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Incoming heavy missile nerf and how you plan to handle it.

Author
Uwara
The Ares project
#61 - 2012-09-27 11:27:53 UTC
Quote:

Real problem is if CCP starts to listen to L4 farmers who have been spoiled with overpowered ships and weapons for too long.


OMG titan AoE is too strong - nerf AoE.
OMG titan tracking is too good - nerf tracking.
OMG S.Carriers are too strong - nerf SCs.
OMG dreads have drones - nerf dreads.

Did L4 farmers whine to CCP about those who have been spoiled with overpowered ships and weapons for too long.

And didnt null players cry hardest at a time drakes were FOTM and drake fleets were kicking asses? And still there was a firewall counter to drakes. Same as there is a counter to tengu fleets.

Drake and Tengu are insane L4 ships? Can we agree that there are better choices? And Drake nerf isn't gonna affect L4s, its a fleet op nerf.


Quote:

You are comparing a cruiser and a pirate faction battleship? Ok.


No i am comparing wep. systems. Since HMLs gotta be kept in line with other weapons (hence the nerf), why are some weapons so better then others? After drake get nerfed to hell, and artie maels come back (just an example), aren't people gonna cry to nerf arties? And those aren't L4 runners tears.


Quote:

All large weapons need help killing frigates. With the difference that most large weapons always miss orbiting frigates. All battleships rely on drones to clear frigates, this really should be no news to anyone familiar with this game.


True, but a frig have to get into orbit range to get under guns tracking. Missiles can hit that frig numerous times and not kill it (they will in time but still its a waste of ammo, use drones), but 1 shot from eg. ACs instapops it.


Quote:

I understand it's hard for you to imagine a situation where you need to consider things like distance and order of targets and pay attention to things instead of snoozing thru the game, but this is already reality to many players.
Don't send light drones out to 50km and you'll be fine :)


I understand you didn't read carefully what i wrote, i dont use missiles any more. I long switched to projectiles and i was happier that way, falloff and optimal did add a new dimension to engagements. Tengu and missile spam is boring to tears.

Its not about easy mode, i dont care about missions and ISK they do, i am using PI to fund my acc and just skill lazily, my alt is in null, i can farm anoms all day long but its even more boring than missions.

Its about a panic nerf. There are other ships in caldari lineup, that use HMLs and all of them are gonna be hit with this nerf, its not a drake/tengu nerf, its a lot more than that.
And i didn't read that CCP is going to rework and rebalance every single caldari ship that uses missiles at the same time the nerf goes live. Caldari lineup already doesn't have much to offer, Drake and Tengu were almost only ships used.
Remove them, and what is left if the nerf is too strong? They dont become balanced, they become useless.

Just for the sake of an argument mate, do you think some weapon systems (not including heavy missiles) are also in need of a refreshment? How long did CCP take to have a look at damned rockets and hybrids?

Won a G510 keyboard in AT-X on  21.07.2012. Still not delivered, CCP keeps quiet. Customer support needs a raise.

Retardo Khaan
Slow Motion.
#62 - 2012-09-27 13:27:50 UTC  |  Edited by: Retardo Khaan
Uwara wrote:

Caldari lineup already doesn't have much to offer, Drake and Tengu were almost only ships used.
Remove them, and what is left if the nerf is too strong? They dont become balanced, they become useless.


And its the fact.

2 tengus 5 drakes waiting to be sold...

Btw theres always ferox we can use.. Oh wait.. Not...
Jenn aSide
Soul Machines
The Initiative.
#63 - 2012-09-27 13:50:30 UTC  |  Edited by: Jenn aSide
Uwara wrote:


Its about a panic nerf. There are other ships in caldari lineup, that use HMLs and all of them are gonna be hit with this nerf, its not a drake/tengu nerf, its a lot more than that.
And i didn't read that CCP is going to rework and rebalance every single caldari ship that uses missiles at the same time the nerf goes live. Caldari lineup already doesn't have much to offer, Drake and Tengu were almost only ships used.
Remove them, and what is left if the nerf is too strong? They dont become balanced, they become useless.



+1.

