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[Winter] Attack Cruisers

First post First post
Author
Roime
Mea Culpa.
Shadow Cartel
#501 - 2012-09-27 08:17:35 UTC
Martin wrote:

Because gallente are supposed to armor tank and SHOULD WORK WHEN ARMOR TANKED?
I hope CCP give armor some love FAST, i'm tired of Kiting Shield Online.
This game should give you different ways to do things. It is advertised as THE game that gives you a lot of options.
I would like to have the option to fit armor tank and not being automatically subpar with a shield tank.
There are lots of ideas proposed by players that would give a boost to armor tanking without making it OP.
Someone earlier in the tread who had the idea to change the penalty for astronautic rigs from armor to hull, why not doing that?
And since EVERYBODY agree that the speed penalty on armor rigs is too much, why don't simply cut it down to half?

Give us chices CCP, not just "shield tank everything".


Gallente is not supposed to buffer armor tank at all, this race is supposed to favour active armor tanking, aka loltanking, but the ships can be viably shield tanked as well.

I agree with you that the tanks unbalanced, but CCP has abandoned any efforts to improve the situation, and instead focused on introducing new ways to shield tank ships.

So instead of banging my head to the wall, I adapt and fit shield tank. Even on the Myrm :S

.

Zyella Stormborn
Green Seekers
#502 - 2012-09-27 08:25:09 UTC
Now if they would just do similar for my Amarr.... ;)

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Kaikka Carel
Ziea
#503 - 2012-09-27 11:42:42 UTC
Roime wrote:
Martin wrote:

Because gallente are supposed to armor tank and SHOULD WORK WHEN ARMOR TANKED?
I hope CCP give armor some love FAST, i'm tired of Kiting Shield Online.
This game should give you different ways to do things. It is advertised as THE game that gives you a lot of options.
I would like to have the option to fit armor tank and not being automatically subpar with a shield tank.
There are lots of ideas proposed by players that would give a boost to armor tanking without making it OP.
Someone earlier in the tread who had the idea to change the penalty for astronautic rigs from armor to hull, why not doing that?
And since EVERYBODY agree that the speed penalty on armor rigs is too much, why don't simply cut it down to half?

Give us chices CCP, not just "shield tank everything".


Gallente is not supposed to buffer armor tank at all, this race is supposed to favour active armor tanking, aka loltanking, but the ships can be viably shield tanked as well.

I agree with you that the tanks unbalanced, but CCP has abandoned any efforts to improve the situation, and instead focused on introducing new ways to shield tank ships.

So instead of banging my head to the wall, I adapt and fit shield tank. Even on the Myrm :S



5 Med slots there! Nothing to brag about except for the wasted bonust.
Harvey James
The Sengoku Legacy
#504 - 2012-09-27 13:03:33 UTC
has anyone noticed the 2 random turrets on the caracal? :)

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Zhephell
Viziam
Amarr Empire
#505 - 2012-09-27 14:37:08 UTC
CCP Fozzie, i suppose that you ll be paying much more attention with the missiles, but i have a question about the omen.
I think the new omen is cool, it has a nice fitting now, but i don't understand the 5% rate of fire bonus, i mean.
Why not a 5% damage bonus?

I can understand a 5% of rate of fire in a ship with missiles or projectile weapons, but a ship with lasers with a 5% rate of fire, like the omen, or the armageddon...
It is a ship that has a bonus of 10% to the turret capacitor use, and on the other hand a 5% rate of fire, that is the same that use a 25% more cap with your turrets to do a 25% more dps, at the same time you use 50% less capacitor with your turrets to be able to fit lasers.
I think it's a contradiction, it ll have more sense to put a 5% damage bonus like many gallente ships.

Or maybe I should think that amarr engineers haven't common sense? Blink
MIrple
Black Sheep Down
Tactical Narcotics Team
#506 - 2012-09-27 15:01:05 UTC
Hope your still reading this CCP Foozie.

I love the changes to these cruisers. Has there been any talk about changing rig penalties? If on the rigs that give a resistance bonus or a bonus to rep amount I think it should come with a lessened drawback. This would make sense as your not adding any mass or size to the ship unlike CDFE or Trimarks. This would go a long way in helping Gallente ships be able to close in and catch other races.

Also on the Astronautics rigs why do they take away from the armor wouldn't it make more sense to take away from the Hull? Lets not make flying Gal or Amarr ship dual penalized.


Just a thought
MIrple
Black Sheep Down
Tactical Narcotics Team
#507 - 2012-09-27 15:03:09 UTC
Zhephell wrote:
CCP Fozzie, i suppose that you ll be paying much more attention with the missiles, but i have a question about the omen.
I think the new omen is cool, it has a nice fitting now, but i don't understand the 5% rate of fire bonus, i mean.
Why not a 5% damage bonus?

I can understand a 5% of rate of fire in a ship with missiles or projectile weapons, but a ship with lasers with a 5% rate of fire, like the omen, or the armageddon...
It is a ship that has a bonus of 10% to the turret capacitor use, and on the other hand a 5% rate of fire, that is the same that use a 25% more cap with your turrets to do a 25% more dps, at the same time you use 50% less capacitor with your turrets to be able to fit lasers.
I think it's a contradiction, it ll have more sense to put a 5% damage bonus like many gallente ships.

