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Lowsec incursions break the constellation they're in

First post First post
Author
The Bazzalisk
One Risky Click
Snuffed Out
#141 - 2012-09-28 17:49:25 UTC
Tippia wrote:
The Bazzalisk wrote:
Do you have anything to back this up or are you just talking out of your ass?
For one, there are game mechanics, such as many of the camps not sporting any kind of warp disruption. For another, there's AI tweaks, such as camps taking a while to react. For the third, there's that Nomad that I had no problems flying through an incursed constellation (granted, that was in null, where the camps are a bit harder, so your experience will obviously vary since you'll be facing the easier kind).
Did this Nomad camp have pointing rats? I can guarantee you 110% that if it did, you wouldn't warp off.

Quote:
Quote:
Unless you have a cloak or a fleet, you will…
…usually just fly off, especially if you're in any kind of ship that is set up for normal lowsec movement — doubly so if it's a small ship.
My exploded Enyo would like to have a word.

Quote:
So what I'm hearing here is that you now understand the whole “pick a different route”
Pick a different route. I am in system A, and the person I am planning on killing is in system B. My possible routes are either:

A-> B
A -> C -> B

A -> C gate is camped. Same scenario. Thanks for your input.
Gritz1
Ice Fire Warriors
#142 - 2012-09-28 17:49:54 UTC
True story, I was pointed by an incursion rat coming through a gate in my ares.. it was unbelievable. I might of lived too but I took my hands off the keyboard and mouse as I jumped through figuring no rat, even the majority of capsuleers could never catch an inty on a gate like that.

boy was i wrong. lesson learned.
Ranger 1
Ranger Corp
Vae. Victis.
#143 - 2012-09-28 17:50:28 UTC  |  Edited by: Ranger 1
The Bazzalisk wrote:
Ranger 1 wrote:
Quote:
6) OP feels like an enemy invasion should not be an inconvenience to those who live in the area under siege and should only be a gimmick game mechanic to earn isk.
Quote:
I feel like an enemy invasion shouldn't ruin the game by stopping you from moving systems without a cloak or a fleet - which is exactly what low sec incursions do at present.


Except, of course, they don't.
Do you have anything to back this up or are you just talking out of your ass? Seems to me like the latter.

Unless you have a cloak or a fleet, you will get tackled and die, as happened to my Enyo. Not sure why you're disagreeing with me here - because that's just how it is. There is no room for disagreeing with the fact.


They don't ruin the game.

Not only are your "indisuputable facts" flawed, a situation requiring you to fit appropriately or get together a group to deal with a threat in no way "ruins the game".

Perhaps you should ask some High Sec Incursion runners to come save you.Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jenn aSide
Soul Machines
The Initiative.
#144 - 2012-09-28 17:50:37 UTC
Ashterothi wrote:
Allow me to sum up:

1) OP Is unwilling or incapable of flying a ship that can make it through a lowsec incursion without being popped.

2) OP is unwilling or incapable of forming a team that can take care of the incursion while defending themselves from any prospective outsiders who may come to interfere.

3) OP is unwilling to fly a ship fit designed to pass through the incursion with the combat fit in the hold, and then refit once outside of the incursion

4) OP is a PIRATE that is mad because some game design can interfere with his game style (which, by definition often includes interfering with OTHERS game styles)

5) OP would rather tell CCP devs that they are wrong, instead of creating a solution to the problem

6) OP feels like an enemy invasion should not be an inconvenience to those who live in the area under siege and should only be a gimmick game mechanic to earn isk.


All true sadly. The sense of entitlement is raining from the guy like a typhoon in Bangladesh lol.

And all over an enyo lol.
The Bazzalisk
One Risky Click
Snuffed Out
#145 - 2012-09-28 17:51:53 UTC
Jenn aSide wrote:


Log Off?
And get scanned down?

Quote:
And a scout is unavailable?
A scout doesn't help me get through the gate, it just tells me that I can't. Either way, I can't get home.
The Bazzalisk
One Risky Click
Snuffed Out
#146 - 2012-09-28 17:53:43 UTC
Ranger 1 wrote:
The Bazzalisk wrote:
Ranger 1 wrote:
Quote:
6) OP feels like an enemy invasion should not be an inconvenience to those who live in the area under siege and should only be a gimmick game mechanic to earn isk.
Quote:
I feel like an enemy invasion shouldn't ruin the game by stopping you from moving systems without a cloak or a fleet - which is exactly what low sec incursions do at present.