Outside of my FoF missile support tengu (which I will probably still use because it may even eat frigs even faster with the TC I'm going to put on it, although I am intrigued by the possibility of a tracking computer navy raven lol), I don't use Caldari ships that much (which is a shame, I used to love my Cerb :( ), the change to HMLs isn't really going to affect me negatively at all. But like you I just don't like seeing over-nerfs that end up forcing the company that makes the game/hobby I enjoy most having to devote time and money to fixing what never should have been broken in the 1st place.

It's easy to see why CCP can demonstrate such short-sightedness when so many of it's customers are similarly short-sighted. This isn't about preserving some perceived advantage or resisting change.

I welcome well made, well thought out, well implemented change for a reason, I'm just really tired of the over-nerf cycle and would respect the company to which i am a constant a loyal customer a lot more if they show more wisdom in their actions......
Nikolai Dostoyevski
Federal Navy Academy
Gallente Federation
#64 - 2012-09-27 17:00:18 UTC
Hakaimono wrote:
I'm in the process of training for the Tengu.
I'm pleased with the extra challenge to be honest.
If it doesn'r pan out, I still have near max skills in Winmatar ships and Projectiles w/ supports.
A Loki would just take me a couple weeks to train the subs to 5.


Loki will become FOTM after Tengu nerf. I already encounter more Lokis on roams than I do Tengus.

Expect Loki to be nerfed next (hopefully CCP doesn't get the bright idea to nerf projectiles like it has done with HML's)

CCP loves to cut off an arm to cure an infected finger.
serras bang
Caldari Provisions
Caldari State
#65 - 2012-09-27 20:15:03 UTC
atm i got me CNR built but thats a 2 bill isk ship that needs to be mission speicificaly tanked so were buggerd in a lot of ways here i may refit me tengu for hams but is it even effetive to do that against frigs ?
Alexander VanStahl
Fwaming Dwagons
Entropic Thunder
#66 - 2012-09-28 03:53:11 UTC
I'm going to continue flying around in my newbie ships, shooting rockets and light missiles, blissfully unaware Roll
Retardo Khaan
Slow Motion.
#67 - 2012-09-28 06:54:24 UTC
Nikolai Dostoyevski wrote:
Hakaimono wrote:
I'm in the process of training for the Tengu.
I'm pleased with the extra challenge to be honest.
If it doesn'r pan out, I still have near max skills in Winmatar ships and Projectiles w/ supports.
A Loki would just take me a couple weeks to train the subs to 5.


Loki will become FOTM after Tengu nerf. I already encounter more Lokis on roams than I do Tengus.

Expect Loki to be nerfed next (hopefully CCP doesn't get the bright idea to nerf projectiles like it has done with HML's)

CCP loves to cut off an arm to cure an infected finger.



Is it fair that AC cane does 600dps while HAM drake does only around 450dps.. Why not nerf AC dmg by 20%. Also medium lasors should be nerfed as legion dominates NCO's too much.

And btw HAM drake can only fit 2 bcu because it will run out of cpu. Not to mention if you fit 1 TE its going to be only 1 bcu which lowers dps even more. While cane can easily fit 4 gyros and use barrage.
Uwara
The Ares project
#68 - 2012-09-28 07:06:53 UTC
Retardo Khaan wrote:
Nikolai Dostoyevski wrote:
Hakaimono wrote:
I'm in the process of training for the Tengu.
I'm pleased with the extra challenge to be honest.
If it doesn'r pan out, I still have near max skills in Winmatar ships and Projectiles w/ supports.
A Loki would just take me a couple weeks to train the subs to 5.


Loki will become FOTM after Tengu nerf. I already encounter more Lokis on roams than I do Tengus.

Expect Loki to be nerfed next (hopefully CCP doesn't get the bright idea to nerf projectiles like it has done with HML's)

CCP loves to cut off an arm to cure an infected finger.



Is it fair that AC cane does 600dps while HAM drake does only around 450dps.. Why not nerf AC dmg by 20%. Also medium lasors should be nerfed as legion dominates NCO's too much.

And btw HAM drake can only fit 2 bcu because it will run out of cpu. Not to mention if you fit 1 TE its going to be only 1 bcu which lowers dps even more. While cane can easily fit 4 gyros and use barrage.