Or maybe I should think that amarr engineers haven't common sense? Blink


You do get a better DSP increase with ROF opposed to Damage Increase but I think you have a good point on this. Also the Damage Increase would give it a higher alpha if you are going beam. So maybe not a bad idea.
Lallante
Blue Republic
RvB - BLUE Republic
#508 - 2012-09-27 15:07:11 UTC
Zhephell wrote:
CCP Fozzie, i suppose that you ll be paying much more attention with the missiles, but i have a question about the omen.
I think the new omen is cool, it has a nice fitting now, but i don't understand the 5% rate of fire bonus, i mean.
Why not a 5% damage bonus?

I can understand a 5% of rate of fire in a ship with missiles or projectile weapons, but a ship with lasers with a 5% rate of fire, like the omen, or the armageddon...
It is a ship that has a bonus of 10% to the turret capacitor use, and on the other hand a 5% rate of fire, that is the same that use a 25% more cap with your turrets to do a 25% more dps, at the same time you use 50% less capacitor with your turrets to be able to fit lasers.
I think it's a contradiction, it ll have more sense to put a 5% damage bonus like many gallente ships.

Or maybe I should think that amarr engineers haven't common sense? Blink



This is a good point. Cap is a real issue on the Omen and a rof bonus really hurts it.
Deerin
East Trading Co Ltd
#509 - 2012-09-27 15:23:23 UTC
MIrple wrote:
Hope your still reading this CCP Foozie.

I love the changes to these cruisers. Has there been any talk about changing rig penalties? If on the rigs that give a resistance bonus or a bonus to rep amount I think it should come with a lessened drawback. This would make sense as your not adding any mass or size to the ship unlike CDFE or Trimarks. This would go a long way in helping Gallente ships be able to close in and catch other races.

Also on the Astronautics rigs why do they take away from the armor wouldn't it make more sense to take away from the Hull? Lets not make flying Gal or Amarr ship dual penalized.


Just a thought


Good idea...right now in small scale combat meta armor are not so widely used. This might help it.

Keep the speed penalty on trimarks, half speed penalty on resists and no speed penalty on rep ones. Then give an additional prop mod cap consumption penalty to rep rigs, half of that penalty resist rigs, and no additional penalty on trimarks.
Liang Nuren
No Salvation
Divine Damnation
#510 - 2012-09-27 15:53:12 UTC  |  Edited by: Liang Nuren
Roime wrote:

So instead of banging my head to the wall, I adapt and fit shield tank. Even on the Myrm :S


Shield Myrm, best Myrm. Always has been. Nano Shield Laser, Shield Gank Blaster, Passive Shield AC, Dual XL ASB, man the list just keeps going on!

-Liang

Ed: To keep things on target here: the Omen is the only Attack cruiser pigeon holed into armor tanking. This fact by itself makes the ship total ******* garbage. IMO it really needs the cap bonus internalized and replaced by an optimal bonus! :)

I'm an idiot, don't mind me.

Omnathious Deninard
University of Caille
Gallente Federation
#511 - 2012-09-27 16:14:19 UTC
Liang Nuren wrote:
Roime wrote:

So instead of banging my head to the wall, I adapt and fit shield tank. Even on the Myrm :S


Shield Myrm, best Myrm. Always has been. Nano Shield Laser, Shield Gank Blaster, Passive Shield AC, Dual XL ASB, man the list just keeps going on!

-Liang


But what is the worse issue, armor tanking is crap, of shield tanking is op?

If you don't follow the rules, neither will I.

Major Eyeswater
Pane In The Glass Manufacturing
#512 - 2012-09-27 16:22:50 UTC
Alara IonStorm wrote:
Dan Carter Murray wrote:
how to make 800 plates slightly worth using?

increase mass addition of 1600 plates to at least 2x 800 plate mass (2,750,000 kg current, 3,750,000 kg proposed).

Yes because what EVE needs is slower armor cruisers fit with 1600mm plates.

If they removed or made unfittible the 1600mm plate the effect would be no one using 800mm plates as current or the armor ships they go on unless they can jigger up a shield fit.

The problem is not 1600mm plates being too good, it is a mix of armor balance and 800mm giving low HP.



I've always wondered about the obsession with fitting oversized defense modules on cruisers. If anything, it's too easy to fit LS, without downsizing high slots. Then too I hear too often that a 1600 plated is too slow and heavy. If anything needs balancing, it would be how armour buffers work.

Secondly, back to topic. What is wrong with Minmatar ships running speed tanks? Shoehorning the Stabber into a Rupture load out, you might aswell can the Stabber altogether. Heavy interceptor/ anti frigate platform maybe? Not just a baby Vagabond.
Veshta Yoshida
PIE Inc.
Khimi Harar
#513 - 2012-09-27 16:27:28 UTC
Liang Nuren wrote:
Roime wrote:

So instead of banging my head to the wall, I adapt and fit shield tank. Even on the Myrm :S


Shield Myrm, best Myrm. Always has been. Nano Shield Laser, Shield Gank Blaster, Passive Shield AC, Dual XL ASB, man the list just keeps going on!

