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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Hannott Thanos
Squadron 15
#3381 - 2012-09-28 11:55:40 UTC  |  Edited by: Hannott Thanos
Morrigan LeSante wrote:
Hannott Thanos wrote:
Why are we even discussing this still...


Because of the potential impact to other caldari hulls.

See, the thing is, people assure you that ... say the caracal is perfectly viable and a great little hull. Odd then....that you hardly ever see them abusing this OP weapon system...

I also don't see Rooks tearing the place up with said system either. Before anyone says HAMs, if HML are OP...why not use them?

Just a couple of examples, but lets try to avoid any nasty side effects/mitigate them as much as possible.



There's also the whole TD affecting missiles thing, the stock retort of "lol fit a TE/TC then" assumes available mid slots. I'm pretty sure no-one runs with spare slots Blink. This will result in sacrifice and yes, before you bother LOLDRAKETANK....what about every other ship?

This translates into a real decrease to missile boat effectiveness be it direct DPS or their survivability - and aside from the two known problem hulls, I don't see missile boats tearing up the cosmos.


The Caracal is getting a revamp and will become awesome. RoF bonus is sweet!

Yeah and there's this whole TD's already affect turrets thing. The stock retort of "lol fit a TE/TC then" assumes available lowslots. I'm pretty sure no-one runs with spare slots Blink. This will result in sacrifice and yes, before you bother LOLTRIPLEREP....what about the Drake?

This translates into a real decrease to turret boat effectiveness be it direct DPS or their repping ability- and aside from the Myrmidon, I don't see active armor boats tearing up the cosmos.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Daniel Plain
Doomheim
#3382 - 2012-09-28 11:59:21 UTC  |  Edited by: Daniel Plain
Lallante wrote:
Noemi has lost the argument about 15 times now but just keeps repeating his uninformed opinions over and over.

People have shown, using the actual statistics and figures and fittings, that HMLs are out of line both in range and DPS and OP. The people who argue against this aren't using numbers, or even statistics, but just making bald statements of opinion which, surprise surprise, defend their own use of HMLs.

Thats game over.

see, the problem is that neither figures nor fittings are guaranteed to give you a balanced picture of the current state of things. let us - just for a moment - assume that neither the drake nor the tengu were as good as they are. let's just say the drake loses its resistance bonus and becomes unpopular for 0.0 blobs and the tengu loses its ability to fit 100mn ABs. both ships will instantly plummet on the killboards and with them, so will HMLs.
would then anybody in their right mind still complain about heavy missiles being too strong? i submit to you that heavy missiles would be where cruises, torpedoes and medium rails already are: insignificant and laughed at.

before you start burning straw men, please consider:
- i am not saying that drake and tengu are fine. both ships need a tweak.
- i am also not saying that heavy missiles are fine. in fact, you will find me and many others agree that the range nerf to HMLs is justified, but not the DPS nerf.
- what i AM saying is that if not for the drake or tengu, you would not even see heavy missiles on the kill boards, which indicates that the weapon system itself is not as OP as its paper stats seem to be.

I should buy an Ishtar.

Hannott Thanos
Squadron 15
#3383 - 2012-09-28 12:10:51 UTC
Daniel Plain wrote:

see, the problem is that neither figures nor fittings are guaranteed to give you a balanced picture of the current state of things. let us - just for a moment - assume that neither the drake nor the tengu were as good as they are. let's just say the drake loses its resistance bonus and becomes unpopular for 0.0 blobs and the tengu loses its ability to fit 100mn ABs. both ships will instantly plummet on the killboards and with them, so will HMLs.
would then anybody in their right mind still complain about heavy missiles being too strong? i submit to you that heavy missiles would be where cruises, torpedoes and medium rails already are: insignificant and laughed at.

This is very correct. However, bringing HM's in line with other systems and balancing both the underused and the overused ships, we will maybe see more diversity in ships used, which is the entire point.

We are seeing slight powercreep in the tiercide. Almost all ships get a buff, and winmatar are mostly kept where it is because their ships are so good.

What do you think will happen when the tiercide hits battlecruisers? 5% RoF and a velocity bonus on the Drake with missiles the way they are now. Holybatmanshit, no other ship would be used EVER.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Morrigan LeSante
Perkone
Caldari State
#3384 - 2012-09-28 12:12:31 UTC  |  Edited by: Morrigan LeSante
Hannott Thanos wrote:
Morrigan LeSante wrote:
Hannott Thanos wrote:
Why are we even discussing this still...


