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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Daniel Plain
Doomheim
#3401 - 2012-09-28 13:58:57 UTC
MIrple wrote:
Morrigan LeSante wrote:
Hannott Thanos wrote:
I think you have to note what turrets "simply do better". Turrets instant alpha better, but they have less versatility in forms of damage types. They hit small targets better, but only if they are at sufficient range and not moving too fast.



Oh yes.

But what I don't understand is why when the problem is HML/two hulls and those are already being fixed (albeit in a bit of a cack handed manner) why then we lump a nerf on other missile hulls.

I don't think there's much argument that, other than drake/tengu, missile hulls are pretty much bottom of the heap in PvP.


Whilst SNI owners will jump for joy at TC/TE helping them apply PvE damage, the PvP implications of this change are a) Significant and b) Just not needed at this stage (unless I'm missing something?).

Fair enough, later apply equality and have the ships affected by it and add slots to allow counters thus remaining 'neutral' but now? Before the already sub-par boats are balanced? I genuinely don't understand it.


What are the other Hulls that as you feel are being nerfed by this change. The Caracal after the patch will do more DPS with the other 3 missile types then in currently can. The others from my understanding have not been balanced yet and CCP Foozie said he would look into fixing the Cerb and NH if he has time this patch.


what if he does not have the time? are the people who spent a year training for the nighthawk supposed to unsubscribe until 2014? yes i know i know, train turrets lol. except by the time you trained for *insert turret system here*, it may already be up for the nerf bat just like missiles are now.

oh btw: the SNIs damage is about half of what a pimped machariel can bring and no amount of tracking will get it even to comparable levels.

I should buy an Ishtar.

Jorma Morkkis
State War Academy
Caldari State
#3402 - 2012-09-28 14:02:19 UTC
Morrigan LeSante wrote:
I say from the point of view of missile boats being hugely underwhelming (aside from the two problem children): Why do missile boats need weakened at ALL?.


Buffing missile ships like Drake and Tengu without even a little nerf isn't a good idea to start...
Hannott Thanos
Squadron 15
#3403 - 2012-09-28 14:04:26 UTC
Daniel Plain wrote:

what if he does not have the time? are the people who spent a year training for the nighthawk supposed to unsubscribe until 2014? yes i know i know, train turrets lol. except by the time you trained for *insert turret system here*, it may already be up for the nerf bat just like missiles are now.

oh btw: the SNIs damage is about half of what a pimped machariel can bring and no amount of tracking will get it even to comparable levels.

One does not simply(tm) spend an entire year to fly only the Nighthawk. In that year you will have skills to use a myriad of other hulls effectively. Unless you did something horribly wrong

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

MIrple
Black Sheep Down
Tactical Narcotics Team
#3404 - 2012-09-28 14:04:57 UTC
Morrigan LeSante wrote:
MIrple wrote:

What are the other Hulls that as you feel are being nerfed by this change. The Caracal after the patch will do more DPS with the other 3 missile types then in currently can. The others from my understanding have not been balanced yet and CCP Foozie said he would look into fixing the Cerb and NH if he has time this patch.


Every. Single. Missile. Hull. Ever.

They're going to HAVE to fit a TC/TE or lose DPS. If they fit TC/TE, they WILL lose EHP.


The introduction of TD affecting all missiles (even going to far as to affect unguided when the rigs dont work on them) is a direct and immediate reduction in combat effectiveness to ALL missile hulls.



As for the caracal, it'll have to use its two bonus slots to keep at/just under todays DPS, which last I checked isn't blowing anyone's minds.



If you looked the Caracal got a CPU buff and 2 additional low slots on it to add the BCU to bring it back to the current lvl of DPS and the other to add a TE. So yes they are infact balancing missile ships around the proposed nerf.
Bloutok
Perkone
Caldari State
#3405 - 2012-09-28 14:10:08 UTC
MIrple wrote:
Morrigan LeSante wrote:
MIrple wrote:

What are the other Hulls that as you feel are being nerfed by this change. The Caracal after the patch will do more DPS with the other 3 missile types then in currently can. The others from my understanding have not been balanced yet and CCP Foozie said he would look into fixing the Cerb and NH if he has time this patch.


