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Mach or Nightmare for Lv4 security?

Author
Nova Valor
Nunc per Ludum
#1 - 2012-09-27 17:02:22 UTC  |  Edited by: Nova Valor
Well i managed to fit it all above :)

Feels like mach has potential to make the most isk becuse of its high speed. Or would its more fragile tank let it down? or oppisit. Since there are quite a few darkblood neuters. Any thoughts?
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#2 - 2012-09-27 17:19:51 UTC
Use the mach because of its variable damage type. The nightmare is great, but it relies on cap so much more than the mach that if there are threats of being neuted, the mach will survive much longer.

besides that, the 100mn afterburner will provide more speed on the mach than the nightmare.
Nova Valor
Nunc per Ludum
#3 - 2012-09-27 17:23:43 UTC  |  Edited by: Nova Valor
Yah lasers use a tad more electricity :) I want to be useful for extravaganza and both sides of Worlds collide. Not only the blood sides. So mach is prolly the way to go...

And EMP L for blood missions and switch to kin or explo for angel/Gurista missions? if i would only stick to 2 types
Zhilia Mann
Tide Way Out Productions
#4 - 2012-09-27 20:26:20 UTC
Nova Valor wrote:
Yah lasers use a tad more electricity :) I want to be useful for extravaganza and both sides of Worlds collide. Not only the blood sides. So mach is prolly the way to go...

And EMP L for blood missions and switch to kin or explo for angel/Gurista missions? if i would only stick to 2 types


Don't limit yourself. Carry EMP, PP, Fusion, and at least a bit of Barrage.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#5 - 2012-09-28 00:51:50 UTC
Mach, slowboating in a NM sucks, mach goes double the speed of a NM.
Shereza
Center for Advanced Studies
Gallente Federation
#6 - 2012-09-28 02:31:45 UTC
The only NPCs that use vampires in high-sec that I'm aware of are blood raiders, and AFAIK if you're doing missions in a primarily anti-Sansha section of Amarr space you don't need to worry much if at all about them. If you're doing missions in a blood raider section of Amarr space, however, they are a concern, but only if you ignore the T2 cruisers and (some of) the battleships.

On the flip side the nightmare has room to fit two vampires to one vampire on the machariel making it somewhat more capable of stealing back some of that lost capacitor. Mind you I'm not saying it's worth a damn in the grand scheme of things, but while NPCs have capacitors that we can drain it's worth considering even if only to chuckle and shake your head at the idea.
bufnitza calatoare
#7 - 2012-09-28 03:13:50 UTC
nightmare coz it uses a **** load less ammo.

4 faction MF will take about 70 missions to use up.
Paikis
Vapour Holdings
#8 - 2012-09-28 10:12:59 UTC
If you're fighting Angels (and maybe Serpentis/Guristas), use a Mach, for everything else, use a Nightmare.
Nova Valor
Nunc per Ludum
#9 - 2012-09-28 10:26:23 UTC  |  Edited by: Nova Valor
Paikis wrote:
If you're fighting Angels (and maybe Serpentis/Guristas), use a Mach, for everything else, use a Nightmare.



i will run lv 4 security for Kaalakiota Corporation. Not sure how wide spread of mission NPC types i will get from them yet. And / or caldari navy

Cant afford any of above named ships atm. So will have to start out and work myself up there with a arty mael i think. Arty mael should work well against gurista thou, as they like to keep range?
Paikis
Vapour Holdings
#10 - 2012-09-28 11:05:32 UTC
Nova Valor wrote:
Paikis wrote:
If you're fighting Angels (and maybe Serpentis/Guristas), use a Mach, for everything else, use a Nightmare.



i will run lv 4 security for Kaalakiota Corporation. Not sure how wide spread of mission NPC types i will get from them yet. And / or caldari navy

Cant afford any of above named ships atm. So will have to start out and work myself up there with a arty mael i think. Arty mael should work well against gurista thou, as they like to keep range?


I ran Kaalakiota missions in Amarr space for a long time, I used a CNR, then a Nightmare and it worked just fine. Arty mael will also work just fine, as will the Mach (which I assume you will end up using).

I still prefer the Nightmare due to insane damage. The Mach just doesn't quite keep up.
Nova Valor
Nunc per Ludum
#11 - 2012-09-28 11:18:45 UTC
Does it matter in what region you do kaalakiota agents? like in amarr they give bloodraider etc.? or is it same mission rats no matter where you do them?

The main char i got only got AC and arty spec trained 4. No large energy 5 yet i'm afraid.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#12 - 2012-09-28 11:56:42 UTC
1. You normally get 1 kind of NPC in the majority of missions, then another with less missions depending on your corp, then there are missions that are given everywhere randomly like Drone missions (not 100% sure about this)

2. What you want now is a shield tanked Maelstrom. Auto or Arti depends on the missions, but I find myself using arti more because of the range, however against Angels Auto is a clear winner because they close distance fast and can cause major tracking problems for arti.
Nova Valor
Nunc per Ludum
#13 - 2012-09-28 11:57:56 UTC
T2 1200 or 1400mm?
Tragedy
The Scope
Gallente Federation
#14 - 2012-09-28 14:00:02 UTC
Nova Valor wrote:
T2 1200 or 1400mm?

Neither. T2 auto cannons. If you have good enough drone skills for t2 sentries 4 of them and an a-type 100mn mwd are amazing.