STFU dude, dont give them ideas.
Good thing I skilled ACs to the max on both accounts, so HML nerf wont hit me so hard, but if they nerf ACs, I honestly will have nothing left.

Won a G510 keyboard in AT-X on  21.07.2012. Still not delivered, CCP keeps quiet. Customer support needs a raise.

Retardo Khaan
Slow Motion.
#69 - 2012-09-28 07:46:07 UTC
Uwara wrote:
Retardo Khaan wrote:
Nikolai Dostoyevski wrote:
Hakaimono wrote:
I'm in the process of training for the Tengu.
I'm pleased with the extra challenge to be honest.
If it doesn'r pan out, I still have near max skills in Winmatar ships and Projectiles w/ supports.
A Loki would just take me a couple weeks to train the subs to 5.


Loki will become FOTM after Tengu nerf. I already encounter more Lokis on roams than I do Tengus.

Expect Loki to be nerfed next (hopefully CCP doesn't get the bright idea to nerf projectiles like it has done with HML's)

CCP loves to cut off an arm to cure an infected finger.



Is it fair that AC cane does 600dps while HAM drake does only around 450dps.. Why not nerf AC dmg by 20%. Also medium lasors should be nerfed as legion dominates NCO's too much.

And btw HAM drake can only fit 2 bcu because it will run out of cpu. Not to mention if you fit 1 TE its going to be only 1 bcu which lowers dps even more. While cane can easily fit 4 gyros and use barrage.


STFU dude, dont give them ideas.
Good thing I skilled ACs to the max on both accounts, so HML nerf wont hit me so hard, but if they nerf ACs, I honestly will have nothing left.



Yea i learned all HML skills to V around 2 moths ago.. I even learned warhead upgrades V.. Also i learned all tengu subs to V..

OopsCry
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#70 - 2012-09-28 07:58:09 UTC
Incoming heavy missile nerf and how you plan to handle it......


...Gonna Fit a Ham Armour Drake and go Roam! Twisted

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Kara Vix
Perkone
Caldari State
#71 - 2012-09-28 09:59:58 UTC  |  Edited by: Kara Vix
My lovely Nighthawk is caught in the crossfire of this drake nonsense Cry I train up a max skilled nighthawk and am having fun and bam, the CCP Nerfnaught fires at me. I can only hope that they adjust the field command ships in a timely manner and with an appropriate enough bonus considering the amount of skill points invested in these ships. Some information from the Devs would go a long way towards my mental health. Lol I can fly Minny and Amarr ships, so its not like I am stuck, but I love the Nighthawk so much.
serras bang
Caldari Provisions
Caldari State
#72 - 2012-09-28 11:41:43 UTC
Kara Vix wrote:
My lovely Nighthawk is caught in the crossfire of this drake nonsense Cry I train up a max skilled nighthawk and am having fun and bam, the CCP Nerfnaught fires at me. I can only hope that they adjust the field command ships in a timely manner and with an appropriate enough bonus considering the amount of skill points invested in these ships. Some information from the Devs would go a long way towards my mental health. Lol I can fly Minny and Amarr ships, so its not like I am stuck, but I love the Nighthawk so much.



hey im more than 50% way through BC 5 for my nighthawk because of the incoming tengu nerf and now they pull this crap on me i want my 18 days of training back. the night hawks dps isnt any better than a caracals dps now.
Viceran Phaedra
Instar Heavy Industries
#73 - 2012-09-30 09:25:36 UTC
If HMLs are nerfed to come in line with other weapon systems of the same class, then remove Defenders from NPCs, or we'll fall even further behind than just -25% DPS. The amount of DPS I lose against 1,000,000ISK+ bounty rats is ridiculous, and the swarm of 3-6 Defender missiles I see swarming around them all the time just causes rage.

Failing that, change the +5% Kinetic damage to +5% Missile Damage in general, or missiles will become even more of a joke weapon system than they are now. Or make this change part of the buff you're going to give to HAMs and Torps, so we have an alternative, right?