Every. Single. Missile. Hull. Ever.

They're going to HAVE to fit a TC/TE or lose DPS. If they fit TC/TE, they WILL lose EHP.


The introduction of TD affecting all missiles (even going to far as to affect unguided when the rigs dont work on them) is a direct and immediate reduction in combat effectiveness to ALL missile hulls.



As for the caracal, it'll have to use its two bonus slots to keep at/just under todays DPS, which last I checked isn't blowing anyone's minds.



If you looked the Caracal got a CPU buff and 2 additional low slots on it to add the BCU to bring it back to the current lvl of DPS and the other to add a TE. So yes they are infact balancing missile ships around the proposed nerf.


Yes, the Caracal is going from bad to bad.......

Is the Caracal the only cruiser getting a buff ?
MIrple
Black Sheep Down
Tactical Narcotics Team
#3406 - 2012-09-28 14:16:41 UTC
Bloutok wrote:
MIrple wrote:
Morrigan LeSante wrote:
MIrple wrote:

What are the other Hulls that as you feel are being nerfed by this change. The Caracal after the patch will do more DPS with the other 3 missile types then in currently can. The others from my understanding have not been balanced yet and CCP Foozie said he would look into fixing the Cerb and NH if he has time this patch.


Every. Single. Missile. Hull. Ever.

They're going to HAVE to fit a TC/TE or lose DPS. If they fit TC/TE, they WILL lose EHP.


The introduction of TD affecting all missiles (even going to far as to affect unguided when the rigs dont work on them) is a direct and immediate reduction in combat effectiveness to ALL missile hulls.



As for the caracal, it'll have to use its two bonus slots to keep at/just under todays DPS, which last I checked isn't blowing anyone's minds.



If you looked the Caracal got a CPU buff and 2 additional low slots on it to add the BCU to bring it back to the current lvl of DPS and the other to add a TE. So yes they are infact balancing missile ships around the proposed nerf.


Yes, the Caracal is going from bad to bad.......

Is the Caracal the only cruiser getting a buff ?


If you look at the 4 attack cruisers the Caracal and the Thorax will be the 2 ships that shine after the changes. The stabber will likely be a heavy tackler and the omen is still up in the air.
Bouh Revetoile
In Wreck we thrust
#3407 - 2012-09-28 14:21:21 UTC
Important notice : TD affecting missiles is not a nerf to them, it's the downside of TE/TC/TL affecting them too !

And if TD were so powerful, how would have done all the turrets ships all these years ?
Doddy
Excidium.
#3408 - 2012-09-28 14:22:56 UTC
Daniel Plain wrote:
Lallante wrote:
Noemi has lost the argument about 15 times now but just keeps repeating his uninformed opinions over and over.

People have shown, using the actual statistics and figures and fittings, that HMLs are out of line both in range and DPS and OP. The people who argue against this aren't using numbers, or even statistics, but just making bald statements of opinion which, surprise surprise, defend their own use of HMLs.

Thats game over.

see, the problem is that neither figures nor fittings are guaranteed to give you a balanced picture of the current state of things. let us - just for a moment - assume that neither the drake nor the tengu were as good as they are. let's just say the drake loses its resistance bonus and becomes unpopular for 0.0 blobs and the tengu loses its ability to fit 100mn ABs. both ships will instantly plummet on the killboards and with them, so will HMLs.
would then anybody in their right mind still complain about heavy missiles being too strong? i submit to you that heavy missiles would be where cruises, torpedoes and medium rails already are: insignificant and laughed at.

before you start burning straw men, please consider:
- i am not saying that drake and tengu are fine. both ships need a tweak.
- i am also not saying that heavy missiles are fine. in fact, you will find me and many others agree that the range nerf to HMLs is justified, but not the DPS nerf.
- what i AM saying is that if not for the drake or tengu, you would not even see heavy missiles on the kill boards, which indicates that the weapon system itself is not as OP as its paper stats seem to be.