-Liang

Ed: To keep things on target here: the Omen is the only Attack cruiser pigeon holed into armor tanking. This fact by itself makes the ship total ******* garbage. IMO it really needs the cap bonus internalized and replaced by an optimal bonus! :)

Would be lovely, fits nicely with Zealot bonuses .. but .. what about the Nomen's then, as is or internalize and swap for tracking to not only suit the zone they are meant for but to set them apart from Zeal/Omen?
Omnathious Deninard wrote:
But what is the worse issue, armor tanking is crap, of shield tanking is op?

Armour tanking is not crap, just outdated. It is perfectly suited for Eve of 4-5 years ago when the largest fleets around were the size of big gangs of today .. cycle times on active reps and delay on RR makes armour scale really badly.

On the small scale however, armour rules supreme. Frees up the desirable mids and damage thrown around is generally low enough for reps/rr to keep on top of things.
Question is how to make armour 'better' without breaking it for either large or small scale.

PS: Armour is still the preferred type for fleet slugfests due to free mids and the fact that most gunboats can get higher EHP out of lows than mids .. just so damn easy to outflank trimark fatties Big smile
Lallante
Blue Republic
RvB - BLUE Republic
#514 - 2012-09-27 17:32:22 UTC
Change armor penalty (eg from plates or rigs) from speed to agility.

Reduce the fitting cost of armor repairers

Increase the fitting cost and sig bloom of Shield Extenders.
Liang Nuren
No Salvation
Divine Damnation
#515 - 2012-09-27 17:55:23 UTC
Omnathious Deninard wrote:
Liang Nuren wrote:
Roime wrote:

So instead of banging my head to the wall, I adapt and fit shield tank. Even on the Myrm :S


Shield Myrm, best Myrm. Always has been. Nano Shield Laser, Shield Gank Blaster, Passive Shield AC, Dual XL ASB, man the list just keeps going on!

-Liang


But what is the worse issue, armor tanking is crap, of shield tanking is op?


Both, really. Shield tanking via ASB is OP as hell, but armor tanking's not exactly doing well for itself. I think most of it comes down to the differences between extender/plates and the rig penalties. All the penalties on those modules/rigs are meant to make you easier to hit because either your sig goes up or you're moving slower. However, the moving slower penalty has some tremendous knock-on effects - namely the fact that mobility is key for both getting into and staying out of range. I don't think there's any way they can fix armor tanking until they tackle that problem.

It'll be interesting to see what direction they lean on it.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#516 - 2012-09-27 17:56:41 UTC
Veshta Yoshida wrote:
On the small scale however, armour rules supreme. Frees up the desirable mids and damage thrown around is generally low enough for reps/rr to keep on top of things.


What? No. Armor is complete **** for small gang PVP. That's why we see absolutely everything sub BS shield tanking these days. Like I said, I'd shield tank a cruiser with 4 mids and 10 lows.

-Liang

I'm an idiot, don't mind me.

serras bang
Caldari Provisions
Caldari State
#517 - 2012-09-27 18:19:50 UTC
really another ship with velocity to missle why ? especialy now that the heavy missle recieved a nerf and that of the fury in dmg potential i mean really ? is there any point in flying missle boats any more ?
MIrple
Black Sheep Down
Tactical Narcotics Team
#518 - 2012-09-27 18:33:29 UTC
serras bang wrote:
really another ship with velocity to missle why ? especialy now that the heavy missle recieved a nerf and that of the fury in dmg potential i mean really ? is there any point in flying missle boats any more ?


Run the numbers on the ship before you post something like this. New Caracal will be able to hit at 90k doing roughly the same amount of damage it currently doe in Kin but with all missile types.
Heribeck Weathers
Caldari Provisions
Caldari State
#519 - 2012-09-27 18:40:39 UTC
I disagree allot with the small gang armor tanking is dead, I find allot of targetsget away because absolutely no one brings a web, everything is nanoed and linked out the A$$, I fly armor SFIs and dule TD armor jags all over the place, because if you can land decent tackle on a nano bugger they die, if you can TD them to force them to get closer or leave, and if you cant hold a target down then i usualy ends up being waisted effort. To many people lose ships in the fruitless effort of chasign down a nano ship in a slower nano ship.

Back on topic of the curent cruisers, while the Stabber may make up for the lack of bonused 5th gun with 2 unbonused, it still lacks severly in the drone department, even to the caldari ship. 20m3 should be minimal
Ashriban Kador
Viziam
Amarr Empire
#520 - 2012-09-27 18:55:49 UTC
Fixing armor tanking is easy (dunno why they haven't done it yet)

Move speed penalty from armor rigs to agility penalty.
Move armor penalty from astronautics rigs to hull penalty.

Done.

On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields.

Your goals may align with some ... and with others, collide with the force of suns.