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Dev blog: Brains! NOM NOM!

First post First post First post
Author
Darth Gustav
Sith Interstellar Tech Harvesting
#681 - 2012-09-27 00:18:35 UTC
Adigard wrote:
Darth Gustav wrote:
Changes like this should be fast-tracked through the NDA process to give players the ability to build confidence in the CSM.


It's a minor nerf to solo player / small group income. What makes you think the 0.0 dominated CSM wasn't cheering when it was announced?

Also, the CCP Dev's are not NDA'ed and the Dev Blog doesn't mention any sort of eventual payoff that would be blocked by a NDA.

So you're saying the CSM shouldn't be able to talk about changes like this to players?

Because that doesn't seem logical.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#682 - 2012-09-27 00:38:04 UTC  |  Edited by: Tyberius Franklin
Adigard wrote:
Darth Gustav wrote:
Changes like this should be fast-tracked through the NDA process to give players the ability to build confidence in the CSM.


It's a minor nerf to solo player / small group income. What makes you think the 0.0 dominated CSM wasn't cheering when it was announced?

Also, the CCP Dev's are not NDA'ed and the Dev Blog doesn't mention any sort of eventual payoff that would be blocked by a NDA.

Why would they be cheering when their higher end PvE got nerfed? As it stands I'm still not seeing any real change for solo PvE. It's groups that had perfect aggro control that will be losing the most efficiency, like high end null plex'ers.
Rengerel en Distel
#683 - 2012-09-27 00:59:35 UTC
Tyberius Franklin wrote:
Adigard wrote:
Darth Gustav wrote:
Changes like this should be fast-tracked through the NDA process to give players the ability to build confidence in the CSM.


It's a minor nerf to solo player / small group income. What makes you think the 0.0 dominated CSM wasn't cheering when it was announced?

Also, the CCP Dev's are not NDA'ed and the Dev Blog doesn't mention any sort of eventual payoff that would be blocked by a NDA.

Why would they be cheering when their higher end PvE got nerfed? As it stands I'm still not seeing any real change for solo PvE. It's groups that had perfect aggro control that will be losing the most efficiency, like high end null plex'ers.


Solo drone pilot pve is possibly being nerfed. The speed for group pve will also suffer.

With the increase in shiptoasting, the Report timer needs to be shortened.

Kriorth
Deadspace Knights
#684 - 2012-09-27 01:06:23 UTC
Yet another nerf to high sec missioners as well. First the move the missions out of system slowing it down,
then they reduce the rewards i think it was 25%
Now the make everyone in fleet bring a tank to decrease the damage done in groups (especially small groups)


They also now make drones less valuable in missions. So everyone who spent time training drone skills to make mission combat easier now has been handed another setback..

I hate wasting training time on a skill that is specifically made into something I would not want to waste time training.

Adigard
RubberDuckies
#685 - 2012-09-27 01:13:57 UTC  |  Edited by: Adigard
Darth Gustav wrote:
Adigard wrote:
Darth Gustav wrote:
Changes like this should be fast-tracked through the NDA process to give players the ability to build confidence in the CSM.


It's a minor nerf to solo player / small group income. What makes you think the 0.0 dominated CSM wasn't cheering when it was announced?

Also, the CCP Dev's are not NDA'ed and the Dev Blog doesn't mention any sort of eventual payoff that would be blocked by a NDA.

So you're saying the CSM shouldn't be able to talk about changes like this to players?

Because that doesn't seem logical.


Have you read the CSM minutes? I'm guessing you don't remember the team Five O discussion in the minutes. I checked after this blog came out... you'll find the discussion HIGHLY ironic.

The CSM expressed interest in getting MORE people in DED 10/10 complexes in the discussion with Five O. Guess what this change by team Five O is going to hurt? Hmm, funny that, DED 10/10 complexes... that's actually what half the posts in this thread are discussing, unintentional changes to DED 10/10.