Because of the potential impact to other caldari hulls.

See, the thing is, people assure you that ... say the caracal is perfectly viable and a great little hull. Odd then....that you hardly ever see them abusing this OP weapon system...

I also don't see Rooks tearing the place up with said system either. Before anyone says HAMs, if HML are OP...why not use them?

Just a couple of examples, but lets try to avoid any nasty side effects/mitigate them as much as possible.



There's also the whole TD affecting missiles thing, the stock retort of "lol fit a TE/TC then" assumes available mid slots. I'm pretty sure no-one runs with spare slots Blink. This will result in sacrifice and yes, before you bother LOLDRAKETANK....what about every other ship?

This translates into a real decrease to missile boat effectiveness be it direct DPS or their survivability - and aside from the two known problem hulls, I don't see missile boats tearing up the cosmos.


The Caracal is getting a revamp and will become awesome. RoF bonus is sweet!

Yeah and there's this whole TD's already affect turrets thing. The stock retort of "lol fit a TE/TC then" assumes available lowslots. I'm pretty sure no-one runs with spare slots Blink. This will result in sacrifice and yes, before you bother LOLTRIPLEREP....what about the Drake?

This translates into a real decrease to turret boat effectiveness be it direct DPS or their repping ability- and aside from the Myrmidon, I don't see active armor boats tearing up the cosmos.



And the jury is out if the caracal will be "awesome" current projections are (I believe) lower DPS even with an extra BCU...


Whilst you are correct, that status quo already exists for turret users and I DO see them tearing stuff up. It's called WINmatar for a reason.

Or are you suggesting ALL missile hulls need to have a global reduction in PvP effectiveness because they are too good? Because...you know...that'd be a tough sell.
Hannott Thanos
Squadron 15
#3385 - 2012-09-28 12:25:54 UTC  |  Edited by: Hannott Thanos
Morrigan LeSante wrote:

And the jury is out if the caracal will be "awesome" current projections are (I believe) lower DPS even with an extra BCU...

Whilst you are correct, that status quo already exists for turret users and I DO see them tearing stuff up. It's called WINmatar for a reason.

Or are you suggesting ALL missile hulls need to have a global reduction in PvP effectiveness because they are too good? Because...you know...that'd be a tough sell.


No by all means. Most missile hulls need an increase in pvp effectiveness, considering the powercreep that will inevitably hit turretships as well. I also think the Drake should get a buff in the form of RoF bonus, but then we have to look at the missile platform.

By nerfing missiles a bit, you get to individually buff all the ships that use missiles without making them OP.
I don't think anyone wants to see the revamped drake get a negative bonus to missile velocity to compensate the great range inherit in HM's, just because that great range would be a good thing for some other missile ships. You follow where I'm going with this?

Better to nerf missiles and give long range missile ships a great velocity and flight time bonus, and short range missile boats a small bonus instead of a small bonus to long range boats and a negative bonus to short range boats

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Jorma Morkkis
State War Academy
Caldari State
#3386 - 2012-09-28 12:36:25 UTC
Morrigan LeSante wrote:
Whilst you are correct, that status quo already exists for turret users and I DO see them tearing stuff up. It's called WINmatar for a reason.


If you think turrets are better than missiles then why people use Drakes and Tengus in fleet fights when turret ships like Prophecy, Harbinger, Brutix, Myrmidon and Ferox would do same job?

I've heard cap injected triple rep Myrm is quite awesome.
Morrigan LeSante
Perkone
Caldari State
#3387 - 2012-09-28 12:37:22 UTC
Hannott Thanos wrote:
Morrigan LeSante wrote:

And the jury is out if the caracal will be "awesome" current projections are (I believe) lower DPS even with an extra BCU...

Whilst you are correct, that status quo already exists for turret users and I DO see them tearing stuff up. It's called WINmatar for a reason.

Or are you suggesting ALL missile hulls need to have a global reduction in PvP effectiveness because they are too good? Because...you know...that'd be a tough sell.


No by all means. Most missile hulls need an increase in pvp effectiveness, considering the powercreep that will inevitably hit turretships as well. I also think the Drake should get a buff in the form of RoF bonus, but then we have to look at the missile platform.

