view why it doesn't happen much.

And to be honest, this has sorta motivated my call for defensive towers that HURT POS killers. Only way little man even got a hope to go there.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Lord Zim
Gallente Federation
#354 - 2012-09-28 21:44:22 UTC
Ah, so now you're on to deadly POSes.

(hint: you can make POSes quite deadly as it is.)

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

SmilingVagrant
Doomheim
#355 - 2012-09-28 21:47:06 UTC
Brooks Puuntai wrote:

Depends plus IRC still has space. I should mention I wasn't discrediiting Goons ability to defend, just the comment that makes it sound like Goons actually invaded and took Dek.


IRC has space because no one wants that space but IRC. It's the same reason -A- is always able to slither back into cache a few months after people get tired of punching them.
Lord Zim
Gallente Federation
#356 - 2012-09-28 21:47:39 UTC
Lord Zim wrote:
Marlona Sky wrote:
Lord Zim wrote:
Marlona Sky wrote:
What needs to happen is power blocks not control space they deem 'worthless' and give the opportunity for non-blocks to take it. With mechanics like local and structure mails, this will never happen.

This is incorrect.

This is a lie.

Tell us more about how local and structure mails affect power blocs, then.

Didn't think so.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Touval Lysander
Zero Wine
#357 - 2012-09-28 22:01:05 UTC
Lord Zim wrote:
Ah, so now you're on to deadly POSes.

(hint: you can make POSes quite deadly as it is.)

Oh get out. POS defense is pathetic against all but solo/small fleet. You can max DS and it's still gonna go down and pretty easily.

What's the attack strategy. Start on the ewar and guns. POS gun targets you. Tell logi. Wait 2 or 3 minutes. POS guns switch. Keep shooting the whole time.

Rinse/repeat until all guns decapped.

Shoot tower.

Make the POS gun AI group up - target fast and 1 shot.
Or give POS gunners control on all guns. Whaddya I get, 5 if maxed skilled?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Lord Zim
Gallente Federation
#358 - 2012-09-28 22:03:41 UTC
Get more friends.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#359 - 2012-09-28 22:20:17 UTC
Touval Lysander wrote:
Lord Zim wrote:
Ah, so now you're on to deadly POSes.

(hint: you can make POSes quite deadly as it is.)

Oh get out. POS defense is pathetic against all but solo/small fleet. You can max DS and it's still gonna go down and pretty easily.

What's the attack strategy. Start on the ewar and guns. POS gun targets you. Tell logi. Wait 2 or 3 minutes. POS guns switch. Keep shooting the whole time.

Rinse/repeat until all guns decapped.

Shoot tower.

Make the POS gun AI group up - target fast and 1 shot.
Or give POS gunners control on all guns. Whaddya I get, 5 if maxed skilled?




No matter what you do though, the attackers can just bring more DPS and logi, while you are still stuck with the limits of your 1 POS.

CCP did have some ideas about letting you anchor a POS elsewhere, and with other POSes near by. So maybe someday your small players could group POSes to counter growing POS shot fleets.


What was the deal with 50mil/character/month? That's not a bad deal to just be left alone, and if being blue extended any other opportunities or services it could have been the foot in the door to a better situation. If you just had 2 characters, the minimum to jump your stuff around, you could mine or rat up that kind of isk on 1 weekend afternoon and then been free to play around the rest of the month.

Really, it seems like most of your problems are of your own choice. Your corpmates who didn't want to rent, and then you blowing off a perfectly reasonable chance to get in as a renter. You want to play in an area famed for large fleets, but don't want to be in large fleets.

Really, why are you playing a massively multiplayer game when you seem to have trouble making, keeping, and working with friends? Why keep playing a game that is big on the sandbox and metagaming, and then get into a rut of strictly real time strategy thinking?

Touval Lysander
Zero Wine
#360 - 2012-09-28 22:32:02 UTC
Lord Zim wrote:
Get more friends.

You ever try being a POS gunner? The process to target and shoot across multiple targets beggars belief. logi is on the target before you even get lock!

Gimme a big fat POS sebo and a new UI, might even be fun to try. Until then, using POS guns is something to do to while away the time while you watch your tower go down.

Gimme extra skills that count, implants and mods that buff guns and oh. gimme the km too...

Make sitting there on your guns, pretending to be a hero count for something.

Turning an exercise in futility into an exercise in hope has gotta be more interesting.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."