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Making more space solves everything? (not systems)

Author
Gianath
Gallentian Legitimate Businessmen
#21 - 2012-09-27 19:23:27 UTC
Just give me private wormholes that only spawn exits when I want them to exit. Solo play in WH space for the carebear win!
Mr Epeen
It's All About Me
#22 - 2012-09-27 19:34:10 UTC
Gogela wrote:
There's plenty of space. If you want to make the gamespace bigger the best way to do that is to develop the systems themselves... not necessarily add more. ...that's what I think anyway. Think about how many places there are to warp in a single system... not really all that many. They could add deadspace with complex series of acceleration gates leading to hidden environments/stations/whatever and that would make space feel a lot bigger right there.

Agreed.

What's the point of more space when each system consists of a gate, a station, and a belt.

There is so much that could be done to bring these systems alive and give people something to actually fight/ work for. Kill warp drive except gate to gate. Quadruple the MWD speed and you suddenly have pilots doing more than going gate-station-belt all the time. It's a friggin planetary system. Why then does it feel more like a hallway?

Allow player run stations, mining colonies, industrial complexes and allow them wherever someone with a mountain of isk to burn wants to build one. Make each system into a unique space worth checking out as opposed to a place to pass through.

Mr Epeen Cool
Akirei Scytale
Okami Syndicate
#23 - 2012-09-27 19:44:03 UTC
So, basically, do nothing but annoy industrialists and capital pilots.

Okay.

/facepalm

Oh, by the way, its "bear with me"
Nicolo da'Vicenza
Viziam
Amarr Empire
#24 - 2012-09-27 19:59:10 UTC
They added 2300 systems like only two years ago guys
Darth Gustav
Sith Interstellar Tech Harvesting
#25 - 2012-09-27 20:06:12 UTC
Akirei Scytale wrote:
So, basically, do nothing but annoy industrialists and capital pilots.

Okay.

/facepalm

Oh, by the way, its "bear with me"

I was about to say that.

OP: To bare with you means we all take our tops off together, so no.

Also, creating more space solves the opposite of everything: NOTHING.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Idris Helion
Doomheim
#26 - 2012-09-27 20:11:56 UTC
ChromeStriker wrote:
stuff


Well, CCP already did this in a way with wormhole space. WH space adds something like 2000+ systems to the game. And you have NPC nullspace, where no alliance can hold sov. So there's actually plenty of empty space out there.

The problem isn't that space is too crowded; the problem is that there's not much reason to go and stake a claim on that empty space for many people. Lowsec is a waste of time if you're into PVE or industry; NPC nullsec presents huge logistical hurdles for any small organization.

The population of lowsec and NPC null is never going to rise much above where it is right now unless and until CCP comes up some some pretty fabulous rewards or exciting gameplay options only available there.
Idris Helion
Doomheim
#27 - 2012-09-27 20:14:20 UTC
Mr Epeen wrote:
[quote=Gogela]There is so much that could be done to bring these systems alive and give people something to actually fight/ work for. Kill warp drive except gate to gate. Quadruple the MWD speed and you suddenly have pilots doing more than going gate-station-belt all the time. It's a friggin planetary system. Why then does it feel more like a hallway?


There is a thing called exploration. It opens up the solar systems quite a bit. PI also gets you involved with the planets and moons of a given system (especially if you live out of a POS).

And, really, space is called "space" because it is mostly empty. In EVE as in real life.

Mr Epeen
It's All About Me
#28 - 2012-09-27 21:01:25 UTC
Idris Helion wrote:
Mr Epeen wrote:
[quote=Gogela]There is so much that could be done to bring these systems alive and give people something to actually fight/ work for. Kill warp drive except gate to gate. Quadruple the MWD speed and you suddenly have pilots doing more than going gate-station-belt all the time. It's a friggin planetary system. Why then does it feel more like a hallway?


There is a thing called exploration. It opens up the solar systems quite a bit. PI also gets you involved with the planets and moons of a given system (especially if you live out of a POS).

And, really, space is called "space" because it is mostly empty. In EVE as in real life.



Those do open up space in a generic way and they are certainly better than nothing.