By nerfing missiles a bit, you get to individually buff all the ships that use missiles without making them OP.
I don't think anyone wants to see the revamped drake get a negative bonus to missile velocity to compensate the great range inherit in HM's, just because that great range would be a good thing for some other missile ships. You follow where I'm going with this?

Better to nerf missiles and give long range missile ships a great velocity and flight time bonus, and short range missile boats a small bonus instead of a small bonus to long range boats and a negative bonus to short range boats


Indeed, and I see a case (a strong case) for sorting these boats, but I can't quite reconcile why the TD thing? Why not more surgical to target the known issues?

Seems odd.
Morrigan LeSante
Perkone
Caldari State
#3388 - 2012-09-28 12:44:45 UTC  |  Edited by: Morrigan LeSante
Jorma Morkkis wrote:
Morrigan LeSante wrote:
Whilst you are correct, that status quo already exists for turret users and I DO see them tearing stuff up. It's called WINmatar for a reason.


If you think turrets are better than missiles then why people use Drakes and Tengus in fleet fights when turret ships like Prophecy, Harbinger, Brutix, Myrmidon and Ferox would do same job?

I've heard cap injected triple rep Myrm is quite awesome.


Because of synergies on those ships over and above missiles? Because of hybrids sucking for years and only relatively recently fixed so people have misaligned skills (until recently a caldari using hybrids was batsh*t insane)? Because nothing blobs and exploits lag like a drake?



In any event, I was referring to missiles across the board with that comment, not HML, in context of the global weakening of missile boats the TD change enforces. Missile users other than heavy are pretty damned thin on the ground in the PvP scene.
Hannott Thanos
Squadron 15
#3389 - 2012-09-28 12:44:53 UTC
Morrigan LeSante wrote:

Indeed, and I see a case (a strong case) for sorting these boats, but I can't quite reconcile why the TD thing? Why not more surgical to target the known issues?

Seems odd.

I have flown some solo (dualboxing) with an Arbitrator support. Did you know, a single Arbitrator can make the effective range of a Minmatar battleship go down to about 5-10km or make the guns track worse than a titan? VS any ship with turrets, the arbitrator is just as effective as a Falcon, yet is is beyond useless vs any missile boat, where the Falcon is still because Falcon.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Morrigan LeSante
Perkone
Caldari State
#3390 - 2012-09-28 12:49:11 UTC
Hannott Thanos wrote:
Morrigan LeSante wrote:

Indeed, and I see a case (a strong case) for sorting these boats, but I can't quite reconcile why the TD thing? Why not more surgical to target the known issues?

Seems odd.

I have flown some solo (dualboxing) with an Arbitrator support. Did you know, a single Arbitrator can make the effective range of a Minmatar battleship go down to about 5-10km or make the guns track worse than a titan? VS any ship with turrets, the arbitrator is just as effective as a Falcon, yet is is beyond useless vs any missile boat, where the Falcon is still because Falcon.


No argument that they hit ships hard, but even with missiles being immune to this form of EWAR, there's STILL are large gap between the number of missile hulls and turret hulls (setting aside the HML for a moment since that's being directly nerfed).

Despite missiles being immune to this and both other weapon systems being very vulnerable its STILL not worth bringing a missile boat to most fights because guns just do it better. Making missiles vulnerable to this simply bangs a nail in the coffin of missile boats in PvP (Again, set aside HML as it is being addressed directly).
Hannott Thanos
Squadron 15
#3391 - 2012-09-28 12:52:29 UTC  |  Edited by: Hannott Thanos
I think you have to note what turrets "simply do better". Turrets instant alpha better, but they have less versatility in forms of damage types. They hit small targets better, but only if they are at sufficient range and not moving too fast.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Jorma Morkkis
State War Academy
Caldari State
#3392 - 2012-09-28 12:53:21 UTC
Morrigan LeSante wrote:
In any event, I was referring to missiles across the board with that comment, not HML, in context of the global weakening of missile boats the TD change enforces. Missile users other than heavy are pretty damned thin on the ground in the PvP scene.


Check 425mm AC range with Barrage under Curse's TDs. Big smile
Hannott Thanos
Squadron 15
#3393 - 2012-09-28 12:55:24 UTC
Jorma Morkkis wrote:
Morrigan LeSante wrote:
In any event, I was referring to missiles across the board with that comment, not HML, in context of the global weakening of missile boats the TD change enforces. Missile users other than heavy are pretty damned thin on the ground in the PvP scene.


