These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

How about a little drone love?

Author
Obsidiana
Atrament Inc.
#41 - 2012-09-16 19:33:57 UTC
If sentry drones orbited the host ship they would be virtually invulnerable.

They have high EHP, long range, and good damage. The trade off is mobility.
You can instantly recall/redeploy drones if you are close to them.


As for the Amarr sentry drones, they have better range and EHP then the Gallente ones. For PvE, the range is the difference between useless and effective for long range NPCs. For PvP, yes, their role is a bit more limited, niche even. This may change with the new Tristan.

Btw, if you want drones that repair when recalled, use Navy Wardens. They have massive EHP for drones; most of that is from shields. They can tank a NPC BS for crying out loud.
Harvey James
The Sengoku Legacy
#42 - 2012-09-21 17:37:48 UTC
Obsidiana wrote:
If sentry drones orbited the host ship they would be virtually invulnerable.

They have high EHP, long range, and good damage. The trade off is mobility.
You can instantly recall/redeploy drones if you are close to them.


As for the Amarr sentry drones, they have better range and EHP then the Gallente ones. For PvE, the range is the difference between useless and effective for long range NPCs. For PvP, yes, their role is a bit more limited, niche even. This may change with the new Tristan.

Btw, if you want drones that repair when recalled, use Navy Wardens. They have massive EHP for drones; most of that is from shields. They can tank a NPC BS for crying out loud.


indeed the navy ones are quite tanky shame pirate drones are a bit unadventurous.
Maybe they will be cheaper when added to market

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#43 - 2012-09-23 18:50:33 UTC
bump

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#44 - 2012-09-23 19:02:58 UTC  |  Edited by: Fronkfurter McSheebleton
If anything I think drones need more commands. Having them work as point defense would be awesome. Have them attack as normal, but orbit your ship instead of chasing things around, with priority on closer targets if set to agressive. Would be brilliant for defending against enemy drones and tackle frigates, or for offensive use on brawlers.

thhief ghabmoef

Gypsio III
State War Academy
Caldari State
#45 - 2012-09-23 19:05:01 UTC
You'd do better for asking for something vaguely sensible, such as DG/FN Drone Damage Amplifiers and drone damage implants.
Harvey James
The Sengoku Legacy
#46 - 2012-09-25 16:42:35 UTC
bump

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#47 - 2012-09-27 21:28:59 UTC
bump

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Tarn Kugisa
Kugisa Dynamics
#48 - 2012-09-27 22:22:49 UTC
cheese monkey wrote:
SENTRIES ARE FINE. You are using them wrong.

Sentries if anything simply need a SMALL damage boost.

warp to a belt/gate/planet/station...

make a 60km cube around you ship with sentry drones (should be 8, but do the best with 5 drones)

drone = y+60km:z+60km drone= x-60km:z-60km drone= x+60km:y+60km drone=x-60km:z-60km drones=y+60km:z-60km

if you spend some time and actually do something like this this then it pays off!!

(play with distances, you might find somehing more effiencent)

this way you have cross fire from nearly every direction and transversal doesnt matter... frigates.... no problem ;)

Sentry drones atm are not used as sentry drones!





You just gave me a great idea for protecting a station

Anybody know how long drones stay in space until Garbage Collection kills them?

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Omnathious Deninard
University of Caille
Gallente Federation
#49 - 2012-09-27 22:41:56 UTC
Tarn Kugisa wrote:
cheese monkey wrote:
SENTRIES ARE FINE. You are using them wrong.

Sentries if anything simply need a SMALL damage boost.

warp to a belt/gate/planet/station...

make a 60km cube around you ship with sentry drones (should be 8, but do the best with 5 drones)

drone = y+60km:z+60km drone= x-60km:z-60km drone= x+60km:y+60km drone=x-60km:z-60km drones=y+60km:z-60km

if you spend some time and actually do something like this this then it pays off!!

(play with distances, you might find somehing more effiencent)

this way you have cross fire from nearly every direction and transversal doesnt matter... frigates.... no problem ;)

Sentry drones atm are not used as sentry drones!