Except, of course, they don't.
Do you have anything to back this up or are you just talking out of your ass? Seems to me like the latter.

Unless you have a cloak or a fleet, you will get tackled and die, as happened to my Enyo. Not sure why you're disagreeing with me here - because that's just how it is. There is no room for disagreeing with the fact.


They don't ruin the game.

Being unable to move system without a fleet, cloak or something tiny like a Heron doesn't ruin the game? Oh ok. I guess you must enjoy staring at the station walls, but I enjoy going out and shooting things.
Ashterothi
The Order of Thelemic Ascension
The Invited
#147 - 2012-09-28 17:55:30 UTC
Stealth Wear - 214 members
Another alliance I know lives in prism - 566 members

Number of people complaining about this incusion - 1
Number of people backing him up - 0

Being told by the entire community and a dev to HTFU - Priceless.
The Bazzalisk
One Risky Click
Snuffed Out
#148 - 2012-09-28 17:55:39 UTC
Jenn aSide wrote:

And all over an enyo lol.
The Enyo isn't the point. It was an 80m Enyo, but that's not much and financially I don't really care about the loss. My issue is that pretty much anything without a cloak or fleet without it is limited to just one system. If an Enyo can't get through, what chance does anything bigger have? 'Minimal' is the answer you're looking for.
Ranger 1
Ranger Corp
Vae. Victis.
#149 - 2012-09-28 17:57:52 UTC
The Bazzalisk wrote:
Jenn aSide wrote:

And all over an enyo lol.
The Enyo isn't the point. It was an 80m Enyo, but that's not much and financially I don't really care about the loss. My issue is that pretty much anything without a cloak or fleet without it is limited to just one system. If an Enyo can't get through, what chance does anything bigger have? 'Minimal' is the answer you're looking for.


You do realize that many of the people laughing hysterically at you in this thread (including myself) live in Low Sec right?

Just to repeat the obvious.

Perhaps you should ask some High Sec Incursion runners to come save you.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

The Bazzalisk
One Risky Click
Snuffed Out
#150 - 2012-09-28 18:02:28 UTC
Ranger 1 wrote:
The Bazzalisk wrote:
Jenn aSide wrote:

And all over an enyo lol.
The Enyo isn't the point. It was an 80m Enyo, but that's not much and financially I don't really care about the loss. My issue is that pretty much anything without a cloak or fleet without it is limited to just one system. If an Enyo can't get through, what chance does anything bigger have? 'Minimal' is the answer you're looking for.


You do realize that many of the people laughing hysterically at you in this thread (including myself) live in Low Sec right?

Just to repeat the obvious.

Perhaps you should ask some High Sec Incursion runners to come save you.
Perhaps you should try making a valid point. You are so blinded by 'harvesting tears' or 'laughing at mad' or something, that you think a bad game mechanic is a good one because you are personally getting enjoyment out of someone's criticism of it.

Me reacting negatively to a bad game mechanic doesn't make it a good game mechanic.
Petrus Blackshell
Rifterlings
#151 - 2012-09-28 18:03:26 UTC
The Bazzalisk wrote:
Me reacting negatively to a bad game mechanic doesn't make it a good game mechanic.

You, and only you, reacting negatively to a game mechanic doesn't make it a bad game mechanic. It does, however, make you bad.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

The Bazzalisk
One Risky Click
Snuffed Out
#152 - 2012-09-28 18:05:45 UTC
Petrus Blackshell wrote:
The Bazzalisk wrote:
Me reacting negatively to a bad game mechanic doesn't make it a good game mechanic.

You, and only you, reacting negatively to a game mechanic doesn't make it a bad game mechanic. It does, however, make you bad.
I have reasoned why it is bad. I am yet to see a solid rebuttal that is relevant to my case.
Ashterothi
The Order of Thelemic Ascension
The Invited
#153 - 2012-09-28 18:09:05 UTC
I do believe a dev posted a rebuttle, but what do they know right?
Johnny Bloomington
The Scope
Gallente Federation
#154 - 2012-09-28 18:10:21 UTC
Just have Sansha attempt to invade Jove only to get their @$$ kicked like the Amarr! History repeating....

CCP wish list: show damage on ships and open that door!

