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Minmatar Capitals - that bad?!?

Author
Herc K
Republic Military School
Minmatar Republic
#1 - 2012-09-27 13:29:10 UTC
Hello all,

From my null sec alliance experience (from small/medium size roaming fleets to 200+ ship fleet sov wars), I've noticed that Minmatar ships are chosen only on the sub-capital level. When it comes to bring capitals to the battle field, it's all about Amarr/Gallente/Caldari. Honestly I saw once a Ragnarok and a Nid, and that was it! Carriers, Super Carriers, Dreads, Titans.... all about the other races.

Are Minmatar capitals that bad?!?! Or have I just had a totally incomplete experience so far?! :-)

Thank you in advance for your thoughts!

H K
SMT008
Deep Core Mining Inc.
Caldari State
#2 - 2012-09-27 13:44:26 UTC
It's pretty simple.

Minmatars have the fastest ships.

They also happen to be the most fragile of all races.

When you're looking at capital warfare, you just don't see nanonidhoggurs and kiting Naglfars do you ?

In capital warfare, you take the sturdiest ships. A few m/s won't change anything at that point.

That's why Minmatar subcaps are good (Speed matters) and Minmatar caps are...less than optimal.

The Ragnarok can either have a shield tank (but it will lack the Leviathan's 5% bonus to resistances) or have a bad armor tank.

Same goes for the Hel.

Naglfars have a split weapons system, which is bad (Not THAT bad, it's just worse and not usable vs subcaps).

Nidhoggurs are...okay, but Archons are just MUCH better. An additionnal lowslot, and way more capacitor.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#3 - 2012-09-27 13:49:47 UTC
All capitals are... you guest it... capitals. If came down to flying a minmi cap of none at all, an fc will say fly one. They also have some useful bonuses
That said the other caps are better in certain areas especially in the carrier line up. When it comes to dreds however, once fully skilled, the naglfars can be argued to be one of the best.

No Worries

Donnerjack Wolfson
Brutor Tribe
Minmatar Republic
#4 - 2012-09-27 18:10:45 UTC
Nags are decent.

Rags are decent as an offgrid booster.

The carriers are trash - no tanking bonuses and generally poor stats for capital ships.
Heribeck Weathers
Caldari Provisions
Caldari State
#5 - 2012-09-27 18:26:26 UTC
I kinda feel mimatar and amarr or oposites in this regaurd. Amarr ships start out kinda meh for pvp, and get better as they get bigger, gettign really good in BS to Super class. Mimatar start out great and stay pretty great till you get to BSs, then the start to go down hill.
Dibblerette
Solitude-Industries
#6 - 2012-09-27 19:53:32 UTC
Heribeck Weathers wrote:
I kinda feel mimatar and amarr or oposites in this regaurd. Amarr ships start out kinda meh for pvp, and get better as they get bigger, gettign really good in BS to Super class. Mimatar start out great and stay pretty great till you get to BSs, then the start to go down hill.


That's a cool point. I wonder if that's due to current warfare doctrines or *gasp* conspiratorial design?
Idris Helion
Doomheim
#7 - 2012-09-27 21:09:37 UTC
Dibblerette wrote:
Heribeck Weathers wrote:
I kinda feel mimatar and amarr or oposites in this regaurd. Amarr ships start out kinda meh for pvp, and get better as they get bigger, gettign really good in BS to Super class. Mimatar start out great and stay pretty great till you get to BSs, then the start to go down hill.


That's a cool point. I wonder if that's due to current warfare doctrines or *gasp* conspiratorial design?


I think it's because in terms of lore, Amarr tend to prefer fighting in fleets whereas Minmatar prefer hit-and-run tactics (i.e., solo or small groups). CCP's ship-design philosophy reflects this, and that's why Minnie designs always predominate in solo or small-gang PVP but Amarr, Gallente and Caldari ships tend to show up more in large fleet battles.
Ginger Barbarella
#8 - 2012-09-27 22:47:57 UTC
Idris Helion wrote:
I think it's because in terms of lore, Amarr tend to prefer fighting in fleets whereas Minmatar prefer hit-and-run tactics (i.e., solo or small groups). CCP's ship-design philosophy reflects this, and that's why Minnie designs always predominate in solo or small-gang PVP but Amarr, Gallente and Caldari ships tend to show up more in large fleet battles.


Excellent point.

"Blow it all on Quafe and strippers." --- Sorlac

Dato Koppla
Spaghetti Militia
#9 - 2012-09-28 00:54:24 UTC
I also thought it was because shields are generally crappy in the supercap level because of lack of shield slaves?
Guile SONICBOOM
Federal Navy Academy
Gallente Federation
#10 - 2012-09-28 02:39:48 UTC
The nidhoggur is a piece of Russian Commie trash. It has a repping bonus, but it doesn't have enough powergrid or cpu to field the same tank as the fleet its supporting.

Meaning you have to either:

Make it Armor RR and shield local tank.

OR

Make it Shield RR and Armor local tank.

It has the smallest size capacitor making it the easiest ship to neut.
Garnoo
Eternity INC.
Goonswarm Federation
#11 - 2012-09-28 11:52:11 UTC
Quote:
From my null sec alliance experience (from small/medium size roaming fleets to 200+ ship fleet sov wars)

is your npc corp involved in sov warfare? Shocked

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Herc K
Republic Military School
Minmatar Republic
#12 - 2012-09-28 13:25:29 UTC
Garnoo wrote:
Quote:
From my null sec alliance experience (from small/medium size roaming fleets to 200+ ship fleet sov wars)

is your npc corp involved in sov warfare? Shocked


Maybe an alt char? :-) was too lazy to change chars before posting this question....