But don't you think it would be cool to be able to tell your buddy that he should check out Epeen's Emporium in Bahromab because it has great prices on Javelin missiles and you know he'll give a discount because he thinks your CEO is hot?

Or how about docking up at the Epeen Industries station because you know he is offering the best prices for your Veldspar in the region? And while you are there, maybe picking up a few choice items at a rate that none of the other player operated stations in the area can match?

That, in my opinion, is an example a true player run economy.

Mr Epeen Cool
Sebastien Starstrider
Everything You Know and Love is Forfeit
#29 - 2012-09-27 21:48:28 UTC  |  Edited by: Sebastien Starstrider
Just making more space doesn't seem like it'd do much, because coalitions would claim much more than they can use, as they do currently. A lot of null security space is unused, only belonging to another group in name, but might hardly see any actual use from its owners.

If more space were created, it'd need to be similar to wormhole systems in some way. That is, access to this space is limited, and it's much harder to get into it than it is to get out of it. It's also easier to get back into it if you had only recently left it, since you know where the wormhole leading to it is. Others looking for your specific wormhole will have to search the galaxy for the wormhole.

If more space is made, it needs to be similar to this. Maybe they can create a bunch of 'deep space' systems, beyond the border of current null security space. It might be like wormholes in that it doesn't have anybody listed in local chat, and there wouldn't be any jump gates that exist there, since it's newly discovered space. There would have to be some way of being able to jump from system to system, whether it's player-owned jump-gate style structures or something else. Perhaps a new capital ship can be made for the purpose of settling this space, a colony ship of sorts. It could act as a temporary jump bridge for persons that want to move between systems. This might allow people to get far into the 'deep space' before settling up their own deep space empire, far from anybody else. Anybody that wanted to invade them would need to travel around checking all the systems to find their opponent, and then create their own network of temporary bridges just to reach them.

Tell me if this is a horrible idea or something because I am ready to wet myself with excitement at just the thought of it.
Grumpymunky
Monkey Steals The Peach
#30 - 2012-09-27 23:48:00 UTC
Akirei Scytale wrote:
Oh, by the way, its "bear with me"
Damn, I was almost undressed too.

Post with your monkey.

Thread locked due to lack of pants.

Petrus Blackshell
Rifterlings
#31 - 2012-09-28 00:33:03 UTC
ChromeStriker wrote:
:stuff:

So, the tl;dr is something like this, then?

  • Keep hisec similar to as-is.
  • Less lowsec, but more tightly packed and with more things to do.
  • More spread out nullsec.


This is not a small change. Like, at all. It would need a ton of mulling over by devs, deciding on where things are placed, and even then there may be huge secondary effects. Plus, infinite whining. Also, what are the implications of ret-conning the geography of Eve?

It may have the effects you intend, but there is no way of calling it. With it being such a risky big change, I'm not sure CCP would even consider it. At least, that's my 0.02 ISK.

Also, post in Features & Ideas Discussion.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Petrus Blackshell
Rifterlings
#32 - 2012-09-28 00:33:50 UTC
Also ITT people don't read the OP and assume it's an "add more systems" thread.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Brooks Puuntai
Solar Nexus.
#33 - 2012-09-28 01:49:28 UTC
The OP did hit on one of the major things that is a issue with the current setup. The differant area's really lack definition. As it stands there is very little overall differance between High/low/null, other then "safety" and what certain mods you can use.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Red Teufel
Calamitous-Intent
#34 - 2012-09-28 02:12:43 UTC
there is a reason why you don't see lowsec coalitions go out and taking space. it's because the people who wanted to be in 0.0 are already out there. 0.0 isn't very friendly to brand new pilots either. It can sorta be but you got to be in for the long haul. CCP tried to help solve this by forcing all anom spawns in sov space to have low end anoms as well as high end anoms. Now FW does have the potential to form new coalitions capable of taking sov but if there is such a coalition that spawns from FW it wont be for another year or so.

On the other hand if dust pulls off a magic trick and the amount of subs to EVE doubles.... What will CCP do? imagine 60k people on average playing eve.
Shizuken
Venerated Stars
#35 - 2012-09-28 02:18:01 UTC
Jim Era wrote:
wat,

I do agree that the space should be expanded

Maybe make some systems hard to find

I don't want my suggestions to be taken too seriously because I still don't know enough about the game and what I might propose could wreak cataclysmic consequences.