With that in mind I'm assuming a few possibilities:

A) the CSM did not hear about this change... I find that highly unlikely considering how much the prior CSM's have complained when CCP released Dev Blogs without at least passing it past them. Something about a little debacle involving Japanese designer pants? Anyone remember that one?

or B) the 'new' CSM no longer cares about things like the DED 10/10 changes. It's possible, although it does seem unlikely. Only a few months have passed since the CSM summit... but the CSM certainly hasn't chimed in against the DED 10/10 unintentional changes. Are we to assume they care, who knows?

or C) they weren't aware of the fairly obvious unintentional changes that should have been fairly evident... and haven't looked at the thread yet. This isn't the case. We have a CSM post in this very thread.

I'll let you draw your own conclusions. Any of the three are possible. Certainly I don't want to steer people in any particular direction.

Team Five O's plans during the summit were to work on the tutorial fixes, following by incursion changes... I think we ALL know how those incursion changes went over. In light of that do we really want THAT team touching anything mission related?

Followed by... the May / June summit had tutorial fixes / incursion changes slated for Team Five O... after completing all that, I wonder how much time they've spent on this fix? Anyone remember when the last incursion fix came out / or how many incursion fixes we got? Team Five O is probably big enough they could have split their focus between Incursion / Tutorial fixes (which should have been rather big ticket issues) and left two people working feverishly full-time on the NPC changes. maybe?

Tyberius Franklin wrote:
Why would they be cheering when their higher end PvE got nerfed? As it stands I'm still not seeing any real change for solo PvE. It's groups that had perfect aggro control that will be losing the most efficiency, like high end null plex'ers.


Dunno... but I don't see a null alliance income nerf here, I guess they simply don't care?
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#686 - 2012-09-27 01:30:08 UTC
This change will only hurt new players
as a newbie a great way to get isk and have fun with corp members is do mission ops, where someone else pulls lvl 4 missions, warps in with a battleship for aggro and you, the newbie in a frig goes in with no fear of aggro and gets to zoom around shooting everything.

as a newbie pulling in a few million isk is amazing.
solo mission running? won't change much. the only thing you will have to do is recall drones and launch them when they pull aggro, which is more annoying then good.

no one really runs mission ops in a way that this change will do anything good, basically it will annoying solo runners ( bad) make newbies not be able to participate in mission ops ( bad). the ONLY good thing I see is drones will die more since I am sure people will be losing drones every once in a while.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#687 - 2012-09-27 01:31:41 UTC
Adigard wrote:

Tyberius Franklin wrote:
Why would they be cheering when their higher end PvE got nerfed? As it stands I'm still not seeing any real change for solo PvE. It's groups that had perfect aggro control that will be losing the most efficiency, like high end null plex'ers.


Dunno... but I don't see a null alliance income nerf here, I guess they simply don't care?

I'd suggest you reread the thread. Many have brought up concerns with higher end DED complexes including those limited to null. Not all income in on the alliance level even for the power blocks.

Rengerel en Distel wrote:
Solo drone pilot pve is possibly being nerfed. The speed for group pve will also suffer.

I've stated the same regarding droneboats, some of my favorite ships now and the ships i keep going back to often, but in the end even if they do take a nerf there will always be other options that with some skilling can be just as efficient. Group PvE mechanics on the other hand are more likely facing a more drastic change from appearances.

Much testing needs to be done.
Adigard
RubberDuckies
#688 - 2012-09-27 01:34:56 UTC  |  Edited by: Adigard
Tyberius Franklin wrote:
Adigard wrote:

Tyberius Franklin wrote:
Why would they be cheering when their higher end PvE got nerfed? As it stands I'm still not seeing any real change for solo PvE. It's groups that had perfect aggro control that will be losing the most efficiency, like high end null plex'ers.


Dunno... but I don't see a null alliance income nerf here, I guess they simply don't care?

I'd suggest you reread the thread. Many have brought up concerns with higher end DED complexes including those limited to null. Not all income in on the alliance level even for the power blocks.


Oh... huh...

So... why haven't the CSM complained?

Please let me know.

Unless you're trying to divert my post about the CSM apparently not being concerned about potential changes to DED 10/10 farming, when DED 10/10 farming was an issue brought up by the CSM as something that it would be good to bring more groups into, during the CSM minutes, to the people doing this change. In which case, carry on, sorry.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#689 - 2012-09-27 01:44:15 UTC
Adigard wrote:

Oh... huh...

