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CSM supports Nerfageddon

First post
Author
MatrixSkye Mk2
Republic University
Minmatar Republic
#61 - 2012-09-27 13:25:17 UTC  |  Edited by: MatrixSkye Mk2
Inquisitor Kitchner wrote:


I don't know of any nerfs.

I know about my buff to lasers by making missiles not as overpowered, but I don't know about any nerfs?

(lol)


I'm switching to lasers, as I'm sure many more will. People keep championing for ners to other weapaons as if it some how will make them better players. It won't. The next weapon to get nerfed will be the one most switch to. Pray it isn't lasers Blink.

I personally recommend players to try pulse lasers, as beams are already pretty screwed up with fitting requirements :).

Successfully doinitwrong™ since 2006.

Tippia
Sunshine and Lollipops
#62 - 2012-09-27 14:15:38 UTC
So what's this “nerfageddon” thing?

I mean, yes, they're going to improve rats and missiles, but that doesn't really qualify as the kind of massacre of nerfs that such an epithet would suggest.
Dinsdale Pirannha
Pirannha Corp
#63 - 2012-09-27 14:45:44 UTC
Tippia wrote:
So what's this “nerfageddon” thing?

I mean, yes, they're going to improve rats and missiles, but that doesn't really qualify as the kind of massacre of nerfs that such an epithet would suggest.


Oh here we go again. Tippia, whose modus operandi is straight out of 1984....
Yes, lowering range and an across the board reduction in heavy missile damage is an "improvement".
Completely wiping out a weapon system in mission running is an "improvement".

I won't even try to argue with you. You have to be insane to argue these are improvements to those weapon systems.
Marlona Sky
State War Academy
Caldari State
#64 - 2012-09-27 15:02:16 UTC
Dinsdale Pirannha wrote:
Tippia wrote:
So what's this “nerfageddon” thing?

I mean, yes, they're going to improve rats and missiles, but that doesn't really qualify as the kind of massacre of nerfs that such an epithet would suggest.


Oh here we go again. Tippia, whose modus operandi is straight out of 1984....
Yes, lowering range and an across the board reduction in heavy missile damage is an "improvement".
Completely wiping out a weapon system in mission running is an "improvement".

I won't even try to argue with you. You have to be insane to argue these are improvements to those weapon systems.

More like they are being brought back in line with other weapon systems instead of being lolop to the extreme. You guys need to get real and accept the fact heavy missiles are over powered right now. Although I have enjoyed the massive flood of tears, all this crying about how the world is ending because heavy missiles are being rebalanced is getting old.

The simple fact is even after the change, heavy missiles will still be a very solid weapon system.
baltec1
Bat Country
Pandemic Horde
#65 - 2012-09-27 15:10:11 UTC
Dinsdale Pirannha wrote:
Tippia wrote:
So what's this “nerfageddon” thing?

I mean, yes, they're going to improve rats and missiles, but that doesn't really qualify as the kind of massacre of nerfs that such an epithet would suggest.


Oh here we go again. Tippia, whose modus operandi is straight out of 1984....
Yes, lowering range and an across the board reduction in heavy missile damage is an "improvement".
Completely wiping out a weapon system in mission running is an "improvement".

I won't even try to argue with you. You have to be insane to argue these are improvements to those weapon systems.


HML is going to be in line with the other long range medium weapons and all missiles are going to benefit from TE and TC. I cant wait to get testing these things on my new and improved caracal hull!
Jenn aSide
Worthless Carebears
The Initiative.
#66 - 2012-09-27 15:32:46 UTC  |  Edited by: Jenn aSide
Tippia wrote:
So what's this “nerfageddon” thing?

I mean, yes, they're going to improve rats and missiles, but that doesn't really qualify as the kind of massacre of nerfs that such an epithet would suggest.


Snowball effect, change a bunch of little things all at once in a complex and interconnected system and invite the wrath of the unintended consequence Gods.

I don't see how changing the behavior of rats in content designed under the old (original) AI scheme alone is "improving" rats, a better/smarter course would be the AI change in tandem with a review and redesign of the content those rats inhabit. Like with Wromholes and Incursions, that content was BUILT for their rats behavior. Normal missions, anoms and plexes aren't.

Same with the HMLs, a wiser course would be nerf-hammering the only 2 HML spewing ships (Drake and Tengu) causing the over-representation problems in the kill stats, seeing how that goes, THEN knocking the HMLs down into something more reasonable in relation to the rest of the games similar sized weapons. If we saw hordes of Nighthawks, Cerbs and Caracals in the stats it would be more reasonable to do it all at once, but we haven't seen that.

You've been around a long time, how many times have we seen CCP do too much to the way the game works at once only to have to turn around and re-do it all (which soaks up developer time and money that could be better spent)? The individual (or organization like ccp) that refuses to learn from the past is doomed to repeat it.
JamesCLK
#67 - 2012-09-27 16:48:41 UTC  |  Edited by: JamesCLK
I can't wait to chuck HAM at OP with my Bellicose!

EVE is dead. Long live EVE. Roll

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

Tippia
Sunshine and Lollipops
#68 - 2012-09-27 17:42:56 UTC  |  Edited by: Tippia
Dinsdale Pirannha wrote:
Yes, lowering range and an across the board reduction in heavy missile damage is an "improvement".
Have you tried reading? Yes, allowing for drastic increases in range and explosion characteristics across the board for all missiles is indeed an improvement. And yes, making sure HMLs are on par with other medium long-range weaponry is also an improvement — one called “balance”.

Quote:
Completely wiping out a weapon system in mission running is an "improvement".
Good thing that they're not doing anything of the kind, then.