Check 425mm AC range with Barrage under Curse's TDs. Big smile

A curse can buttraep a cane so hard! kill it's range with one TD loaded with optimal script, neut off his prop and let the drones and HM's do their thing.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Morrigan LeSante
Perkone
Caldari State
#3394 - 2012-09-28 13:00:21 UTC  |  Edited by: Morrigan LeSante
Hannott Thanos wrote:
I think you have to note what turrets "simply do better". Turrets instant alpha better, but they have less versatility in forms of damage types. They hit small targets better, but only if they are at sufficient range and not moving too fast.



Oh yes.

But what I don't understand is why when the problem is HML/two hulls and those are already being fixed (albeit in a bit of a cack handed manner) why then we lump a nerf on other missile hulls.

I don't think there's much argument that, other than drake/tengu, missile hulls are pretty much bottom of the heap in PvP.


Whilst SNI owners will jump for joy at TC/TE helping them apply PvE damage, the PvP implications of this change are a) Significant and b) Just not needed at this stage (unless I'm missing something?).

Fair enough, later apply equality and have the ships affected by it and add slots to allow counters thus remaining 'neutral' but now? Before the already sub-par boats are balanced? I genuinely don't understand it.
Daniel Plain
Doomheim
#3395 - 2012-09-28 13:16:13 UTC
Hannott Thanos wrote:
Daniel Plain wrote:

see, the problem is that neither figures nor fittings are guaranteed to give you a balanced picture of the current state of things. let us - just for a moment - assume that neither the drake nor the tengu were as good as they are. let's just say the drake loses its resistance bonus and becomes unpopular for 0.0 blobs and the tengu loses its ability to fit 100mn ABs. both ships will instantly plummet on the killboards and with them, so will HMLs.
would then anybody in their right mind still complain about heavy missiles being too strong? i submit to you that heavy missiles would be where cruises, torpedoes and medium rails already are: insignificant and laughed at.

This is very correct. However, bringing HM's in line with other systems and balancing both the underused and the overused ships, we will maybe see more diversity in ships used, which is the entire point.

so your plan is to fix what isn't broken and leave it like that for half a year or even a year instead of fixing the problem and ONLY the problem.
Quote:

We are seeing slight powercreep in the tiercide. Almost all ships get a buff, and winmatar are mostly kept where it is because their ships are so good.
what does this have to do with heavy missiles?

Quote:

What do you think will happen when the tiercide hits battlecruisers? 5% RoF and a velocity bonus on the Drake with missiles the way they are now. Holybatmanshit, no other ship would be used EVER.

you are assuming that the rest of the hull stays the same as it is now, which does not need to be the case. let's say the drake hull bonuses you proposed actually go live like that. all you need to do is remove one launcher hardpoint (and maybe tune down CPU) and the drake's DPS are perfectly fine. the range will be about the same as now (i do not oppose the range nerf) and the brick tank is down by 25%, which together with the drake's abysmal sig and speed will probably make it one of the squishiest BCs.

same can be done with all other ships. in fact, considering that they are already underused, you would probably need to buff them EVEN MORE after the HML nerf which makes the risk of overdoing it even higher.

so here is the two likely scenarios:

1. heavy missiles get shafted:
- drake and tengu are now in the middle of the pack
- drake and tengu both lose their unique roles as good mission runners
- almost all other HML ships become completely useless until they are finally rebalanced in a year or two
- after the rebalance, one or more hulls may become as OP as the drake is now which will cause the same turret pilot tears

2. heavy missiles get to keep their DPS, only range is nerfed:
- drake becomes much less valid in blobs, tengu is also somewhat affected. both ships will move down a little on the killboards but stay strong options until they are rebalanced.
- PVE players do not need to throw away their favorite hulls and train turrets from scratch
- the other HML platforms stay at least somewhat competitive until they are eventually slightly buffed in their rebalance pass
- the likelihood of another balance issue with heavy missiles is minimal due to well-known behavior of the weapon system.


P.S.: in cas you're wondering; the idea of tracking for missiles is so stupid i don't even include it in my speculations.

I should buy an Ishtar.

MIrple
Black Sheep Down
Tactical Narcotics Team
#3396 - 2012-09-28 13:30:58 UTC
Morrigan LeSante wrote:
Hannott Thanos wrote:
I think you have to note what turrets "simply do better". Turrets instant alpha better, but they have less versatility in forms of damage types. They hit small targets better, but only if they are at sufficient range and not moving too fast.



