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Torpedo Boats?

Author
Skorpynekomimi
#21 - 2012-09-26 16:22:20 UTC
Stealth bombers are best likened to attack submarines. Which are basically submersible torpedo boats.

See, in the age of radar and accurate gunnery, torpedo boats either need to be really fast, or really sneaky. Sneaky works better, as you can observe your target before attacking.

Also, the destroyer was created with the name 'torpedo boat destroyer'. What do destroyers in EVE destroy? Frigates. The smallest armed ships in the game.
Since what you're asking for is just a well-armed fast frigate, don't you want an assault frigate? Or maybe just a stealth bomber, designed for use with torpedoes and AOE bombs, and with a covops cloak fitted?

Economic PVP

Allophyl
Incredible.
Brave Collective
#22 - 2012-09-26 17:56:15 UTC
Skorpynekomimi wrote:

Since what you're asking for is just a well-armed fast frigate, don't you want an assault frigate? Or maybe just a stealth bomber, designed for use with torpedoes and AOE bombs, and with a covops cloak fitted?

Obviously not.
Ranger 1
Ranger Corp
Vae. Victis.
#23 - 2012-09-26 18:36:21 UTC
What people are trying to tell you is that our current stealth bombers already (to a large degree) fill the ROLE you are describing... not that they are identical to what you are describing.

Actually you are fairly accurately also describing Fighter Bombers, which of course cannot be individually piloted (which is a shame).

So no, a stealth bomber is not exactly what you propose, but it achieves most of the end results you outline.

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Furry Commander
Furry Armada
#24 - 2012-09-26 22:38:32 UTC
i get it... you want to strap a capital class weapon to a noob ship basically. i get that your version of the torpedo launcher is different from a bomb launcher, and has to be used in close, but you could in theory fit a stealth bomber to do exactly what you are trying to do. don't fit the cloak or bomb launcher fill your lows with BCUs add a prop mod and a few TPs and you have almost exactly waht you are talking about.

we already have torpedoes... they are called torpedoes. A torpedo boat in the real world used the same torpedoes (or smaller in some cases) as other larger ships, it was just small and maneuverable compared to other ships. it was also hard to detect because in choppy waters it was hard to see. and radar didn't pick it up very well.

minus the specifics of your new and different torpedo launcher that doesn't need to exsist a stealth bomber will do exactly waht you want if you fit it differently/badly. lets compare

your ship stealth bomber
fragile fragile
tiny tiny
High DPS "torpedoes" high DPS torpedoes
ckose range only close or long range depending on fit
no cloak ever can fit cloak
no bomb launcher bomb launcher
Noob friendly can be flown effectively in a few months if you are focused

so basically the stealth bomber can do everything you want this new ship to do, but better and with more versatility and it only takes a few months to be able to fly it well despite the fact that it is a highly specialized role (mirroring reality as well, the brown water navy are some of the most highly skilled people i have met)

seems to me you should just accept this idea is not such a good one as there as already a ship that does the same job and then some, even if it doesn't do quite as much DPS as you were hoping, and if you want it to fly exactly like you have described, fit it like this


[Hound, New Setup 1]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Limited 1MN MicroWarpdrive I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Torpedo Launcher II, Nova Rage Torpedo
Torpedo Launcher II, Nova Rage Torpedo
Torpedo Launcher II, Nova Rage Torpedo
125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S

Small Polycarbon Engine Housing I
Small Auxiliary Thrusters I

757 DPS with less than 1500 EHP. you fly that puppy as close as you want to whatever you want
Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2012-09-27 00:14:47 UTC
how about a frigate that launches bombs without having to de-cloak like a B2

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#26 - 2012-09-27 02:21:17 UTC
I see what OP is saying.
give us a bomber more tank more speed but no cloak or bomb launcher.
stealth bombers are more like submarines, they basically surface, unload and try to dissapear before noticed/attacked

give us an assault frig with 2 torp launchers and 2 guns? it be wierd ship but it could work.
Furry Commander
Furry Armada
#27 - 2012-09-27 02:42:20 UTC
Herping yourDerp wrote:
I see what OP is saying.
give us a bomber more tank more speed but no cloak or bomb launcher.
stealth bombers are more like submarines, they basically surface, unload and try to dissapear before noticed/attacked

give us an assault frig with 2 torp launchers and 2 guns? it be wierd ship but it could work.


i don't think so, OP seemed to want a glass cannon. a decent fit AS can deal really good DPS, why ruin it by limiting its target choices to larger hulls with torps?

basically he wanted the fit i linked, but maybe a bit faster and more torp launcers to kill BSs more efficiently, all wrapped in a t1 hull with a special new torpedo launcher that noobs could train in a few minutes.
Kitt JT
True North.
#28 - 2012-09-27 04:05:18 UTC
This is the dumbest thread ever.