So... why haven't the CSM complained?

Please let me know.

Unless you're trying to divert my post about the CSM apparently not being concerned about nerfs to DED 10/10 farming, when DED 10/10 farming was an issue brought up by the CSM, during the CSM minutes, to the people doing this nerf.

The CSM should be and most likely is aware of the probable repercussions of the change. They've also had communication with those who have more data on the new behaviors and have done more testing than we have. It's quite possible we're wrong and this won't be that bad, or perhaps the CSM feels the gains of this, with it's eventual long-term goals, outweighs the (maybe) temporary discomforts.

Either way the fact that you characterize the CSM and those they more directly represent as being supportive due to not being affected is untrue. They will be affected running DED 10/10's more than I am running solo missions in highsec.
Adigard
RubberDuckies
#690 - 2012-09-27 01:45:51 UTC  |  Edited by: Adigard
Tyberius Franklin wrote:
Adigard wrote:

Oh... huh...

So... why haven't the CSM complained?

Please let me know.

Unless you're trying to divert my post about the CSM apparently not being concerned about nerfs to DED 10/10 farming, when DED 10/10 farming was an issue brought up by the CSM, during the CSM minutes, to the people doing this nerf.

The CSM should be and most likely is aware of the probable repercussions of the change. They've also had communication with those who have more data on the new behaviors and have done more testing than we have. It's quite possible we're wrong and this won't be that bad, or perhaps the CSM feels the gains of this, with it's eventual long-term goals, outweighs the (maybe) temporary discomforts.

Either way the fact that you characterize the CSM and those they more directly represent as being supportive due to not being affected is untrue. They will be affected running DED 10/10's more than I am running solo missions in highsec.


Ah, okay, since the CSM hasn't posted it's okay and we don't have to worry. Roger!

Sorry if I'm TL;DR'ing your posts wrong!

The CCP Dev's designing this change weren't aware it would impact DED 10/10 sites, but the CSM was, and they knew it wouldn't be a big impact. So we're all okay.

Or is that TL;DR wrong too?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#691 - 2012-09-27 02:59:35 UTC
Adigard wrote:

Ah, okay, since the CSM hasn't posted it's okay and we don't have to worry. Roger!

Sorry if I'm TL;DR'ing your posts wrong!

The CCP Dev's designing this change weren't aware it would impact DED 10/10 sites, but the CSM was, and they knew it wouldn't be a big impact. So we're all okay.

Or is that TL;DR wrong too?

Going to repeat the advice I gave earlier. Reread the thread. And for some new advice: Go test the changes and come back with constructive criticism. Not sarcasm, not intentional misinterpretation, but constructive feedback.

If you feel CCP missed something, tell them. If you think the CSM needs to be more involved or want their feedback, engage them. Like you I can only speculate, and so I did. I never stated my possible scenarios, which aren't the only ones I can see playing out, were correct, nor did you even TL;DR it correctly.
Joker Dronemaster
Aliastra
Gallente Federation
#692 - 2012-09-27 03:00:57 UTC
Urgg Boolean wrote:
For the moment, I'd like to ignore the actual affects of the NPC AI change.

Instead, I want to point out how well the Diablo III dev team is handling a massive PvE change. They are nerfing damage reduction skills and simultaneously nerfing NPC DPS (In the high end mode - Inferno). The goal is balance. You can read about it here.



Diablo Devs wrote:


Monk:

The strongest monk defensive skill is One With Everything. We've mentioned it before and it bears repeating - this is something we would like to fix someday, but we're going to take our time. Changes to One With Everything heavily impact existing monk gear. We still plan on addressing this in the future but will do so in a way that does not invalidate the gear monks have invested in.


I like this attitude and acknowledgement that their customers time is valuable. Sadly this is seen all to often in the online gaming community. Broad sweeping changes that COMPLETELY invalidate the time and energy a customer has spent investing in a character.