Except of course if drake was worse people would use nighthawk, it is flat out better, just more expensive. Everyone knows cerb is broken. Nobody uses t1 cruisers (yet), navy cara is soley not used because a drake is flat out better. So of the three other ships that actually use hmls 2 are not used purely becasue the drake is a better platform for the isk while the third has been broken since the missile nerf.

Drakes resist bonus is not that big a deal, if it lost it would simply fit another resist mod in one of its utility meds. 100Mn tengus is a one trick pony, most are 10 Mn (thunderbirds) and the tengus is far superior than drake in buffer fleet or permamwd fits as well. Drake and Tengu are used simply because they are the best platform for the best (most adaptable) weapon. Drake because its cheap, tengu because it is highly surviveable (mainly due to its engagement range). Everyone who can fly a nighthawk can fly a drake, not so the other way round, and why would you do all that training just for a 10% better ship that costs you 200mil each time your fleet welps. If you want to spend isk you can train for a tengu, its quicker. Nighthawk is not used because its a command ship with the cost and sp limitations that imposes.
Daniel Plain
Doomheim
#3409 - 2012-09-28 14:25:49 UTC
Hannott Thanos wrote:
Daniel Plain wrote:

what if he does not have the time? are the people who spent a year training for the nighthawk supposed to unsubscribe until 2014? yes i know i know, train turrets lol. except by the time you trained for *insert turret system here*, it may already be up for the nerf bat just like missiles are now.

oh btw: the SNIs damage is about half of what a pimped machariel can bring and no amount of tracking will get it even to comparable levels.

One does not simply(tm) spend an entire year to fly only the Nighthawk. In that year you will have skills to use a myriad of other hulls effectively. Unless you did something horribly wrong

so instead of training some other char for, say, capitals, rorqual etc. i have to shut down EVERYTHING and spend the next year regaining my ability to shoot things?

I should buy an Ishtar.

Bloodpetal
Tir Capital Management Group
#3410 - 2012-09-28 14:27:24 UTC  |  Edited by: Bloodpetal
Posting on page 177 of the thread-ageddon.


I think that the main issue with TD's affecting missiles is that they will become the main all-in-one reliable solution for EWAR options on the average ship. Multiply this by the fact that the TD bonused ships from the amarr really don't get THAT big an advantage (25% on 30% TD is a wopping 35% bonus, woot). Compared to ECM, you don't really need a tracking disrupting ship to have an effective tracking disruption capability.

I think you need a separate module called a Ballistic Control Disruptor to make it a choice you make in the fitting screen and makes it stand out. As well, there is a possibility there... bear with me...

To give the missile disruption module as the bonused EWAR for Amarr disruption ships, and then give the current TD's to the Minmatar ships. And that would give the minmatar a real EWAR system to play with, while on a story level explaining why Minmatar swap between missiles and turrets (because of the ballistic disruption capability of the amarr).

Just throwing that out there...

Where I am.

Doddy
Excidium.
#3411 - 2012-09-28 14:27:59 UTC
Bouh Revetoile wrote:
Important notice : TD affecting missiles is not a nerf to them, it's the downside of TE/TC/TL affecting them too !

And if TD were so powerful, how would have done all the turrets ships all these years ?


Basically because people couldn't rely on them as they were bound to bump into a drake. Really though the td thing could be quite nice for drakes and even tengus as they are one of the few ships with spare utility meds.
Major Killz
inglorious bastards.
#3412 - 2012-09-28 14:30:28 UTC
After thinking over these changes for a few days.

Personally I know a overall damage reduction of 15% is enough. Which translates into 70 -90 damage per second less comparatively to other long range weapon systems with navy ammunition @ 15,000 - 20,000m. The Drakes advantage of consistent damage appilcation all over 50,000m is still intact.

With that said. Range was one of the Drakes biggest advantage.

Personally, I believe tier 2 battlecruisers and tech 1 ships below (cruisers, destroyers, frigates) effectiveness should be limited to 40,000m (40km) and less. The relm beyond that should be held by heavy assault cruisers, tier 3 battlecruisers, recons, strategic cruisers, heavy interdictors, Command ships and battleships etc (so, tech 2 ships , tier 3 battlecruisers or higher class ships).
Even with a 20% damage reduction the heavy missile-Drake will still be viable, but more so in groups (not to sure about solo). Anyway, the range reduction brings them closer to battleship damage projection which is also a hidden NERF.

