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What are the arguments against accruing skill points to be used at a later date.

Author
Karn Dulake
Doomheim
#1 - 2011-10-17 00:02:09 UTC
You buy a years subscription and 6 months later you cant log on for another six months. Oh lordy what to do. How about you logged back on 6 months later and you had 6 months of SP to assign.

1.Obviously problems would be you could use those SP in something you are not specced in. But that could be worked around. IE if you are specced to Per/Wil you can only assign to those types of skills. ie guns, missiles and ships.

2. It would help character farmers. No it would not. They still have to log in to change skills over. and it would not give them any advantage apart from not logging in.

3. "I had to log in and change my skills and it was a massive pain so i want everyone to have to do the same". This is the core of almost every argument ive ever heard.

4. If people can just skill up they will never log in. Yes they will. People dont just log in to change their skills and then think "hey this looks like a great game to me. i think ill stick around". Its just that sometimes people want downtime for a while and not have to think about this game.


I would really like to hear any other arguments that you have

I dont normally troll, but when i do i do it on General Discussion.
Akirei Scytale
Okami Syndicate
#2 - 2011-10-17 00:06:28 UTC
wat

1. doesnt matter

2. doesnt matter

3. wat

4. yes they do
mkint
#3 - 2011-10-17 00:08:13 UTC
because total subs is an indicator of current finances, but PCU counts are an indicator of future finances. Your idea would encourage a lower PCU count, and long term financial difficulties.

Personally, I would make a lot of use of your idea because my work has me traveling. I'm regularly gone for 1 month stretches. Sooner or later I'm going to be spending 3 months+ on the job and be unable to log in, so I'll need to decide whether or not to keep subbed. Even if accumulated skillpoints were at the lowest attributes, it would make my decision a lot easier.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Karn Dulake
Doomheim
#4 - 2011-10-17 00:08:27 UTC
Akirei Scytale wrote:
wat

1. doesnt matter

2. doesnt matter

3. wat

4. yes they do



Hey thanks for the first pointless post of the thread. You really excelled there in saying nothing of any value whatsoever
I dont normally troll, but when i do i do it on General Discussion.
Ascendant Sean
State War Academy
Caldari State
#5 - 2011-10-17 00:09:12 UTC
The reason is that CCP want you to log in regularly. Keeps up online numbers, and keeps you playing and subscribing. I certainly find myself much less likely to play when I have a long skill cooking.
Karn Dulake
Doomheim
#6 - 2011-10-17 00:15:54 UTC
Mkint. its an straw indicator but not a central tool to financial projection. And they would use the subs already bought for the next six months to reflect this. Remember that there are already plenty of people who buy a years worth of subs at a time.

thanks for contributing



Sean. Yeah i know what you mean fella. I find that when im not going to play very much i tend to put on all of my long term skills. But i get your point completely.

thanks for contributing
I dont normally troll, but when i do i do it on General Discussion.
Esperio Ferver
Perkone
Caldari State
#7 - 2011-10-17 00:39:44 UTC
While this is good, i would almost prefer to have a non-train time based queue. such as being able to queue any 10 skills no matter how long they will take. It wouldnt take up more server space, it could allow for flexible training schedules, and also allow people who cant depend on logging in a decent cushion of train time.
rodyas
Tie Fighters Inc
#8 - 2011-10-17 01:22:33 UTC
One thing about not playing vs playing, is that I notice I invest alot into the game, and try to at least get my investmen out of it. Sometimes it is heard thinking about not playing for a year and mission skills. But as long as I get my investment back then start again I suppose that helps me deal with it. Like wouldnt unsub over the NEX since I had invested already.

Also look at how learning skill went away and were given higher attributes. I think SP is like any other feature CCP looks at and sees if it needs a buff or a nerf or a change. It is hard, but its not too bad IMO, and if it did I am sure it would get changed or so.


Seems like you want your idea implemented right away, but its a bit too easy, mainly why I wouldnt support it now. Get too much with no work really. It is hard to get a balance going, but until one, hard to support.

Signature removed for inappropriate language - CCP Eterne

Adunh Slavy
#9 - 2011-10-17 01:39:58 UTC
It's up to CCP of course, but if you can prove some circumstance that kept you away from Eve, like military service, being jail, had an accident, something along those lines, then petition it. Maybe they'll help ya, then again mabe not. You've got nothing to loose.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Mara Rinn
Cosmic Goo Convertor
#10 - 2011-10-17 02:13:05 UTC
Karn Dulake wrote:
Hey thanks for the first pointless post of the thread. You really excelled there in saying nothing of any value whatsoever


The first useless post was actually #1.

How to you accommodate remaps? Say I start with Int/Mem now and switch to Per/Will … where can I put my accrued SP?

What do you hope to gain from accruing SP apart from being able to not play the game for longer without feeling like you have to log in? If you're not going to play the game, why should you be worried about not gaining SP?

What is the problem you are trying to solve?
Karn Dulake
Doomheim
#11 - 2011-10-17 02:18:59 UTC
Mara Rinn wrote:
Karn Dulake wrote:
Hey thanks for the first pointless post of the thread. You really excelled there in saying nothing of any value whatsoever


The first useless post was actually #1.

How to you accommodate remaps? Say I start with Int/Mem now and switch to Per/Will … where can I put my accrued SP?

What do you hope to gain from accruing SP apart from being able to not play the game for longer without feeling like you have to log in? If you're not going to play the game, why should you be worried about not gaining SP?