Ask Sony Online Entertainment how the "New Game Enhancement" worked out for Star Wars Galaxies. I was pretty heavily invested in that game as a creature handler and even had a sticky on the CH forums. Sure the class was gimped to hell and back but it was fun to play for me, because i found ways to make it work. And when that abomination of a patch hit live I took the title of it to heart. I "enhanced" my free time by finding a "New Game" to play. And I can honestly say its taken me a lot longer to max every drone skill in EVE than it did to grind out my MCH/MRM. To this day i have not played a single SOE game, and likely never will again.

For those that don't know the NGE removed the creature handler profession from the game(among several others as well), re randomized all looted inventory items (imagine your estamels I field suddenly becoming a meta 2. And no the reverse situation was NOT possible), and made Jedi a starting profession (getting a Jedi was the equivalent of getting a titan before the patch).

Looking at how these changes will affect my game play I'm a little worried. There is no amount of player skill in the universe that will save a heavy drone that is 15KM out taking full room aggression in The Maze. Hell...... a FLEET of 30 triage carriers would only give it a chance of making it back to me.
Chi'Nane T'Kal
Interminatus
#693 - 2012-09-27 08:08:21 UTC  |  Edited by: Chi'Nane T'Kal
Care Bear King wrote:

- Drones need to follow a d/c player into warp or, alternatively, have an option the player can check to auto recall their drones before the d/c warp off happens. (It's not related to the topic at hand - but... come on already!)


The auto recall happens already. (Trust me on this, i used to disconnect a LOT with mobile broadband :))

Problem is the window of opportunity for your drones to arrive before the actual warp out. Light drones have a chance as long as they're not 40km away when it happens. Heavy drones? Not so much.
Adigard
RubberDuckies
#694 - 2012-09-27 11:25:10 UTC  |  Edited by: Adigard
Tyberius Franklin wrote:
Going to repeat the advice I gave earlier. Reread the thread. And for some new advice: Go test the changes and come back with constructive criticism.


\facepalm... did you know the test server was taken down by CCP and won't be coming back up until this weekend?

Here's a hint to the above poster who likes to tell people to do things he himself won't do... I HAVE tested the changes. Guess what? I don't like them. I tested these changes before CCP yanked the server and you know what? I posted my results in this thread. I've actually tried to get back on the test server a few times this week, and even posted my results on that. Now I'm not done testing, so I haven't formed a conclusive opinion on the matter, but my testing has shown I don't like the tests.

By the way, at this moment, Duality is still down... of course we all knew that, CCP told us it was down and wouldn't be back up until this weekend.

Tyberius Franklin wrote:
Not sarcasm, not intentional misinterpretation, but constructive feedback.


"Dear CCP, the change you're making has a raft of unintentional consequences the likes of which you can't forsee, please think twice about this change. Also, it won't destroy mission'ing or plex'ing or anything else, but it will add complexity to something that isn't that fun now (Drone controls) and should not be made in a vacumn." has been my standard by-line in this thread, but of course you didn't bother reading the thread, you're just enjoy your trolling because I'm trolling 'now'.

Thanks for trying though~

Tyberius Franklin wrote:

If you think the CSM needs to be more involved or want their feedback, engage them.


The CSM feels we have too much money. I don't feel that way. Why would I want their feedback?
Lallante
Blue Republic
RvB - BLUE Republic
#695 - 2012-09-27 12:32:53 UTC
Lol at all the carebears calling a minor change to aggro mechanics "NGE" and saying it means training drones was a complete waste.

Get some perspective you pathetic NIMBYs.
Jenn aSide
Soul Machines
The Initiative.
#696 - 2012-09-27 13:05:32 UTC
Adigard wrote:
[quote=Darth Gustav]

or C) they weren't aware of the fairly obvious unintentional changes that should have been fairly evident... and haven't looked at the thread yet. This isn't the case. We have a CSM post in this very thread.


That doesn't mean that CSM (or any of them) are familiar with high end exploration content (like FoxFour). I know loads of Allaince bigwigs that wouldn't know the difference between a Fleet Staging Point and a hole in the ground lol. Those changes are only "fairly evident" to those of us who do exploration as a main activity, which is why we're trying to warn ccp about it.

