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Indy hauler: nano inner's or i-stabs?

Author
Praxis Ginimic
The Scope
Gallente Federation
#1 - 2012-09-27 14:21:37 UTC
When fitting an Indy (lets say, a mammoth) for maximum gtfo would you go for nano internal structure or inertial stabilizers? I know the i-stabs will bloom the sig, making locks that much easier but it is an Indy so the sig is no Jessica Biel to begin with. I guess my question is: Will the lowwer inertial multiplier & slightly better acceleration of the nano's be worth it when its time to split?
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#2 - 2012-09-27 14:27:02 UTC
Nano
Herc K
Republic Military School
Minmatar Republic
#3 - 2012-09-27 14:32:38 UTC
I would go with the i-stabs. Although increase your sig, it also makes you reach the 75% max speed faster to start warping.

If you are thinking about several jumps in afk mode (not recommended at all), I would go with the nanos as they increase your max speed and you travel faster to the outgoing gate once you land 15km away of it.
Praxis Ginimic
The Scope
Gallente Federation
#4 - 2012-09-27 15:31:03 UTC
I should clarify then. I'm not rolling around on auto pilots, thats stupid even in high sec. I'm packing 2x warp core stabs and a very respectable shield tank. After taking another look at the stats on the mods in question I've noticed that the nano's give a velocity bonus, not specifying anything to with acceleration. I think I just answered,my own question here but if some one could confirm that this will actually increase my time to warp. Muvh appreciation.
Herc K
Republic Military School
Minmatar Republic
#5 - 2012-09-27 16:02:23 UTC
maybe that will help you with your question regarding i-stabs:

http://wiki.eveonline.com/en/wiki/Acceleration
RavenPaine
RaVeN Alliance
#6 - 2012-09-27 16:56:55 UTC
Viator
Praxis Ginimic
The Scope
Gallente Federation
#7 - 2012-09-27 17:00:39 UTC
What about a viator?
Praxis Ginimic
The Scope
Gallente Federation
#8 - 2012-09-27 17:19:05 UTC
Herc K wrote:
maybe that will help you with your question regarding i-stabs:

http://wiki.eveonline.com/en/wiki/Acceleration


Yes, that will be quite helpful, thank you. I'm off to work right now but as soon as I've had a chance to play around with the maths I'll weigh back in as to which factor (mass or inertia) will have greater effect on alignment.
Herc K
Republic Military School
Minmatar Republic
#9 - 2012-09-27 17:59:42 UTC
I'm glad I could be helpful, the tv= equation is quite simple, dont forget V/Vmax is 0.75....good luck... ;-)
Donnerjack Wolfson
Brutor Tribe
Minmatar Republic
#10 - 2012-09-27 18:05:46 UTC
Nanos.

I-stabs increase your sig, which means a baddie can lock you faster.
Praxis Ginimic
The Scope
Gallente Federation
#11 - 2012-09-28 00:13:30 UTC
Tl;Dr: i-stabs ftw

MATHS: so, correct me if I'm wrong on any of this but the way the equation ends up working is that your inertial modifier is the raw percentage of your modified mass. To obtain seconds to warp you convert from tons to kg (move the decimal to the right 3 digits) then multiply that by 10^-6 (move the demcimal back to the left 6 digits) and then multiply that by 1.3863 (this is a constant obtained as -ln0.25).

What this means in English: If your mass is 12,500 tons > 12,500,000 kg > 12.5 modified mass. If your inertial modifier is 0.799 (base mass & modifier for the mammoth). Now we multiply 79.9% (inertial modifier as a %) of the modified mass by our constant to obtain seconds to warp. The equation is as follows:

12.5 x 0.799 x 1.3863 = 13.8 seconds to warp from a stand still.

Pretty simple right? So, back to my original question: nano's or i-stabs?
As it turns out either mod will increase your modified mass by an insignificant amount (.001 for nano's, .002 for stabs) so we can disregard that bit of info. Anything that increases your base velocity is a moot point. In EVE's system of fluid state physics acceleration is a factor of max velocity. So we can also disregard this info. Although there are many mods that increase mass by a significant amout there are none that decrease it AFAIK. That leaves us with only one module attribute to consider: inertial modifier bonus. Under this logic we must assume that inertial stabilizers, with their extra 4.2% bonus, are the best way to decrease alignment time. One i-stab II will decrease the align time of a mammoth by roughly 2.8 sec where as one nano II will only reduce the align time of that same mammoth by roughly 2.2 sec. With an average lock time of...lets say 5sec...(dessi time) that means that 2 i-stabs and a low friction nozzle rig will get your Indy off the gate before the campers can lock you down whereas 2 nano's and the same rig won't quite do the trick, assuming they have pre-heated the point. Pro tip: if a pirate doesn't pre-heat their point, they are stupid.