Robert Caldera wrote:
the OP wants covert ops titans, which would be able to "sink" a ship with 1 hit (doomsday) but remain unseen most of the time, which basically is the concept of covert ops ships in eve.


[Avatar, New Setup 1]
Estamel's Modified Co-Processor
Estamel's Modified Co-Processor
Estamel's Modified Co-Processor
Estamel's Modified Co-Processor
Estamel's Modified Co-Processor
Estamel's Modified Co-Processor
Estamel's Modified Co-Processor
Estamel's Modified Co-Processor

Brokara's Modified Cap Recharger
Brokara's Modified Cap Recharger
Brokara's Modified Cap Recharger
Imperial Navy Cap Recharger
Imperial Navy Cap Recharger

'Smokescreen' Covert Ops Cloaking Device II
Judgement
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Large Processor Overclocking Unit I
Large Processor Overclocking Unit I
[empty rig slot]

Sigras
Conglomo
#29 - 2012-09-27 04:11:13 UTC
im sorry but the OP lost all credibility when she said that bombs (and stealth bombers in general) are to be used against small targets.

This hasnt been the case since they got changed to use torpedoes years ago.

bombs dont do anything to frigates whos pilots are worth caring about, and neither do torpedoes.

What you described in the OP is a stealth bomber, maybe with 4 launchers instead of 3 launchers and a bomb
Mars Theran
Foreign Interloper
#30 - 2012-09-27 07:24:39 UTC
Allophyl wrote:
Paikis wrote:
What you described is a stealth bomber. Only what you're calling torpedoes are currently called bombs in game.

Did you even read the post? Bombs are used against small targets. Torpedoes are used against large ones. Bombs detonate 30km away from where they were launched. Torpedoes must be launched up close. Bombs are AOE. Torpedoes are not. Bombs are launched by stealth frigates. Torpedoes are launched by non-stealth craft smaller than frigates. Next are you going to try to tell me an elephant is a banana?



The big difference between Bombs and Torpedoes, is the fact that the Bombs are untargeted and yes, they have an AOE and do much damage to many smaller things, if they hit them. They also do a heck of a hit on larger craft in the vicinity; 8000 Thermal is nothing to scoff at I think. That being said, it's not the guns of an Arti Tornado.

30 km in space, is pretty close, the SBs Torps are from past 50km with good skills. How is a sneaky sub, sneaking, not stealth? Elephants like bananas, and you are what you eat. Smile

(Actually, genetically, we are all 50% in common with the banana, sharing most of the same genome with it, and every other living thing on Earth.)

zubzubzubzubzubzubzubzub
Major Eyeswater
Pane In The Glass Manufacturing
#31 - 2012-09-28 14:52:28 UTC
Sorry to join the trolling, but if CCP does give you a Golem the size of s shuttle, your next post would surely be;

'WW2 never had Warrior 2s, ban them'

Am I wrong?
Allophyl
Incredible.
Brave Collective
#32 - 2012-09-28 15:59:46 UTC
Major Eyeswater wrote:
Sorry to join the trolling, but if CCP does give you a Golem the size of s shuttle, your next post would surely be;

'WW2 never had Warrior 2s, ban them'

Am I wrong?

What the **** are you talking about?
This isn't about realism or "historical accuracy" (lol), it's about taking a concept that existed in real life and applying it to the game to make it more fun and interesting and add variety.

Regarding the other posts above: I'll accept that bombs are meant to be used against large targets and not small ones - I did only return to the game a couple of weeks ago after being gone for years. From what I've seen, a handful of well-placed bombs will wipe out all of the smaller ships in a battle, while only doing moderate damage to the larger ships, but I'm not so stubborn that I won't take your word for it that they're useful against large ships as well. In any case, even if they are meant to be used against larger ships, they are still significantly different from what I've proposed, in the ways I've already explained (30km range, AoE, carried by stealth vessels...).

Just because something happens to exist in the game that is *vaguely* similar doesn't mean that adding a new type of ship is a bad idea - and no matter how loud you yell, it's not going to change the fact that there are some *very* large, fundamental differences between stealth bombers and the torpedo boats that I'm proposing. Torpedo boats would basically be noob-friendly paper-thin kamikaze ships, and their addition (along with a role bonus to destroyers to counter them) would improve the usefulness of yet another noob-friendly ship which is currently very rarely used. Sure, it may be possible to train for a stealth bomber within a few weeks of starting, but that doesn't make it noob friendly - how exactly is this month-old character supposed to pay for all the stealth bombers she'll be using? A noob can train for an Apocalypse within a few weeks too, but that doesn't mean they should be flying one in pvp.