What they need to do is get rid of gates and make everything operate on ship jumps (think battlestar galactica). That would actually allow geography to provide natural barriers through distant systems not being a simple "jump" away.

Then, ships need to have an upkeep cost. It should increase with ship size. That would eliminate this whole race to super caps =win notion. Since there are now no upkeep costs once you have a cap you no longer have to fork over tons of resources to keep it. If you did they would be more vulnerable to raids on resources and less common overall, without diminishing their significance or their power.
Nicolo da'Vicenza
Viziam
Amarr Empire
#36 - 2012-09-28 02:28:12 UTC
congrats op you no longer can claim to have the worst ideas in this thread
Spurty
#37 - 2012-09-28 02:31:41 UTC
The point the OP is making is NOT to add more systems, just increase the space between them so carriers and jump freighters can not "two-step" from high sec to the outer reaches.

Quite like the idea. Done right, would solve force projection across multiple regions painful, slow and expensive.

Sounds awfully like space exploration to me.

If it cost a billion ISK every region you had to carrier jump between, you'd very much shrink your empires and allow crowding to break up the blobs. Obviously you would still have some blobs as people learn very slowly.

When they run out of ISK and implode, everyone gets a little better and more people need responsibility / power to get the job done.

That's as far as I can think this one through.

Sort of plus 1 the general premise but would hear / read my peers reasons for why things a bad idea before I rattled any sabers

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#38 - 2012-09-28 03:19:47 UTC
Mr Epeen wrote:

Those do open up space in a generic way and they are certainly better than nothing.

But don't you think it would be cool to be able to tell your buddy that he should check out Epeen's Emporium in Bahromab because it has great prices on Javelin missiles and you know he'll give a discount because he thinks your CEO is hot?

Or how about docking up at the Epeen Industries station because you know he is offering the best prices for your Veldspar in the region? And while you are there, maybe picking up a few choice items at a rate that none of the other player operated stations in the area can match?

That, in my opinion, is an example a true player run economy.

Mr Epeen Cool



You can set up player made outposts in sov space. There are 4 choices and they can be upgraded 2 levels over the base model.

But they aren't as good as npc station, even at their highest level. They cost tens of billions. And you only get 1 per system.

I heard Chribba has an outpost in AAA space, so if you are that high of a high roller it is possible to get your own clubhouse outpost.
Ghazu
#39 - 2012-09-28 03:34:47 UTC
Mr Epeen wrote:
Idris Helion wrote:
Mr Epeen wrote:
[quote=Gogela]There is so much that could be done to bring these systems alive and give people something to actually fight/ work for. Kill warp drive except gate to gate. Quadruple the MWD speed and you suddenly have pilots doing more than going gate-station-belt all the time. It's a friggin planetary system. Why then does it feel more like a hallway?


There is a thing called exploration. It opens up the solar systems quite a bit. PI also gets you involved with the planets and moons of a given system (especially if you live out of a POS).

And, really, space is called "space" because it is mostly empty. In EVE as in real life.



Those do open up space in a generic way and they are certainly better than nothing.

But don't you think it would be cool to be able to tell your buddy that he should check out Epeen's Emporium in Bahromab because it has great prices on Javelin missiles and you know he'll give a discount because he thinks your CEO is hot?

Or how about docking up at the Epeen Industries station because you know he is offering the best prices for your Veldspar in the region? And while you are there, maybe picking up a few choice items at a rate that none of the other player operated stations in the area can match?

That, in my opinion, is an example a true player run economy.

Mr Epeen Cool

Do i have to load goddamn avatars to get in? Why not just dock and alt-r

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#40 - 2012-09-28 03:42:00 UTC
ChromeStriker wrote:
Jim Era wrote:
wat


How fast do you read??? Shocked. you posted... 30sec after i did


he starts every post with "wat" because he is a dumbass.

as for you post
it wouldn't work because powerblocks would simply take the best space and kill anyone who could possibly pose a threat.
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