Jenn aSide wrote:
Snowball effect, change a bunch of little things all at once in a complex and interconnected system and invite the wrath of the unintended consequence Gods.
Still not enough to qualify as a mass slaughter of all nerfs. As for consequences of the AI improvements, it took people roughly zero time to learn how to play the sleeper and sansha AI, and since this one is less clever, it will take less time to adapt to it.

The NH was once a premier PvE ship, that had its position usurped by the Tengu — and it was good for the same reason the Drake and Tengu are. It still will be, and its problems only really appear when you try to use it as a command ship, which is a completely different matter. The Cerb lost its place because of on-grid probing and the Caracal was never really an HML boat to begin with… and you did indeed see hordes of them before their roles were lost. None of it has anything to do with their weapon systems. In fact, both are quite likely to benefit handsomely from the missile improvements.
Jenn aSide
Worthless Carebears
The Initiative.
#69 - 2012-09-27 18:06:53 UTC  |  Edited by: Jenn aSide
Tippia wrote:
Still not enough to qualify as a mass slaughter of all nerfs.


And no one (well, save the OP lol) is saying it is, I'm saying it's wrong headed, being handled in the same way that other changes to the game have been handled ie poorly. I just don't want that cycle to continue and hope wiser heads prevail. It won't be the end of the world, but there are potential negative consequences that we should really not have to deal with (nor should ccp have to waste time money and resources on) over and over again.

Remember the null sec anom/upgrade nerf/buff/nerf? The incursions nerf/buff/nerf. I personally have had enough of that kind of thing.

Quote:

As for consequences of the AI improvements, it took people roughly zero time to learn how to play the sleeper and sansha AI, and since this one is less clever, it will take less time to adapt to it.


"Adaptation Fallacy". I could adapt to the loss of my left arm, that's doesn't make the loss of my left arm a favorable outcome. I could adapt to ccp going out of business and EVE dying by playing something else (i'd just play even on my etch-a-sketch and make pew pew sounds with my mouth), but is the fact that we coudl adapt make that a good thing?

A change needs to be judged not on "can I adapt past it" (I can by the way, like TC Navy Raven to replace my null sec tengu and such and the AI change isn't going to affect me one bit as I don't use drones and every ship I bring into an anom or mission can already tank the anom/mission by itself), but "is this the right thing to do, is it being done right, and what are the consequences (intended and otherwise) of the change". On it's own merits, so to speak.

The stated reason for the AI change is to "make pve more engaging", but it only does that for people who use drones and "engaging" seems to mean "irritating as hell". I dual both mighty ships in pve, I won't even notice the change.

A Wiser course to follow would be to revamp the drone control interface/scheme AND change the way AI works. Leaving the horrible drone interface as it is but allowing npcs to switch aggro is just going to shift people into other ships (or dual box a frig killer like I do), how is that an optimal outcome?

The Stated Reason for the HML changes (the word nerf is over used) is to "bring them in line with other long range weapons", which doesn't seem to take into account missiles the special issues, differences and vulnerabilities of the specific weapon. The change is indeed a buff to damn near ever other missile type (which is cool, i honestly want to see what a Torp Raven can do with tracking mods), but "other missiles are getting better" is STILL not a rational reason to change HMLs so much when simply changing the HML abusing ships might be enough.

The point of all that is: a Change needs to be considered on it's own merits. No, not in a vacuum, the rest of the game must be considered, but again "you can just do something else/adapt", in and of itself, it not a "reason".

Have you considered the consequences to the game if you are wrong and the changes turn out to be bad rather than good. If I'm wrong (and I hope time proves that I am and was worried about nothing), the game doesn't suffer, if you and other supporters of the changes are wrong, do you understand what that costs?

This is why I am only advocating caution on CCP's part, you and I both know what has happened in the past when they made reckless changes based on what seemed good rather that taking a more studied and cautious approach.
Tippia
Sunshine and Lollipops
#70 - 2012-09-27 18:11:21 UTC
Jenn aSide wrote:
And no one (well, save the OP lol) is saying it is
…which is why I'm questioning it as being faintly ridiculous.

Quote:
"Adaptation Fallacy".
…except that history has already provided us with the adaptation needed, so we've move past the point where it would be fallacious to believe that people can adapt to it — they already have. Three and a half years ago.
Jenn aSide
Worthless Carebears
The Initiative.
#71 - 2012-09-27 18:56:37 UTC
Tippia wrote:
Jenn aSide wrote:
And no one (well, save the OP lol) is saying it is
…which is why I'm questioning it as being faintly ridiculous.


But to do so ignores that while the OP might be over the top, that doesn't mean the gist of what he is saying is wrong. Truth is only time will tell whether he is right or not, but shouldn't reasonable people at least consider to consequences of proposed changes?
Quote:

Quote:
"Adaptation Fallacy".
…except that history has already provided us with the adaptation needed, so we've move past the point where it would be fallacious to believe that people can adapt to it — they already have. Three and a half years ago.


How exactly?

The fallacy is the belief that just because a change isn't the end of the world and can be adapted to, that somehow makes it a good change.

I've said it up and down these forums, I'm all for good changes to the game that but provides us as players with a better experiance and keeps the game going (and thus money flowing to the company that makes and runs our spaceship hobby), I'm against change for change's sake, or ill conceived change that, even though it won't negatively affect me personally (hellfire and damnation, missile ships + TCs/TEs is something I've wanted for a long time) that will probably end up sucking scant dev resources away from even greater things.

What exactly is wrong with a more cautious approach to change in our very complex and interconnected sandbox?