And for those that are complaining that "putting battleship-destroying weapons on a ship smaller than a frigate is overpowered", you're forgetting that 1. Their stats can be tweaked to ensure good balance and 2. Against a fleet with a handful of destroyers, it would take a large number of them to cause any significant damage. So, in exactly which scenario would you consider them to be OP?
Ruareve
Caldari Provisions
Caldari State
#33 - 2012-09-28 16:53:37 UTC
I think if you do create a ship very friendly for new characters to allow them to get into PVP action fast and provide immediate DPS benefit to a fleet then some consideration needs to be given to putting an SP limit on the ship.

The problem I see is there is no real need for such a ship to be in the game. There are many roles a new player can fill in a fleet fight besides providing DPS against BS and Caps. Especially considering you are talking about putting the new folks inside a ship that can be wiped out by smartbombing BS.

I think newer players would be better served learning some of the nuances of the game, learning how to provide support in cheap ships as they skill up. The new frigates and cruisers provide plenty of cheap opportunities for new characters to participate in PVP without having to create a new ship which has tremendous potential to be abused.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Fleet Warpsujarento
Doomheim
#34 - 2012-09-28 16:58:25 UTC
Allophyl wrote:


Regarding the other posts above: I'll accept that bombs are meant to be used against large targets and not small ones - I did only return to the game a couple of weeks ago after being gone for years. From what I've seen, a handful of well-placed bombs will wipe out all of the smaller ships in a battle, while only doing moderate damage to the larger ships, but I'm not so stubborn that I won't take your word for it that they're useful against large ships as well. In any case, even if they are meant to be used against larger ships, they are still significantly different from what I've proposed, in the ways I've already explained (30km range, AoE, carried by stealth vessels...).

Just because something happens to exist in the game that is *vaguely* similar doesn't mean that adding a new type of ship is a bad idea - and no matter how loud you yell, it's not going to change the fact that there are some *very* large, fundamental differences between stealth bombers and the torpedo boats that I'm proposing. Torpedo boats would basically be noob-friendly paper-thin kamikaze ships, and their addition (along with a role bonus to destroyers to counter them) would improve the usefulness of yet another noob-friendly ship which is currently very rarely used. Sure, it may be possible to train for a stealth bomber within a few weeks of starting, but that doesn't make it noob friendly - how exactly is this month-old character supposed to pay for all the stealth bombers she'll be using? A noob can train for an Apocalypse within a few weeks too, but that doesn't mean they should be flying one in pvp.


Apart from wanting more DPS and a smaller sig radius, what you're describing is the same as a stealth bomber using rage torps.

Quote:
And for those that are complaining that "putting battleship-destroying weapons on a ship smaller than a frigate is overpowered", you're forgetting that 1. Their stats can be tweaked to ensure good balance and 2. Against a fleet with a handful of destroyers, it would take a large number of them to cause any significant damage. So, in exactly which scenario would you consider them to be OP?


Yeah, their stats can be tweaked to make them balanced. In particular by increasing their sig radius and decreasing their DPS.
Mortimer Civeri
Aliastra
Gallente Federation
#35 - 2012-09-28 17:51:49 UTC  |  Edited by: Mortimer Civeri
Allophyl wrote:
Just because something happens to exist in the game that is *vaguely* similar doesn't mean that adding a new type of ship is a bad idea


It's not *vaguely* similar, it [stealth bomber] already does exactly what you proposed.

Quote:
- and no matter how loud you yell, it's not going to change the fact that there are some *very* large, fundamental differences between stealth bombers and the torpedo boats that I'm proposing.


No, there aren't really any fundamental differences between the two at all.

As for noob friendly kamikazi stuff, that already is in the game. They are called frigates, and quite a few can take down battleships and even HACs.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Doddy
Excidium.
#36 - 2012-09-28 18:02:58 UTC
Allophyl wrote:
Paikis wrote:
What you described is a stealth bomber. Only what you're calling torpedoes are currently called bombs in game.

Did you even read the post? Bombs are used against small targets.