Chief Executive Officer

Instar Heavy Industries

Kira Nasari
Viziam
Amarr Empire
#74 - 2012-09-30 11:09:30 UTC  |  Edited by: Kira Nasari
Viceran Phaedra wrote:
If HMLs are nerfed to come in line with other weapon systems of the same class, then remove Defenders from NPCs, or we'll fall even further behind than just -25% DPS. The amount of DPS I lose against 1,000,000ISK+ bounty rats is ridiculous, and the swarm of 3-6 Defender missiles I see swarming around them all the time just causes rage.

Failing that, change the +5% Kinetic damage to +5% Missile Damage in general, or missiles will become even more of a joke weapon system than they are now. Or make this change part of the buff you're going to give to HAMs and Torps, so we have an alternative, right?


I have to agree here. I would further suggest the need to reduce their explosion radius and increase their explosion velocity accordingly as well to keep them as an actual improvement over HAMs or even t2 LMs. Yes I am aware of the parallel changes to tracking enhancers and disruptors. But that opens another whole can of worms, not the least of which was that I saw the immunity to EWAR as being what made missiles really worth the extra ISK cost per shot and extra cargo space to haul so many of them around. With their reductions to effectiveness to the levels of artillery and other stuff that costs less cargo space to haul ammo/crystals for as well as the cheaper cost of ammo vs missiles, it makes MLs even less attractive of a weapons platform.

I currently use 2 to 3 HMLs on my various ships and this "nerf" combined with the continued use/availability of Defender missiles renders them nearly useless DPS-wise compared to other MLs and/or weapons systems. Why is there a need to nerf this anyway when there is a valid counter with Defender missiles? If this is considered OP then warp scramblers need a heavy nerf or their counter a heavy boost considering they make the counter to WS's unusable by the heavy penalties. Defenders have no such penalties and anybody can use them to reduce the effectiveness of MLs already. It just seems they rather whine about not wanting to expend the high-slots to do so.

Perhaps they need to put in phalanx defense guns that can also shoot down incoming projectiles like artillery/railgun projectiles as well for balance? After all, if they are reducing the damage from HMs to bring them in line with the DPS of projectiles/beam weapons then those weapons should have additional counters as well. Could use something like "smokescreen" generators that emit clouds of fine crystals to difuse beam weapons as well.

I really don't understand the need to reduce the damage on HMLs? If the problem is the Drakes and Tengus as I see so many people complain (I am Amarr and Minmatar for my 2 toons so have never tried them) then make adjustments there to the # of launchers they can have or their bonuses to reduce their DPS.
Hulk Miner
Deep Core Mining Inc.
Caldari State
#75 - 2012-09-30 17:53:25 UTC
Like everything in life things sometimes need to be changed. I will still fly my tengu as usual or maybe the loki but jeese... "i'm gonna cancel my tengu account and wtfemoragequit over slight modifications" seems a bit extreme. Go train something else. The tengu will still be a great ship/dps.
OfBalance
Caldari State
#76 - 2012-09-30 18:18:11 UTC
Incoming heavy missile nerf and how you plan to handle it.

I will continue training gunnery and non-caldari spaceship command skills, as I have been doing for the last couple of years.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#77 - 2012-09-30 21:50:39 UTC
Ill forsake all HM platforms and train for Minnie T2 weapons all tiers ... Foolproof !
Jack Miton
School of Applied Knowledge
Caldari State
#78 - 2012-09-30 22:23:23 UTC
Quote:
OMG dreads have drones - nerf dreads.


wow, did you really just call the removal of drones while adding more than 50% DPS to dreads a nerf??
if that is so, i wish CCP would 'nerf' all my ships.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

serras bang
Caldari Provisions
Caldari State
#79 - 2012-09-30 22:52:30 UTC
Roime wrote:
Uwara wrote:
Problem is, if people stayed quiet, CCP would think that they got a great idea and lets just run with it.


Real problem is if CCP starts to listen to L4 farmers who have been spoiled with overpowered ships and weapons for too long.

Quote:
Why dont they balance ACs? I havent used Tengu since I borrowed a Mach from a corpmate, lock any frigate from 74km and oneshot it, falloff is insane. Never mind that i shoot from insane distance and my dps should be crap, i still managed to clear rooms faster with mach then a tengu. Of 4 marauders, Vargur is insanely better then the rest (ACs take the cake), and there is no balancing there.