Sure, the csm talks about "wanting more people in 10/10s" (pretty good evidence that not too many of them are familiar with the things, DEDs got nerfed years ago and drop fewer OPEs and such, where they used to be sure income they are now a crap shoot), but it doesn't seem like they understand at all how this particular piecemeal change could make them totally undoable.

Maybe the way to persuade them is to tell them what this change could do to the Officer mod market (if you think fitting that Titan or SC is a pain NOW, wait till high end ded's kill everyone who even tries to do them LOL).
Jenn aSide
Soul Machines
The Initiative.
#697 - 2012-09-27 13:10:51 UTC
I mentioned this in a thread in GD, but I think it's worth repeating here (we've touched on it already a bit). A really crappy side affect to this change is the protection anomaly runners could recieve from NPCs switching targets to the attackers, in affect turning those NPCs into "Null-Sec Concord".

i know if i got caught in a Forlorn Hub, i'd shoot the trigger battleships and then STOP shooting lol, lets see a Purifier tank 12 Guristas battleships and twice that number of crusiers lol.
Care Bear King
School of Applied Knowledge
Caldari State
#698 - 2012-09-27 13:14:28 UTC
Chi'Nane T'Kal wrote:
Care Bear King wrote:

- Drones need to follow a d/c player into warp or, alternatively, have an option the player can check to auto recall their drones before the d/c warp off happens. (It's not related to the topic at hand - but... come on already!)


The auto recall happens already. (Trust me on this, i used to disconnect a LOT with mobile broadband :))

Problem is the window of opportunity for your drones to arrive before the actual warp out. Light drones have a chance as long as they're not 40km away when it happens. Heavy drones? Not so much.

I phrased that poorly, my apologies. The option that I'd like to see the player be able to check is an option to remain on the field until the drones have returned before the d/c warp off happens. Even a high slot module that, for instance, buffed drones in some manner while active, but simultaneously prevented warp would be welcomed.

I switched off running drone boats back when I was overseas and had a terribly unreliable connection - there was way too much cost and (more importantly) downtime in losing T2 drones from the d/c. Hobgoblins and (occasionally) Hammerheads still saw some use after the change for mop up duty, and I'd lame my way around the d/c issue by ignoring the scramming frigs as best as possible. Of course, hobgoblins get hungry and they'd eventually eat them - but losing T2 hobgoblins isn't that big a deal.

These days my connection is much more stable and I generally don't have to worry about disconnections. I've also gone Romney and don't really work for my ISK anymore - I make most of it through other means. When I do run a mission it's typically to dust off one excessively tricked out mission boat or another and pretend I'm awesome for a couple hours. The annoyance of losing drones to d/c back when it mattered has stuck with me, however.
Eloque
Geuzen Inc
#699 - 2012-09-27 14:02:01 UTC
As was said earlier, the aggro mechanisc in any MMO feel weird and artificial. Yes. I think they do. That's my opinion. I much rather have real articifical intelligence against me then faked AI.

That being said, I think that hoping for genetic AI, neural net AI, adapative AI or any such AI in a game like Eve, is not going to happen. So, I applaud changes that mimic these things. A real strategic AI would not be bothered at all by the aritifical concept of "Aggro". I would make decisions based on the constantly changing battelfield around it.

I do not like knowing exactly when a respawn is going to happen.
I do not like knowing exactly what a plex is going to contain.

I still like plexes, but I would like them more, if they are more challanging, in other terms then raw DPS thrown against me.

I like unpredictability, therefor I like this change. Disagree with me all you want, but I do like this change.

As for those practicing reductio ad absurdum around here, it is posible to to like and dislike parts of a game, while still enjoying the game as a whole, k?
Jenn aSide
Soul Machines
The Initiative.
#700 - 2012-09-27 14:10:06 UTC
Eloque wrote:


I like unpredictability, therefor I like this change. Disagree with me all you want, but I do like this change.


Please explain how this change (not futrue change, THIS ONE) will do any of what you say please.