Thank you all for your replies. From what I got, it seems that although one can kick a quite good amount of asses in the Minmatar sub-cap training path, one should reserve some time to train to Amarr or Gallente if he wants to get to the high level capital war fare.

As Chrome Striker said, it seems Minmatar caps would fit in the "better than nothing" category. :-)

Liang Nuren
No Salvation
Divine Damnation
#13 - 2012-09-28 16:16:31 UTC
Heribeck Weathers wrote:
I kinda feel mimatar and amarr or oposites in this regaurd. Amarr ships start out kinda meh for pvp, and get better as they get bigger, gettign really good in BS to Super class. Mimatar start out great and stay pretty great till you get to BSs, then the start to go down hill.


The Executioner, Slicer, Retribution, Coercer, and Arbitrator are just fantastic for starting out PVP. From there you can move into the Arbitrator, NOmen, Harbinger, and Oracle. From there you're training for the Curse, Zealot, and Guardian. The situation gets even better come winter. Any claim that starting Amarr PVP is "meh" is just hogwash.

To address the OP: I have Minmatar Carrier 5 with all support skills at 5. I was wanting to get into flying a triage carrier a while back, but I was consistently told that people would rather fly with an Archon that had Amarr Carrier 3 and supports at 3. A few times I was told that the Nidhoggur wasn't going to be covered by corp replacement so I should train the Archon which was.

My personal opinion of the ships is that the Nidhoggur has some niche uses that the Archon can't fill - the most obvious which is POS repping. There's others, but I'm keeping them quiet for when I find a corp/alliance I want to triage for (probably in WH space?). :)

-Liang

I'm an idiot, don't mind me.

Val'Dore
PlanetCorp InterStellar
#14 - 2012-09-28 16:54:53 UTC
Liang Nuren wrote:
-Liang


I suspect you and I have similar outlooks on the Minnie Carriers. When I was originally planning my WH RP alliance, Nidhoggurs were going to play a critical role.

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Dibblerette
Solitude-Industries
#15 - 2012-10-04 21:10:52 UTC
My inner ship hipster wants me to train for Chimera or Niddy, regardless of usefulness.
Jeronica
The Terrifying League Of Dog Fort
Deepwater Hooligans
#16 - 2012-10-04 22:53:38 UTC
My nano nidhoggur can land, and be aligned a full 180 degree turn in 10 seconds (mwd cycle). Of course, it's not useful at all, but very funny to warp to a pounce off an enemy fleet, and be warped out before their scanners are able to get a scan off (surprise factor + delay in scan + the actual warp and the delay of locking and pointing).

I had it going 400m/s+ with loki links as well. ;) I'd love to try sig tanking dreads, if at all possible :P

For regular fleets, it fit decently well within pantheon fleets, as the capitals were usually within regular capital energy transfer range to begin with, and has the same rep range as an archon. That's the only scenario I used one, never played with triage with nidhoggur so can't comment on that.

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Joneleth Rein
#17 - 2012-10-05 01:20:48 UTC
I've had the exact same question in my mind! Buuuuut it makes sense that they won't be so good at capitals.

So the real question is. Are there are any capital tactics where they actually can be of use? *tugs on Liang's sleeve*

Spider Pig! Spider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#18 - 2012-10-05 01:27:24 UTC
The best place for the Nid is in a bonused wormhole like a C4+ Pulsar or similar, where it gains local tank and it can pick and choose the tank type to be RRing. Eg, C4+ Pulsar or Wolf-Rayet. We also found it quite useful in our C4 Black Hole where its range and rep bonuses to RR negated the system effects. Though, aligning it for warp was a two beer effort :)
Theory Bore
Ozkavosh
Olde Guarde Historical Preservation Society
#19 - 2012-10-05 04:22:42 UTC
Nidhoggur is also fairly useful in smaller-scale engagements where there's not too much hostile DPS on the field.

One of the primary issues with it (and the thanatos to some extent) is that it simply cannot tank enough in a triage configuration to survive anywhere near the amount of fire that the archon and chimera can. Niddhoggur can rep quite a bit more than the Chimera in a shield config but ultimately has an absolute tank of about half of that of the chimera. This is somewhat exacerbated becuase you will really only notice the extra reps from the niddhoggur in situations where there is a significant hostile fleet, a situation where you die very fast once they start focusing you down.

The mediocre shield and armor tank and lack of any real defining role or advantage compared to the other carriers just makes it a bad choice overall, not to mention that you dont even have a supercarrier to look forward to. Nidhoggur is not as terrible as others make it out to be and will suit you just fine for the carrier fleets or logistical purposes that capitals are mostly seen in today, but there are better, more specialized choices.


Naglfar suffers more from the silly split weapon system than anything. With only 2 "real" weapon slots it just cant compare to the revelation or (especially) moros in terms of DPS ability or projection. Even against structures the torps have pitiful DPS and disappointing range.
Onictus
Federal Navy Academy
Gallente Federation
#20 - 2012-10-05 14:59:21 UTC
Jeronica wrote:
My nano nidhoggur can land, and be aligned a full 180 degree turn in 10 seconds (mwd cycle). Of course, it's not useful at all, but very funny to warp to a pounce off an enemy fleet, and be warped out before their scanners are able to get a scan off (surprise factor + delay in scan + the actual warp and the delay of locking and pointing).

I had it going 400m/s+ with loki links as well. ;) I'd love to try sig tanking dreads, if at all possible :P



Won't work, not if the dread is set up like a usual blap dread, they tear through Battleships, and I don't think a Nid is agile enough to orbit close enough to get under an XL turret.
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