You are comparing a cruiser and a pirate faction battleship? Ok.

Quote:
On paper my CNR does 850 dps, in reality its almost impossible to kill elite cruisers without drones-TP-rigs. Worst skills i ever trained, complete waste of time. And if cruises and torpedos dont need a buff (a big one), why do HMLs need such a nerf.


All large weapons need help killing frigates. With the difference that most large weapons always miss orbiting frigates. All battleships rely on drones to clear frigates, this really should be no news to anyone familiar with this game.

Quote:
@Retardo Khaan
I am skilling for a carrier on 2 accounts, at least untill new AI rapes any drone/fighter i deploy. What use are small drones or fighters if they are 50+km from a carrier and they get aggro, webbed and killed before you can do anything to help them?

I fear CCP still has tendency to overnerf something to hell, and then wait 6+ months to acknowledge the error and "SOON" to fix it.


I understand it's hard for you to imagine a situation where you need to consider things like distance and order of targets and pay attention to things instead of snoozing thru the game, but this is already reality to many players.

Don't send light drones out to 50km and you'll be fine :)



the 850 dps cnr is with furry missles it wont hit crap under a bc so you have to go with t1 witch drops the dps by 100. so the raven and cnr actualy pritty much sucks for missions atm.
Uwara
The Ares project
#80 - 2012-10-01 09:58:26 UTC
Jack Miton wrote:
Quote:
OMG dreads have drones - nerf dreads.


wow, did you really just call the removal of drones while adding more than 50% DPS to dreads a nerf??
if that is so, i wish CCP would 'nerf' all my ships.


@Jack Milton
Yes i did, for the same reason that people are trying to convince us that this range/dps nerf is instead a buff or bringing it in line.

They removed drones to "lighten" the load on servers but rebalanced the ship, as rumors say, now missile make a uber unbalance and they get nerfed to hell and so do the ships. That makes sense?




Missiles have good dmg projection, but a lot of flaws along the way.
Time to impact, explosion vel/radius on target sig/speed. Can be outrun, can be destroyed, cant critt.

Nerf range? Ok, who did do PvP from extreme ranges? Like 70k+? Fleets did.
And since we are missing 70+km scram, that range is useless in small scale PvP. You have to hold down the target somehow.
Cruises have 250km range, but nobody is crying about them since they are useless.

Nerf dmg? Ok, since they are so OP, why do people do graphs in Eft and Pyfa showing how drake can dish out 400dps, and never factor in travel time? By the time first salvo hits, the target did shoot back twice.

Drake has 6.5 sec RoF, so fire first salvo 0 sec....4-5 sec flight time and impact, at 6.5 sec drake fires second time, wait 4-5 sec for impact and so on.
Target, fires at same time as drake, 0 sec, instahit, 6 sec reload (example), fire - isntahit.
The longer the combat goes on, instahit weapons have more advantages.
Lets not apply this toL4 missions, since they are proven to be doable in a T2 frigate.


Now come the "sure hit" from missiles vs other weapons falloff.
Missiles hit but if target is moving, the dmg is reduced. Projectiles hit but dmg is reduced by distance.

I dont mind the change, honestly, what I mind is overnerf, since all CCPs history shows an endless cycle of stuff nerfed to uselessness. Then wait a crapload of time to address it, like "incursions super ISK maker", then nerfed to crap, then buffed again.
Faction warfare was mediocre, then new system goes up, CCP made FW a perfect moneymaker. Goons found a way to exploit it, kudos to them.
People are earning billions per week with a 8 day old char. And dont think they are stopping there, accounts and alts are being made and FW is being milked dry to the bone.
Hence the increased prices from LP payout. Every few days a transport dies with 10-20 bill of implants in it. Hundreds of implants. And the problem is still not fixed.

Now imagine a ruined HM nerf, ruined ships with a bad panic re-balance, and how long does it take for them to fix? Nighthawk uses HMLs, didn't see the CCPs announcement of Nighthawk re-balance since this is gonna impact the ship. Do we wait for 6 months for a balance? This is what i am afraid off.

Won a G510 keyboard in AT-X on  21.07.2012. Still not delivered, CCP keeps quiet. Customer support needs a raise.