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EVE Online: Inferno 1.2 Feedback

First post First post
Author
Mr Bimble
Lost Ark Enterprises
#421 - 2012-09-06 07:29:52 UTC
Phenom9600FX wrote:
Great! Finally the "Tutorial" button can be removed for good. Thanks CCP!

Still keeps appearing though'
EarthZone
HomeZone
#422 - 2012-09-06 09:41:15 UTC
Fine. Now we need a button to remove the UI.
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#423 - 2012-09-09 16:54:07 UTC
Dev's have been back from the summer of vacation for atleast a month now...and still no response for over 3 weeks.

I'm tired of giving feedback that is getting wholly ignored.

CCP:

Uni Inv is still not even close to where it was before...if you want details, re-read this and the other Threadnaughts that have been neglected by CCP for the past 3 months. Stop concentrating on the "oh hey we misspelled this word over in this thing very few ppl look at" and concentrate on the issues that are still causing ppl to not renew their accounts.

Tooltips. PLEASE for the love of all that is holy reduce the delay time (and for those who want to disable them). When is yoru timeline for this going to happen. Also, why did you break the working thing to begin with? Who was screaming that it was essential to "fix" tooltips before fixing the actual broken parts of the game?

Yall seem to need a lesson in work prioritization...and how to devote more dev's and dev time to the issues that are currently wrong. Not devoting more dev's/time to finding new ways to break the game, then more ways to 'fix' that over the next few months while bigger issues go unresolved. (corp hanger button? as example, how does it take 6 months to fix this? PS: its still not fixed)

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Michel Petit
Doomheim
#424 - 2012-09-26 16:27:52 UTC
Over the past few months I and others have expressed our opinions and made suggestions regarding the recent upgrade that introduced several of the most significant changes to the game and how it's played. it seems obvious that the Unified Inventory System, while well intended, has caused the most controversy.
I and others have invested real dollars in this venture because what you've created, we truly enjoy.
Why do you continue to poke your finger in the eyes of those who have and do support you?
While you continue to use our fees to implement what you consider improvements, we are asking ourselves and you 'How much longer?' How much longer are we going to wait for you to fix the problems we have brought to your attention? How much longer are we going to fund your experiments and have you ignore our concerns?
When my 2 annual subscriptions expire, I will not be renewing.
If and when you figure out that your subscribers are the most valuable asset you have, and that perhaps their input reflects the quality of your product, I may return.
Lallante
Blue Republic
RvB - BLUE Republic
#425 - 2012-09-27 15:11:25 UTC
Michel Petit wrote:
Over the past few months I and others have expressed our opinions and made suggestions regarding the recent upgrade that introduced several of the most significant changes to the game and how it's played. it seems obvious that the Unified Inventory System, while well intended, has caused the most controversy.
I and others have invested real dollars in this venture because what you've created, we truly enjoy.
Why do you continue to poke your finger in the eyes of those who have and do support you?
While you continue to use our fees to implement what you consider improvements, we are asking ourselves and you 'How much longer?' How much longer are we going to wait for you to fix the problems we have brought to your attention? How much longer are we going to fund your experiments and have you ignore our concerns?
When my 2 annual subscriptions expire, I will not be renewing.
If and when you figure out that your subscribers are the most valuable asset you have, and that perhaps their input reflects the quality of your product, I may return.


The majority of players prefer the new Inventory System. Good riddance.
Infinite Force
#426 - 2012-09-27 17:04:49 UTC
Lallante wrote:
Michel Petit wrote:
snipped
The majority of players prefer the new Inventory System. Good riddance.

Careful how you use the word "majority".

Based on feedback threads, the "majority" of players like the direction CCP is trying to take with the new UI.

However, based on feedback threads, the "majority" of players that actually have to live out of POS's, use CHA's, SMA's, Carriers, Rorquals, Orcas - or anything else with an in-space accessible hangar are annoyed at the changes -- and have posted such on the forums. These are the players that actually have to use the UI.

The new UI is anything but finished.

Please, think before you use generic terms and attempt to roll me up into your perceived "majority".

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Voxinian
#427 - 2012-10-01 13:21:25 UTC  |  Edited by: Voxinian
I have a few points I want to mention, if it is already posted then pls ignore.

After having a brake from EVE since the end of crucible I finally have some time to play again and to check out all the new stuff in Inferno.

Things I noticed so far:
- Smoke trails on the cruise missiles are overdone and to puffy, the smoke trails on the heavy missiles looks much better and less intrusive. Personally I don't get the smoke trails at all in space, but okay I can live with it. I do like the missile launch effects and the propulsion trail (jet flare) on the missiles.

- When firing missiles I get the yellow text damage report on my screen before the missiles actually hit, almost a second before impact. Doing damage before impact kills the immersion a bit.

- A lot of sentry guns in missions do damage, but I don't see any visual hit or firing.

- The drone missions with the drone battleship does not have any visual firing either. It does damage my ship, but when I look at the battleship it looks like it's doing nothing, not even a firing sound.

- Torpedo's used to have epic effects, when you were firing them you had the feeling you were firing baddass missiles, now it looks like an ordinary missile. Would like to see those ring effects back (or something similar) when a torpedo explodes.

___

For all of the above I experienced it with high graphic settings so it is not because I did not have all the graphic options enabled.

___

All the other new things such as the inventory I like a lot!