The tracking enhancer and computer crowd seems some what deluded with regard to those proposed modules effectiveness, though. Tech 2 long range ammunition will always be a better (unless you want gimp) choice in terms of the player versus player enviroment and I've looked @ putting tracking ehancers and computers on every missile ship; command ship and below (Sacrilege, Crow and Hawk were somewhat interesting).

I hope to GAWD ccp does not do this effect missile thing because it's r3t@rded... Also BERF TD's... Never looked @ the PVE implications of these changes because I know next to nothing about PVE...
Anyway.

So, there's nothing but a hard NERF to heavy missiles and they SHOULD be NERFED back inline with the other long range weapon systems. Instead of being on par with close range weapon systems and also having the damage projection of long range weapon systems.

Anyway, nano /heavy assault missile-drakes using javlins seems like the future v0v @ least in small gangs and solo. Unless CCP nerfs the range on those that is...

Also increase light missiles damage by 20% = /

[u]Ich bin ein Pirat ![/u]

Doddy
Excidium.
#3413 - 2012-09-28 14:32:15 UTC  |  Edited by: Doddy
Daniel Plain wrote:


oh btw: the SNIs damage is about half of what a pimped machariel can bring and no amount of tracking will get it even to comparable levels.


Why would it have comparable levels of dps to a double damage bonused pirate faction ship? Do you even know what you are saying? And how do you get "half".
Daniel Plain
Doomheim
#3414 - 2012-09-28 14:39:45 UTC
Doddy wrote:
Daniel Plain wrote:


oh btw: the SNIs damage is about half of what a pimped machariel can bring and no amount of tracking will get it even to comparable levels.


Why would it have comparable levels of dps to a double damage bonused pirate faction ship? Do you even know what you are saying?

because most other faction battleships do.

I should buy an Ishtar.

Daniel Plain
Doomheim
#3415 - 2012-09-28 14:44:40 UTC
Doddy wrote:
Daniel Plain wrote:
Lallante wrote:
Noemi has lost the argument about 15 times now but just keeps repeating his uninformed opinions over and over.

People have shown, using the actual statistics and figures and fittings, that HMLs are out of line both in range and DPS and OP. The people who argue against this aren't using numbers, or even statistics, but just making bald statements of opinion which, surprise surprise, defend their own use of HMLs.

Thats game over.

see, the problem is that neither figures nor fittings are guaranteed to give you a balanced picture of the current state of things. let us - just for a moment - assume that neither the drake nor the tengu were as good as they are. let's just say the drake loses its resistance bonus and becomes unpopular for 0.0 blobs and the tengu loses its ability to fit 100mn ABs. both ships will instantly plummet on the killboards and with them, so will HMLs.
would then anybody in their right mind still complain about heavy missiles being too strong? i submit to you that heavy missiles would be where cruises, torpedoes and medium rails already are: insignificant and laughed at.

before you start burning straw men, please consider:
- i am not saying that drake and tengu are fine. both ships need a tweak.
- i am also not saying that heavy missiles are fine. in fact, you will find me and many others agree that the range nerf to HMLs is justified, but not the DPS nerf.
- what i AM saying is that if not for the drake or tengu, you would not even see heavy missiles on the kill boards, which indicates that the weapon system itself is not as OP as its paper stats seem to be.


Except of course if drake was worse people would use nighthawk, it is flat out better, just more expensive. Everyone knows cerb is broken. Nobody uses t1 cruisers (yet), navy cara is soley not used because a drake is flat out better. So of the three other ships that actually use hmls 2 are not used purely becasue the drake is a better platform for the isk while the third has been broken since the missile nerf.