I would like to thank Herc K for the handy link. +1 bro. If I had bothered to use google I could've posted a guide instead of a question.
Tippia
Sunshine and Lollipops
#12 - 2012-09-28 00:43:53 UTC
Nanos.

They may give a lower agility bonus than istabs, but the time you save on getting to warp by fitting istabs is immediately lost in the improved locking speed for the enemy. In terms of travel time, the difference will too small to really matter and if you ever want to pull off a cloak-warp trick (or just fly a BR) anything, no matter how minute, which gives the opponent a better chance to get a lock in and thus disrupt that cloak — to say nothing of getting points in — is a bad thing.

Yes, nanos reduce your (hull) tank, but if it has come to that, you're screwed anyway.
Praxis Ginimic
The Scope
Gallente Federation
#13 - 2012-09-28 01:15:43 UTC
If you want to offer up the maths concerning sig radius v sensor strength and lock time as well as the most commonly used ships in 0.0 barrier or low sec gate camps then I will gladly crunch the #'s and we can find out if the 22% sig bloom of a pair of i-stab II loses it's potential GTFO to a fast locking whatever. However, my prediction is that the sig radius of an Indy hauler is already so large that the results may be insignificant. On the other hand, if I am wrong I will gladly edit my results from the previous wall of text.
Tippia
Sunshine and Lollipops
#14 - 2012-09-28 01:26:00 UTC
Praxis Ginimic wrote:
If you want to offer up the maths concerning sig radius v sensor strength and lock time as well as the most commonly used ships in 0.0 barrier or low sec gate camps then I will gladly crunch the #'s and we can find out if the 22% sig bloom of a pair of i-stab II loses it's potential GTFO to a fast locking whatever. However, my prediction is that the sig radius of an Indy hauler is already so large that the results may be insignificant. On the other hand, if I am wrong I will gladly edit my results from the previous wall of text.
They may be small, but every bit matters.

I'm less worried about the time it takes to align than the time it takes to get a lock, because it's the latter that will screw you over. My case is pretty much always “can they get lock before I cloak?” because no matter how nanoed or stabbed, you won't escape without one (unless they're using battleships as their primary tackle).

Yes, they can try to decloak afterwards, at which point the slightly better agility with istabs comes into play, but to my mind, this is a much more marginal advantage to have and if they're good at it, the istabs won't help much anyway… and it'll give them a second attempt at benefiting from the locking time bonus if/when they manage to get the cloak down.
Praxis Ginimic
The Scope
Gallente Federation
#15 - 2012-09-28 02:20:58 UTC
Well, since you brought up the mwd let me refer to my wall o' text from before. Just in case you only got as far as tldr. The base align time of the mammoth was 13.8 sec and two stabs brings that down to 8.2 sec. The mwd's base duration is 10 sec which puts you well within the mwd-cloak-warp trick range. Likewise the 2 nano's will give you an align time of 9.4 sec. Cutting it close there but it will still do the trick. That said, it would seem that this entire thread can be deemed useless. My fail thread is fail & all of you fail posters are fail for posting in it. My bad guys.

Tl;Dr: fail thread is fail. If you know what you are doing then you can fit either way...just not for max cargo
Dibblerette
Solitude-Industries
#16 - 2012-09-28 04:56:55 UTC
Good to see some intelligent responses and actual math behind this stuff. I always wondered.
Zanarkand
Primal Instinct Inc.
The Initiative.
#17 - 2012-09-28 07:37:59 UTC
0.0
br
bubbles
nanos
Yabba Addict
Legion of the Many
#18 - 2012-09-28 08:17:31 UTC
For an indy doing hisec haulage and enough spare room that expanders aren't needed i always go for the istabs, the sig bloom won't make an ounce of difference seeing as i'm in something that aligns like a brick anyway, anyone who wants to lock me won't have many problems doing it. Now for a BR doing losec/null work, then yes the nanos are the better choice, lower sig and higher speed meaning that if you do manage to get locked then you can at least try and run out of disruptor range/the bubble.
Alphaphi
KASK Heavy logistics
#19 - 2012-09-28 09:53:09 UTC
i use nanos for my prowler, but Istabs for my orca.

frankly if the ship have a booming sig in the first place (like the orca) then you're better off with i-stabs-
Tau Cabalander
Retirement Retreat
Working Stiffs
#20 - 2012-09-28 10:02:33 UTC
FYI, meta 4 istabs have the same bonuses as T2, but LESS signature bloom.

Never use T2 istabs.
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