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Running C4 Anomolies

Author
Kelhund
State War Academy
Caldari State
#21 - 2012-08-31 15:29:59 UTC
Pancake King wrote:
Angsty Teenager wrote:
100mil an hour? Are you joking? Why aren't you in highsec running incursions. Safer, easier, roughly the same money, and no annoying logistics problems.

Run it with as few people as possible, 4 tengus should be your max if you want to have any hope of actually making decent money.


Because we like Wormholes.....



This, because it is the only thing that need be said in the face of such trollness.
Giorgos Rbs
Lead Head Inc
#22 - 2012-09-14 21:19:02 UTC
Vassal Zeren
University of Caille
Gallente Federation
#23 - 2012-09-15 18:50:25 UTC
Svodola Darkfury wrote:
Minimum 1500 tank to deal with all anomaly waves. I'd suggest a minimum of 800 dps to make the sites worth it. You can solo it in an uber tengu but it takes too long to be worth it imo. The most efficient is a battleship gang supported by logi or a standard passive c5 tengu fit with large shield transporter as the only active mod.

I would say 3-8 pilot range keeps you earning good money. Fewer makes it difficult to clear enough sites, more stops increasing the number of sites completed per pilot.

If you're not quite ready for C5s it is a great class of wormhole to work in as a group. We run 3 tengus or 3 battleships 1 logi. Earns a little over 100 mil an hour per pilot. Split into squads if you have too many pilots and clear twice as many sites instead of only an additional 2-4.

Svo.


An uber tengu can do both 1500 tank and 800 dps for about 3 bill. Still expensive, but it appeals to some.

A bad analogy is like a leaky screwdriver.

unloadedx16
School of Applied Knowledge
Caldari State
#24 - 2012-09-16 19:43:15 UTC
Vassal Zeren wrote:
Svodola Darkfury wrote:
Minimum 1500 tank to deal with all anomaly waves. I'd suggest a minimum of 800 dps to make the sites worth it. You can solo it in an uber tengu but it takes too long to be worth it imo. The most efficient is a battleship gang supported by logi or a standard passive c5 tengu fit with large shield transporter as the only active mod.

I would say 3-8 pilot range keeps you earning good money. Fewer makes it difficult to clear enough sites, more stops increasing the number of sites completed per pilot.

If you're not quite ready for C5s it is a great class of wormhole to work in as a group. We run 3 tengus or 3 battleships 1 logi. Earns a little over 100 mil an hour per pilot. Split into squads if you have too many pilots and clear twice as many sites instead of only an additional 2-4.

Svo.


An uber tengu can do both 1500 tank and 800 dps for about 3 bill. Still expensive, but it appeals to some.


I solo c4s in a vanilla t2 100mn ab tengu regularly. Biggest thing to look out for is the neuting BSs which you can orbit at about 71kms. Takes about 30min to run a site.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#25 - 2012-09-16 21:07:20 UTC
unloadedx16 wrote:
Vassal Zeren wrote:
Svodola Darkfury wrote:
Minimum 1500 tank to deal with all anomaly waves. I'd suggest a minimum of 800 dps to make the sites worth it. You can solo it in an uber tengu but it takes too long to be worth it imo. The most efficient is a battleship gang supported by logi or a standard passive c5 tengu fit with large shield transporter as the only active mod.

I would say 3-8 pilot range keeps you earning good money. Fewer makes it difficult to clear enough sites, more stops increasing the number of sites completed per pilot.

If you're not quite ready for C5s it is a great class of wormhole to work in as a group. We run 3 tengus or 3 battleships 1 logi. Earns a little over 100 mil an hour per pilot. Split into squads if you have too many pilots and clear twice as many sites instead of only an additional 2-4.

Svo.


An uber tengu can do both 1500 tank and 800 dps for about 3 bill. Still expensive, but it appeals to some.


I solo c4s in a vanilla t2 100mn ab tengu regularly. Biggest thing to look out for is the neuting BSs which you can orbit at about 71kms. Takes about 30min to run a site.



^ at 30 minutes per site he can expect an average of 200 million per hour, very nice indeed :) Assuming you're ignoring integrated terminus' in this time quote, because they are both faster and not worth nearly as much.

Svodola Darkfury.

Director of Frozen Corpse Industries.

Dewayne Hicks
Alcohol Fueled Brutality
#26 - 2012-09-27 23:34:17 UTC
Robert Harrison wrote:
Svodola Darkfury wrote:
An excellent point: if you want to live in the C4 you can build IN a carrier, which can provide a LOT of extra damage and support. Just have to be careful with it, but really it's about the same cost as a nice Tengu (maybe a little more, but it's partially covered by base insurance).

Svo.




A counter point to that though is that the applied dps of a carrier to sleepers is pitiful.