Drakes resist bonus is not that big a deal, if it lost it would simply fit another resist mod in one of its utility meds. 100Mn tengus is a one trick pony, most are 10 Mn (thunderbirds) and the tengus is far superior than drake in buffer fleet or permamwd fits as well. Drake and Tengu are used simply because they are the best platform for the best (most adaptable) weapon. Drake because its cheap, tengu because it is highly surviveable (mainly due to its engagement range). Everyone who can fly a nighthawk can fly a drake, not so the other way round, and why would you do all that training just for a 10% better ship that costs you 200mil each time your fleet welps. If you want to spend isk you can train for a tengu, its quicker. Nighthawk is not used because its a command ship with the cost and sp limitations that imposes.


even if you were right, how is that an argument to nerf heavy missiles instead of nerfing the drake? and also, the nighthawk is already arguably worse than the sleipnir, what happens if you cut its damage by 20%, taking its DPS below that of some destroyers?

I should buy an Ishtar.

Doddy
Excidium.
#3416 - 2012-09-28 14:45:31 UTC
Enslaved Mistress wrote:
One issue there, if you are shooting 250km, it will take over 20secs for your missiles to hit target, that is more then enough time for your target to warp. Better to use a rail boat or something. Cerbs were already able to do that, it isn't really the best idea, a lot of the time your target has warped off is already dead before your first missiles make contact haha.


To be honest people already use caracal gangs pre buff and basically they have a couple of good dictor pilots to keep the enemy bubbled and then they just kite away (thats at half the range sure enough, but missiles are getting a velocity buff as well) basically like a poor mans tengu. The dps is minimal (though enough to kill any random straggler) but the alpha from 10-15 caras is enough to kill any support stone dead all while the enemy can do nothing to fight back. Very effective though only a harassing tool. In many ways it is superior to sniper hacs, which tells you all you need to know about the current situation with the weapon systems.
MIrple
Black Sheep Down
Tactical Narcotics Team
#3417 - 2012-09-28 14:50:03 UTC  |  Edited by: MIrple
Daniel Plain wrote:
Doddy wrote:
Daniel Plain wrote:


oh btw: the SNIs damage is about half of what a pimped machariel can bring and no amount of tracking will get it even to comparable levels.


Why would it have comparable levels of dps to a double damage bonused pirate faction ship? Do you even know what you are saying?

because most other faction battleships do.


Stop comparing Faction BS to Pirate BS for one. Show me a Faction BS that gets a double damage bonus.

Edit: The Navy Tempest does get a Double Damage bonus but the other to the typhoon and the domi have a split damage bonus. So I will agree that the Tempest does have it but the others do not.
Daniel Plain
Doomheim
#3418 - 2012-09-28 14:53:25 UTC
Doddy wrote:
Enslaved Mistress wrote:
One issue there, if you are shooting 250km, it will take over 20secs for your missiles to hit target, that is more then enough time for your target to warp. Better to use a rail boat or something. Cerbs were already able to do that, it isn't really the best idea, a lot of the time your target has warped off is already dead before your first missiles make contact haha.


To be honest people already use caracal gangs pre buff and basically they have a couple of good dictor pilots to keep the enemy bubbled and then they just kite away (thats at half the range sure enough, but missiles are getting a velocity buff as well) basically like a poor mans tengu. The dps is minimal (though enough to kill any random straggler) but the alpha from 10-15 caras is enough to kill any support stone dead all while the enemy can do nothing to fight back. Very effective though only a harassing tool. In many ways it is superior to sniper hacs, which tells you all you need to know about the current situation with the weapon systems.


10-15 of anything can alpha any support. notice how your strategy of making the caracal useful relies on the caracals being carried by other hulls and the enemy being unable to exploit any of its obvious weak spots.

I should buy an Ishtar.

Daniel Plain
Doomheim
#3419 - 2012-09-28 15:00:26 UTC
MIrple wrote:
Daniel Plain wrote:
Doddy wrote:
Daniel Plain wrote:


oh btw: the SNIs damage is about half of what a pimped machariel can bring and no amount of tracking will get it even to comparable levels.


Why would it have comparable levels of dps to a double damage bonused pirate faction ship? Do you even know what you are saying?

because most other faction battleships do.


Stop comparing Faction BS to Pirate BS for one. Show me a Faction BS that gets a double damage bonus.