What is the problem you are trying to solve?



Yet another angry internet warrior. Are you a teenager by any chance with new hormones running through your body that you cannot quite handle yet.


Im not saying that you should implement this just from one page of thoughts. I said what are the arguments against it. number 1 was the problems with using SP against what you are remaped against. This can be overcome.

Dont get upset its only a game
I dont normally troll, but when i do i do it on General Discussion.
non judgement
Without Fear
Flying Burning Ships Alliance
#12 - 2011-10-17 02:27:59 UTC
I think the main point is this:
It makes it so you have to log. Once you've logged in you're more likely to talk to someone or start doing something else in game.
Altho there are plenty who log in, just to change skills. But once you get people to log in to change skills, it's more likely they'll stay and maybe do something since they have to log in anyway, than if they didn't have to log on, they wouldn't have that connection.
Khamal Jolstien
Deep Core Mining Inc.
Caldari State
#13 - 2011-10-17 16:59:09 UTC
Karn Dulake wrote:
You buy a years subscription and 6 months later you cant log on for another six months. Oh lordy what to do. How about you logged back on 6 months later and you had 6 months of SP to assign.

1.Obviously problems would be you could use those SP in something you are not specced in. But that could be worked around. IE if you are specced to Per/Wil you can only assign to those types of skills. ie guns, missiles and ships.

2. It would help character farmers. No it would not. They still have to log in to change skills over. and it would not give them any advantage apart from not logging in.

3. "I had to log in and change my skills and it was a massive pain so i want everyone to have to do the same". This is the core of almost every argument ive ever heard.

4. If people can just skill up they will never log in. Yes they will. People dont just log in to change their skills and then think "hey this looks like a great game to me. i think ill stick around". Its just that sometimes people want downtime for a while and not have to think about this game.


I would really like to hear any other arguments that you have


Despite a lack of quality in this post, I shall provide you what you seek.

Being forced to choose a skill in order to gain skill points will force a player to commit to a skill consistently. This limits "FOTM" effects by not allowing players to wait-and-see, accruing large amounts of points, and then dumping them after nerfs/buffs. It also gives a feeling of growth, rather than stat building.

Since you don't seem too bright, I know you'll insist that point accrual would do the same thing. The truth is there's a significant, if subtle, difference in the implementations, and the psychology of the player when using these implementations.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#14 - 2011-10-17 17:34:54 UTC
I think the real problem is skill points. Game like wow, eq, etc etc allow you to improve your character with actual time played, eve decouples that aspect. It was a neat idea, it was a good work around the grinding problem, but when real life cash can be used to accrue wealth via plex, the last thing to "work" for is being passively subscribed (yes there are standings to grind, but it is not an area relevant to all players).

I would personally start over with a pod pilot 2.0 which allowed me to learn active skills actively (aka shooting ships for gun skills) and passive skills the current way (energy management).

I think ultimately the perception that the longer you've played the better you are will keep eve in a limited niche of the market. Note I didn't say it was a true perception, but a NEW player who can be given isk wonders what to do to "catch up" to their buddies, and the answer is largely "wait".

Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Tippia
Sunshine and Lollipops
#15 - 2011-10-17 17:37:40 UTC
For one, how would you determine how many SP you had accumulated during that time?
Bumblefck
Kerensky Initiatives
#16 - 2011-10-17 18:07:10 UTC
You've phrased your title question as if you're posting on Yahoo Answers looking for someone to complete your Year 8 essay.


Get real

Perfection is a dish best served like wasabi .

Bumble's Space Log

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#17 - 2011-10-17 18:08:20 UTC
Go play perpetuum.
Jennifer Starling
Imperial Navy Forum Patrol
#18 - 2011-10-17 18:16:13 UTC  |  Edited by: Jennifer Starling
Personally I won't mind anything that allows people to stay away for longer than their longest skill will take to train.

Sometimes people have to go on holidays, to hospitals, are for personal circumstances or because of work sent to places without interwebs for a time .. no reason to punish them "just because CCP wants you to logon for 20 seconds every month".

As long as it doesn't benefit you more than the regular way does.
Karn Dulake
Doomheim
#19 - 2011-10-17 21:30:56 UTC  |  Edited by: Karn Dulake
stuff to come
I dont normally troll, but when i do i do it on General Discussion.
Jonni Favorite
Militant Industrialists LLC
Militant Consortium
#20 - 2011-10-17 21:36:06 UTC
Karn Dulake wrote:
Mara Rinn wrote:
Karn Dulake wrote:
Hey thanks for the first pointless post of the thread. You really excelled there in saying nothing of any value whatsoever


The first useless post was actually #1.

How to you accommodate remaps? Say I start with Int/Mem now and switch to Per/Will … where can I put my accrued SP?

What do you hope to gain from accruing SP apart from being able to not play the game for longer without feeling like you have to log in? If you're not going to play the game, why should you be worried about not gaining SP?

What is the problem you are trying to solve?



Yet another angry internet warrior. Are you a teenager by any chance with new hormones running through your body that you cannot quite handle yet.


Im not saying that you should implement this just from one page of thoughts. I said what are the arguments against it. number 1 was the problems with using SP against what you are remaped against. This can be overcome.

Dont get upset its only a game


You're the only one that seems to get upset here. This is the 2nd reply to your post that you are slamming for no reason. U mad bro?