The Bazzalisk
One Risky Click
Snuffed Out
#155 - 2012-09-28 18:10:35 UTC
Ashterothi wrote:
I do believe a dev posted a rebuttle, but what do they know right?
Which I responded to. Perhaps you should read it and see why what he posted was not helpful.
Ashterothi
The Order of Thelemic Ascension
The Invited
#156 - 2012-09-28 18:14:55 UTC
You post: Sansha incursions should not get in my way
Dev responce: Sansha incursions are desinged to be an inconvienance to those inside the incusion. Just be glad we didn't do it in high sec like I wanted
Your responce: LALALA I'M NOT LISTNING YOUR RESPONCE IS INVALID MY HAIR IS A BIRD LALALA.

Don't worry, I read it. I wonder if you did :)
Petrus Blackshell
Rifterlings
#157 - 2012-09-28 18:14:57 UTC  |  Edited by: Petrus Blackshell
The Bazzalisk wrote:
Petrus Blackshell wrote:
The Bazzalisk wrote:
Me reacting negatively to a bad game mechanic doesn't make it a good game mechanic.

You, and only you, reacting negatively to a game mechanic doesn't make it a bad game mechanic. It does, however, make you bad.
I have reasoned why it is bad. I am yet to see a solid rebuttal that is relevant to my case.

Multiple people, including myself and CCP, have posted solutions and advice on how to get around and arguments for the status quo, which you just dismissed with the equivalent of "no but the mechanic is bad, guys" or just ignored entirely.

We then resorted to derision.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Gizznitt Malikite
Agony Unleashed
Agony Empire
#158 - 2012-09-28 18:39:42 UTC
Petrus Blackshell wrote:

Treat the incursion rats as if they were player ships. Fly a frigate or cruiser, or fly your pod. Sansha very rarely catch frigates, cruisers can tank it and are fast enough to jump back through, and NPCs do not fire on pods. Alternatively, MWD/cloak your ship. Another solution: get some friends and fight the incursion.

Seriously, whining about incursion rats "breaking" your constellation is as bad as whining about the Heretics camping Amamake, or smartbomb camps on the way to Jita. Or, if you want NPC-related whine examples of equal badditude: whining about rat DPS not allowing easy solo mining in nullsec or gravimetric sites, Ewar rats shutting you down in a mission, etc.

All of these problems have very simple solutions, and I doubt the forum community will sympathize much with you on this.

(BTW, PvP in incursion areas is great, if you can find targets)



Quick FYI.... the nastier Incursion gate camps will easily catch an agile fleet inty before it can cold warp. Most don't but some are just downright insane...

In nullsec, I've lost a nano-ares that couldn't cold-warp prior to being tackled, and I've lost Drakes that get obliterated before they can power back to gate! It makes incursion systems something you actually need to pay attention too... which is a GOOD thing!!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#159 - 2012-09-28 18:42:46 UTC
The Bazzalisk wrote:
Jenn aSide wrote:

And all over an enyo lol.
The Enyo isn't the point. It was an 80m Enyo, but that's not much and financially I don't really care about the loss. My issue is that pretty much anything without a cloak or fleet without it is limited to just one system. If an Enyo can't get through, what chance does anything bigger have? 'Minimal' is the answer you're looking for.


You know, you can kill the rats right?
Jenn aSide
Soul Machines
The Initiative.
#160 - 2012-09-28 19:44:59 UTC
The Bazzalisk wrote:
Petrus Blackshell wrote:
The Bazzalisk wrote:
Me reacting negatively to a bad game mechanic doesn't make it a good game mechanic.

You, and only you, reacting negatively to a game mechanic doesn't make it a bad game mechanic. It does, however, make you bad.
I have reasoned why it is bad. I am yet to see a solid rebuttal that is relevant to my case.


That's incorrect, there have been plenty of reasoned responses demonstrating what what you are complaining about isn't worth consideration. That you've refused to listen is not the same thing as you are right.

Notice the very little support you are getting ie none.

Notice the various alternatives people have offered you that you have rejected because they would somehow take effort.

A wiser person would at this point come to the conclusion that what happened to them (you) is regrettable, but ultimately all a part of the the game. A Part that is NEVER going to change because no one but you dislikes it (which is why it's incredible that you still hold to your incorrect opinion in the matter, even if you were right, which you aren't, it's still not ever going to change).

But by all means, keep banging your head against a brick wall, it's fun (if sad) to watch. If you think and act this way IRL i'd bet you have a seriously hard time maintaining healthy relationships with people.