Edit: The Navy Tempest does get a Double Damage bonus but the other to the typhoon and the domi have a split damage bonus. So I will agree that the Tempest does have it but the others do not.

why would i stop comparing them? they are often used for the same tasks, so comparing them is perfectly reasonable. also, i couldn't care less which ship has which bonus. the fact of the matter is that most faction battleships can be fit to run decent dps whereas the scorpion can't. and tracking enhancers won't do anything to change that.

I should buy an Ishtar.

Doddy
Excidium.
#3420 - 2012-09-28 15:00:46 UTC
Daniel Plain wrote:
Doddy wrote:
Daniel Plain wrote:
Lallante wrote:
Noemi has lost the argument about 15 times now but just keeps repeating his uninformed opinions over and over.

People have shown, using the actual statistics and figures and fittings, that HMLs are out of line both in range and DPS and OP. The people who argue against this aren't using numbers, or even statistics, but just making bald statements of opinion which, surprise surprise, defend their own use of HMLs.

Thats game over.

see, the problem is that neither figures nor fittings are guaranteed to give you a balanced picture of the current state of things. let us - just for a moment - assume that neither the drake nor the tengu were as good as they are. let's just say the drake loses its resistance bonus and becomes unpopular for 0.0 blobs and the tengu loses its ability to fit 100mn ABs. both ships will instantly plummet on the killboards and with them, so will HMLs.
would then anybody in their right mind still complain about heavy missiles being too strong? i submit to you that heavy missiles would be where cruises, torpedoes and medium rails already are: insignificant and laughed at.

before you start burning straw men, please consider:
- i am not saying that drake and tengu are fine. both ships need a tweak.
- i am also not saying that heavy missiles are fine. in fact, you will find me and many others agree that the range nerf to HMLs is justified, but not the DPS nerf.
- what i AM saying is that if not for the drake or tengu, you would not even see heavy missiles on the kill boards, which indicates that the weapon system itself is not as OP as its paper stats seem to be.


Except of course if drake was worse people would use nighthawk, it is flat out better, just more expensive. Everyone knows cerb is broken. Nobody uses t1 cruisers (yet), navy cara is soley not used because a drake is flat out better. So of the three other ships that actually use hmls 2 are not used purely becasue the drake is a better platform for the isk while the third has been broken since the missile nerf.

Drakes resist bonus is not that big a deal, if it lost it would simply fit another resist mod in one of its utility meds. 100Mn tengus is a one trick pony, most are 10 Mn (thunderbirds) and the tengus is far superior than drake in buffer fleet or permamwd fits as well. Drake and Tengu are used simply because they are the best platform for the best (most adaptable) weapon. Drake because its cheap, tengu because it is highly surviveable (mainly due to its engagement range). Everyone who can fly a nighthawk can fly a drake, not so the other way round, and why would you do all that training just for a 10% better ship that costs you 200mil each time your fleet welps. If you want to spend isk you can train for a tengu, its quicker. Nighthawk is not used because its a command ship with the cost and sp limitations that imposes.


even if you were right, how is that an argument to nerf heavy missiles instead of nerfing the drake? and also, the nighthawk is already arguably worse than the sleipnir, what happens if you cut its damage by 20%, taking its DPS below that of some destroyers?


Its not worse than an arty sleipnir any more than drake is worse than cane. And i see nothing wrong with a destroyer at close range using a close range weapon system having the dps of a bc (even t2) at long range using a long range weapon system.

I don't see why you can't understand how you need to balance the weapon systems before the ships that use them. Its the weapon that is broken. If you just nerf the drake everyone will just use something else. Its the same with the other weapon systems, people find the best weapon system for a given tactic, then they look for the best platform. there is no point nerfing the platform, they will just pick the next best. Nerf navy geddon everyone goes back to abaddons for heavy pulse, nerf maelstroms evryone just uses tempests for 1400 arty. Balance the weapon systems though and its easy to fine tune ship bonuses.

Balancing nighthawk with drake is relativelty straightforward - reduce the training requirements (in the works), add some fitting (so it can fit hams), change the hml only bonuses so they effect hams, and make it omni damage if they do so with the drake. Currently while NH is a little better than drake using hmls if you have the skills and the isk, it is not so with hams.

With cerb there is not much wrong with the bonuses, its its puny frame that is the issue.