You just gave me a great idea for protecting a station

Anybody know how long drones stay in space until Garbage Collection kills them?

On the test server it is at down time, could be more often on tranquility.

If you don't follow the rules, neither will I.

Zan Shiro
Doomheim
#50 - 2012-09-28 00:45:17 UTC
sentries do move....jsut really slowly. With large dps comes large tradeoffs. they don't want spinning snetires that can speed tank or be recalled fast. that new wave aggro'syour sentry, if not close by thats the way it goes. PVP they don't domi's of doom with sentries spinning hard as hell to hit for snipe BS'. Be a bit op with a rail II domi hard as hell to kill with massive dps on the sentries it can't kill either very well.

"useless" drones are player choices and not per se a game mechanic failure. PVE you have the gallente love. All purpose generic damage. many jsut don't wanna go for type damage. Player choice there. Not an eve exclusive either. Caldari missiles the same issues. Mnay in kinetic bonused ships like the percieved extra damage of 20-25% kinetic damge bonus and run only that. Me I have found using type ammo can work the same if not better (if the kinetic resist is high enough, it eats alot of that damage bonus). Whatever floats your boat here though. I also like non-kinetics for price. thermal and explosive usually some nice deals on prices for cheaper pve.


PVP...for me personally drones are for frigs. I want to shake that inty//af, I want speed. Warrior II. Could I be better off racial damage? maybe. Still have the issues a slower drone they will pop faster. And may not catch up to em to as well in the process. Player choice here as well.
Harvey James
The Sengoku Legacy
#51 - 2012-09-28 16:12:43 UTC
oooo new eve tournie i'm guessing we wont see many drone boats i wonder why Shocked

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#52 - 2012-09-29 13:35:06 UTC
maybe some pirate drones that are like mini versions of bigger ships like mini cynabal drones would be cool and mini ashimmu drones now that would be intriguing

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#53 - 2012-10-01 16:14:12 UTC
how about some kiting sniper drones either tell them to keep at range target ship or to follow your ship obviously they could sacrifice some durability and range compared to sentry drones and some dps too.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#54 - 2012-10-02 14:29:59 UTC
not impressed that vexor doesn't use meds as primary dps its seems as if their only good for extra dps or e-war boats this is wrong you don't see medium autocannons being ignored for bs size guns on it :P
bad comparison? maybe but you get the point....
Buff drones for christ sake!!!

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#55 - 2012-10-03 11:40:55 UTC
Drone rigs need some attention too and need more than just sentry damage rig.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#56 - 2012-10-04 18:52:26 UTC
Harvey James wrote:
maybe some pirate drones that are like mini versions of bigger ships like mini cynabal drones would be cool and mini ashimmu drones now that would be intriguing


Anyone else would like to see mini sized cynabals? I think they would look awesome

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#57 - 2012-10-06 16:11:52 UTC
How about a drone orbit velocity skill to increase it by 5% a level

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Omnathious Deninard
University of Caille
Gallente Federation
#58 - 2012-10-06 16:32:27 UTC
Harvey James wrote:
How about a drone orbit velocity skill to increase it by 5% a level

If coupled with a drone tracking skill that would work great

If you don't follow the rules, neither will I.

Doddy
Excidium.
#59 - 2012-10-06 17:04:39 UTC
Amarr drones should be much tougher (armour buff), caldari drones should be much tougher (shield buff) gallente already have dps, warriors already have speed so that would balance them quite well tbh.
John Nucleus
24th Imperial Crusade
Amarr Empire
#60 - 2012-10-06 19:43:00 UTC  |  Edited by: John Nucleus
The way I see it:

Drone's UI needs iteration.
There's a list of small changes Team UI could do to make it better.
Drone's balance needs iteration.
Team Design probably have some changes in store for that.
But Team Design is busy with ship rebalance.
And Team UI probably have more important things to do than work on UI that will change when Team Design gets to work on drones.
So even the little changes won't get done until Team Design is ready.

Given all that, I suspect a drone iteration resides in the "nice to have" column of their backlog. I don't expect any changes to drones soon. When they decide to work on it we'll have a bunch of sticky thread to discuss on.

That said, I'd love to be proven wrong...