A chimera, as the example given, only does 1000 dps at most with 10 fighters but fighters don't apply damage to frigates and cruisers very well, and dropping heavy or sentry drones lowers the dps to below 700. In reality that carrier pilot would be better used flying a tengu or even a battleship.


Though if you want to rat with your carrier, don't let me stop you, just watch for K162's. Cool



I can see your point on the lack of higher dps from the carrier, but I am not using the carrier trying for the 'absolute' possible dps i can get. I use it for 1. The sleepers in a C4 cannot kill it 2. I can haul the noctis and interceptors with me and switch my alt out of the tengu without warping back to the pos 3. I can haul all the loot in the corp hanger of the carrier 4. If people open an entrance into our system while I am running an anom I can switch the tengu toon into a navy scorp that is in the ship bay. While I start logging in more carrier alts and start making phone calls having the rest of the guys start logging in their carrier and combat toons for a party.

But honestly it's up to the individual on how they want to do things. I prefer using caps for this mainly...because i can :) And the argument of not building capitals in a C4 because you can't ever take them out is ridiculous to me, I mean why haul in the pos and every damn thing else to live there if you are eventually planning on leaving. If you build capitals in a wh you are committed to the WH Lifestyle. When people see capitals on scan when they jump into your system they have to ask themselves 'ok i see 'x' number of caps on scan, what do they have logged out that i don't see' and they have to ask themselves is this system with capitals and Deathstars (they better be deathstars in a wh) really worth the hassle of 'trying' to take, with the emphasis on the 'trying' part. Most folks will just leave you be, but there are the occasional hardheads that have to try which makes for a good time for everyone.

But seriously at the end of the day everyone pays for their accounts and should do it whatever way they want to and to hell with trying to do things the way others want them to.
Bleedingthrough
#27 - 2012-10-03 20:03:48 UTC
3 RR dominix (sentries, 2 cap transfer, 2-3 armor RR, 1-2 drone link augmentors)

Will do very well for c4 anoms and are cheap as hell.
They will struggle a bit with the Unsecured Frontier Digital Nexus (radar site).

Tiny Hoku
Republic Military School
Minmatar Republic
#28 - 2012-10-03 20:47:30 UTC
2 RR tengus and put in a logi for that extra cap/shield trans when needed.

pop im dead. Beer and no D-scan.

c'dus
Republic Military School
Minmatar Republic
#29 - 2012-10-04 08:30:34 UTC
Long time ago we ran some great C4 Plex fleets. Might not be as optimal as a 4 RR tengu fleet isk/hour/pilot wise. but it worked great.

2 1400 machs (with RR). to alpha through sleeper RR.
2 nightmares (with RR and TP). DPS DPS
1 Scimi . Long range RR+tracking links for the machs
1 web loki. Frig killer and to hold the cruisers down.

the scimi gives the loki the ability to burn around the anom and web stuff that is way out once the frigs are down.

This fleet works like a charm. Doing the anoms under 5 mins. If all pilots are focused you'll race through the anoms. I think it is alot more fun to fly than the RR tengu fleets.

Le Prospecteur
UK Corp
Goonswarm Federation
#30 - 2012-10-04 09:11:40 UTC
unloadedx16 wrote:
Vassal Zeren wrote:
Svodola Darkfury wrote:
Minimum 1500 tank to deal with all anomaly waves. I'd suggest a minimum of 800 dps to make the sites worth it. You can solo it in an uber tengu but it takes too long to be worth it imo. The most efficient is a battleship gang supported by logi or a standard passive c5 tengu fit with large shield transporter as the only active mod.

I would say 3-8 pilot range keeps you earning good money. Fewer makes it difficult to clear enough sites, more stops increasing the number of sites completed per pilot.

If you're not quite ready for C5s it is a great class of wormhole to work in as a group. We run 3 tengus or 3 battleships 1 logi. Earns a little over 100 mil an hour per pilot. Split into squads if you have too many pilots and clear twice as many sites instead of only an additional 2-4.

Svo.


An uber tengu can do both 1500 tank and 800 dps for about 3 bill. Still expensive, but it appeals to some.


I solo c4s in a vanilla t2 100mn ab tengu regularly. Biggest thing to look out for is the neuting BSs which you can orbit at about 71kms. Takes about 30min to run a site.


Mind sharing your fit please? Smile
Mattalious
Doomheim
#31 - 2012-10-18 06:07:15 UTC  |  Edited by: Mattalious
Just to chip in on an old topic, but it's possible to do every C4 anomaly par the Sanctums* with just a pair of RR Tengus, as long as you have the skills in place. The only issue is the DPS on the second wave of the Barracks, but as long as you take out an Upholder before they break your tank, you'll be fine. Fortunately if it looks like your tank is failing you can just warp out with the lack of scramming on that wave. But yeah, get to know how the sites work and you can breeze through them.

*Even they can be done if you're very careful. Personally I don't see them as being worth the risk and leave them to despawn.
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