See this is why we can't have nice things. Bombs are not used against small things, they are used against big things. Small things take greatly reduced damage from bombs unless they turn mwd on (thus making themselves bigger) and being faster stand a very good chance of getting out of the blast radius entirely. Battleships are the ultimate intended target of bombs as they take full damage and are too slow to get away. The torps the bombers also carry also do very high damage to large targets like bs. Basically the role you are talking about already exists in the form of stealth bombers the use of which is one of the many reasons behind the fall of the battleship.

If you just asked for a t1 version of the bomber that uses torps but doesn't use bombs or have a cloak it would probably be a great idea, being noob friendly and very suicidal. It would however make bs even more hard pressed in comparison to t2/t3 medium hulls.
Allophyl
Incredible.
Brave Collective
#37 - 2012-09-28 20:20:21 UTC
Mortimer Civeri wrote:
Allophyl wrote:
Just because something happens to exist in the game that is *vaguely* similar doesn't mean that adding a new type of ship is a bad idea


It's not *vaguely* similar, it [stealth bomber] already does exactly what you proposed.

Quote:
- and no matter how loud you yell, it's not going to change the fact that there are some *very* large, fundamental differences between stealth bombers and the torpedo boats that I'm proposing.


No, there aren't really any fundamental differences between the two at all.

As for noob friendly kamikazi stuff, that already is in the game. They are called frigates, and quite a few can take down battleships and even HACs.


You can plug your fingers in your ears and keep repeating this all you want, but it won't make it true. I've already described the many factors that make them extremely different. Repeating over and over that they're not different won't make it any more true than repeating over and over that an elephant is the same as a banana will make that true.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#38 - 2012-09-28 21:08:20 UTC

It really sounds like you want an inty with buffed torpedos (perhaps citedel torps).

Why is this needed?
1.) Stealth bombers already fulfill this role pretty solidly. While they aren't excatly what you describe, their ability to get into position while cloaked allows them to perform coordinated attacks that can be devastating to fleets. Well coordinated bombing runs have been known to wipe out 100+ man BS fleets. And against a single target, each SB will do about 5k damage per 8s volley. Against a typical 100k EHP BS, 5 of them will drop it pretty fast.... although not as fast as you're suggesting.

2.) But SB's don't fit the role exactly, becuase they aren't noob friendly nor really cheap! If a 50m sb is too much for you, then get in blaster/autocannon/pulse laser destroyer. They are very close range, they do significant damage (400-600 dps), and a wolfpack of them can drop a BS (or any ship) very quickly. Realize, a SB does 550-750 dps to BS sized targets, so the dps loss in using destroyers is not significant.... Destroyers are also faster, more agile, tankier, they cannot cloak, are quick to train for, not terribly expensive (2-12m each), and pretty much do everything else you want out of this new ship...

3.) But desstroyers don't pack the punch I want! Don't you think what you are suggesting is a little too potent? It sounds like you're trying to 2-shot BS's with only a couple of these "PT boats".... which is pretty insane!!! A cheap frigate with 15-25k alpha??? Oh gee, that can't possibly cause problems.... Are you serious?? Because such a monster is broken... and you have to be really dense not to see it.

Allophyl
Incredible.
Brave Collective
#39 - 2012-09-28 21:18:07 UTC
Gizznitt Malikite wrote:

It sounds like you're trying to 2-shot BS's with only a couple of these "PT boats".... which is pretty insane!!

In the absolute most simplistic sense possible, yes. But it's not that simple. For those two boats to even get through, against a competent and balanced fleet, there have to be at least a dozen or so of them to begin with, the rest likely having been popped before ever reaching their targets, and they may not even get off those two shots each before being popped themselves. So in reality, no, it's not "with only a couple of these PT boats", it's with a horde of them.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#40 - 2012-09-28 21:33:13 UTC
Allophyl wrote:
Gizznitt Malikite wrote:

It sounds like you're trying to 2-shot BS's with only a couple of these "PT boats".... which is pretty insane!!

In the absolute most simplistic sense possible, yes. But it's not that simple. For those two boats to even get through, against a competent and balanced fleet, there have to be at least a dozen or so of them to begin with, the rest likely having been popped before ever reaching their targets, and they may not even get off those two shots each before being popped themselves. So in reality, no, it's not "with only a couple of these PT boats", it's with a horde of them.


Why would they be popped before reaching their targets.... I can use my covop's alt to punt my gang on top of them... at ZERO. I land, I lock and fire.... BS's, with a 10-20s lock time on frigates, certainly won't stop me. And sure, in your mind a fleet includes fast locking dessies that can instapop these PT boats... but the reality is dessies are not common, and can easily be taken out prior to the run by any competent enemy. In short, this idea has major issues.... and a cheap frigate with that type of alpha is just ridiculous!