Oh yes.

But what I don't understand is why when the problem is HML/two hulls and those are already being fixed (albeit in a bit of a cack handed manner) why then we lump a nerf on other missile hulls.

I don't think there's much argument that, other than drake/tengu, missile hulls are pretty much bottom of the heap in PvP.


Whilst SNI owners will jump for joy at TC/TE helping them apply PvE damage, the PvP implications of this change are a) Significant and b) Just not needed at this stage (unless I'm missing something?).

Fair enough, later apply equality and have the ships affected by it and add slots to allow counters thus remaining 'neutral' but now? Before the already sub-par boats are balanced? I genuinely don't understand it.


What are the other Hulls that as you feel are being nerfed by this change. The Caracal after the patch will do more DPS with the other 3 missile types then in currently can. The others from my understanding have not been balanced yet and CCP Foozie said he would look into fixing the Cerb and NH if he has time this patch.
Morrigan LeSante
Perkone
Caldari State
#3397 - 2012-09-28 13:40:30 UTC
MIrple wrote:

What are the other Hulls that as you feel are being nerfed by this change. The Caracal after the patch will do more DPS with the other 3 missile types then in currently can. The others from my understanding have not been balanced yet and CCP Foozie said he would look into fixing the Cerb and NH if he has time this patch.


Every. Single. Missile. Hull. Ever.

They're going to HAVE to fit a TC/TE or lose DPS. If they fit TC/TE, they WILL lose EHP.


The introduction of TD affecting all missiles (even going to far as to affect unguided when the rigs dont work on them) is a direct and immediate reduction in combat effectiveness to ALL missile hulls.



As for the caracal, it'll have to use its two bonus slots to keep at/just under todays DPS, which last I checked isn't blowing anyone's minds.
Jorma Morkkis
State War Academy
Caldari State
#3398 - 2012-09-28 13:51:07 UTC
Morrigan LeSante wrote:
They're going to HAVE to fit a TC/TE or lose DPS. If they fit TC/TE, they WILL lose EHP.


Just like how it works for turret ships too.

Morrigan LeSante wrote:
The introduction of TD affecting all missiles (even going to far as to affect unguided when the rigs dont work on them) is a direct and immediate reduction in combat effectiveness to ALL missile hulls.


You say that like TDs don't affect turrets at all. Again: Cane pilot can't do anything against experienced Curse pilot other thwn get friend to help him.
Morrigan LeSante
Perkone
Caldari State
#3399 - 2012-09-28 13:57:40 UTC
Jorma Morkkis wrote:
Morrigan LeSante wrote:
They're going to HAVE to fit a TC/TE or lose DPS. If they fit TC/TE, they WILL lose EHP.


Just like how it works for turret ships too.

Morrigan LeSante wrote:
The introduction of TD affecting all missiles (even going to far as to affect unguided when the rigs dont work on them) is a direct and immediate reduction in combat effectiveness to ALL missile hulls.


You say that like TDs don't affect turrets at all. Again: Cane pilot can't do anything against experienced Curse pilot other thwn get friend to help him.



I say from the point of view of missile boats being hugely underwhelming (aside from the two problem children): Why do missile boats need weakened at ALL?.

Eve kill stats are popular to show how devastating HML are: Tell me....how many missile launchers are in there which aren't heavy flavored?
Hannott Thanos
Squadron 15
#3400 - 2012-09-28 13:58:20 UTC
Daniel Plain wrote:
*snip*

Lets say you have a system that is OP. In this case, that system is HML. The reason it is seen as OP is because of it''s great projection and great range.

Now, we are going to rebalance all ships using this broken weapons platform.

What do we then do?

1: Rebalance ships based on the current broken platform.
- Ships bonuses and fitting will be bad to compensate for the broken platform.
- After all ships are balanced based on the broken platform, you have to rebalance the platform and then rebalance all the hulls using it at the same time.

2: Rebalance the missile platform, rendering some ships in a worse state for a while
- Missile ships that are not used, will still not be used.
- Missile ships can be rebalanced in line with other ships in it's class, with bonuses that are reasonable.



Basically, you cant have it all. Things will be balanced, and it will take some time, and some ships will be in it for the worse.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}